X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fcubestorm.c;h=4ef7fd1b4c5eb24671be4857ab044eb8377c049f;hb=39809ded547bdbb08207d3e514950425215b4410;hp=d793111218bc589516ea4db71436d271d185fcae;hpb=f8cf5ac7b2f53510f80a0eaf286a25298be17bfe;p=xscreensaver diff --git a/hacks/glx/cubestorm.c b/hacks/glx/cubestorm.c index d7931112..4ef7fd1b 100644 --- a/hacks/glx/cubestorm.c +++ b/hacks/glx/cubestorm.c @@ -1,4 +1,4 @@ -/* cubestorm, Copyright (c) 2003-2008 Jamie Zawinski +/* cubestorm, Copyright (c) 2003-2014 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -14,9 +14,10 @@ "*showFPS: False \n" \ "*fpsSolid: True \n" \ "*wireframe: False \n" \ + "*suppressRotationAnimation: True\n" \ -# define refresh_cube 0 +# define free_cube 0 # define release_cube 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -161,8 +162,15 @@ ENTRYPOINT void reshape_cube (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; + int y = 0; - glViewport (0, 0, (GLint) width, (GLint) height); + if (width > height * 5) { /* tiny window: show middle */ + height = width * 9/16; + y = -height/2; + h = height / (GLfloat) width; + } + + glViewport (0, y, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -174,6 +182,14 @@ reshape_cube (ModeInfo *mi, int width, int height) 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } @@ -183,39 +199,10 @@ cube_handle_event (ModeInfo *mi, XEvent *event) { cube_configuration *bp = &bps[MI_SCREEN(mi)]; - if (event->xany.type == ButtonPress && - event->xbutton.button == Button1) - { - bp->button_down_p = True; - gltrackball_start (bp->trackball, - event->xbutton.x, event->xbutton.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } - else if (event->xany.type == ButtonRelease && - event->xbutton.button == Button1) - { - bp->button_down_p = False; - return True; - } - else if (event->xany.type == ButtonPress && - (event->xbutton.button == Button4 || - event->xbutton.button == Button5 || - event->xbutton.button == Button6 || - event->xbutton.button == Button7)) - { - gltrackball_mousewheel (bp->trackball, event->xbutton.button, 10, - !!event->xbutton.state); - return True; - } - else if (event->xany.type == MotionNotify && - bp->button_down_p) - { - gltrackball_track (bp->trackball, - event->xmotion.x, event->xmotion.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } + if (gltrackball_event_handler (event, bp->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &bp->button_down_p)) + return True; else if (event->xany.type == KeyPress) { KeySym keysym; @@ -226,11 +213,14 @@ cube_handle_event (ModeInfo *mi, XEvent *event) glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); return True; } - else if (c == '\r' || c == '\n') - { - new_cube_colors (mi); - return True; - } + else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event)) + goto DEF; + } + else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event)) + { + DEF: + new_cube_colors (mi); + return True; } return False; } @@ -243,14 +233,7 @@ init_cube (ModeInfo *mi) int wire = MI_IS_WIREFRAME(mi); int i; - if (!bps) { - bps = (cube_configuration *) - calloc (MI_NUM_SCREENS(mi), sizeof (cube_configuration)); - if (!bps) { - fprintf(stderr, "%s: out of memory\n", progname); - exit(1); - } - } + MI_INIT (mi, bps); # ifdef HAVE_JWZGLES dbuf_p = True; @@ -262,7 +245,7 @@ init_cube (ModeInfo *mi) if (MI_COUNT(mi) <= 0) MI_COUNT(mi) = 1; - bp->trackball = gltrackball_init (); + bp->trackball = gltrackball_init (True); bp->subcubes = (subcube *) calloc (MI_COUNT(mi), sizeof(subcube)); for (i = 0; i < MI_COUNT(mi); i++) { @@ -317,7 +300,6 @@ init_cube (ModeInfo *mi) draw_faces (mi); glEndList (); - glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } @@ -335,6 +317,8 @@ draw_cube (ModeInfo *mi) if (!bp->glx_context) return; + glDrawBuffer(dbuf_p ? GL_BACK : GL_FRONT); + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(bp->glx_context)); glShadeModel(GL_SMOOTH);