X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fgltrackball.c;h=d02e316ae62e85a1b9f1cade3f3055bcca0b7013;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hp=51cb72e431e045b5d4736467f89156b2f02a74dd;hpb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439;p=xscreensaver diff --git a/hacks/glx/gltrackball.c b/hacks/glx/gltrackball.c index 51cb72e4..d02e316a 100644 --- a/hacks/glx/gltrackball.c +++ b/hacks/glx/gltrackball.c @@ -1,4 +1,4 @@ -/* gltrackball, Copyright (c) 2002, 2005 Jamie Zawinski +/* gltrackball, Copyright (c) 2002-2008 Jamie Zawinski * GL-flavored wrapper for trackball.c * * Permission to use, copy, modify, distribute, and sell this software and its @@ -12,6 +12,7 @@ #include #include +#include #ifdef HAVE_CONFIG_H # include "config.h" @@ -43,6 +44,15 @@ gltrackball_init (void) return ts; } +/* Reset the trackball to the default unrotated state. + */ +void +gltrackball_reset (trackball_state *ts) +{ + memset (ts, 0, sizeof(*ts)); + trackball (ts->q, 0, 0, 0, 0); +} + /* Begin tracking the mouse: Call this when the mouse button goes down. x and y are the mouse position relative to the window. w and h are the size of the window. @@ -86,25 +96,41 @@ gltrackball_rotate (trackball_state *ts) # define Button4 4 /* X11/Xlib.h */ # define Button5 5 +# define Button6 6 +# define Button7 7 /* Call this when a mouse-wheel click is detected. Clicks act like horizontal or vertical drags. Percent is the length of the drag as a percentage of the screen size. - Button is 'Button4' or 'Button5'. + Button is 'Button4' or 'Button5' (for the vertical wheel) + or 'Button5' or 'Button6' (for the horizontal wheel). + If `flip_p' is true, swap the horizontal and vertical axes. */ void gltrackball_mousewheel (trackball_state *ts, - int button, int percent, int horizontal_p) + int button, int percent, int flip_p) { int up_p; double move; + int horizontal_p; + +#ifdef HAVE_COCOA + flip_p = 0; /* MacOS has already handled this. */ +#endif + switch (button) { - case Button4: up_p = 1; break; - case Button5: up_p = 0; break; + case Button4: up_p = 1; horizontal_p = 0; break; + case Button5: up_p = 0; horizontal_p = 0; break; + case Button6: up_p = 1; horizontal_p = 1; break; + case Button7: up_p = 0; horizontal_p = 1; break; default: abort(); break; } - if (horizontal_p) up_p = !up_p; + if (flip_p) + { + horizontal_p = !horizontal_p; + up_p = !up_p; + } move = (up_p ? 1.0 - (percent / 100.0)