X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fdnalogo.c;h=a0d35948cea34feec3eced085e7fd5403588f15f;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hp=465b7ca1cb67e57f21348f398cbcd7dd11ddd02b;hpb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439;p=xscreensaver diff --git a/hacks/glx/dnalogo.c b/hacks/glx/dnalogo.c index 465b7ca1..a0d35948 100644 --- a/hacks/glx/dnalogo.c +++ b/hacks/glx/dnalogo.c @@ -16,21 +16,27 @@ "*doGasket: True \n" \ "*doHelix: True \n" \ "*doLadder: True \n" \ + "*doFrame: True \n" \ "*wallFacets: 360 \n" \ - "*tubeFacets: 90 \n" \ + "*barFacets: 90 \n" \ "*clockwise: False \n" \ - "*turns: 0.8 \n" \ - "*turnSpacing: 2.40 \n" \ - "*barSpacing: 0.30 \n" \ - "*wallHeight: 0.4 \n" \ - "*wallThickness: 0.1 \n" \ - "*tubeThickness: 0.075 \n" \ - "*wallTaper: 1.047 \n" \ - "*gasketSize: 2.15 \n" \ + "*turns: 0.69 \n" \ + "*turnSpacing: 2.2 \n" \ + "*barSpacing: 0.24 \n" \ + "*wallHeight: 0.45 \n" \ + "*wallThickness: 0.12 \n" \ + "*barThickness: 0.058 \n" \ + "*wallTaper: 0.95 \n" \ + "*gasketSize: 1.88 \n" \ "*gasketDepth: 0.15 \n" \ "*gasketThickness: 0.4 \n" \ + "*frameSize: 1.20 \n" \ + "*frameDepth: 0.01 \n" \ + "*frameThickness: 0.03 \n" \ + "*triangleSize: 0.045 \n" \ "*speed: 1.0 \n" \ ".foreground: #00AA00 \n" \ + "*geometry: =640x640\n" \ # define refresh_logo 0 # define release_logo 0 @@ -57,9 +63,11 @@ typedef struct { GLuint helix_list, helix_list_wire, helix_list_facetted; GLuint gasket_list, gasket_list_wire; + GLuint frame_list, frame_list_wire; + int polys[7]; int wall_facets; - int tube_facets; + int bar_facets; Bool clockwise; GLfloat color[4]; @@ -68,18 +76,24 @@ typedef struct { GLfloat bar_spacing; GLfloat wall_height; GLfloat wall_thickness; - GLfloat tube_thickness; + GLfloat bar_thickness; GLfloat wall_taper; GLfloat gasket_size; GLfloat gasket_depth; GLfloat gasket_thickness; + GLfloat frame_size; + GLfloat frame_depth; + GLfloat frame_thickness; + GLfloat triangle_size; + GLfloat speed; spinner gasket_spinnerx, gasket_spinnery, gasket_spinnerz; spinner scene_spinnerx, scene_spinnery; spinner helix_spinnerz; + spinner frame_spinner; trackball_state *trackball; Bool button_down_p; @@ -133,10 +147,11 @@ vector_angle (double ax, double ay, double az, /* Make the helix */ -static void +static int make_helix (logo_configuration *dc, int facetted, int wire) { - int wall_facets = dc->wall_facets / (facetted ? 15 : 1); + int polys = 0; + int wall_facets = dc->wall_facets / (facetted ? 10 : 1); GLfloat th; GLfloat max_th = M_PI * 2 * dc->turns; GLfloat th_inc = M_PI * 2 / wall_facets; @@ -156,8 +171,8 @@ make_helix (logo_configuration *dc, int facetted, int wire) z1 = -(dc->turn_spacing * dc->turns / 2); - h1 = (dc->wall_taper > 0 ? 0 : dc->wall_height / 2); - h1off = (dc->wall_taper > 0 ? -dc->wall_height / 2 : 0); + h1 = (dc->wall_taper > 0 ? 0 : dc->wall_height / 2); + h1off = (dc->wall_taper > 0 ? -dc->wall_height / 2 : 0); if (!dc->clockwise) z1 = -z1, z_inc = -z_inc, h1off = -h1off; @@ -176,6 +191,7 @@ make_helix (logo_configuration *dc, int facetted, int wire) glVertex3f( x1, y1, z1 + h1 + h1off); glVertex3f(x1b, y1b, z1 + h1 + h1off); glVertex3f(x1b, y1b, z1 - h1 + h1off); + polys++; glEnd(); } @@ -229,6 +245,7 @@ make_helix (logo_configuration *dc, int facetted, int wire) glNormal3f(x2, y2, 0); glVertex3f(x2, y2, z2 + h2 + h2off); glVertex3f(x2, y2, z2 - h2 + h2off); + polys++; glEnd(); /* inner face @@ -241,6 +258,7 @@ make_helix (logo_configuration *dc, int facetted, int wire) glNormal3f(-x2b, -y2b, 0); glVertex3f( x2b, y2b, z2 + h2 + h2off); glVertex3f( x2b, y2b, z2 - h2 + h2off); + polys++; glEnd(); /* top face @@ -255,7 +273,7 @@ make_helix (logo_configuration *dc, int facetted, int wire) glVertex3f( x2b, y2b, z2 + h2 + h2off); glVertex3f( x1b, y1b, z1 + h1 + h1off); glVertex3f( x1, y1, z1 + h1 + h1off); - + polys++; glEnd(); /* bottom face @@ -270,6 +288,7 @@ make_helix (logo_configuration *dc, int facetted, int wire) glVertex3f( x1b, y1b, z1 - h1 + h1off); glVertex3f( x2b, y2b, z2 - h2 + h2off); glVertex3f( x2, y2, z2 - h2 + h2off); + polys++; glEnd(); x1 = x2; @@ -295,14 +314,17 @@ make_helix (logo_configuration *dc, int facetted, int wire) glVertex3f(x2, y2, z1 + h2 + h2off); glVertex3f(x2b, y2b, z1 + h2 + h2off); glVertex3f(x2b, y2b, z1 - h2 + h2off); + polys++; glEnd(); } + return polys; } -static void +static int make_ladder (logo_configuration *dc, int facetted, int wire) { + int polys = 0; GLfloat th; GLfloat max_th = dc->turns * M_PI * 2; GLfloat max_z = dc->turns * dc->turn_spacing; @@ -315,9 +337,13 @@ make_ladder (logo_configuration *dc, int facetted, int wire) GLfloat usable_th = max_th - dc->wall_taper; GLfloat usable_z = max_z / (max_th / usable_th); int nbars = usable_z / dc->bar_spacing; - GLfloat used_z = (nbars - 1) * dc->bar_spacing; - GLfloat pad_z = max_z - used_z; - GLfloat pad_ratio = pad_z / max_z; + GLfloat used_z, pad_z, pad_ratio; + + if (! (nbars & 1)) nbars--; /* always an odd number of bars */ + + used_z = (nbars - 1) * dc->bar_spacing; + pad_z = max_z - used_z; + pad_ratio = pad_z / max_z; th = (max_th * pad_ratio/2); z = -(max_z / 2) + (max_z * pad_ratio/2); @@ -327,17 +353,18 @@ make_ladder (logo_configuration *dc, int facetted, int wire) for (i = 0; i < nbars; i++) { - int facets = dc->tube_facets / (facetted ? 14 : 1); + int facets = dc->bar_facets / (facetted ? 14 : 1); if (facets <= 3) facets = 3; x = cos (th) * (1 - dc->wall_thickness); y = sin (th) * (1 - dc->wall_thickness); - tube ( x, y, z, - -x, -y, z, - dc->tube_thickness, 0, facets, - True, True, wire); + polys += tube ( x, y, z, + -x, -y, z, + dc->bar_thickness, 0, facets, + True, True, wire); z += z_inc; th += th_inc; } + return polys; } @@ -346,9 +373,10 @@ make_ladder (logo_configuration *dc, int facetted, int wire) */ -static void +static int make_gasket (logo_configuration *dc, int wire) { + int polys = 0; int i; int points_size; int npoints = 0; @@ -360,15 +388,15 @@ make_gasket (logo_configuration *dc, int wire) GLfloat *pointsx0, *pointsy0, *pointsx1, *pointsy1, *normals; - GLfloat r0 = 0.780; /* 395 */ - GLfloat r1a = 0.855; /* top of wall below upper left hole */ - GLfloat r1b = 0.890; /* center of upper left hole */ - GLfloat r1c = 0.922; /* bottom of wall above hole */ - GLfloat r1 = 0.928; /* 471 */ - GLfloat r2 = 0.966; /* 490 */ - GLfloat r3 = 0.984; /* 499 */ + GLfloat r0 = 0.750; /* 395 */ + GLfloat r1a = 0.825; /* bottom of wall below upper left hole */ + GLfloat r1b = 0.867; /* center of upper left hole */ + GLfloat r1c = 0.909; /* top of wall above hole */ + GLfloat r1 = 0.916; /* 471 */ + GLfloat r2 = 0.963; /* 490 */ + GLfloat r3 = 0.960; /* 499 */ GLfloat r4 = 1.000; /* 507 */ - GLfloat r5 = 1.090; /* 553 */ + GLfloat r5 = 1.080; /* 553 */ GLfloat ctrl_r[100], ctrl_th[100]; @@ -388,46 +416,46 @@ make_gasket (logo_configuration *dc, int wire) POINT (0.872, 3.95); POINT (r4, 4.0); /* moving clockwise... */ - POINT (r4, 48.2); - POINT (r1, 48.2); - POINT (r1, 54.2); - POINT (r2, 55.8); - POINT (r2, 73.2); - POINT (r1, 74.8); - POINT (r1, 101.2); - POINT (r3, 103.4); + POINT (r4, 47.0); + POINT (r1, 47.0); + POINT (r1, 53.0); + POINT (r2, 55.5); + POINT (r2, 72.3); + POINT (r1, 74.0); + POINT (r1, 100.0); + POINT (r3, 102.5); POINT (r3, 132.0); - POINT (r1, 133.4); + POINT (r1, 133.0); POINT (r1, 180.7); POINT (r2, 183.6); - POINT (r2, 209.8); - POINT (r1, 211.0); - POINT (r1, 221.8); - POINT (r5, 221.8); + POINT (r2, 210.0); + POINT (r1, 212.0); + POINT (r1, 223.2); POINT (r5, 223.2); - POINT (r4, 223.2); - - POINT (r4, 316.8); /* upper left indentation */ - POINT (0.990, 326.87); - POINT (0.880, 327.21); - POINT (0.872, 327.45); - POINT (0.869, 327.80); - POINT (0.867, 328.10); - - POINT (0.867, 328.85); - POINT (0.869, 329.15); - POINT (0.872, 329.50); - POINT (0.880, 329.74); - POINT (0.990, 330.08); - - POINT (r4, 339.0); + POINT (r5, 225.0); + POINT (r4, 225.0); + + POINT (r4, 316.8); /* upper left indentation */ + POINT (0.990, 316.87); + POINT (0.880, 317.21); + POINT (0.872, 317.45); + POINT (0.869, 317.80); + POINT (0.867, 318.10); + + POINT (0.867, 318.85); + POINT (0.869, 319.15); + POINT (0.872, 319.50); + POINT (0.880, 319.74); + POINT (0.990, 320.08); + + POINT (r4, 338.5); if (! wire) { - POINT (r1a, 339.0); /* cut-out disc */ - POINT (r1a, 343.0); + POINT (r1a, 338.5); /* cut-out disc */ + POINT (r1a, 343.5); } - POINT (r4, 343.0); + POINT (r4, 343.5); POINT (r4, 356.0); POINT (0.872, 356.05); /* top indentation, left half */ @@ -506,12 +534,14 @@ make_gasket (logo_configuration *dc, int wire) glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], pointsy0[i], z); + polys += npoints; glEnd(); /* outside edge */ glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx1[i], pointsy1[i], z); + polys += npoints; glEnd(); # else for (i = 1; i < npoints; i++) @@ -523,6 +553,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx1[i-1], pointsy1[i-1], z); glEnd(); } + polys += npoints; # endif } #if 1 @@ -536,6 +567,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx1[i], pointsy1[i], -thick2); glVertex3f (pointsx1[i], pointsy1[i], thick2); } + polys += npoints; glEnd(); #endif } @@ -550,6 +582,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], pointsy0[i], -thick2); glVertex3f (pointsx1[i], pointsy1[i], -thick2); } + polys += npoints; glEnd(); /* bottom */ @@ -561,6 +594,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], pointsy0[i], thick2); glVertex3f (pointsx1[i], pointsy1[i], thick2); } + polys += npoints; glEnd(); /* inside edge */ @@ -572,6 +606,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f ( pointsx0[i], pointsy0[i], thick2); glVertex3f ( pointsx0[i], pointsy0[i], -thick2); } + polys += npoints; glEnd(); /* outside edge */ @@ -624,6 +659,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (xz, yz, thick2); } } + polys += npoints; } glEnd(); } @@ -634,7 +670,7 @@ make_gasket (logo_configuration *dc, int wire) GLfloat th; npoints = 0; - th = 339.0 * d2r; + th = 338.5 * d2r; pointsx0[npoints] = r1c * cos(th) * dc->gasket_size; pointsy0[npoints] = r1c * sin(th) * dc->gasket_size; npoints++; @@ -642,7 +678,7 @@ make_gasket (logo_configuration *dc, int wire) pointsy0[npoints] = r4 * sin(th) * dc->gasket_size; npoints++; - th = 343.0 * d2r; + th = 343.5 * d2r; pointsx0[npoints] = r1c * cos(th) * dc->gasket_size; pointsy0[npoints] = r1c * sin(th) * dc->gasket_size; npoints++; @@ -661,6 +697,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[3], pointsy0[3], -thick2); glVertex3f (pointsx0[2], pointsy0[2], -thick2); glEnd(); + polys++; /* back wall */ glNormal3f (0, 0, 1); @@ -671,6 +708,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[3], pointsy0[3], thick2); glVertex3f (pointsx0[2], pointsy0[2], thick2); glEnd(); + polys++; } /* top wall */ @@ -684,13 +722,14 @@ make_gasket (logo_configuration *dc, int wire) glNormal3f (pointsx0[1], pointsy0[1], 0); glVertex3f (pointsx0[1], pointsy0[1], -thick2); glEnd(); + polys++; /* Now make a donut. */ { int nsteps = 12; - GLfloat r0 = 0.026; + GLfloat r0 = 0.04; GLfloat r1 = 0.060; GLfloat th, cth, sth; @@ -713,6 +752,7 @@ make_gasket (logo_configuration *dc, int wire) pointsx1[npoints] = r1 * cth; pointsy1[npoints] = r1 * sth; npoints++; + polys++; } pointsx0[npoints] = pointsx0[0]; @@ -726,19 +766,23 @@ make_gasket (logo_configuration *dc, int wire) glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], pointsy0[i], -thick2); + polys += npoints; glEnd(); glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], pointsy0[i], thick2); + polys += npoints; glEnd(); # if 0 glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx1[i], pointsy1[i], -thick2); + polys += npoints; glEnd(); glBegin (GL_LINE_LOOP); for (i = 0; i < npoints; i++) glVertex3f (pointsx1[i], pointsy1[i], thick2); + polys += npoints; glEnd(); # endif } @@ -753,6 +797,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], pointsy0[i], -thick2); glVertex3f (pointsx1[i], pointsy1[i], -thick2); } + polys += npoints; glEnd(); /* bottom */ @@ -764,6 +809,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], pointsy0[i], thick2); glVertex3f (pointsx1[i], pointsy1[i], thick2); } + polys += npoints; glEnd(); } @@ -776,6 +822,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f ( pointsx0[i], pointsy0[i], thick2); glVertex3f ( pointsx0[i], pointsy0[i], -thick2); } + polys += npoints; glEnd(); glPopMatrix(); @@ -786,11 +833,11 @@ make_gasket (logo_configuration *dc, int wire) /* Attach the bottom-right dingus... */ { - GLfloat w = 0.04; - GLfloat h = 0.17; + GLfloat w = 0.05; + GLfloat h = 0.19; GLfloat th; - glRotatef (50, 0, 0, 1); + glRotatef (49.5, 0, 0, 1); glScalef (dc->gasket_size, dc->gasket_size, 1); glTranslatef (0, (r0+r1)/2, 0); @@ -811,6 +858,7 @@ make_gasket (logo_configuration *dc, int wire) glNormal3f (-1, 0, 0); glVertex3f (-w/2, -h/2, thick2); glVertex3f (-w/2, h/2, thick2); glVertex3f (-w/2, h/2, -thick2); glVertex3f (-w/2, -h/2, -thick2); + polys++; glEnd(); } @@ -820,6 +868,7 @@ make_gasket (logo_configuration *dc, int wire) pointsx0[npoints] = w/2 * cos(th); pointsy0[npoints] = w/2 * sin(th); npoints++; + polys++; } /* front inside curve */ @@ -829,6 +878,7 @@ make_gasket (logo_configuration *dc, int wire) if (! wire) glVertex3f (0, h/2, -thick2); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], h/2 + pointsy0[i], -thick2); + polys += npoints; glEnd(); /* front outside curve */ @@ -837,6 +887,7 @@ make_gasket (logo_configuration *dc, int wire) if (! wire) glVertex3f (0, -h/2, -thick2); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], -h/2 - pointsy0[i], -thick2); + polys += npoints; glEnd(); /* back inside curve */ @@ -846,6 +897,7 @@ make_gasket (logo_configuration *dc, int wire) if (! wire) glVertex3f (0, h/2, thick2); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], h/2 + pointsy0[i], thick2); + polys += npoints; glEnd(); /* back outside curve */ @@ -854,6 +906,7 @@ make_gasket (logo_configuration *dc, int wire) if (! wire) glVertex3f (0, -h/2, thick2); for (i = 0; i < npoints; i++) glVertex3f (pointsx0[i], -h/2 - pointsy0[i], thick2); + polys += npoints; glEnd(); /* inside curve */ @@ -865,6 +918,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], h/2 + pointsy0[i], thick2); glVertex3f (pointsx0[i], h/2 + pointsy0[i], -thick2); } + polys += npoints; glEnd(); /* outside curve */ @@ -876,6 +930,7 @@ make_gasket (logo_configuration *dc, int wire) glVertex3f (pointsx0[i], -h/2 - pointsy0[i], thick2); glVertex3f (pointsx0[i], -h/2 - pointsy0[i], -thick2); } + polys += npoints; glEnd(); } @@ -886,8 +941,124 @@ make_gasket (logo_configuration *dc, int wire) free (normals); glPopMatrix(); + return polys; +} + +static int +make_frame (logo_configuration *dc, int wire) +{ + int polys = 0; + int i, j; + GLfloat x[20], y[20]; + GLfloat corner_cut = 0.5; + + glPushMatrix(); + glRotatef (90, 0, 1, 0); + glScalef (4 * dc->frame_size, + 4 * dc->frame_size, + 4 * dc->frame_size); + + x[0] = -dc->frame_thickness; + x[1] = -dc->frame_thickness * corner_cut; + x[2] = 0; + x[3] = 0.5 - dc->triangle_size; + x[4] = 0.5; + x[5] = 0.5 + dc->triangle_size; + x[6] = 1; + x[7] = 1 + dc->frame_thickness * corner_cut; + x[8] = 1 + dc->frame_thickness; + + y[0] = -dc->frame_thickness; + y[1] = -dc->frame_thickness * corner_cut; + y[2] = 0; + y[3] = dc->triangle_size; + + /* front and back + */ + glTranslatef (-0.5, -0.5, dc->frame_depth / 4); + if (! wire) + for (j = 0; j <= 1; j++) + { + if (j) glTranslatef (0, 0, -dc->frame_depth / 2); + glFrontFace (j ? GL_CCW : GL_CW); + for (i = 0; i < 4; i++) + { + glNormal3f (0, 0, (j ? -1 : 1)); + glBegin (wire ? GL_LINES : GL_QUAD_STRIP); + glVertex3f (x[0], y[1], 0); glVertex3f (x[0], y[2], 0); + glVertex3f (x[1], y[0], 0); glVertex3f (x[1], y[2], 0); + glVertex3f (x[3], y[0], 0); glVertex3f (x[3], y[2], 0); + glVertex3f (x[4], y[0], 0); glVertex3f (x[4], y[3], 0); + glVertex3f (x[5], y[0], 0); glVertex3f (x[5], y[2], 0); + glVertex3f (x[7], y[0], 0); glVertex3f (x[7], y[2], 0); + glVertex3f (x[8], y[1], 0); glVertex3f (x[8], y[2], 0); + polys += 6; + glEnd (); + glTranslatef (0.5, 0.5, 0); + glRotatef (90, 0, 0, 1); + glTranslatef (-0.5, -0.5, 0); + } + } + + /* ledges + */ + glFrontFace (GL_CCW); + for (i = 0; i < 4; i++) + { + glNormal3f (0, 1, 0); + glBegin (wire ? GL_LINES : GL_QUAD_STRIP); + glVertex3f (x[2], y[2], 0); glVertex3f (x[2], y[2], dc->frame_depth/2); + glVertex3f (x[3], y[2], 0); glVertex3f (x[3], y[2], dc->frame_depth/2); + glVertex3f (x[4], y[3], 0); glVertex3f (x[4], y[3], dc->frame_depth/2); + glVertex3f (x[5], y[2], 0); glVertex3f (x[5], y[2], dc->frame_depth/2); + glVertex3f (x[6], y[2], 0); glVertex3f (x[6], y[2], dc->frame_depth/2); + polys += 4; + glEnd (); + + glNormal3f (0, -1, 0); + glBegin (wire ? GL_LINE_LOOP : GL_QUADS); + glVertex3f (x[7], y[0], 0); + glVertex3f (x[7], y[0], dc->frame_depth/2); + glVertex3f (x[1], y[0], dc->frame_depth/2); + glVertex3f (x[1], y[0], 0); + polys++; + glEnd (); + + glNormal3f (1, -1, 0); + glBegin (wire ? GL_LINE_LOOP : GL_QUADS); + glVertex3f (x[8], y[1], 0); + glVertex3f (x[8], y[1], dc->frame_depth/2); + glVertex3f (x[7], y[0], dc->frame_depth/2); + glVertex3f (x[7], y[0], 0); + polys++; + glEnd (); + + if (wire) + { + glNormal3f (0, 1, 0); + for (j = 0; j <= 1; j++) + { + glBegin (GL_LINE_STRIP); + glVertex3f (x[2], y[2], j*dc->frame_depth/2); + glVertex3f (x[3], y[2], j*dc->frame_depth/2); + glVertex3f (x[4], y[3], j*dc->frame_depth/2); + glVertex3f (x[5], y[2], j*dc->frame_depth/2); + glVertex3f (x[6], y[2], j*dc->frame_depth/2); + polys += 4; + glEnd (); + } + } + + glTranslatef (0.5, 0.5, 0); + glRotatef (90, 0, 0, 1); + glTranslatef (-0.5, -0.5, 0); + } + + glPopMatrix(); + return polys; } + /* Window management, etc */ @@ -945,7 +1116,10 @@ init_logo (ModeInfo *mi) logo_configuration *dc; int do_gasket = get_boolean_resource(mi->dpy, "doGasket", "Boolean"); int do_helix = get_boolean_resource(mi->dpy, "doHelix", "Boolean"); - int do_ladder = do_helix && get_boolean_resource(mi->dpy, "doLadder", "Boolean"); + int do_ladder = (do_helix && + get_boolean_resource(mi->dpy, "doLadder", "Boolean")); + int do_frame = get_boolean_resource(mi->dpy, "doFrame", "Boolean"); + GLfloat helix_rot = 147.0; if (!do_gasket && !do_helix) { @@ -970,19 +1144,24 @@ init_logo (ModeInfo *mi) } dc->wall_facets = get_integer_resource(mi->dpy, "wallFacets", "Integer"); - dc->tube_facets = get_integer_resource(mi->dpy, "tubeFacets", "Integer"); + dc->bar_facets = get_integer_resource(mi->dpy, "barFacets", "Integer"); dc->clockwise = get_boolean_resource(mi->dpy, "clockwise", "Boolean"); dc->turns = get_float_resource(mi->dpy, "turns", "Float"); dc->turn_spacing = get_float_resource(mi->dpy, "turnSpacing", "Float"); dc->bar_spacing = get_float_resource(mi->dpy, "barSpacing", "Float"); dc->wall_height = get_float_resource(mi->dpy, "wallHeight", "Float"); dc->wall_thickness = get_float_resource(mi->dpy, "wallThickness", "Float"); - dc->tube_thickness = get_float_resource(mi->dpy, "tubeThickness", "Float"); + dc->bar_thickness = get_float_resource(mi->dpy, "barThickness", "Float"); dc->wall_taper = get_float_resource(mi->dpy, "wallTaper", "Float"); - dc->gasket_size = get_float_resource(mi->dpy, "gasketSize", "Float"); - dc->gasket_depth = get_float_resource(mi->dpy, "gasketDepth", "Float"); - dc->gasket_thickness = get_float_resource(mi->dpy, "gasketThickness", "Float"); + dc->gasket_size = get_float_resource(mi->dpy,"gasketSize", "Float"); + dc->gasket_depth = get_float_resource(mi->dpy,"gasketDepth", "Float"); + dc->gasket_thickness = get_float_resource(mi->dpy,"gasketThickness","Float"); + + dc->frame_size = get_float_resource(mi->dpy, "frameSize", "Float"); + dc->frame_depth = get_float_resource(mi->dpy, "frameDepth", "Float"); + dc->frame_thickness = get_float_resource(mi->dpy, "frameThickness", "Float"); + dc->triangle_size = get_float_resource(mi->dpy, "triangleSize", "Float"); dc->speed = get_float_resource(mi->dpy, "speed", "Float"); @@ -1017,6 +1196,12 @@ init_logo (ModeInfo *mi) dc->helix_spinnerz.probability = 0.6; dc->scene_spinnerx.probability = 0.1; dc->scene_spinnery.probability = 0.0; + dc->frame_spinner.probability = 5.0; + + /* start the frame off-screen */ + dc->frame_spinner.spinning_p = True; + dc->frame_spinner.position = 0.3; + dc->frame_spinner.speed = 0.001; if (dc->speed > 0) /* start off with the gasket in motion */ { @@ -1029,44 +1214,54 @@ init_logo (ModeInfo *mi) glPushMatrix(); dc->helix_list = glGenLists (1); glNewList (dc->helix_list, GL_COMPILE); - glRotatef(126, 0, 0, 1); - if (do_ladder) make_ladder (dc, 0, 0); - if (do_helix) make_helix (dc, 0, 0); + glRotatef(helix_rot, 0, 0, 1); + if (do_ladder) dc->polys[0] += make_ladder (dc, 0, 0); + if (do_helix) dc->polys[0] += make_helix (dc, 0, 0); glRotatef(180, 0, 0, 1); - if (do_helix) make_helix (dc, 0, 0); + if (do_helix) dc->polys[0] += make_helix (dc, 0, 0); glEndList (); glPopMatrix(); glPushMatrix(); dc->helix_list_wire = glGenLists (1); glNewList (dc->helix_list_wire, GL_COMPILE); - /* glRotatef(126, 0, 0, 1); wtf? */ - if (do_ladder) make_ladder (dc, 1, 1); - if (do_helix) make_helix (dc, 1, 1); +/* glRotatef(helix_rot, 0, 0, 1); wtf? */ + if (do_ladder) dc->polys[1] += make_ladder (dc, 1, 1); + if (do_helix) dc->polys[1] += make_helix (dc, 1, 1); glRotatef(180, 0, 0, 1); - if (do_helix) make_helix (dc, 1, 1); + if (do_helix) dc->polys[1] += make_helix (dc, 1, 1); glEndList (); glPopMatrix(); glPushMatrix(); dc->helix_list_facetted = glGenLists (1); glNewList (dc->helix_list_facetted, GL_COMPILE); - glRotatef(126, 0, 0, 1); - if (do_ladder) make_ladder (dc, 1, 0); - if (do_helix) make_helix (dc, 1, 0); + glRotatef(helix_rot, 0, 0, 1); + if (do_ladder) dc->polys[2] += make_ladder (dc, 1, 0); + if (do_helix) dc->polys[2] += make_helix (dc, 1, 0); glRotatef(180, 0, 0, 1); - if (do_helix) make_helix (dc, 1, 0); + if (do_helix) dc->polys[2] += make_helix (dc, 1, 0); glEndList (); glPopMatrix(); dc->gasket_list = glGenLists (1); glNewList (dc->gasket_list, GL_COMPILE); - if (do_gasket) make_gasket (dc, 0); + if (do_gasket) dc->polys[3] += make_gasket (dc, 0); glEndList (); dc->gasket_list_wire = glGenLists (1); glNewList (dc->gasket_list_wire, GL_COMPILE); - if (do_gasket) make_gasket (dc, 1); + if (do_gasket) dc->polys[4] += make_gasket (dc, 1); + glEndList (); + + dc->frame_list = glGenLists (1); + glNewList (dc->frame_list, GL_COMPILE); + if (do_frame) dc->polys[5] += make_frame (dc, 0); + glEndList (); + + dc->frame_list_wire = glGenLists (1); + glNewList (dc->frame_list_wire, GL_COMPILE); + if (do_frame) dc->polys[6] += make_frame (dc, 1); glEndList (); /* When drawing both solid and wireframe objects, @@ -1098,7 +1293,9 @@ logo_handle_event (ModeInfo *mi, XEvent *event) } else if (event->xany.type == ButtonPress && (event->xbutton.button == Button4 || - event->xbutton.button == Button5)) + event->xbutton.button == Button5 || + event->xbutton.button == Button6 || + event->xbutton.button == Button7)) { gltrackball_mousewheel (dc->trackball, event->xbutton.button, 10, !!event->xbutton.state); @@ -1177,6 +1374,7 @@ draw_logo (ModeInfo *mi) if (!dc->glx_context) return; + mi->polygon_count = 0; glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(dc->glx_context)); if (dc->wire_overlay == 0 && @@ -1191,21 +1389,56 @@ draw_logo (ModeInfo *mi) tick_spinner (mi, &dc->helix_spinnerz); tick_spinner (mi, &dc->scene_spinnerx); tick_spinner (mi, &dc->scene_spinnery); + tick_spinner (mi, &dc->frame_spinner); link_spinners (mi, &dc->scene_spinnerx, &dc->scene_spinnery); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix (); { - glScalef(3.3, 3.3, 3.3); + glScalef(3, 3, 3); + + glColor3f(dc->color[0], dc->color[1], dc->color[2]); + + /* Draw frame before trackball rotation */ + { + GLfloat p = (dc->frame_spinner.position >= 0 + ? dc->frame_spinner.position + : -dc->frame_spinner.position); + GLfloat size = (p > 0.5 ? 1-p : p); + GLfloat scale = 1 + (size * 10); + glPushMatrix(); + /* gltrackball_rotate (dc->trackball); */ + glRotatef(90, 1, 0, 0); + glRotatef(90, 0, 0, 1); + + glScalef (1, scale, scale); + if (wire) + { + glCallList (dc->frame_list_wire); + mi->polygon_count += dc->polys[6]; + } + else if (dc->wire_overlay != 0) + { + glCallList (dc->frame_list); + glDisable (GL_LIGHTING); + glCallList (dc->frame_list_wire); + mi->polygon_count += dc->polys[6]; + if (!wire) glEnable (GL_LIGHTING); + } + else + { + glCallList (dc->frame_list); + mi->polygon_count += dc->polys[5]; + } + glPopMatrix(); + } gltrackball_rotate (dc->trackball); glRotatef(90, 1, 0, 0); glRotatef(90, 0, 0, 1); - glColor3f(dc->color[0], dc->color[1], dc->color[2]); - glRotatef (360 * sin (M_PI/2 * dc->scene_spinnerx.position), 0, 1, 0); glRotatef (360 * sin (M_PI/2 * dc->scene_spinnery.position), 0, 0, 1); @@ -1227,32 +1460,46 @@ draw_logo (ModeInfo *mi) glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shininess); if (wire) - glCallList (dc->gasket_list_wire); + { + glCallList (dc->gasket_list_wire); + mi->polygon_count += dc->polys[4]; + } else if (dc->wire_overlay != 0) { glCallList (dc->gasket_list); glDisable (GL_LIGHTING); glCallList (dc->gasket_list_wire); + mi->polygon_count += dc->polys[4]; if (!wire) glEnable (GL_LIGHTING); } else - glCallList (dc->gasket_list); + { + glCallList (dc->gasket_list); + mi->polygon_count += dc->polys[3]; + } } glPopMatrix(); glRotatef (360 * sin (M_PI/2 * dc->helix_spinnerz.position), 0, 0, 1); if (wire) - glCallList (dc->helix_list_wire); + { + glCallList (dc->helix_list_wire); + mi->polygon_count += dc->polys[1]; + } else if (dc->wire_overlay != 0) { glCallList (dc->helix_list_facetted); glDisable (GL_LIGHTING); glCallList (dc->helix_list_wire); + mi->polygon_count += dc->polys[2]; if (!wire) glEnable (GL_LIGHTING); } else - glCallList (dc->helix_list); + { + glCallList (dc->helix_list); + mi->polygon_count += dc->polys[0]; + } } glPopMatrix();