X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fgltext.c;h=5b80d76c68b5aad9cb6183b64515b79a67044e58;hb=723c9eeee862766a1534b2ce17b78adbfac1c3be;hp=07608ee4b7729dbaa2b70cae7ad8f44ad9bcb62e;hpb=3d9140a05b5272fed0883a0af0a71e30ef44d47f;p=xscreensaver diff --git a/hacks/glx/gltext.c b/hacks/glx/gltext.c index 07608ee4..5b80d76c 100644 --- a/hacks/glx/gltext.c +++ b/hacks/glx/gltext.c @@ -1,4 +1,4 @@ -/* gltext, Copyright (c) 2001 Jamie Zawinski +/* gltext, Copyright (c) 2001, 2002 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -17,20 +17,42 @@ extern XtAppContext app; #define HACK_INIT init_text #define HACK_DRAW draw_text #define HACK_RESHAPE reshape_text +#define HACK_HANDLE_EVENT text_handle_event +#define EVENT_MASK PointerMotionMask #define sws_opts xlockmore_opts #define DEF_TEXT "(default)" +#define DEF_SPIN "XYZ" +#define DEF_WANDER "True" + +#define DEFAULTS "*delay: 10000 \n" \ + "*showFPS: False \n" \ + "*wireframe: False \n" \ + "*spin: " DEF_SPIN "\n" \ + "*wander: " DEF_WANDER "\n" \ + "*text: " DEF_TEXT "\n" + + +#define SMOOTH_TUBE /* whether to have smooth or faceted tubes */ + +#ifdef SMOOTH_TUBE +# define TUBE_FACES 12 /* how densely to render tubes */ +#else +# define TUBE_FACES 8 +#endif -#define DEFAULTS "*delay: 10000 \n" \ - "*showFPS: False \n" \ - "*wireframe: False \n" \ - "*text: " DEF_TEXT "\n" #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) #include "xlockmore.h" #include "colors.h" +#include "tube.h" +#include "rotator.h" +#include "gltrackball.h" +#include +#include +#include #ifdef USE_GL /* whole file */ @@ -47,11 +69,9 @@ extern XtAppContext app; typedef struct { GLXContext *glx_context; - - GLfloat rotx, roty, rotz; /* current object rotation */ - GLfloat dx, dy, dz; /* current rotational velocity */ - GLfloat ddx, ddy, ddz; /* current rotational acceleration */ - GLfloat d_max; /* max velocity */ + rotator *rot; + trackball_state *trackball; + Bool button_down_p; GLuint text_list; @@ -59,18 +79,28 @@ typedef struct { XColor *colors; int ccolor; + char *text; + } text_configuration; static text_configuration *tps = NULL; -static char *text; +static char *text_fmt; +static char *do_spin; +static Bool do_wander; static XrmOptionDescRec opts[] = { - { "-text", ".text", XrmoptionSepArg, 0 } + { "-text", ".text", XrmoptionSepArg, 0 }, + { "-spin", ".spin", XrmoptionSepArg, 0 }, + { "+spin", ".spin", XrmoptionNoArg, "" }, + { "-wander", ".wander", XrmoptionNoArg, "True" }, + { "+wander", ".wander", XrmoptionNoArg, "False" } }; static argtype vars[] = { - {(caddr_t *) &text, "text", "Text", DEF_TEXT, t_String}, + {(caddr_t *) &text_fmt, "text", "Text", DEF_TEXT, t_String}, + {(caddr_t *) &do_spin, "spin", "Spin", DEF_SPIN, t_String}, + {(caddr_t *) &do_wander, "wander", "Wander", DEF_WANDER, t_Bool}, }; ModeSpecOpt sws_opts = {countof(opts), opts, countof(vars), vars, NULL}; @@ -87,14 +117,13 @@ reshape_text (ModeInfo *mi, int width, int height) glMatrixMode(GL_PROJECTION); glLoadIdentity(); + gluPerspective (30.0, 1/h, 1.0, 100.0); - gluPerspective( 30.0, 1/h, 1.0, 100.0 ); - gluLookAt( 0.0, 0.0, 15.0, - 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); - glTranslatef(0.0, 0.0, -15.0); + gluLookAt( 0.0, 0.0, 30.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); } @@ -123,74 +152,95 @@ gl_init (ModeInfo *mi) } -/* lifted from lament.c */ -#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n)))) -#define RANDSIGN() ((random() & 1) ? 1 : -1) - static void -rotate(GLfloat *pos, GLfloat *v, GLfloat *dv, GLfloat max_v) +parse_text (ModeInfo *mi) { - double ppos = *pos; - - /* tick position */ - if (ppos < 0) - ppos = -(ppos + *v); - else - ppos += *v; - - if (ppos > 1.0) - ppos -= 1.0; - else if (ppos < 0) - ppos += 1.0; + text_configuration *tp = &tps[MI_SCREEN(mi)]; - if (ppos < 0) abort(); - if (ppos > 1.0) abort(); - *pos = (*pos > 0 ? ppos : -ppos); + if (tp->text) free (tp->text); - /* accelerate */ - *v += *dv; + if (!text_fmt || !*text_fmt || !strcmp(text_fmt, "(default)")) + { +# ifdef HAVE_UNAME + struct utsname uts; - /* clamp velocity */ - if (*v > max_v || *v < -max_v) + if (uname (&uts) < 0) + { + tp->text = strdup("uname() failed"); + } + else + { + char *s; + if ((s = strchr(uts.nodename, '.'))) + *s = 0; + tp->text = (char *) malloc(strlen(uts.nodename) + + strlen(uts.sysname) + + strlen(uts.version) + + strlen(uts.release) + 10); +# ifdef _AIX + sprintf(tp->text, "%s\n%s %s.%s", + uts.nodename, uts.sysname, uts.version, uts.release); +# else /* !_AIX */ + sprintf(tp->text, "%s\n%s %s", + uts.nodename, uts.sysname, uts.release); +# endif /* !_AIX */ + } +# else /* !HAVE_UNAME */ +# ifdef VMS + tp->text = strdup(getenv("SYS$NODE")); +# else + tp->text = strdup("* *\n* * *\nxscreensaver\n* * *\n* *"); +# endif +# endif /* !HAVE_UNAME */ + } + else if (!strchr (text_fmt, '%')) { - *dv = -*dv; + tp->text = strdup (text_fmt); } - /* If it stops, start it going in the other direction. */ - else if (*v < 0) + else { - if (random() % 4) - { - *v = 0; - - /* keep going in the same direction */ - if (random() % 2) - *dv = 0; - else if (*dv < 0) - *dv = -*dv; - } - else - { - /* reverse gears */ - *v = -*v; - *dv = -*dv; - *pos = -*pos; - } + time_t now = time ((time_t *) 0); + struct tm *tm = localtime (&now); + int L = strlen(text_fmt) + 100; + tp->text = (char *) malloc (L); + *tp->text = 0; + strftime (tp->text, L-1, text_fmt, tm); + if (!*tp->text) + sprintf (tp->text, "strftime error:\n%s", text_fmt); } +} - /* Alter direction of rotational acceleration randomly. */ - if (! (random() % 120)) - *dv = -*dv; - /* Change acceleration very occasionally. */ - if (! (random() % 200)) +Bool +text_handle_event (ModeInfo *mi, XEvent *event) +{ + text_configuration *tp = &tps[MI_SCREEN(mi)]; + + if (event->xany.type == ButtonPress && + event->xbutton.button & Button1) { - if (*dv == 0) - *dv = 0.00001; - else if (random() & 1) - *dv *= 1.2; - else - *dv *= 0.8; + tp->button_down_p = True; + gltrackball_start (tp->trackball, + event->xbutton.x, event->xbutton.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; + } + else if (event->xany.type == ButtonRelease && + event->xbutton.button & Button1) + { + tp->button_down_p = False; + return True; } + else if (event->xany.type == MotionNotify && + tp->button_down_p) + { + gltrackball_track (tp->trackball, + event->xmotion.x, event->xmotion.y, + MI_WIDTH (mi), MI_HEIGHT (mi)); + return True; + } + + return False; } @@ -198,6 +248,7 @@ void init_text (ModeInfo *mi) { text_configuration *tp; + int i; if (!tps) { tps = (text_configuration *) @@ -217,164 +268,60 @@ init_text (ModeInfo *mi) reshape_text (mi, MI_WIDTH(mi), MI_HEIGHT(mi)); } - tp->rotx = frand(1.0) * RANDSIGN(); - tp->roty = frand(1.0) * RANDSIGN(); - tp->rotz = frand(1.0) * RANDSIGN(); - - /* bell curve from 0-6 degrees, avg 3 */ - tp->dx = (frand(1) + frand(1) + frand(1)) / (360/2); - tp->dy = (frand(1) + frand(1) + frand(1)) / (360/2); - tp->dz = (frand(1) + frand(1) + frand(1)) / (360/2); - - tp->d_max = tp->dx * 2; - - tp->ddx = 0.00006 + frand(0.00003); - tp->ddy = 0.00006 + frand(0.00003); - tp->ddz = 0.00006 + frand(0.00003); - - tp->ddx = 0.00001; - tp->ddy = 0.00001; - tp->ddz = 0.00001; - - if (!text || !*text || !strcmp(text, "(default)")) - { -# ifdef HAVE_UNAME - struct utsname uts; + { + Bool spinx=False, spiny=False, spinz=False; + double spin_speed = 1.0; + double wander_speed = 0.05; + double spin_accel = 1.0; - if (uname (&uts) < 0) - { - text = strdup("uname() failed"); - } - else - { - char *s; - if ((s = strchr(uts.nodename, '.'))) - *s = 0; - text = (char *) malloc(strlen(uts.nodename) + - strlen(uts.sysname) + - strlen(uts.version) + - strlen(uts.release) + 10); -# ifdef _AIX - sprintf(text, "%s\n%s %s.%s", - uts.nodename, uts.sysname, uts.version, uts.release); -# else /* !_AIX */ - sprintf(text, "%s\n%s %s", - uts.nodename, uts.sysname, uts.release); -# endif /* !_AIX */ - } -# else /* !HAVE_UNAME */ -# ifdef VMS - text = strdup(getenv("SYS$NODE")); -# else - text = strdup("* *\n* * *\nxscreensaver\n* * *\n* *"); -# endif -# endif /* !HAVE_UNAME */ - } + char *s = do_spin; + while (*s) + { + if (*s == 'x' || *s == 'X') spinx = True; + else if (*s == 'y' || *s == 'Y') spiny = True; + else if (*s == 'z' || *s == 'Z') spinz = True; + else + { + fprintf (stderr, + "%s: spin must contain only the characters X, Y, or Z (not \"%s\")\n", + progname, do_spin); + exit (1); + } + s++; + } + tp->rot = make_rotator (spinx ? spin_speed : 0, + spiny ? spin_speed : 0, + spinz ? spin_speed : 0, + spin_accel, + do_wander ? wander_speed : 0, + False); + tp->trackball = gltrackball_init (); + } tp->ncolors = 255; tp->colors = (XColor *) calloc(tp->ncolors, sizeof(XColor)); make_smooth_colormap (0, 0, 0, tp->colors, &tp->ncolors, False, 0, False); -} - - -static void -unit_tube (Bool wire) -{ - int i; - GLfloat d3 = 0.2075; - - glPushMatrix(); - if (!wire) - glShadeModel(GL_SMOOTH); - - glFrontFace(GL_CCW); - - for (i = 0; i < 8; i++) - { - glNormal3f(1, 0, 0); - glBegin(wire ? GL_LINE_LOOP : GL_QUADS); - glVertex3f(0.5, 0.0, -d3); glVertex3f(0.5, 1.0, -d3); - glVertex3f(0.5, 1.0, d3); glVertex3f(0.5, 0.0, d3); - glEnd(); - glRotatef(45, 0, 1, 0); - } - - if (! wire) + /* brighter colors, please... */ + for (i = 0; i < tp->ncolors; i++) { - glNormal3f(0, -1, 0); - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0, 0, 0); - glVertex3f(-d3, 0, -0.5); glVertex3f( d3, 0, -0.5); - glVertex3f( 0.5, 0, -d3); glVertex3f( 0.5, 0, d3); - glVertex3f( d3, 0, 0.5); glVertex3f(-d3, 0, 0.5); - glVertex3f(-0.5, 0, d3); glVertex3f(-0.5, 0, -d3); - glVertex3f(-d3, 0, -0.5); glVertex3f( d3, 0, -0.5); - - glEnd(); - - glTranslatef(0, 1, 0); - - glNormal3f(0, 1, 0); - glBegin(GL_TRIANGLE_FAN); - glVertex3f(0, 0, 0); - glVertex3f(-0.5, 0, -d3); glVertex3f(-0.5, 0, d3); - glVertex3f(-d3, 0, 0.5); glVertex3f( d3, 0, 0.5); - glVertex3f( 0.5, 0, d3); glVertex3f( 0.5, 0, -d3); - glVertex3f( d3, 0, -0.5); glVertex3f(-d3, 0, -0.5); - glVertex3f(-0.5, 0, -d3); glVertex3f(-0.5, 0, d3); - glEnd(); + tp->colors[i].red = (tp->colors[i].red / 2) + 32767; + tp->colors[i].green = (tp->colors[i].green / 2) + 32767; + tp->colors[i].blue = (tp->colors[i].blue / 2) + 32767; } - glPopMatrix(); -} - - -static void -tube (GLfloat x1, GLfloat y1, - GLfloat x2, GLfloat y2, - GLfloat z, - GLfloat diameter, - Bool wire) -{ - GLfloat length, rot; - - if (y1 == y2) y2 += 0.01; /* waah... */ - - length = sqrt(((x2-x1)*(x2-x1)) + - ((y2-y1)*(y2-y1))); - - rot = (acos((x2-x1)/length) - / (M_PI / 180)); - - if (rot < 0 || rot > 180) abort(); - if (y1 <= y2) rot = -rot; + parse_text (mi); - rot = 180-rot; - - if (diameter < 0) abort(); - if (length < 0) abort(); - - glPushMatrix(); - - glTranslatef(x1, y1, z); - glRotatef(rot+90, 0, 0, 1); - glTranslatef(0, -diameter/8, 0); - glScalef (diameter, length+diameter/4, diameter); - unit_tube (wire); - glPopMatrix(); - } - static int fill_character (GLUTstrokeFont font, int c, Bool wire) { - int tube_width = 20; + GLfloat tube_width = 10; const StrokeCharRec *ch; const StrokeRec *stroke; @@ -389,14 +336,23 @@ fill_character (GLUTstrokeFont font, int c, Bool wire) ch = &(fontinfo->ch[c]); if (ch) { - GLfloat lx, ly; + GLfloat lx=0, ly=0; for (i = ch->num_strokes, stroke = ch->stroke; i > 0; i--, stroke++) { for (j = stroke->num_coords, coord = stroke->coord; j > 0; j--, coord++) { +# ifdef SMOOTH_TUBE + int smooth = True; +# else + int smooth = False; +# endif if (j != stroke->num_coords) - tube (lx, ly, coord->x, coord->y, 0, tube_width, wire); + tube (lx, ly, 0, + coord->x, coord->y, 0, + tube_width, + tube_width * 0.15, + TUBE_FACES, smooth, wire); lx = coord->x; ly = coord->y; } @@ -462,25 +418,34 @@ fill_string (const char *string, Bool wire) { int line_w = 0; const char *s2; + const char *lstart = start; + const char *lend = s; - for (s2 = start; s2 < s; s2++) + /* strip off whitespace at beginning and end of line + (since we're centering.) */ + while (lend > lstart && isspace(lend[-1])) + lend--; + while (lstart < lend && isspace(*lstart)) + lstart++; + + for (s2 = lstart; s2 < lend; s2++) line_w += glutStrokeWidth (GLUT_FONT, *s2); x = (-ow/2) + ((ow-line_w)/2); - while (start < s) + for (s2 = lstart; s2 < lend; s2++) { glPushMatrix(); glTranslatef(x, y, 0); - off = fill_character (GLUT_FONT, *start, wire); + off = fill_character (GLUT_FONT, *s2, wire); x += off; glPopMatrix(); - start++; } + start = s+1; y -= line_height; - s++; if (*s == 0) break; + s++; } else s++; @@ -501,6 +466,15 @@ draw_text (ModeInfo *mi) if (!tp->glx_context) return; + if (strchr (text_fmt, '%')) + { + static time_t last_update = -1; + time_t now = time ((time_t *) 0); + if (now != last_update) /* do it once a second */ + parse_text (mi); + last_update = now; + } + glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); @@ -514,33 +488,21 @@ draw_text (ModeInfo *mi) glScalef(1.1, 1.1, 1.1); { - static int frame = 0; - GLfloat x, y, z; - -# define SINOID(SCALE,SIZE) \ - ((((1 + sin((frame * (SCALE)) / 2 * M_PI)) / 2.0) * (SIZE)) - (SIZE)/2) - x = SINOID(0.031, 9.0); - y = SINOID(0.023, 9.0); - z = SINOID(0.017, 9.0); - frame++; - glTranslatef(x, y, z); - - x = tp->rotx; - y = tp->roty; - z = tp->rotz; - if (x < 0) x = 1 - (x + 1); - if (y < 0) y = 1 - (y + 1); - if (z < 0) z = 1 - (z + 1); - - glRotatef(x * 360, 1.0, 0.0, 0.0); - glRotatef(y * 360, 0.0, 1.0, 0.0); - glRotatef(z * 360, 0.0, 0.0, 1.0); - - rotate(&tp->rotx, &tp->dx, &tp->ddx, tp->d_max); - rotate(&tp->roty, &tp->dy, &tp->ddy, tp->d_max); - rotate(&tp->rotz, &tp->dz, &tp->ddz, tp->d_max); + double x, y, z; + get_position (tp->rot, &x, &y, &z, !tp->button_down_p); + glTranslatef((x - 0.5) * 8, + (y - 0.5) * 8, + (z - 0.5) * 8); + + gltrackball_rotate (tp->trackball); + + get_rotation (tp->rot, &x, &y, &z, !tp->button_down_p); + glRotatef (x * 360, 1.0, 0.0, 0.0); + glRotatef (y * 360, 0.0, 1.0, 0.0); + glRotatef (z * 360, 0.0, 0.0, 1.0); } + glColor4fv (white); color[0] = tp->colors[tp->ccolor].red / 65536.0; @@ -552,7 +514,8 @@ draw_text (ModeInfo *mi) glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color); glScalef(0.01, 0.01, 0.01); - fill_string(text, wire); + + fill_string(tp->text, wire); glPopMatrix ();