X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fglblur.c;h=d65fdacf20c796cc5f6292b9331fc5ed1c21d2bd;hb=f8cf5ac7b2f53510f80a0eaf286a25298be17bfe;hp=08bd6911129a1f04d4d077868fc5b4b92ab489d3;hpb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;p=xscreensaver diff --git a/hacks/glx/glblur.c b/hacks/glx/glblur.c index 08bd6911..d65fdacf 100644 --- a/hacks/glx/glblur.c +++ b/hacks/glx/glblur.c @@ -1,5 +1,5 @@ /* glblur --- radial blur using GL textures - * Copyright (c) 2002-2008 Jamie Zawinski + * Copyright (c) 2002-2011 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -239,11 +239,13 @@ init_texture (ModeInfo *mi) glGenTextures (1, &bp->texture); glBindTexture (GL_TEXTURE_2D, bp->texture); - glTexImage2D (GL_TEXTURE_2D, 0, 4, 128, 128, 0, + glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, + bp->tex_w, bp->tex_h, 0, GL_RGBA, /* GL_UNSIGNED_BYTE, */ GL_UNSIGNED_INT_8_8_8_8_REV, bp->tex_data); + check_gl_error ("texture generation"); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } @@ -262,7 +264,7 @@ render_scene_to_texture (ModeInfo *mi) glBindTexture (GL_TEXTURE_2D, bp->texture); glCopyTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE, 0, 0, bp->tex_w, bp->tex_h, 0); - check_gl_error ("texture"); + check_gl_error ("texture2D"); glViewport (0, 0, MI_WIDTH(mi), MI_HEIGHT(mi)); } @@ -278,12 +280,9 @@ overlay_blur_texture (ModeInfo *mi) GLfloat inc = 0.02 * (25.0 / times); GLfloat spost = 0; /* starting texture coordinate offset */ - GLfloat alpha_inc = 0.9 / times; /* transparency fade factor */ + GLfloat alpha_inc; /* transparency fade factor */ GLfloat alpha = 0.2; /* initial transparency */ - glDisable (GL_TEXTURE_GEN_S); - glDisable (GL_TEXTURE_GEN_T); - glEnable (GL_TEXTURE_2D); glDisable (GL_DEPTH_TEST); glBlendFunc (GL_SRC_ALPHA,GL_ONE); @@ -402,6 +401,7 @@ init_glblur (ModeInfo *mi) bp->glx_context = init_GL(mi); reshape_glblur (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); + clear_gl_error(); /* WTF? sometimes "invalid op" from glViewport! */ if (!wire) { @@ -430,7 +430,7 @@ init_glblur (ModeInfo *mi) glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); - glMateriali(GL_FRONT, GL_SHININESS, shiny); + glMaterialf(GL_FRONT, GL_SHININESS, shiny); } { @@ -486,6 +486,7 @@ init_glblur (ModeInfo *mi) bp->scene_dlist2 = glGenLists (1); init_texture (mi); + generate_object (mi); } @@ -570,7 +571,6 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, spec); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color0); - glCallList (bp->obj_dlist0); glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color1); @@ -579,6 +579,7 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color2); glCallList (bp->obj_dlist2); + glMatrixMode (GL_MODELVIEW); glPopMatrix (); } glEndList (); @@ -600,6 +601,7 @@ draw_glblur (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color3); glCallList (bp->obj_dlist3); + glMatrixMode (GL_MODELVIEW); glPopMatrix (); } glEndList ();