X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Ffps-gl.c;h=eb6b6de5fbe4fdfb92ea7c623c7474338cbc3dfd;hb=refs%2Fheads%2Fmaster2;hp=b94c098cf8bedc505a7947143667e04cfe149598;hpb=6afd6db0ae9396cd7ff897ade597cd5483f49b0e;p=xscreensaver diff --git a/hacks/glx/fps-gl.c b/hacks/glx/fps-gl.c index b94c098c..eb6b6de5 100644 --- a/hacks/glx/fps-gl.c +++ b/hacks/glx/fps-gl.c @@ -1,4 +1,4 @@ -/* fps, Copyright (c) 2001-2014 Jamie Zawinski +/* fps, Copyright (c) 2001-2015 Jamie Zawinski * Draw a frames-per-second display (Xlib and OpenGL). * * Permission to use, copy, modify, distribute, and sell this software and its @@ -16,7 +16,9 @@ #ifdef HAVE_COCOA # include "jwxyz.h" -#else /* !HAVE_COCOA -- real Xlib */ +#elif defined(HAVE_ANDROID) +# include +#else /* real Xlib */ # include # include #endif /* !HAVE_COCOA */ @@ -27,21 +29,32 @@ #include "xlockmoreI.h" #include "fpsI.h" -#include "glxfonts.h" +#include "texfont.h" /* These are in xlock-gl.c */ extern void clear_gl_error (void); extern void check_gl_error (const char *type); +typedef struct { + texture_font_data *texfont; + int line_height; + Bool top_p; +} gl_fps_data; + static void xlockmore_gl_fps_init (fps_state *st) { - st->gl_fps_data = load_texture_font (st->dpy, "fpsFont"); + gl_fps_data *data = (gl_fps_data *) calloc (1, sizeof(*data)); + int ascent, descent; + data->top_p = get_boolean_resource (st->dpy, "fpsTop", "FPSTop"); + data->texfont = load_texture_font (st->dpy, "fpsFont"); + texture_string_metrics (data->texfont, "M", 0, &ascent, &descent); + data->line_height = ascent + descent; + st->gl_fps_data = data; } - /* Callback in xscreensaver_function_table, via xlockmore.c. */ void @@ -67,23 +80,19 @@ xlockmore_gl_draw_fps (ModeInfo *mi) fps_state *st = mi->fpst; if (st) /* might be too early */ { + gl_fps_data *data = (gl_fps_data *) st->gl_fps_data; XWindowAttributes xgwa; int lines = 1; const char *s; - int lh = st->font->ascent + st->font->descent; - int y = st->y; XGetWindowAttributes (st->dpy, st->window, &xgwa); for (s = st->string; *s; s++) if (*s == '\n') lines++; - if (y < 0) - y = xgwa.height + y - lines*lh; - y += lines*lh + st->font->descent; - glColor3f (1, 1, 1); - print_gl_string (st->dpy, st->gl_fps_data, - xgwa.width, xgwa.height, - st->x, y, st->string, st->clear_p); + print_texture_label (st->dpy, data->texfont, + xgwa.width, xgwa.height, + (data->top_p ? 1 : 2), + st->string); } }