X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Flament.c;h=ffc3c7886ae42c57a71bd0da2ad126ba4911e5d6;hb=e4fa2ac140f7bc56571373a7b7eb585fa4500e38;hp=eb75dd6d8ac81c509c604a87b2cde344fab0ad0c;hpb=2c902d6065f9856adf31e8540a94f1e42e68e905;p=xscreensaver diff --git a/hacks/glx/lament.c b/hacks/glx/lament.c index eb75dd6d..ffc3c788 100644 --- a/hacks/glx/lament.c +++ b/hacks/glx/lament.c @@ -98,7 +98,7 @@ static XrmOptionDescRec opts[] = { }; static argtype vars[] = { - {(caddr_t *) &do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool}, + {&do_texture, "texture", "Texture", DEF_TEXTURE, t_Bool}, }; ModeSpecOpt lament_opts = {countof(opts), opts, countof(vars), vars, NULL}; @@ -1861,7 +1861,7 @@ reshape_lament(ModeInfo *mi, int width, int height) Note that the image-map bits we have are 128x128. Therefore, if the image is magnified a lot, it looks pretty blocky. So it's better to have a 128x128 animation on a 1280x1024 screen that looks good, than - a 1024x1024 animation that looks really pixellated. + a 1024x1024 animation that looks really pixelated. */ if (win_size > target_size * 1.5) {