X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fgltrackball.c;h=93d4c54263ef97e2610616d794013e10f0acbc5d;hb=6f5482d73adb0165c0130bb47d852644ab0c4869;hp=712288fc6eb7d250bd899e5fccfdfe96d636a527;hpb=0d6b320def9180cf907ceaed56b23a972a11b757;p=xscreensaver diff --git a/hacks/glx/gltrackball.c b/hacks/glx/gltrackball.c index 712288fc..93d4c542 100644 --- a/hacks/glx/gltrackball.c +++ b/hacks/glx/gltrackball.c @@ -1,4 +1,4 @@ -/* gltrackball, Copyright (c) 2002, 2005 Jamie Zawinski +/* gltrackball, Copyright (c) 2002-2012 Jamie Zawinski * GL-flavored wrapper for trackball.c * * Permission to use, copy, modify, distribute, and sell this software and its @@ -10,13 +10,27 @@ * implied warranty. */ -#include "config.h" -#include #include -#include +#include +#include + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#ifndef HAVE_COCOA +# include +#endif + +#ifdef HAVE_JWZGLES +# include "jwzgles.h" +#endif /* HAVE_JWZGLES */ + #include "trackball.h" #include "gltrackball.h" +extern double current_device_rotation (void); /* Bah, it's in fps.h */ + struct trackball_state { int x, y; GLfloat q[4]; @@ -34,6 +48,16 @@ gltrackball_init (void) return ts; } +/* Reset the trackball to the default unrotated state. + */ +void +gltrackball_reset (trackball_state *ts) +{ + memset (ts, 0, sizeof(*ts)); + trackball (ts->q, 0, 0, 0, 0); +} + + /* Begin tracking the mouse: Call this when the mouse button goes down. x and y are the mouse position relative to the window. w and h are the size of the window. @@ -77,25 +101,41 @@ gltrackball_rotate (trackball_state *ts) # define Button4 4 /* X11/Xlib.h */ # define Button5 5 +# define Button6 6 +# define Button7 7 /* Call this when a mouse-wheel click is detected. Clicks act like horizontal or vertical drags. Percent is the length of the drag as a percentage of the screen size. - Button is 'Button4' or 'Button5'. + Button is 'Button4' or 'Button5' (for the vertical wheel) + or 'Button5' or 'Button6' (for the horizontal wheel). + If `flip_p' is true, swap the horizontal and vertical axes. */ void gltrackball_mousewheel (trackball_state *ts, - int button, int percent, int horizontal_p) + int button, int percent, int flip_p) { int up_p; double move; + int horizontal_p; + +#ifdef HAVE_COCOA + flip_p = 0; /* MacOS has already handled this. */ +#endif + switch (button) { - case Button4: up_p = 1; break; - case Button5: up_p = 0; break; + case Button4: up_p = 1; horizontal_p = 0; break; + case Button5: up_p = 0; horizontal_p = 0; break; + case Button6: up_p = 1; horizontal_p = 1; break; + case Button7: up_p = 0; horizontal_p = 1; break; default: abort(); break; } - if (horizontal_p) up_p = !up_p; + if (flip_p) + { + horizontal_p = !horizontal_p; + up_p = !up_p; + } move = (up_p ? 1.0 - (percent / 100.0)