X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fcubestorm.c;h=4ef7fd1b4c5eb24671be4857ab044eb8377c049f;hb=39809ded547bdbb08207d3e514950425215b4410;hp=b5bba46ed6d1f97ccb7d6b02735bd09445b6b2a0;hpb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e;p=xscreensaver diff --git a/hacks/glx/cubestorm.c b/hacks/glx/cubestorm.c index b5bba46e..4ef7fd1b 100644 --- a/hacks/glx/cubestorm.c +++ b/hacks/glx/cubestorm.c @@ -14,9 +14,10 @@ "*showFPS: False \n" \ "*fpsSolid: True \n" \ "*wireframe: False \n" \ + "*suppressRotationAnimation: True\n" \ -# define refresh_cube 0 +# define free_cube 0 # define release_cube 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -161,8 +162,15 @@ ENTRYPOINT void reshape_cube (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; + int y = 0; - glViewport (0, 0, (GLint) width, (GLint) height); + if (width > height * 5) { /* tiny window: show middle */ + height = width * 9/16; + y = -height/2; + h = height / (GLfloat) width; + } + + glViewport (0, y, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -174,6 +182,14 @@ reshape_cube (ModeInfo *mi, int width, int height) 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } @@ -217,14 +233,7 @@ init_cube (ModeInfo *mi) int wire = MI_IS_WIREFRAME(mi); int i; - if (!bps) { - bps = (cube_configuration *) - calloc (MI_NUM_SCREENS(mi), sizeof (cube_configuration)); - if (!bps) { - fprintf(stderr, "%s: out of memory\n", progname); - exit(1); - } - } + MI_INIT (mi, bps); # ifdef HAVE_JWZGLES dbuf_p = True; @@ -291,7 +300,6 @@ init_cube (ModeInfo *mi) draw_faces (mi); glEndList (); - glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } @@ -309,6 +317,8 @@ draw_cube (ModeInfo *mi) if (!bp->glx_context) return; + glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT); + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context)); glShadeModel(GL_SMOOTH);