X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fdangerball.c;h=e40ccc531df8731aa37176564ffd9461880dff86;hb=39809ded547bdbb08207d3e514950425215b4410;hp=a44a55d703ac7beb86b58d589865fcd9abab198c;hpb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e;p=xscreensaver diff --git a/hacks/glx/dangerball.c b/hacks/glx/dangerball.c index a44a55d7..e40ccc53 100644 --- a/hacks/glx/dangerball.c +++ b/hacks/glx/dangerball.c @@ -1,4 +1,4 @@ -/* dangerball, Copyright (c) 2001-2014 Jamie Zawinski +/* dangerball, Copyright (c) 2001-2017 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -13,8 +13,9 @@ "*count: 30 \n" \ "*showFPS: False \n" \ "*wireframe: False \n" \ + "*suppressRotationAnimation: True\n" \ -# define refresh_ball 0 +# define free_ball 0 # define release_ball 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -88,8 +89,15 @@ ENTRYPOINT void reshape_ball (ModeInfo *mi, int width, int height) { GLfloat h = (GLfloat) height / (GLfloat) width; + int y = 0; - glViewport (0, 0, (GLint) width, (GLint) height); + if (width > height * 5) { /* tiny window: show middle */ + height = width * 9/16; + y = -height/2; + h = height / (GLfloat) width; + } + + glViewport (0, y, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -101,6 +109,14 @@ reshape_ball (ModeInfo *mi, int width, int height) 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glClear(GL_COLOR_BUFFER_BIT); } @@ -195,15 +211,7 @@ init_ball (ModeInfo *mi) ball_configuration *bp; int wire = MI_IS_WIREFRAME(mi); - if (!bps) { - bps = (ball_configuration *) - calloc (MI_NUM_SCREENS(mi), sizeof (ball_configuration)); - if (!bps) { - fprintf(stderr, "%s: out of memory\n", progname); - exit(1); - } - } - + MI_INIT (mi, bps); bp = &bps[MI_SCREEN(mi)]; bp->glx_context = init_GL(mi);