X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fengine.c;h=753eff6679dd53b196c53fd15bf31d937288ed46;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hp=4b9b1d4da76b6be07d93a61606db710bce6af53f;hpb=40eacb5812ef7c0e3374fb139afbb4f5bc8bbfb5;p=xscreensaver diff --git a/hacks/glx/engine.c b/hacks/glx/engine.c index 4b9b1d4d..753eff66 100644 --- a/hacks/glx/engine.c +++ b/hacks/glx/engine.c @@ -21,32 +21,19 @@ * implied warranty. */ - -#include - #ifdef STANDALONE -# define PROGCLASS "Engine" -# define HACK_INIT init_engine -# define HACK_DRAW draw_engine -# define HACK_HANDLE_EVENT engine_handle_event -# define HACK_RESHAPE reshape_engine -# define EVENT_MASK PointerMotionMask -# define engine_opts xlockmore_opts -/* insert defaults here */ - -#define DEF_ENGINE "(none)" - -#define DEFAULTS "*delay: 10000 \n" \ +#define DEFAULTS "*delay: 30000 \n" \ "*showFPS: False \n" \ - "*move: True \n" \ - "*spin: True \n" \ - "*engine: " DEF_ENGINE "\n" \ + "*suppressRotationAnimation: True\n" \ + "*titleFont: -*-helvetica-medium-r-normal-*-*-180-*-*-*-*-*-*\n" \ -# include "xlockmore.h" /* from the xscreensaver distribution */ +# define refresh_engine 0 +# include "xlockmore.h" /* from the xscreensaver distribution */ #else /* !STANDALONE */ -# include "xlock.h" /* from the xlockmore distribution */ +# include "xlock.h" /* from the xlockmore distribution */ #endif /* !STANDALONE */ +#include "texfont.h" #include "rotator.h" #include "gltrackball.h" @@ -57,35 +44,37 @@ #ifdef USE_GL -#include - - - +#define DEF_ENGINE "(none)" +#define DEF_TITLES "False" +#define DEF_SPIN "True" +#define DEF_MOVE "True" #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) -static int engineType; static char *which_engine; static int move; -static int movepaused = 0; static int spin; +static Bool do_titles; static XrmOptionDescRec opts[] = { - {"-engine", ".engine.engine", XrmoptionSepArg, DEF_ENGINE }, - {"-move", ".engine.move", XrmoptionNoArg, (caddr_t) "true" }, - {"+move", ".engine.move", XrmoptionNoArg, (caddr_t) "false" }, - {"-spin", ".engine.spin", XrmoptionNoArg, (caddr_t) "true" }, - {"+spin", ".engine.spin", XrmoptionNoArg, (caddr_t) "false" }, + {"-engine", ".engine.engine", XrmoptionSepArg, DEF_ENGINE }, + {"-move", ".engine.move", XrmoptionNoArg, "True" }, + {"+move", ".engine.move", XrmoptionNoArg, "False" }, + {"-spin", ".engine.spin", XrmoptionNoArg, "True" }, + {"+spin", ".engine.spin", XrmoptionNoArg, "False" }, + { "-titles", ".engine.titles", XrmoptionNoArg, "True" }, + { "+titles", ".engine.titles", XrmoptionNoArg, "False" }, }; static argtype vars[] = { - {(caddr_t *) &which_engine, "engine", "Engine", DEF_ENGINE, t_String}, - {(caddr_t *) &move, "move", "Move", "True", t_Bool}, - {(caddr_t *) &spin, "spin", "Spin", "True", t_Bool}, + {&which_engine, "engine", "Engine", DEF_ENGINE, t_String}, + {&move, "move", "Move", DEF_MOVE, t_Bool}, + {&spin, "spin", "Spin", DEF_SPIN, t_Bool}, + {&do_titles, "titles", "Titles", DEF_TITLES, t_Bool}, }; -ModeSpecOpt engine_opts = {countof(opts), opts, countof(vars), vars, NULL}; +ENTRYPOINT ModeSpecOpt engine_opts = {countof(opts), opts, countof(vars), vars, NULL}; #ifdef USE_MODULES ModStruct engine_description = @@ -96,6 +85,19 @@ ModStruct engine_description = #endif +/* these defines are used to provide symbolic means + * by which to refer to various portions or multiples + * of a cyle in degrees + */ +#define HALFREV 180 +#define ONEREV 360 +#define TWOREV 720 + +#define MOVE_MULT 0.05 + +#define RAND_RANGE(min, max) ((min) + (max - min) * f_rand()) + + typedef struct { GLXContext *glx_context; Window window; @@ -108,53 +110,50 @@ typedef struct { rotator *rot; trackball_state *trackball; Bool button_down_p; -} Engine; + texture_font_data *font_data; + char *engine_name; + int engineType; + int movepaused; -static Engine *engine = NULL; + float crankOffset; + float crankWidth; -#include -#include -#include -#include + int win_w, win_h; -#ifndef M_PI -#define M_PI 3.14159265 -#endif + float sin_table[TWOREV]; + float cos_table[TWOREV]; + float tan_table[TWOREV]; -/* these defines are used to provide symbolic means - * by which to refer to various portions or multiples - * of a cyle in degrees - */ -#define HALFREV 180 -#define ONEREV 360 -#define TWOREV 720 + GLfloat boom_red[4]; + GLfloat boom_lpos[4]; + GLfloat boom_d, boom_wd; + int boom_time; -#define MOVE_MULT 0.05 + GLfloat viewer[3], lookat[3]; -#define RAND_RANGE(min, max) ((min) + (max - min) * f_rand()) + int display_a; + GLfloat ln[730], yp[730], ang[730]; + int ln_init; + int lastPlug; + + GLuint shaft_list, piston_list; + int shaft_polys, piston_polys; -float crankOffset; -float crankWidth = 1.5; +} Engine; -int win_w, win_h; +static Engine *engine = NULL; -static GLfloat viewer[] = {0.0, 0.0, 30.0}; -static GLfloat lookat[] = {0.0, 0.0, 0.0}; -static GLfloat lightpos[] = {7.0, 7.0, 12, 1.0}; -GLfloat light_sp[] = {0.8, 0.8, 0.8, 0.5}; -static GLfloat red[] = {1.0, 0, 0, 1.0}; -static GLfloat green[] = {0.0, 1, 0, 1.0}; -static GLfloat blue[] = {0, 0, 1, 1.0}; -static GLfloat white[] = {1.0, 1, 1, 1.0}; -static GLfloat yellow_t[] = {1, 1, 0, 0.4}; +static const GLfloat lightpos[] = {7.0, 7.0, 12, 1.0}; +static const GLfloat light_sp[] = {0.8, 0.8, 0.8, 0.5}; +static const GLfloat red[] = {1.0, 0, 0, 1.0}; +static const GLfloat green[] = {0.0, 1, 0, 1.0}; +static const GLfloat blue[] = {0, 0, 1, 1.0}; +static const GLfloat white[] = {1.0, 1, 1, 1.0}; +static const GLfloat yellow_t[] = {1, 1, 0, 0.4}; -GLvoid normal(GLfloat [], GLfloat [], GLfloat [], +static GLvoid normal(GLfloat [], GLfloat [], GLfloat [], GLfloat *, GLfloat *, GLfloat *); -float sin_table[TWOREV]; -float cos_table[TWOREV]; -float tan_table[TWOREV]; - /* * this table represents both the firing order and included angle of engine. * To simplify things, we always number from 0 starting at the flywheel and @@ -175,10 +174,11 @@ float tan_table[TWOREV]; * To avoid going completely insane, we also reorder these so the newly * renumbered cylinder 0 is always first: 0-3-4-1-2-5 * - * For a flat 6, the included angle is 180 degrees (0 would be a inline engine). - * Because these are all four-stroke engines, each piston goes through - * 720 degrees of rotation for each time the spark plug sparks, so in this case, - * we would use the following angles: + * For a flat 6, the included angle is 180 degrees (0 would be a inline + * engine). Because these are all four-stroke engines, each piston goes + * through 720 degrees of rotation for each time the spark plug sparks, + * so in this case, we would use the following angles: + * * cylinder firing order angle * -------- ------------ ----- * 0 0 0 @@ -199,7 +199,7 @@ typedef struct const char *engineName; /* currently unused */ } engine_type; -engine_type engines[] = { +static const engine_type engines[] = { { 3, 0, { 0, 240, 480, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 12, "Honda Insight" }, @@ -235,16 +235,21 @@ engine_type engines[] = { /* this define is just a little shorter way of referring to members of the * table above */ -#define ENG engines[engineType] +#define ENG engines[e->engineType] /* given a number of cylinders and an included angle, finds matching engine */ -int find_engine(const char *name) +static int +find_engine(char *name) { - int i; + unsigned int i; + char *s; if (!name || !*name || !strcasecmp (name, "(none)")) return (random() % countof(engines)); + for (s = name; *s; s++) + if (*s == '-' || *s == '_') *s = ' '; + for (i = 0; i < countof(engines); i++) { if (!strcasecmp(name, engines[i].engineName)) return i; @@ -269,19 +274,20 @@ int find_engine(const char *name) in one frame can be a bit harsh.. */ -void make_tables(void) { -int i; -float f; +static void make_tables(Engine *e) +{ + int i; + float f; f = ONEREV / (M_PI * 2); - for (i = 0 ; i <= TWOREV ; i++) { - sin_table[i] = sin(i/f); + for (i = 0 ; i < TWOREV ; i++) { + e->sin_table[i] = sin(i/f); } - for (i = 0 ; i <= TWOREV ; i++) { - cos_table[i] = cos(i/f); + for (i = 0 ; i < TWOREV ; i++) { + e->cos_table[i] = cos(i/f); } - for (i = 0 ; i <= TWOREV ; i++) { - tan_table[i] = tan(i/f); + for (i = 0 ; i < TWOREV ; i++) { + e->tan_table[i] = tan(i/f); } } @@ -289,29 +295,28 @@ float f; /* for a tube, endcaps is 0 (none), 1 (left), 2 (right) or 3(both) */ /* angle is how far around the axis to go (up to 360) */ -void cylinder (GLfloat x, GLfloat y, GLfloat z, - float length, float outer, float inner, int endcaps, int sang, int eang) { -int a; /* current angle around cylinder */ -int b = 0; /* previous */ -int angle, norm, step, sangle; -float z1, y1, z2, y2, ex=0; -float y3, z3; -float Z1, Y1, Z2, Y2, xl, Y3, Z3; -GLfloat y2c[TWOREV], z2c[TWOREV]; -GLfloat ony, onz; /* previous normals */ -int nsegs, tube = 0; +static int cylinder (Engine *e, GLfloat x, GLfloat y, GLfloat z, + float length, float outer, float inner, int endcaps, int sang, int eang) +{ + int polys = 0; + int a; /* current angle around cylinder */ + int b = 0; /* previous */ + int angle, norm, step, sangle; + float z1, y1, z2, y2, ex=0; + float Z1, Y1, Z2, Y2, xl; + GLfloat y2c[TWOREV], z2c[TWOREV]; + int nsegs, tube = 0; glPushMatrix(); - nsegs = outer*(MAX(win_w, win_h)/200); + nsegs = outer*(MAX(e->win_w, e->win_h)/200); nsegs = MAX(nsegs, 6); nsegs = MAX(nsegs, 40); if (nsegs % 2) nsegs += 1; sangle = sang; angle = eang; - ony = onz = 0; - z1 = cos_table[sangle]*outer+z; y1 = sin_table[sangle] * outer+y; - Z1 = cos_table[sangle] * inner+z; Y1 = sin_table[sangle]*inner+y ; + z1 = e->cos_table[sangle]*outer+z; y1 = e->sin_table[sangle] * outer+y; + Z1 = e->cos_table[sangle] * inner+z; Y1 = e->sin_table[sangle]*inner+y ; Z2 = z; Y2 = y; xl = x + length; @@ -320,17 +325,15 @@ int nsegs, tube = 0; glBegin(GL_QUADS); for (a = sangle ; a <= angle || b <= angle ; a+= step) { - y2=outer*(float)sin_table[a]+y; - z2=outer*(float)cos_table[a]+z; - y3=outer*(float)sin_table[a+step]+y; - z3=outer*(float)cos_table[a+step]+z; - if (endcaps) - y2c[a] = y2; z2c[a] = z2; /* cache for later */ + y2=outer*(float)e->sin_table[a]+y; + z2=outer*(float)e->cos_table[a]+z; + if (endcaps) { + y2c[a] = y2; + z2c[a] = z2; /* cache for later */ + } if (tube) { - Y2=inner*(float)sin_table[a]+y; - Z2=inner*(float)cos_table[a]+z; - Y3=inner*(float)sin_table[a+step]+y; - Z3=inner*(float)cos_table[a+step]+z; + Y2=inner*(float)e->sin_table[a]+y; + Z2=inner*(float)e->cos_table[a]+z; } glNormal3f(0, y1, z1); glVertex3f(x,y1,z1); @@ -338,6 +341,7 @@ int nsegs, tube = 0; glNormal3f(0, y2, z2); glVertex3f(xl,y2,z2); glVertex3f(x,y2,z2); + polys++; if (a == sangle && angle - sangle < ONEREV) { if (tube) glVertex3f(x, Y1, Z1); @@ -349,6 +353,7 @@ int nsegs, tube = 0; glVertex3f(xl, Z1, Z1); else glVertex3f(xl, y, z); + polys++; } if (tube) { if (endcaps != 1) { @@ -357,6 +362,7 @@ int nsegs, tube = 0; glVertex3f(x, y2, z2); glVertex3f(x, Y2, Z2); glVertex3f(x, Y1, Z1); + polys++; } glNormal3f(0, -Y1, -Z1); /* inner surface */ @@ -365,6 +371,7 @@ int nsegs, tube = 0; glNormal3f(0, -Y2, -Z2); glVertex3f(xl, Y2, Z2); glVertex3f(x, Y2, Z2); + polys++; if (endcaps != 2) { glNormal3f(1, 0, 0); /* right end */ @@ -372,6 +379,7 @@ int nsegs, tube = 0; glVertex3f(xl, y2, z2); glVertex3f(xl, Y2, Z2); glVertex3f(xl, Y1, Z1); + polys++; } } @@ -394,6 +402,7 @@ int nsegs, tube = 0; glVertex3f(x, y1, z1); glVertex3f(xl, y1, z1); glVertex3f(xl, y, z); + polys++; glEnd(); } if (endcaps) { @@ -415,8 +424,8 @@ int nsegs, tube = 0; } for(ex = start ; ex <= end ; ex += length) { - z1 = outer*cos_table[sangle]+z; - y1 = y+sin_table[sangle]*outer; + z1 = outer*e->cos_table[sangle]+z; + y1 = y+e->sin_table[sangle]*outer; step = ONEREV/nsegs; glBegin(GL_TRIANGLES); b = 0; @@ -425,6 +434,7 @@ int nsegs, tube = 0; glVertex3f(x+ex,y, z); glVertex3f(x+ex,y1,z1); glVertex3f(x+ex,y2c[a],z2c[a]); + polys++; y1 = y2c[a]; z1 = z2c[a]; b = a; } @@ -433,14 +443,16 @@ int nsegs, tube = 0; } } glPopMatrix(); + return polys; } /* this is just a convenience function to make a solid rod */ -void rod (GLfloat x, GLfloat y, GLfloat z, float length, float diameter) { - cylinder(x, y, z, length, diameter, diameter, 3, 0, ONEREV); +static int rod (Engine *e, GLfloat x, GLfloat y, GLfloat z, float length, float diameter) +{ + return cylinder(e, x, y, z, length, diameter, diameter, 3, 0, ONEREV); } -GLvoid normal(GLfloat v1[], GLfloat v2[], GLfloat v3[], +static GLvoid normal(GLfloat v1[], GLfloat v2[], GLfloat v3[], GLfloat *nx, GLfloat *ny, GLfloat *nz) { GLfloat x, y, z, X, Y, Z; @@ -460,11 +472,13 @@ GLvoid normal(GLfloat v1[], GLfloat v2[], GLfloat v3[], -void Rect(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h, - GLfloat t) { -GLfloat yh; -GLfloat xw; -GLfloat zt; +static int Rect(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h, + GLfloat t) +{ + int polys = 0; + GLfloat yh; + GLfloat xw; + GLfloat zt; yh = y+h; xw = x+w; zt = z - t; @@ -474,125 +488,146 @@ GLfloat zt; glVertex3f(x, yh, z); glVertex3f(xw, yh, z); glVertex3f(xw, y, z); + polys++; /* back */ glNormal3f(0, 0, -1); glVertex3f(x, y, zt); glVertex3f(x, yh, zt); glVertex3f(xw, yh, zt); glVertex3f(xw, y, zt); + polys++; /* top */ glNormal3f(0, 1, 0); glVertex3f(x, yh, z); glVertex3f(x, yh, zt); glVertex3f(xw, yh, zt); glVertex3f(xw, yh, z); + polys++; /* bottom */ glNormal3f(0, -1, 0); glVertex3f(x, y, z); glVertex3f(x, y, zt); glVertex3f(xw, y, zt); glVertex3f(xw, y, z); + polys++; /* left */ glNormal3f(-1, 0, 0); glVertex3f(x, y, z); glVertex3f(x, y, zt); glVertex3f(x, yh, zt); glVertex3f(x, yh, z); + polys++; /* right */ glNormal3f(1, 0, 0); glVertex3f(xw, y, z); glVertex3f(xw, y, zt); glVertex3f(xw, yh, zt); glVertex3f(xw, yh, z); + polys++; glEnd(); + return polys; } -void makepiston(void) { -GLfloat colour[] = {0.6, 0.6, 0.6, 1.0}; -int i; +static int makepiston(Engine *e) +{ + int polys = 0; + GLfloat colour[] = {0.6, 0.6, 0.6, 1.0}; - i = glGenLists(1); - glNewList(i, GL_COMPILE); + /* if (e->piston_list) glDeleteLists(1, e->piston_list); */ + if (! e->piston_list) e->piston_list = glGenLists(1); + glNewList(e->piston_list, GL_COMPILE); glRotatef(90, 0, 0, 1); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colour); glMaterialfv(GL_FRONT, GL_SPECULAR, colour); glMateriali(GL_FRONT, GL_SHININESS, 20); - cylinder(0, 0, 0, 2, 1, 0.7, 2, 0, ONEREV); /* body */ + polys += cylinder(e, 0, 0, 0, 2, 1, 0.7, 2, 0, ONEREV); /* body */ colour[0] = colour[1] = colour[2] = 0.2; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, colour); - cylinder(1.6, 0, 0, 0.1, 1.05, 1.05, 0, 0, ONEREV); /* ring */ - cylinder(1.8, 0, 0, 0.1, 1.05, 1.05, 0, 0, ONEREV); /* ring */ + polys += cylinder(e, 1.6, 0, 0, 0.1, 1.05, 1.05, 0, 0, ONEREV); /* ring */ + polys += cylinder(e, 1.8, 0, 0, 0.1, 1.05, 1.05, 0, 0, ONEREV); /* ring */ glEndList(); + return polys; } -void CrankBit(GLfloat x) { - Rect(x, -1.4, 0.5, 0.2, 1.8, 1); - cylinder(x, -0.5, 0, 0.2, 2, 2, 1, 60, 120); +static int CrankBit(Engine *e, GLfloat x) +{ + int polys = 0; + polys += Rect(x, -1.4, 0.5, 0.2, 1.8, 1); + polys += cylinder(e, x, -0.5, 0, 0.2, 2, 2, 1, 60, 120); + return polys; } -void boom(GLfloat x, GLfloat y, int s) { -static GLfloat red[] = {0, 0, 0, 0.9}; -static GLfloat lpos[] = {0, 0, 0, 1}; -static GLfloat d = 0, wd; -int flameOut = 720/ENG.speed/ENG.cylinders; -static int time = 0; - - if (time == 0 && s) { - red[0] = red[1] = 0; - d = 0.05; - time++; +static int boom(Engine *e, GLfloat x, GLfloat y, int s) +{ + int polys = 0; + int flameOut = 720/ENG.speed/ENG.cylinders; + + if (e->boom_time == 0 && s) { + e->boom_red[0] = e->boom_red[1] = 0; + e->boom_d = 0.05; + e->boom_time++; glEnable(GL_LIGHT1); - } else if (time == 0 && !s) { - return; - } else if (time >= 8 && time < flameOut && !s) { - time++; - red[0] -= 0.2; red[1] -= 0.1; - d-= 0.04; - } else if (time >= flameOut) { - time = 0; + } else if (e->boom_time == 0 && !s) { + return polys; + } else if (e->boom_time >= 8 && e->boom_time < flameOut && !s) { + e->boom_time++; + e->boom_red[0] -= 0.2; e->boom_red[1] -= 0.1; + e->boom_d-= 0.04; + } else if (e->boom_time >= flameOut) { + e->boom_time = 0; glDisable(GL_LIGHT1); - return; + return polys; } else { - red[0] += 0.2; red[1] += 0.1; - d+= 0.04; - time++; + e->boom_red[0] += 0.2; e->boom_red[1] += 0.1; + e->boom_d += 0.04; + e->boom_time++; } - lpos[0] = x-d; lpos[1] = y; - glLightfv(GL_LIGHT1, GL_POSITION, lpos); - glLightfv(GL_LIGHT1, GL_DIFFUSE, red); - glLightfv(GL_LIGHT1, GL_SPECULAR, red); - glLighti(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.3); + e->boom_lpos[0] = x-e->boom_d; e->boom_lpos[1] = y; + glLightfv(GL_LIGHT1, GL_POSITION, e->boom_lpos); + glLightfv(GL_LIGHT1, GL_DIFFUSE, e->boom_red); + glLightfv(GL_LIGHT1, GL_SPECULAR, e->boom_red); + glLightf(GL_LIGHT1, GL_LINEAR_ATTENUATION, 1.3); glLighti(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 0); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - wd = d*3; - if (wd > 0.7) wd = 0.7; + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, e->boom_red); + e->boom_wd = e->boom_d*3; + if (e->boom_wd > 0.7) e->boom_wd = 0.7; glEnable(GL_BLEND); glDepthMask(GL_FALSE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - rod(x, y, 0, d, wd); + polys += rod(e, x, y, 0, e->boom_d, e->boom_wd); glDepthMask(GL_TRUE); glDisable(GL_BLEND); + return polys; } -void display(Engine *e) { - -static int a = 0; -GLfloat zb, yb; -static GLfloat ln[730], yp[730], ang[730]; -static int ln_init = 0; -static int lastPlug = 0; -int half; -int sides; -int j, b; -static float rightSide; +static int display(ModeInfo *mi) +{ + Engine *e = &engine[MI_SCREEN(mi)]; + int polys = 0; + GLfloat zb, yb; + float rightSide; + int half; + int sides; + int j, b; glEnable(GL_LIGHTING); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); - gluLookAt(viewer[0], viewer[1], viewer[2], lookat[0], lookat[1], lookat[2], - 0.0, 1.0, 0.0); + gluLookAt(e->viewer[0], e->viewer[1], e->viewer[2], + e->lookat[0], e->lookat[1], e->lookat[2], + 0.0, 1.0, 0.0); glPushMatrix(); + +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glLightfv(GL_LIGHT0, GL_POSITION, lightpos); glLightfv(GL_LIGHT0, GL_SPECULAR, light_sp); glLightfv(GL_LIGHT0, GL_DIFFUSE, light_sp); @@ -602,9 +637,12 @@ static float rightSide; get_position (e->rot, &x, &y, &z, !e->button_down_p); glTranslatef(x*16-9, y*14-7, z*16-10); } + if (spin) { double x, y, z; + gltrackball_rotate (e->trackball); + get_rotation(e->rot, &x, &y, &z, !e->button_down_p); glRotatef(x*ONEREV, 1.0, 0.0, 0.0); glRotatef(y*ONEREV, 0.0, 1.0, 0.0); @@ -616,22 +654,23 @@ static float rightSide; /* crankshaft */ glPushMatrix(); - glRotatef(a, 1, 0, 0); - glCallList(1); + glRotatef(e->display_a, 1, 0, 0); + glCallList(e->shaft_list); + polys += e->shaft_polys; glPopMatrix(); /* init the ln[] matrix for speed */ - if (ln_init == 0) { - for (ln_init = 0 ; ln_init < 730 ; ln_init++) { - zb = sin_table[ln_init]; - yb = cos_table[ln_init]; + if (e->ln_init == 0) { + for (e->ln_init = 0 ; e->ln_init < countof(e->sin_table) ; e->ln_init++) { + zb = e->sin_table[e->ln_init]; + yb = e->cos_table[e->ln_init]; /* y ordinate of piston */ - yp[ln_init] = yb + sqrt(25 - (zb*zb)); + e->yp[e->ln_init] = yb + sqrt(25 - (zb*zb)); /* length of rod */ - ln[ln_init] = sqrt(zb*zb + (yb-yp[ln_init])*(yb-yp[ln_init])); + e->ln[e->ln_init] = sqrt(zb*zb + (yb-e->yp[e->ln_init])*(yb-e->yp[e->ln_init])); /* angle of connecting rod */ - ang[ln_init] = asin(zb/5)*57; - ang[ln_init] *= -1; + e->ang[e->ln_init] = asin(zb/5)*57; + e->ang[e->ln_init] *= -1; } } @@ -643,10 +682,11 @@ static float rightSide; /* glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, white); */ for (j = 0; j < ENG.cylinders; j += sides) { - b = (a + ENG.pistonAngle[j+half]) % ONEREV; + b = (e->display_a + ENG.pistonAngle[j+half]) % ONEREV; glPushMatrix(); - glTranslatef(crankWidth/2 + crankOffset*(j+half), yp[b]-0.3, 0); - glCallList(2); + glTranslatef(e->crankWidth/2 + e->crankOffset*(j+half), e->yp[b]-0.3, 0); + glCallList(e->piston_list); + polys += e->piston_polys; glPopMatrix(); } /* spark plugs */ @@ -655,25 +695,28 @@ static float rightSide; glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); for (j = 0; j < ENG.cylinders; j += sides) { - cylinder(8.5, -crankWidth/2-crankOffset*(j+half), 0, + polys += cylinder(e, 8.5, -e->crankWidth/2-e->crankOffset*(j+half), 0, 0.5, 0.4, 0.3, 1, 0, ONEREV); } glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, white); for (j = 0; j < ENG.cylinders; j += sides) { - rod(8, -crankWidth/2-crankOffset*(j+half), 0, 0.5, 0.2); - rod(9, -crankWidth/2-crankOffset*(j+half), 0, 1, 0.15); + polys += rod(e, 8, -e->crankWidth/2-e->crankOffset*(j+half), 0, 0.5, 0.2); + polys += rod(e, 9, -e->crankWidth/2-e->crankOffset*(j+half), 0, 1, 0.15); } /* rod */ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); for (j = 0; j < ENG.cylinders; j += sides) { - b = (a+HALFREV+ENG.pistonAngle[j+half]) % TWOREV; + b = (e->display_a+HALFREV+ENG.pistonAngle[j+half]) % TWOREV; glPushMatrix(); - glRotatef(ang[b], 0, 1, 0); - rod(-cos_table[b], -crankWidth/2-crankOffset*(j+half), -sin_table[b], - ln[b], 0.2); + glRotatef(e->ang[b], 0, 1, 0); + polys += rod(e, + -e->cos_table[b], + -e->crankWidth/2-e->crankOffset*(j+half), + -e->sin_table[b], + e->ln[b], 0.2); glPopMatrix(); } glPopMatrix(); @@ -685,21 +728,21 @@ static float rightSide; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); rightSide = (sides > 1) ? 0 : 1.6; /* left plate */ - Rect(-crankWidth/2, -0.5, 1, 0.2, 9, 2); + polys += Rect(-e->crankWidth/2, -0.5, 1, 0.2, 9, 2); /* right plate */ - Rect(0.3+crankOffset*ENG.cylinders-rightSide, -0.5, 1, 0.2, 9, 2); + polys += Rect(0.3+e->crankOffset*ENG.cylinders-rightSide, -0.5, 1, 0.2, 9, 2); /* head plate */ - Rect(-crankWidth/2+0.2, 8.3, 1, - crankWidth/2+0.1+crankOffset*ENG.cylinders-rightSide, 0.2, 2); + polys += Rect(-e->crankWidth/2+0.2, 8.3, 1, + e->crankWidth/2+0.1+e->crankOffset*ENG.cylinders-rightSide, 0.2, 2); /* front rail */ - Rect(-crankWidth/2+0.2, 3, 1, - crankWidth/2+0.1+crankOffset*ENG.cylinders-rightSide, 0.2, 0.2); + polys += Rect(-e->crankWidth/2+0.2, 3, 1, + e->crankWidth/2+0.1+e->crankOffset*ENG.cylinders-rightSide, 0.2, 0.2); /* back rail */ - Rect(-crankWidth/2+0.2, 3, -1+0.2, - crankWidth/2+0.1+crankOffset*ENG.cylinders-rightSide, 0.2, 0.2); + polys += Rect(-e->crankWidth/2+0.2, 3, -1+0.2, + e->crankWidth/2+0.1+e->crankOffset*ENG.cylinders-rightSide, 0.2, 0.2); /* plates between cylinders */ for (j=0; j < ENG.cylinders - (sides == 1); j += sides) - Rect(0.4+crankWidth+crankOffset*(j-half), 3, 1, 1, 5.3, 2); + polys += Rect(0.4+e->crankWidth+e->crankOffset*(j-half), 3, 1, 1, 5.3, 2); glDepthMask(GL_TRUE); } glPopMatrix(); @@ -707,70 +750,75 @@ static float rightSide; /* see which of our plugs should fire now, if any */ for (j = 0; j < ENG.cylinders; j++) { - if (0 == ((a + ENG.pistonAngle[j]) % TWOREV)) + if (0 == ((e->display_a + ENG.pistonAngle[j]) % TWOREV)) { glPushMatrix(); if (j & 1) glRotatef(ENG.includedAngle,1,0,0); glRotatef(90, 0, 0, 1); - boom(8, -crankWidth/2-crankOffset*j, 1); - lastPlug = j; + polys += boom(e, 8, -e->crankWidth/2-e->crankOffset*j, 1); + e->lastPlug = j; glPopMatrix(); } } - if (lastPlug != j) + if (e->lastPlug != j) { /* this code causes the last plug explosion to dim gradually */ - if (lastPlug & 1) + if (e->lastPlug & 1) glRotatef(ENG.includedAngle, 1, 0, 0); glRotatef(90, 0, 0, 1); - boom(8, -crankWidth/2-crankOffset*lastPlug, 0); + polys += boom(e, 8, -e->crankWidth/2-e->crankOffset*e->lastPlug, 0); } glDisable(GL_BLEND); - a += ENG.speed; - if (a >= TWOREV) - a = 0; + e->display_a += ENG.speed; + if (e->display_a >= TWOREV) + e->display_a = 0; glPopMatrix(); glFlush(); + return polys; } -void makeshaft (void) { -int i; -int j; -const static float crankThick = 0.2; -const static float crankDiam = 0.3; +static int makeshaft (Engine *e) +{ + int polys = 0; + int j; + float crankThick = 0.2; + float crankDiam = 0.3; - i = glGenLists(1); - glNewList(i, GL_COMPILE); + /* if (e->shaft_list) glDeleteLists(1, e->shaft_list); */ + if (! e->shaft_list) e->shaft_list = glGenLists(1); + glNewList(e->shaft_list, GL_COMPILE); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); /* draw the flywheel */ - cylinder(-2.5, 0, 0, 1, 3, 2.5, 0, 0, ONEREV); - Rect(-2, -0.3, 2.8, 0.5, 0.6, 5.6); - Rect(-2, -2.8, 0.3, 0.5, 5.6, 0.6); + polys += cylinder(e, -2.5, 0, 0, 1, 3, 2.5, 0, 0, ONEREV); + polys += Rect(-2, -0.3, 2.8, 0.5, 0.6, 5.6); + polys += Rect(-2, -2.8, 0.3, 0.5, 5.6, 0.6); /* now make each of the shaft bits between the cranks, * starting from the flywheel end which is at X-coord 0. * the first cranskhaft bit is always 2 units long */ - rod(-2, 0, 0, 2, crankDiam); + polys += rod(e, -2, 0, 0, 2, crankDiam); - /* Each crank is crankWidth units wide and the total width of a cylinder assembly - * is 3.3 units. For inline engines, there is just a single crank per cylinder - * width. For other engine configurations, there is a crank between each pair - * of adjacent cylinders on one side of the engine, so the crankOffset length is + /* Each crank is crankWidth units wide and the total width of a + * cylinder assembly is 3.3 units. For inline engines, there is just + * a single crank per cylinder width. For other engine + * configurations, there is a crank between each pair of adjacent + * cylinders on one side of the engine, so the crankOffset length is * halved. */ - crankOffset = 3.3; + e->crankOffset = 3.3; if (ENG.includedAngle != 0) - crankOffset /= 2; + e->crankOffset /= 2; for (j = 0; j < ENG.cylinders - 1; j++) - rod(crankWidth - crankThick + crankOffset*j, 0, 0, - crankOffset - crankWidth + 2 * crankThick, crankDiam); + polys += rod(e, + e->crankWidth - crankThick + e->crankOffset*j, 0, 0, + e->crankOffset - e->crankWidth + 2 * crankThick, crankDiam); /* the last bit connects to the engine wall on the non-flywheel end */ - rod(crankWidth - crankThick + crankOffset*j, 0, 0, 0.9, crankDiam); + polys += rod(e, e->crankWidth - crankThick + e->crankOffset*j, 0, 0, 0.9, crankDiam); for (j = 0; j < ENG.cylinders; j++) @@ -782,33 +830,37 @@ const static float crankDiam = 0.3; glRotatef(HALFREV+ENG.pistonAngle[j],1,0,0); /* draw wrist pin */ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - rod(crankOffset*j, -1.0, 0.0, crankWidth, crankDiam); + polys += rod(e, e->crankOffset*j, -1.0, 0.0, e->crankWidth, crankDiam); glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); /* draw right part of crank */ - CrankBit(crankOffset*j); + polys += CrankBit(e, e->crankOffset*j); /* draw left part of crank */ - CrankBit(crankWidth-crankThick+crankOffset*j); + polys += CrankBit(e, e->crankWidth-crankThick+e->crankOffset*j); glPopMatrix(); } glEndList(); + return polys; } -void reshape_engine(ModeInfo *mi, int width, int height) -{ +ENTRYPOINT void reshape_engine(ModeInfo *mi, int width, int height) +{ + Engine *e = &engine[MI_SCREEN(mi)]; glViewport(0,0,(GLint)width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0); +/* glFrustum(-1.0,1.0,-1.0,1.0,1.5,70.0);*/ + gluPerspective(40.0,((GLdouble)width)/height,1.5,70.0); glMatrixMode(GL_MODELVIEW); - win_h = height; win_w = width; + e->win_h = height; + e->win_w = width; } -void init_engine(ModeInfo *mi) +ENTRYPOINT void init_engine(ModeInfo *mi) { -int screen = MI_SCREEN(mi); -Engine *e; + int screen = MI_SCREEN(mi); + Engine *e; if (engine == NULL) { if ((engine = (Engine *) calloc(MI_NUM_SCREENS(mi), @@ -826,8 +878,8 @@ Engine *e; e->dy = (float)(random() % 1000)/30000; e->dz = (float)(random() % 1000)/30000; } else { - viewer[0] = 0; viewer[1] = 2; viewer[2] = 18; - lookat[0] = 0; lookat[1] = 0; lookat[2] = 0; + e->viewer[0] = 0; e->viewer[1] = 2; e->viewer[2] = 18; + e->lookat[0] = 0; e->lookat[1] = 0; e->lookat[2] = 0; } if (spin) { @@ -838,8 +890,14 @@ Engine *e; } { - double spin_speed = 1.0; - double wander_speed = 0.03; + double spin_speed = 0.5; + double wander_speed = 0.01; + + e->crankWidth = 1.5; + e->boom_red[3] = 0.9; + e->boom_lpos[3] = 1; + + e->viewer[2] = 30; e->rot = make_rotator (spin ? spin_speed : 0, spin ? spin_speed : 0, @@ -848,81 +906,106 @@ Engine *e; move ? wander_speed : 0, True); - e->trackball = gltrackball_init (); + e->trackball = gltrackball_init (True); } - if ((e->glx_context = init_GL(mi)) != NULL) { + if (!e->glx_context && /* re-initting breaks print_texture_label */ + (e->glx_context = init_GL(mi)) != NULL) { reshape_engine(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); } else { MI_CLEARWINDOW(mi); } - glClearColor(0.0,0.0,0.0,0.0); glShadeModel(GL_SMOOTH); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); glEnable(GL_DEPTH_TEST); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_NORMALIZE); - make_tables(); - engineType = find_engine(which_engine); - makeshaft(); - makepiston(); + make_tables(e); + e->engineType = find_engine(which_engine); + + if (!e->engine_name) + e->engine_name = malloc(200); + sprintf (e->engine_name, + "%s\n%s%d%s", + engines[e->engineType].engineName, + (engines[e->engineType].includedAngle == 0 ? "" : + engines[e->engineType].includedAngle == 180 ? "Flat " : "V"), + engines[e->engineType].cylinders, + (engines[e->engineType].includedAngle == 0 ? " Cylinder" : "") + ); + + e->shaft_polys = makeshaft(e); + e->piston_polys = makepiston(e); + + if (!e->font_data) + e->font_data = load_texture_font (mi->dpy, "titleFont"); } -Bool engine_handle_event (ModeInfo *mi, XEvent *event) { +ENTRYPOINT Bool +engine_handle_event (ModeInfo *mi, XEvent *event) +{ Engine *e = &engine[MI_SCREEN(mi)]; if (event->xany.type == ButtonPress && - event->xbutton.button & Button1) + event->xbutton.button == Button1) { - e->button_down_p = True; - gltrackball_start (e->trackball, - event->xbutton.x, event->xbutton.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - movepaused = 1; return True; } else if (event->xany.type == ButtonRelease && - event->xbutton.button & Button1) { - e->button_down_p = False; - movepaused = 0; - return True; + event->xbutton.button == Button1) { + e->movepaused = 0; } - else if (event->xany.type == MotionNotify && - e->button_down_p) { - gltrackball_track (e->trackball, - event->xmotion.x, event->xmotion.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); + + if (gltrackball_event_handler (event, e->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &e->button_down_p)) + return True; + else if (screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event)) + { + which_engine = NULL; /* randomize */ + init_engine(mi); return True; - } + } + return False; } -void draw_engine(ModeInfo *mi) { -Engine *e = &engine[MI_SCREEN(mi)]; -Window w = MI_WINDOW(mi); -Display *disp = MI_DISPLAY(mi); +ENTRYPOINT void draw_engine(ModeInfo *mi) +{ + Engine *e = &engine[MI_SCREEN(mi)]; + Window w = MI_WINDOW(mi); + Display *disp = MI_DISPLAY(mi); if (!e->glx_context) - return; + return; glXMakeCurrent(disp, w, *(e->glx_context)); - display(e); + mi->polygon_count = display(mi); + + glColor3f (1, 1, 0); + if (do_titles) + print_texture_label (mi->dpy, e->font_data, + mi->xgwa.width, mi->xgwa.height, + 1, e->engine_name); if(mi->fps_p) do_fps(mi); glFinish(); glXSwapBuffers(disp, w); } -void release_engine(ModeInfo *mi) { - +ENTRYPOINT void +release_engine(ModeInfo *mi) +{ if (engine != NULL) { (void) free((void *) engine); engine = NULL; } - FreeAllGL(MI); + FreeAllGL(mi); } +XSCREENSAVER_MODULE ("Engine", engine) + #endif