X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fgltrackball.c;h=ee54cf91d2432f4a541774a742621d77286a54c4;hb=4ade52359b6eba3621566dac79793a33aa4c915f;hp=c7ddc8b3364d89a0c462f62a52470cd41d21f08d;hpb=13dbc569cdc6e29019722c0ef9b932a925efbcad;p=xscreensaver diff --git a/hacks/glx/gltrackball.c b/hacks/glx/gltrackball.c index c7ddc8b3..ee54cf91 100644 --- a/hacks/glx/gltrackball.c +++ b/hacks/glx/gltrackball.c @@ -1,4 +1,4 @@ -/* gltrackball, Copyright (c) 2002 Jamie Zawinski +/* gltrackball, Copyright (c) 2002-2012 Jamie Zawinski * GL-flavored wrapper for trackball.c * * Permission to use, copy, modify, distribute, and sell this software and its @@ -10,13 +10,27 @@ * implied warranty. */ -#include "config.h" -#include #include -#include +#include +#include + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#ifndef HAVE_COCOA +# include +#endif + +#ifdef HAVE_JWZGLES +# include "jwzgles.h" +#endif /* HAVE_JWZGLES */ + #include "trackball.h" #include "gltrackball.h" +extern double current_device_rotation (void); /* Bah, it's in fps.h */ + struct trackball_state { int x, y; GLfloat q[4]; @@ -34,6 +48,16 @@ gltrackball_init (void) return ts; } +/* Reset the trackball to the default unrotated state. + */ +void +gltrackball_reset (trackball_state *ts) +{ + memset (ts, 0, sizeof(*ts)); + trackball (ts->q, 0, 0, 0, 0); +} + + /* Begin tracking the mouse: Call this when the mouse button goes down. x and y are the mouse position relative to the window. w and h are the size of the window. @@ -73,3 +97,60 @@ gltrackball_rotate (trackball_state *ts) build_rotmatrix (m, ts->q); glMultMatrixf (&m[0][0]); } + + +# define Button4 4 /* X11/Xlib.h */ +# define Button5 5 +# define Button6 6 +# define Button7 7 + +/* Call this when a mouse-wheel click is detected. + Clicks act like horizontal or vertical drags. + Percent is the length of the drag as a percentage of the screen size. + Button is 'Button4' or 'Button5' (for the vertical wheel) + or 'Button5' or 'Button6' (for the horizontal wheel). + If `flip_p' is true, swap the horizontal and vertical axes. + */ +void +gltrackball_mousewheel (trackball_state *ts, + int button, int percent, int flip_p) +{ + int up_p; + int horizontal_p; + int mx, my, move, scale; + +#ifdef HAVE_COCOA + flip_p = 0; /* MacOS has already handled this. */ +#endif + + switch (button) { + case Button4: up_p = 1; horizontal_p = 0; break; + case Button5: up_p = 0; horizontal_p = 0; break; + case Button6: up_p = 1; horizontal_p = 1; break; + case Button7: up_p = 0; horizontal_p = 1; break; + default: abort(); break; + } + + if (flip_p) + { + horizontal_p = !horizontal_p; + up_p = !up_p; + } + + scale = mx = my = 1000; + move = (up_p + ? floor (scale * (1.0 - (percent / 100.0))) + : ceil (scale * (1.0 + (percent / 100.0)))); + if (horizontal_p) mx = move; + else my = move; + gltrackball_start (ts, scale, scale, scale*2, scale*2); + gltrackball_track (ts, mx, my, scale*2, scale*2); +} + +void +gltrackball_get_quaternion (trackball_state *ts, float q[4]) +{ + int i; + for (i=0; i<4; i++) + q[i] = ts->q[i]; +}