X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fjigsaw.c;h=541239308576d7b1daa96e459f16c36667b2d49f;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hp=cde122aa4e01db91484af1234ac7d70fafee453e;hpb=d5186197bc394e10a4402f7f6d23fbb14103bc50;p=xscreensaver diff --git a/hacks/glx/jigsaw.c b/hacks/glx/jigsaw.c index cde122aa..54123930 100644 --- a/hacks/glx/jigsaw.c +++ b/hacks/glx/jigsaw.c @@ -1,4 +1,4 @@ -/* xscreensaver, Copyright (c) 1997-2014 Jamie Zawinski +/* xscreensaver, Copyright (c) 1997-2015 Jamie Zawinski * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that @@ -55,7 +55,8 @@ "*wireframe: False \n" \ "*desktopGrabber: xscreensaver-getimage -no-desktop %s\n" \ "*grabDesktopImages: False \n" \ - "*chooseRandomImages: True \n" + "*chooseRandomImages: True \n" \ + "*suppressRotationAnimation: True\n" \ # define refresh_jigsaw 0 @@ -63,7 +64,7 @@ #undef countof #define countof(x) (sizeof((x))/sizeof((*x))) -#ifdef HAVE_COCOA +#ifdef HAVE_JWXYZ # include "jwxyz.h" #else # include @@ -1157,8 +1158,11 @@ loading_msg (ModeInfo *mi) jigsaw_configuration *jc = &sps[MI_SCREEN(mi)]; int wire = MI_IS_WIREFRAME(mi); const char *text = "Loading..."; - int h; - int w = texture_string_width (jc->texfont, text, &h); + XCharStruct e; + int w, h; + texture_string_metrics (jc->texfont, text, &e, 0, 0); + w = e.width; + h = e.ascent + e.descent; if (wire) return; @@ -1334,6 +1338,14 @@ reshape_jigsaw (ModeInfo *mi, int width, int height) 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + } +# endif + glClear(GL_COLOR_BUFFER_BIT); jc->line_thickness = (MI_IS_WIREFRAME (mi) ? 1 : MAX (1, height / 300.0)); @@ -1431,7 +1443,7 @@ draw_jigsaw (ModeInfo *mi) mi->polygon_count = 0; glPushMatrix (); - glRotatef(current_device_rotation(), 0, 0, 1); +/* glRotatef(current_device_rotation(), 0, 0, 1); */ gltrackball_rotate (jc->trackball); animate (mi);