X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fgrab-ximage.h;h=2fd589f5812ac2819feffeccfdf9b0f536c6288f;hb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439;hp=ba0e69949579d21ff813c3d1cf3027c923b96a41;hpb=40eacb5812ef7c0e3374fb139afbb4f5bc8bbfb5;p=xscreensaver diff --git a/hacks/glx/grab-ximage.h b/hacks/glx/grab-ximage.h index ba0e6994..2fd589f5 100644 --- a/hacks/glx/grab-ximage.h +++ b/hacks/glx/grab-ximage.h @@ -1,5 +1,5 @@ /* grab-ximage.c --- grab the screen to an XImage for use with OpenGL. - * xscreensaver, Copyright (c) 2001, 2003 Jamie Zawinski + * xscreensaver, Copyright (c) 2001-2006 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -13,11 +13,64 @@ #ifndef __GRAB_XIMAGE_H__ #define __GRAB_XIMAGE_H__ -/* Returns an XImage structure containing an image of the desktop. - (As a side-effect, that image *may* be painted onto the given Window.) - This XImage will be 32 bits per pixel, 8 each per R, G, and B, with the - extra byte set to 0xFF. +/* Grabs an image of the desktop (or another random image file) and + loads the image into GL's texture memory. Most of the work is done + in the background; when the image has been loaded, a callback is run. + + As a side-effect, that image *may* be painted onto the given Window. + + If mipmap_p is true, then make mipmaps instead of just a single texture. + + If desired_width/height are non-zero, then (if possible) the image + will be scaled to fit in that rectangle. If they are 0, then the size + of the window is used. These parameters are so that you can hint to + the image loader that smaller images are acceptable (if you will never + be displaying the texture at 100% magnification, you can get away with + smaller textures.) + + Returns the sizes of various things: + + texture_width/height: The size of the texture itself, in pixels. + This will often be larger than the grabbed + image, since OpenGL sometimes requires texture + dimensions to be a power of 2. + + image_width/height: The size of the image: this will usually be the + same as the desired_width/height you passed in + (but may be the size of the Window instead.) + + geometry: The position in the texture of the image bits. + When image files are loaded, they are scaled up + to the size of the window, but if the image does + not have the same aspect ratio as the window, + there will be black bars on the top/bottom or + left/right. This geometry specification tells + you where the "real" image bits are. + + So, don't use texture coordinates from 0.0 to 1.0. Instead use: + + [0.0 - iw/tw] If you want to display a quad that is the same + [0.0 - ih/th] size as the window; or + + [gx/tw - (gx+gw)/tw] If you want to display a quad that is the same + [gy/th - (gy+gh)/th] size as the loaded image file. + + When the callback is called, the image data will have been loaded + into texture number `texid' (via glBindTexture.) + + If an error occurred, width/height will be 0. */ -XImage * screen_to_ximage (Screen *screen, Window window); +void load_texture_async (Screen *, Window, GLXContext, + int desired_width, int desired_height, + Bool mipmap_p, + GLuint texid, + void (*callback) (const char *filename, + XRectangle *geometry, + int image_width, + int image_height, + int texture_width, + int texture_height, + void *closure), + void *closure); #endif /* __GRAB_XIMAGE_H__ */