X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fflipscreen3d.c;h=7217de969353a13599215bb93abf148199a81392;hb=c141c2b05e374757b6499d12bb8a6d4d943b1529;hp=996d7c75b610b94327c20a889a87632e4a528f8a;hpb=c494fd2e6b3b25582375d62e40f4f5cc984ca424;p=xscreensaver diff --git a/hacks/glx/flipscreen3d.c b/hacks/glx/flipscreen3d.c index 996d7c75..7217de96 100644 --- a/hacks/glx/flipscreen3d.c +++ b/hacks/glx/flipscreen3d.c @@ -42,6 +42,7 @@ # define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF # endif +#define DEF_ROTATE "True" static int rotate; #define QW 12 @@ -58,7 +59,7 @@ static XrmOptionDescRec opts[] = { static argtype vars[] = { - {&rotate, "rotate", "Rotate", "True", t_Bool}, + {&rotate, "rotate", "Rotate", DEF_ROTATE, t_Bool}, }; @@ -140,7 +141,9 @@ screenflip_handle_event (ModeInfo *mi, XEvent *event) } else if (event->xany.type == ButtonPress && (event->xbutton.button == Button4 || - event->xbutton.button == Button5)) + event->xbutton.button == Button5 || + event->xbutton.button == Button6 || + event->xbutton.button == Button7)) { gltrackball_mousewheel (c->trackball, event->xbutton.button, 10, !!event->xbutton.state); @@ -319,12 +322,21 @@ static void drawgrid(void) static void display(Screenflip *c, int wire) { int frozen; + GLfloat rot = current_device_rotation(); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(viewer[0], viewer[1], viewer[2], 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); glPushMatrix(); + glRotatef(rot, 0, 0, 1); + if ((rot > 45 && rot < 135) || + (rot < -45 && rot > -135)) + { + GLfloat s = c->winw / (GLfloat) c->winh; + glScalef (s, 1/s, 1); + } + if (inposition(c)) { frozen = 0; glTranslatef(5 * sin(c->theta), 5 * sin(c->rho), 10 * cos(c->gamma) - 10); @@ -337,7 +349,9 @@ static void display(Screenflip *c, int wire) if (random() % 2) c->dgamma = 1/60 - (float)(random() % 100)/3000; } + glRotatef(-rot, 0, 0, 1); gltrackball_rotate (c->trackball); + glRotatef(rot, 0, 0, 1); if (rotate) glRotatef(c->rot, c->rx, c->ry, c->rz); /* update variables with each frame */ if(!c->button_down_p && !c->fadetime) { @@ -467,8 +481,6 @@ ENTRYPOINT void init_screenflip(ModeInfo *mi) c->show_colors[0] = c->show_colors[1] = c->show_colors[2] = c->show_colors[3] = 1; - glClearColor(0.0,0.0,0.0,0.0); - if (! MI_IS_WIREFRAME(mi)) { glShadeModel(GL_SMOOTH);