X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fdolphin.c;fp=hacks%2Fglx%2Fdolphin.c;h=130d932d3187f2955e112d9e36d38dcfea22540e;hb=df053bcb240bd8d82e3bebf48a9766a8728bca4b;hp=0000000000000000000000000000000000000000;hpb=6bb727f03bff0389fbb1349d7df4c9d8d7532959;p=xscreensaver diff --git a/hacks/glx/dolphin.c b/hacks/glx/dolphin.c new file mode 100644 index 00000000..130d932d --- /dev/null +++ b/hacks/glx/dolphin.c @@ -0,0 +1,2065 @@ +/* atlantis --- Shows moving 3D sea animals */ + +#if !defined( lint ) && !defined( SABER ) +static const char sccsid[] = "@(#)dolphin.c 1.1 98/05/13 xlockmore"; + +#endif + +/* Copyright (c) E. Lassauge, 1998. */ + +/* + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + * + * The original code for this mode was written by Mark J. Kilgard + * as a demo for openGL programming. + * + * Porting it to xlock was possible by comparing the original Mesa's morph3d + * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna + * (look at morph3d.c) for his indirect help. + * + * Thanks goes also to Brian Paul for making it possible and inexpensive + * to use OpenGL at home. + * + * My e-mail address is lassauge@sagem.fr + * + * Eric Lassauge (May-13-1998) + * + */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ +#ifndef STANDALONE +#include "xlock.h" +#endif + +#ifdef USE_GL + +#ifdef STANDALONE +#include +#endif + +#include +#include "atlantis.h" +/* *INDENT-OFF* */ +static float N001[3] = {-0.005937 ,-0.101998 ,-0.994767}; +static float N002[3] = {0.936780 ,-0.200803 ,0.286569}; +static float N003[3] = {-0.233062 ,0.972058 ,0.028007}; +#if 0 +static float N004[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N005[3] = {0.898117 ,0.360171 ,0.252315}; +static float N006[3] = {-0.915437 ,0.348456 ,0.201378}; +static float N007[3] = {0.602263 ,-0.777527 ,0.180920}; +static float N008[3] = {-0.906912 ,-0.412015 ,0.088061}; +#if 0 +static float N009[3] = {-0.015623 ,0.999878 ,0.000000}; +static float N010[3] = {0.000000 ,-0.992278 ,0.124035}; +static float N011[3] = {0.000000 ,-0.936329 ,-0.351123}; +#endif +static float N012[3] = {0.884408 ,-0.429417 ,-0.182821}; +static float N013[3] = {0.921121 ,0.311084 ,-0.234016}; +static float N014[3] = {0.382635 ,0.877882 ,-0.287948}; +static float N015[3] = {-0.380046 ,0.888166 ,-0.258316}; +static float N016[3] = {-0.891515 ,0.392238 ,-0.226607}; +static float N017[3] = {-0.901419 ,-0.382002 ,-0.203763}; +static float N018[3] = {-0.367225 ,-0.911091 ,-0.187243}; +static float N019[3] = {0.339539 ,-0.924846 ,-0.171388}; +static float N020[3] = {0.914706 ,-0.378617 ,-0.141290}; +static float N021[3] = {0.950662 ,0.262713 ,-0.164994}; +static float N022[3] = {0.546359 ,0.801460 ,-0.243218}; +static float N023[3] = {-0.315796 ,0.917068 ,-0.243431}; +static float N024[3] = {-0.825687 ,0.532277 ,-0.186875}; +static float N025[3] = {-0.974763 ,-0.155232 ,-0.160435}; +static float N026[3] = {-0.560596 ,-0.816658 ,-0.137119}; +static float N027[3] = {0.380210 ,-0.910817 ,-0.160786}; +static float N028[3] = {0.923772 ,-0.358322 ,-0.135093}; +static float N029[3] = {0.951202 ,0.275053 ,-0.139859}; +static float N030[3] = {0.686099 ,0.702548 ,-0.188932}; +static float N031[3] = {-0.521865 ,0.826719 ,-0.210220}; +static float N032[3] = {-0.923820 ,0.346739 ,-0.162258}; +static float N033[3] = {-0.902095 ,-0.409995 ,-0.134646}; +static float N034[3] = {-0.509115 ,-0.848498 ,-0.144404}; +static float N035[3] = {0.456469 ,-0.880293 ,-0.129305}; +static float N036[3] = {0.873401 ,-0.475489 ,-0.105266}; +static float N037[3] = {0.970825 ,0.179861 ,-0.158584}; +static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; +static float N039[3] = {-0.523574 ,0.830212 ,-0.191360}; +static float N040[3] = {-0.958895 ,0.230808 ,-0.165071}; +static float N041[3] = {-0.918285 ,-0.376803 ,-0.121542}; +static float N042[3] = {-0.622467 ,-0.774167 ,-0.114888}; +static float N043[3] = {0.404497 ,-0.908807 ,-0.102231}; +static float N044[3] = {0.930538 ,-0.365155 ,-0.027588}; +static float N045[3] = {0.921920 ,0.374157 ,-0.100345}; +static float N046[3] = {0.507346 ,0.860739 ,0.041562}; +static float N047[3] = {-0.394646 ,0.918815 ,-0.005730}; +static float N048[3] = {-0.925411 ,0.373024 ,-0.066837}; +static float N049[3] = {-0.945337 ,-0.322309 ,-0.049551}; +static float N050[3] = {-0.660437 ,-0.750557 ,-0.022072}; +static float N051[3] = {0.488835 ,-0.871950 ,-0.027261}; +static float N052[3] = {0.902599 ,-0.421397 ,0.087969}; +static float N053[3] = {0.938636 ,0.322606 ,0.122020}; +static float N054[3] = {0.484605 ,0.871078 ,0.079878}; +static float N055[3] = {-0.353607 ,0.931559 ,0.084619}; +static float N056[3] = {-0.867759 ,0.478564 ,0.134054}; +static float N057[3] = {-0.951583 ,-0.296030 ,0.082794}; +static float N058[3] = {-0.672355 ,-0.730209 ,0.121384}; +static float N059[3] = {0.528336 ,-0.842452 ,0.105525}; +static float N060[3] = {0.786913 ,-0.564760 ,0.248627}; +#if 0 +static float N061[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N062[3] = {0.622098 ,0.765230 ,0.165584}; +static float N063[3] = {-0.631711 ,0.767816 ,0.106773}; +static float N064[3] = {-0.687886 ,0.606351 ,0.398938}; +static float N065[3] = {-0.946327 ,-0.281623 ,0.158598}; +static float N066[3] = {-0.509549 ,-0.860437 ,0.002776}; +static float N067[3] = {0.462594 ,-0.876692 ,0.131977}; +#if 0 +static float N068[3] = {0.000000 ,-0.992278 ,0.124035}; +static float N069[3] = {0.000000 ,-0.970143 ,-0.242536}; +static float N070[3] = {0.015502 ,0.992159 ,-0.124020}; +#endif +static float N071[3] = {0.000000 ,1.000000 ,0.000000}; +#if 0 +static float N072[3] = {0.000000 ,1.000000 ,0.000000}; +static float N073[3] = {0.000000 ,1.000000 ,0.000000}; +static float N074[3] = {0.000000 ,-1.000000 ,0.000000}; +static float N075[3] = {-0.242536 ,0.000000 ,-0.970143}; +static float N076[3] = {-0.010336 ,-0.992225 ,-0.124028}; +#endif +static float N077[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N078[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N079[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N080[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N081[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N082[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N083[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N084[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N085[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N086[3] = {-0.571197 ,0.816173 ,0.087152}; +static float N087[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N088[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N089[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N090[3] = {-0.880770 ,0.461448 ,0.106351}; +static float N091[3] = {0.000000 ,1.000000 ,0.000000}; +static float N092[3] = {0.000000 ,1.000000 ,0.000000}; +static float N093[3] = {0.000000 ,1.000000 ,0.000000}; +static float N094[3] = {1.000000 ,0.000000 ,0.000000}; +static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; +#if 0 +static float N096[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N097[3] = {-0.697296 ,0.702881 ,0.140491}; +static float N098[3] = {0.918864 ,0.340821 ,0.198819}; +static float N099[3] = {-0.932737 ,0.201195 ,0.299202}; +static float N100[3] = {0.029517 ,0.981679 ,0.188244}; +#if 0 +static float N101[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N102[3] = {0.813521 ,-0.204936 ,0.544229}; +#if 0 +static float N103[3] = {0.000000 ,1.000000 ,0.000000}; +static float N104[3] = {0.000000 ,1.000000 ,0.000000}; +static float N105[3] = {0.000000 ,1.000000 ,0.000000}; +static float N106[3] = {0.000000 ,1.000000 ,0.000000}; +static float N107[3] = {0.000000 ,1.000000 ,0.000000}; +static float N108[3] = {0.000000 ,1.000000 ,0.000000}; +static float N109[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N110[3] = {-0.781480 ,-0.384779 ,0.491155}; +static float N111[3] = {-0.722243 ,0.384927 ,0.574627}; +static float N112[3] = {-0.752278 ,0.502679 ,0.425901}; +static float N113[3] = {0.547257 ,0.367910 ,0.751766}; +static float N114[3] = {0.725949 ,-0.232568 ,0.647233}; +static float N115[3] = {-0.747182 ,-0.660786 ,0.071280}; +static float N116[3] = {0.931519 ,0.200748 ,0.303270}; +static float N117[3] = {-0.828928 ,0.313757 ,0.463071}; +static float N118[3] = {0.902554 ,-0.370967 ,0.218587}; +static float N119[3] = {-0.879257 ,-0.441851 ,0.177973}; +static float N120[3] = {0.642327 ,0.611901 ,0.461512}; +static float N121[3] = {0.964817 ,-0.202322 ,0.167910}; +static float N122[3] = {0.000000 ,1.000000 ,0.000000}; +#if 0 +static float N123[3] = {-0.980734 ,0.041447 ,0.190900}; +static float N124[3] = {-0.980734 ,0.041447 ,0.190900}; +static float N125[3] = {-0.980734 ,0.041447 ,0.190900}; +static float N126[3] = {0.000000 ,1.000000 ,0.000000}; +static float N127[3] = {0.000000 ,1.000000 ,0.000000}; +static float N128[3] = {0.000000 ,1.000000 ,0.000000}; +static float N129[3] = {0.963250 ,0.004839 ,0.268565}; +static float N130[3] = {0.963250 ,0.004839 ,0.268565}; +static float N131[3] = {0.963250 ,0.004839 ,0.268565}; +static float N132[3] = {0.000000 ,1.000000 ,0.000000}; +static float N133[3] = {0.000000 ,1.000000 ,0.000000}; +static float N134[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float P001[3] = {5.68, -300.95, 1324.70}; +static float P002[3] = {338.69, -219.63, 9677.03}; +static float P003[3] = {12.18, 474.59, 9138.14}; +#if 0 +static float P004[3] = {-7.49, -388.91, 10896.74}; +#endif +static float P005[3] = {487.51, 198.05, 9350.78}; +static float P006[3] = {-457.61, 68.74, 9427.85}; +static float P007[3] = {156.52, -266.72, 10311.68}; +static float P008[3] = {-185.56, -266.51, 10310.47}; +static float P009[3] = {124.39, -261.46, 1942.34}; +static float P010[3] = {-130.05, -261.46, 1946.03}; +static float P011[3] = {141.07, -320.11, 1239.38}; +static float P012[3] = {156.48, -360.12, 2073.41}; +static float P013[3] = {162.00, -175.88, 2064.44}; +static float P014[3] = {88.16, -87.72, 2064.02}; +static float P015[3] = {-65.21, -96.13, 2064.02}; +static float P016[3] = {-156.48, -180.96, 2064.44}; +static float P017[3] = {-162.00, -368.93, 2082.39}; +static float P018[3] = {-88.16, -439.22, 2082.39}; +static float P019[3] = {65.21, -440.32, 2083.39}; +static float P020[3] = {246.87, -356.02, 2576.95}; +static float P021[3] = {253.17, -111.15, 2567.15}; +static float P022[3] = {132.34, 51.41, 2559.84}; +static float P023[3] = {-97.88, 40.44, 2567.15}; +static float P024[3] = {-222.97, -117.49, 2567.15}; +static float P025[3] = {-252.22, -371.53, 2569.92}; +static float P026[3] = {-108.44, -518.19, 2586.75}; +static float P027[3] = {97.88, -524.79, 2586.75}; +static float P028[3] = {370.03, -421.19, 3419.70}; +static float P029[3] = {351.15, -16.98, 3423.17}; +static float P030[3] = {200.66, 248.46, 3430.37}; +static float P031[3] = {-148.42, 235.02, 3417.91}; +static float P032[3] = {-360.21, -30.27, 3416.84}; +static float P033[3] = {-357.90, -414.89, 3407.04}; +static float P034[3] = {-148.88, -631.35, 3409.90}; +static float P035[3] = {156.38, -632.59, 3419.70}; +static float P036[3] = {462.61, -469.21, 4431.51}; +static float P037[3] = {466.60, 102.25, 4434.98}; +static float P038[3] = {243.05, 474.34, 4562.02}; +static float P039[3] = {-191.23, 474.40, 4554.42}; +static float P040[3] = {-476.12, 111.05, 4451.11}; +static float P041[3] = {-473.36, -470.74, 4444.78}; +static float P042[3] = {-266.95, -748.41, 4447.78}; +static float P043[3] = {211.14, -749.91, 4429.73}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 6360.63}; +static float P046[3] = {371.29, 804.51, 6486.26}; +static float P047[3] = {-291.43, 797.22, 6494.28}; +static float P048[3] = {-784.13, 370.75, 6378.01}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static float iP001[3] = {5.68, -300.95, 1324.70}; +#if 0 +static float iP002[3] = {338.69, -219.63, 9677.03}; +static float iP003[3] = {12.18, 624.93, 8956.39}; +static float iP004[3] = {-7.49, -388.91, 10896.74}; +static float iP005[3] = {487.51, 198.05, 9350.78}; +static float iP006[3] = {-457.61, 199.04, 9353.01}; +static float iP007[3] = {156.52, -266.72, 10311.68}; +static float iP008[3] = {-185.56, -266.51, 10310.47}; +#endif +static float iP009[3] = {124.39, -261.46, 1942.34}; +static float iP010[3] = {-130.05, -261.46, 1946.03}; +static float iP011[3] = {141.07, -320.11, 1239.38}; +static float iP012[3] = {156.48, -360.12, 2073.41}; +static float iP013[3] = {162.00, -175.88, 2064.44}; +static float iP014[3] = {88.16, -87.72, 2064.02}; +static float iP015[3] = {-65.21, -96.13, 2064.02}; +static float iP016[3] = {-156.48, -180.96, 2064.44}; +static float iP017[3] = {-162.00, -368.93, 2082.39}; +static float iP018[3] = {-88.16, -439.22, 2082.39}; +static float iP019[3] = {65.21, -440.32, 2083.39}; +static float iP020[3] = {246.87, -356.02, 2576.95}; +static float iP021[3] = {253.17, -111.15, 2567.15}; +static float iP022[3] = {132.34, 51.41, 2559.84}; +static float iP023[3] = {-97.88, 40.44, 2567.15}; +static float iP024[3] = {-222.97, -117.49, 2567.15}; +static float iP025[3] = {-252.22, -371.53, 2569.92}; +static float iP026[3] = {-108.44, -518.19, 2586.75}; +static float iP027[3] = {97.88, -524.79, 2586.75}; +static float iP028[3] = {370.03, -421.19, 3419.70}; +static float iP029[3] = {351.15, -16.98, 3423.17}; +static float iP030[3] = {200.66, 248.46, 3430.37}; +static float iP031[3] = {-148.42, 235.02, 3417.91}; +static float iP032[3] = {-360.21, -30.27, 3416.84}; +static float iP033[3] = {-357.90, -414.89, 3407.04}; +static float iP034[3] = {-148.88, -631.35, 3409.90}; +static float iP035[3] = {156.38, -632.59, 3419.70}; +static float iP036[3] = {462.61, -469.21, 4431.51}; +static float iP037[3] = {466.60, 102.25, 4434.98}; +static float iP038[3] = {243.05, 474.34, 4562.02}; +static float iP039[3] = {-191.23, 474.40, 4554.42}; +static float iP040[3] = {-476.12, 111.05, 4451.11}; +static float iP041[3] = {-473.36, -470.74, 4444.78}; +static float iP042[3] = {-266.95, -748.41, 4447.78}; +static float iP043[3] = {211.14, -749.91, 4429.73}; +static float iP044[3] = {680.57, -370.27, 5943.46}; +static float iP045[3] = {834.01, 363.09, 6360.63}; +static float iP046[3] = {371.29, 804.51, 6486.26}; +static float iP047[3] = {-291.43, 797.22, 6494.28}; +static float iP048[3] = {-784.13, 370.75, 6378.01}; +static float iP049[3] = {-743.29, -325.82, 5943.46}; +static float iP050[3] = {-383.24, -804.77, 5943.46}; +static float iP051[3] = {283.47, -846.09, 5943.46}; +static float P052[3] = {599.09, -300.15, 7894.03}; +static float P053[3] = {735.48, 306.26, 7911.92}; +static float P054[3] = {246.22, 558.53, 8460.50}; +static float P055[3] = {-230.41, 559.84, 8473.23}; +static float P056[3] = {-698.66, 320.83, 7902.59}; +static float P057[3] = {-643.29, -299.16, 7902.59}; +static float P058[3] = {-341.47, -719.30, 7902.59}; +static float P059[3] = {252.57, -756.12, 7902.59}; +static float P060[3] = {458.39, -265.31, 9355.44}; +#if 0 +static float P061[3] = {433.38, -161.90, 9503.03}; +#endif +static float P062[3] = {224.04, 338.75, 9450.30}; +static float P063[3] = {-165.71, 341.04, 9462.35}; +static float P064[3] = {-298.11, 110.13, 10180.37}; +static float P065[3] = {-473.99, -219.71, 9355.44}; +static float P066[3] = {-211.97, -479.87, 9355.44}; +static float P067[3] = {192.86, -491.45, 9348.73}; +static float P068[3] = {-136.29, -319.84, 1228.73}; +static float P069[3] = {1111.17, -314.14, 1314.19}; +static float P070[3] = {-1167.34, -321.61, 1319.45}; +static float P071[3] = {1404.86, -306.66, 1235.45}; +static float P072[3] = {-1409.73, -314.14, 1247.66}; +static float P073[3] = {1254.01, -296.87, 1544.58}; +static float P074[3] = {-1262.09, -291.70, 1504.26}; +static float P075[3] = {965.71, -269.26, 1742.65}; +static float P076[3] = {-900.97, -276.74, 1726.07}; +static float iP068[3] = {-136.29, -319.84, 1228.73}; +static float iP069[3] = {1111.17, -314.14, 1314.19}; +static float iP070[3] = {-1167.34, -321.61, 1319.45}; +static float iP071[3] = {1404.86, -306.66, 1235.45}; +static float iP072[3] = {-1409.73, -314.14, 1247.66}; +static float iP073[3] = {1254.01, -296.87, 1544.58}; +static float iP074[3] = {-1262.09, -291.70, 1504.26}; +static float iP075[3] = {965.71, -269.26, 1742.65}; +static float iP076[3] = {-900.97, -276.74, 1726.07}; +static float P077[3] = {1058.00, -448.81, 8194.66}; +static float P078[3] = {-1016.51, -456.43, 8190.62}; +static float P079[3] = {-1515.96, -676.45, 7754.93}; +static float P080[3] = {1856.75, -830.34, 7296.56}; +static float P081[3] = {1472.16, -497.38, 7399.68}; +static float P082[3] = {-1775.26, -829.51, 7298.46}; +static float P083[3] = {911.09, -252.51, 7510.99}; +static float P084[3] = {-1451.94, -495.62, 7384.30}; +static float P085[3] = {1598.75, -669.26, 7769.90}; +static float P086[3] = {-836.53, -250.08, 7463.25}; +static float P087[3] = {722.87, -158.18, 8006.41}; +static float P088[3] = {-688.86, -162.28, 7993.89}; +static float P089[3] = {-626.92, -185.30, 8364.98}; +static float P090[3] = {647.72, -189.46, 8354.99}; +static float P091[3] = {0.00, 835.01, 5555.62}; +static float P092[3] = {0.00, 1350.18, 5220.86}; +static float P093[3] = {0.00, 1422.94, 5285.27}; +static float P094[3] = {0.00, 1296.75, 5650.19}; +static float P095[3] = {0.00, 795.63, 6493.88}; +static float iP091[3] = {0.00, 835.01, 5555.62}; +static float iP092[3] = {0.00, 1350.18, 5220.86}; +static float iP093[3] = {0.00, 1422.94, 5285.27}; +static float iP094[3] = {0.00, 1296.75, 5650.19}; +static float iP095[3] = {0.00, 795.63, 6493.88}; +#if 0 +static float P096[3] = {-447.38, -165.99, 9499.60}; +#endif +static float P097[3] = {-194.91, -357.14, 10313.32}; +static float P098[3] = {135.35, -357.66, 10307.94}; +static float iP097[3] = {-194.91, -357.14, 10313.32}; +static float iP098[3] = {135.35, -357.66, 10307.94}; +static float P099[3] = {-380.53, -221.14, 9677.98}; +static float P100[3] = {0.00, 412.99, 9629.33}; +#if 0 +static float P101[3] = {5.70, 567.00, 7862.98}; +#endif +static float P102[3] = {59.51, -412.55, 10677.58}; +static float iP102[3] = {59.51, -412.55, 10677.58}; +static float P103[3] = {6.50, 484.74, 9009.94}; +#if 0 +static float P104[3] = {-9.86, 567.62, 7858.65}; +#endif +static float P105[3] = {-41.86, 476.51, 9078.17}; +#if 0 +static float P106[3] = {22.75, 568.13, 7782.83}; +static float P107[3] = {58.93, 568.42, 7775.94}; +#endif +static float P108[3] = {49.20, 476.83, 9078.24}; +#if 0 +static float P109[3] = {99.21, 566.00, 7858.65}; +#endif +static float P110[3] = {-187.62, -410.04, 10674.12}; +static float iP110[3] = {-187.62, -410.04, 10674.12}; +static float P111[3] = {-184.25, -318.70, 10723.88}; +static float iP111[3] = {-184.25, -318.70, 10723.88}; +static float P112[3] = {-179.61, -142.81, 10670.26}; +static float P113[3] = {57.43, -147.94, 10675.26}; +static float P114[3] = {54.06, -218.90, 10712.44}; +static float P115[3] = {-186.35, -212.09, 10713.76}; +static float P116[3] = {205.90, -84.61, 10275.97}; +static float P117[3] = {-230.96, -83.26, 10280.09}; +static float iP118[3] = {216.78, -509.17, 10098.94}; +static float iP119[3] = {-313.21, -510.79, 10102.62}; +static float P118[3] = {216.78, -509.17, 10098.94}; +static float P119[3] = {-313.21, -510.79, 10102.62}; +static float P120[3] = {217.95, 96.34, 10161.62}; +static float P121[3] = {71.99, -319.74, 10717.70}; +static float iP121[3] = {71.99, -319.74, 10717.70}; +static float P122[3] = {0.00, 602.74, 5375.84}; +static float iP122[3] = {0.00, 602.74, 5375.84}; +static float P123[3] = {-448.94, -203.14, 9499.60}; +static float P124[3] = {-442.64, -185.20, 9528.07}; +static float P125[3] = {-441.07, -148.05, 9528.07}; +static float P126[3] = {-443.43, -128.84, 9499.60}; +static float P127[3] = {-456.87, -146.78, 9466.67}; +static float P128[3] = {-453.68, -183.93, 9466.67}; +static float P129[3] = {428.43, -124.08, 9503.03}; +static float P130[3] = {419.73, -142.14, 9534.56}; +static float P131[3] = {419.92, -179.96, 9534.56}; +static float P132[3] = {431.20, -199.73, 9505.26}; +static float P133[3] = {442.28, -181.67, 9475.96}; +static float P134[3] = {442.08, -143.84, 9475.96}; +/* *INDENT-ON* */ + +static void +Dolphin001(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P076); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P072); + glVertex3fv(P074); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P072); + glVertex3fv(P070); + glVertex3fv(P074); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P074); + glVertex3fv(P070); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P070); + glVertex3fv(P068); + glVertex3fv(P076); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P076); + glVertex3fv(P068); + glVertex3fv(P010); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P068); + glVertex3fv(P001); + glVertex3fv(P010); + glEnd(); +} + +static void +Dolphin002(void) +{ + glNormal3fv(N071); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P001); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P075); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P075); + glVertex3fv(P073); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P071); + glVertex3fv(P069); + glVertex3fv(P073); + glEnd(); + glNormal3fv(N119); + glBegin(GL_POLYGON); + glVertex3fv(P001); + glVertex3fv(P011); + glVertex3fv(P009); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P009); + glVertex3fv(P011); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P011); + glVertex3fv(P069); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P073); + glVertex3fv(P075); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P069); + glVertex3fv(P071); + glVertex3fv(P073); + glEnd(); +} + +static void +Dolphin003(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); +} + +static void +Dolphin004(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); +} + +static void +Dolphin005(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); +} + +static void +Dolphin006(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N091); + glVertex3fv(P091); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N122); + glVertex3fv(P122); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); +} + +static void +Dolphin007(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); +} + +static void +Dolphin008(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); +} + +static void +Dolphin009(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); +} + +static void +Dolphin010(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); +} + +static void +Dolphin011(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); +} + +static void +Dolphin012(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); +} + +static void +Dolphin013(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N113); + glVertex3fv(P113); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N116); + glVertex3fv(P116); + glNormal3fv(N113); + glVertex3fv(P113); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N114); + glVertex3fv(P114); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P007); + glVertex3fv(P008); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P007); + glVertex3fv(P114); + glVertex3fv(P115); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N112); + glVertex3fv(P112); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N112); + glVertex3fv(P112); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N115); + glVertex3fv(P115); + glEnd(); +} + +static void +Dolphin014(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N111); + glVertex3fv(P111); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N110); + glVertex3fv(P110); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N119); + glVertex3fv(P119); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P098); + glVertex3fv(P097); + glVertex3fv(P111); + glVertex3fv(P121); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P002); + glVertex3fv(P099); + glVertex3fv(P097); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N110); + glVertex3fv(P110); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N119); + glVertex3fv(P119); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N118); + glVertex3fv(P118); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N118); + glVertex3fv(P118); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N102); + glVertex3fv(P102); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N102); + glVertex3fv(P102); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N121); + glVertex3fv(P121); + glEnd(); +} + +static void +Dolphin015(void) +{ + glBegin(GL_POLYGON); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N099); + glVertex3fv(P099); + glNormal3fv(N117); + glVertex3fv(P117); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N117); + glVertex3fv(P117); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N120); + glVertex3fv(P120); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N120); + glVertex3fv(P120); + glNormal3fv(N116); + glVertex3fv(P116); + glEnd(); + glBegin(GL_POLYGON); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +static void +Dolphin016(void) +{ + + glDisable(GL_DEPTH_TEST); + glBegin(GL_POLYGON); + glVertex3fv(P123); + glVertex3fv(P124); + glVertex3fv(P125); + glVertex3fv(P126); + glVertex3fv(P127); + glVertex3fv(P128); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P129); + glVertex3fv(P130); + glVertex3fv(P131); + glVertex3fv(P132); + glVertex3fv(P133); + glVertex3fv(P134); + glEnd(); + glBegin(GL_POLYGON); + glVertex3fv(P103); + glVertex3fv(P105); + glVertex3fv(P108); + glEnd(); + glEnable(GL_DEPTH_TEST); +} + +void +DrawDolphin(fishRec * fish) +{ + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + + fish->htail = (int) (fish->htail - (int) (10.0 * fish->v)) % 360; + + thrash = 70.0 * fish->v; + + seg0 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg3 = 1.0 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.0 * thrash * sin((fish->htail + 4.0) * RRAD); + seg2 = 3.0 * thrash * sin((fish->htail + 6.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 10.0) * RRAD); + seg5 = 4.5 * thrash * sin((fish->htail + 15.0) * RRAD); + seg6 = 5.0 * thrash * sin((fish->htail + 20.0) * RRAD); + seg7 = 6.0 * thrash * sin((fish->htail + 30.0) * RRAD); + + pitch = fish->v * sin((fish->htail + 180.0) * RRAD); + + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + chomp = 100.0; + + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; + + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; + + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; + + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; + + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; + + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; + + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; + + P091[1] = iP091[1] + seg3; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3; + P122[1] = iP122[1] + seg3 * 1.5; + + P097[1] = iP097[1] + chomp; + P098[1] = iP098[1] + chomp; + P102[1] = iP102[1] + chomp; + P110[1] = iP110[1] + chomp; + P111[1] = iP111[1] + chomp; + P121[1] = iP121[1] + chomp; + P118[1] = iP118[1] + chomp; + P119[1] = iP119[1] + chomp; + + glPushMatrix(); + + glRotatef(pitch, 1.0, 0.0, 0.0); + + glTranslatef(0.0, 0.0, 7000.0); + + glRotatef(180.0, 0.0, 1.0, 0.0); + + glEnable(GL_CULL_FACE); + Dolphin014(); + Dolphin010(); + Dolphin009(); + Dolphin012(); + Dolphin013(); + Dolphin006(); + Dolphin002(); + Dolphin001(); + Dolphin003(); + Dolphin015(); + Dolphin004(); + Dolphin005(); + Dolphin007(); + Dolphin008(); + Dolphin011(); + Dolphin016(); + glDisable(GL_CULL_FACE); + + glPopMatrix(); +} +#endif