X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fglblur.c;h=36f38624526d41cbf13040b9bfeba866d585343c;hb=39809ded547bdbb08207d3e514950425215b4410;hp=f7baea5398c22a902939989791d369d6c32dcf08;hpb=5f9c47ca98dd43d8f59b7c27d3fde6edfde4fe21;p=xscreensaver diff --git a/hacks/glx/glblur.c b/hacks/glx/glblur.c index f7baea53..36f38624 100644 --- a/hacks/glx/glblur.c +++ b/hacks/glx/glblur.c @@ -1,5 +1,5 @@ /* glblur --- radial blur using GL textures - * Copyright (c) 2002-2011 Jamie Zawinski + * Copyright (c) 2002-2014 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -24,9 +24,10 @@ #define DEFAULTS "*delay: 10000 \n" \ "*showFPS: False \n" \ - "*fpsSolid: True \n" + "*fpsSolid: True \n" \ + "*suppressRotationAnimation: True\n" \ -# define refresh_glblur 0 +# define free_glblur 0 # define release_glblur 0 #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) @@ -124,6 +125,14 @@ reshape_glblur (ModeInfo *mi, int width, int height) 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glClear(GL_COLOR_BUFFER_BIT); } @@ -239,11 +248,13 @@ init_texture (ModeInfo *mi) glGenTextures (1, &bp->texture); glBindTexture (GL_TEXTURE_2D, bp->texture); - glTexImage2D (GL_TEXTURE_2D, 0, 4, 128, 128, 0, + glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, + bp->tex_w, bp->tex_h, 0, GL_RGBA, /* GL_UNSIGNED_BYTE, */ GL_UNSIGNED_INT_8_8_8_8_REV, bp->tex_data); + check_gl_error ("texture generation"); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } @@ -262,7 +273,7 @@ render_scene_to_texture (ModeInfo *mi) glBindTexture (GL_TEXTURE_2D, bp->texture); glCopyTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, bp->tex_w, bp->tex_h, 0); - check_gl_error ("texture"); + check_gl_error ("texture2D"); glViewport (0, 0, MI_WIDTH(mi), MI_HEIGHT(mi)); } @@ -281,9 +292,6 @@ overlay_blur_texture (ModeInfo *mi) GLfloat alpha_inc; /* transparency fade factor */ GLfloat alpha = 0.2; /* initial transparency */ - glDisable (GL_TEXTURE_GEN_S); - glDisable (GL_TEXTURE_GEN_T); - glEnable (GL_TEXTURE_2D); glDisable (GL_DEPTH_TEST); glBlendFunc (GL_SRC_ALPHA,GL_ONE); @@ -344,39 +352,10 @@ glblur_handle_event (ModeInfo *mi, XEvent *event) { glblur_configuration *bp = &bps[MI_SCREEN(mi)]; - if (event->xany.type == ButtonPress && - event->xbutton.button == Button1) - { - bp->button_down_p = True; - gltrackball_start (bp->trackball, - event->xbutton.x, event->xbutton.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } - else if (event->xany.type == ButtonRelease && - event->xbutton.button == Button1) - { - bp->button_down_p = False; - return True; - } - else if (event->xany.type == ButtonPress && - (event->xbutton.button == Button4 || - event->xbutton.button == Button5 || - event->xbutton.button == Button6 || - event->xbutton.button == Button7)) - { - gltrackball_mousewheel (bp->trackball, event->xbutton.button, 10, - !!event->xbutton.state); - return True; - } - else if (event->xany.type == MotionNotify && - bp->button_down_p) - { - gltrackball_track (bp->trackball, - event->xmotion.x, event->xmotion.y, - MI_WIDTH (mi), MI_HEIGHT (mi)); - return True; - } + if (gltrackball_event_handler (event, bp->trackball, + MI_WIDTH (mi), MI_HEIGHT (mi), + &bp->button_down_p)) + return True; return False; } @@ -388,14 +367,7 @@ init_glblur (ModeInfo *mi) glblur_configuration *bp; int wire = MI_IS_WIREFRAME(mi); - if (!bps) { - bps = (glblur_configuration *) - calloc (MI_NUM_SCREENS(mi), sizeof (glblur_configuration)); - if (!bps) { - fprintf(stderr, "%s: out of memory\n", progname); - exit(1); - } - } + MI_INIT (mi, bps); bp = &bps[MI_SCREEN(mi)]; @@ -431,7 +403,7 @@ init_glblur (ModeInfo *mi) glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); - glMateriali(GL_FRONT, GL_SHININESS, shiny); + glMaterialf(GL_FRONT, GL_SHININESS, shiny); } { @@ -462,7 +434,7 @@ init_glblur (ModeInfo *mi) 1.0, do_wander ? wander_speed : 0, False); - bp->trackball = gltrackball_init (); + bp->trackball = gltrackball_init (True); } if (blursize < 0) blursize = 0; @@ -487,6 +459,7 @@ init_glblur (ModeInfo *mi) bp->scene_dlist2 = glGenLists (1); init_texture (mi); + generate_object (mi); } @@ -571,7 +544,6 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color0); - glCallList (bp->obj_dlist0); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color1); @@ -580,6 +552,7 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color2); glCallList (bp->obj_dlist2); + glMatrixMode (GL_MODELVIEW); glPopMatrix (); } glEndList (); @@ -601,6 +574,7 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color3); glCallList (bp->obj_dlist3); + glMatrixMode (GL_MODELVIEW); glPopMatrix (); } glEndList ();