X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fmirrorblob.c;h=67ee46d241d36cc1aaabce4e92937dd3884b7c48;hb=8afc01a67be4fbf3f1cc0fce9adf01b5289a21c6;hp=00ba44e17946ed8a63cbf62acf48312381a02cfc;hpb=f0261d8acab611f3433160e4f07367b870439739;p=xscreensaver diff --git a/hacks/glx/mirrorblob.c b/hacks/glx/mirrorblob.c index 00ba44e1..67ee46d2 100644 --- a/hacks/glx/mirrorblob.c +++ b/hacks/glx/mirrorblob.c @@ -191,20 +191,20 @@ ModStruct mirrorblob_description = typedef struct { - GLdouble x, y; + GLfloat x, y; } Vector2D; typedef struct { - GLdouble x, y, z; + GLfloat x, y, z; } Vector3D; typedef struct { - GLdouble w; - GLdouble x; - GLdouble y; - GLdouble z; + GLfloat w; + GLfloat x; + GLfloat y; + GLfloat z; } Quaternion; typedef struct @@ -246,7 +246,7 @@ typedef struct #define PMM { sqrt_3, -sqrt_3, -sqrt_3 } /* +X, -Y, -Z */ /* Structure describing a tetrahedron */ -Vector3D tetrahedron[4][3] = { +static Vector3D tetrahedron[4][3] = { {PPP, MMP, MPM}, {PMM, MPM, MMP}, {PPP, MPM, PMM}, @@ -257,7 +257,7 @@ Vector3D tetrahedron[4][3] = { * Static blob data *****************************************************************************/ -const Vector3D zero_vector = { 0.0, 0.0, 0.0 }; +static const Vector3D zero_vector = { 0.0, 0.0, 0.0 }; /* Use 2 textures to allow a gradual fade between images */ #define NUM_TEXTURES 2 @@ -461,9 +461,9 @@ normalise (const Vector3D v) * Calculate the transform matrix for the given quaternion */ static void -quaternion_transform (Quaternion q, GLdouble * transform) +quaternion_transform (Quaternion q, GLfloat * transform) { - GLdouble x, y, z, w; + GLfloat x, y, z, w; x = q.x; y = q.y; z = q.z; @@ -495,7 +495,7 @@ quaternion_transform (Quaternion q, GLdouble * transform) * Apply a matrix transform to the given vector */ static inline Vector3D -vector_transform (Vector3D u, GLdouble * t) +vector_transform (Vector3D u, GLfloat * t) { Vector3D result; @@ -516,7 +516,7 @@ partial (Vector3D node1, Vector3D node2, double distance) { Vector3D result; Vector3D rotation_axis; - GLdouble transformation[16]; + GLfloat transformation[16]; double angle; Quaternion rotation; @@ -605,6 +605,10 @@ grab_texture(ModeInfo *mi, int texture_index) static void set_parameters(void) { +# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ + wireframe = 0; +# endif + /* In wire frame mode do not draw a texture */ if (wireframe) { @@ -687,9 +691,6 @@ initialize_gl(ModeInfo *mi, GLsizei width, GLsizei height) /* Set the shading model to smooth (Gouraud shading). */ glShadeModel (GL_SMOOTH); - /* Set the clear color. */ - glClearColor( 0, 0, 0, 0 ); - glLightModelfv (GL_LIGHT_MODEL_AMBIENT, ambientLight); glLightfv (GL_LIGHT0, GL_AMBIENT, whiteLight0); glLightfv (GL_LIGHT0, GL_DIFFUSE, sourceLight0); @@ -740,7 +741,7 @@ initialize_gl(ModeInfo *mi, GLsizei width, GLsizei height) * Initialise the openGL state data. */ static void -set_blob_gl_state(GLdouble alpha) +set_blob_gl_state(GLfloat alpha) { if (do_antialias) { @@ -779,12 +780,12 @@ set_blob_gl_state(GLdouble alpha) glEnable (GL_BLEND); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* Set the default blob colour to off-white. */ - glColor4d (0.9, 0.9, 1.0, alpha); + glColor4f (0.9, 0.9, 1.0, alpha); } else { glDisable(GL_BLEND); - glColor4d (0.9, 0.9, 1.0, 1.0); + glColor4f (0.9, 0.9, 1.0, 1.0); } glEnable(GL_DEPTH_TEST); @@ -1122,11 +1123,13 @@ initialise_blob(mirrorblobstruct *gp, * * Return the magnitude of the given vector */ +#if 0 static inline double length (Vector3D u) { return sqrt (u.x * u.x + u.y * u.y + u.z * u.z); } +#endif /****************************************************************************** * @@ -1397,10 +1400,10 @@ draw_vertex(mirrorblobstruct *gp, int index) } if (load_textures) { - glTexCoord3dv((GLdouble *) &gp->tex_coords[index]); + glTexCoord2fv(&gp->tex_coords[index].x); } - glNormal3dv((GLdouble *) &gp->normals[index]); - glVertex3dv((GLdouble *) &gp->dots[index]); + glNormal3fv(&gp->normals[index].x); + glVertex3fv(&gp->dots[index].x); } /****************************************************************************** @@ -1415,6 +1418,7 @@ draw_blob (mirrorblobstruct *gp) glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + glRotatef(current_device_rotation(), 0, 0, 1); /* Move down the z-axis. */ glTranslatef (0.0, 0.0, -4.0); @@ -1438,9 +1442,9 @@ draw_blob (mirrorblobstruct *gp) if (gp->normals[gp->faces[face].node1].z > 0.0) { Vector3D end = gp->dots[gp->faces[face].node1]; - glVertex3dv((GLdouble *) &end); + glVertex3dv(&end); add(&end, scale(gp->normals[gp->faces[face].node1], 0.25)); - glVertex3dv((GLdouble *) &end); + glVertex3dv(&end); } } glEnd(); @@ -1457,6 +1461,7 @@ static void draw_background (ModeInfo *mi) { mirrorblobstruct *gp = &Mirrorblob[MI_SCREEN(mi)]; + GLfloat rot = current_device_rotation(); glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); glEnable (GL_TEXTURE_2D); @@ -1470,6 +1475,14 @@ draw_background (ModeInfo *mi) glPushMatrix(); glLoadIdentity(); + glRotatef (rot, 0, 0, 1); + if ((rot > 45 && rot < 135) || + (rot < -45 && rot > -135)) + { + GLfloat s = MI_WIDTH(mi) / (GLfloat) MI_HEIGHT(mi); + glScalef (s, 1/s, 1); + } + glOrtho(0.0, MI_WIDTH(mi), MI_HEIGHT(mi), 0.0, -1000.0, 1000.0); glBegin (GL_QUADS); @@ -1506,13 +1519,13 @@ draw_scene(ModeInfo * mi) check_gl_error ("draw_scene"); mi->polygon_count = 0; - glColor4d(1.0, 1.0, 1.0, 1.0); + glColor4f (1.0, 1.0, 1.0, 1.0); current_time = double_time(); switch (gp->state) { case INITIALISING: - glColor4d(0.0, 0.0, 0.0, 1.0); + glColor4f (0.0, 0.0, 0.0, 1.0); fade = 1.0; break; @@ -1543,7 +1556,7 @@ draw_scene(ModeInfo * mi) { glClear(GL_DEPTH_BUFFER_BIT); glEnable (GL_BLEND); - glColor4d (1.0, 1.0, 1.0, motion_blur); + glColor4f (1.0, 1.0, 1.0, motion_blur); } else { @@ -1560,7 +1573,7 @@ draw_scene(ModeInfo * mi) glEnable (GL_BLEND); /* Select the texture to transition to */ glBindTexture (GL_TEXTURE_2D, gp->textures[1 - gp->current_texture]); - glColor4d (1.0, 1.0, 1.0, 1.0 - fade); + glColor4f (1.0, 1.0, 1.0, 1.0 - fade); draw_background (mi); mi->polygon_count++; @@ -1574,7 +1587,7 @@ draw_scene(ModeInfo * mi) else if (motion_blur > 0.0) { glEnable (GL_BLEND); - glColor4d (0.0, 0.0, 0.0, motion_blur); + glColor4f (0.0, 0.0, 0.0, motion_blur); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glTranslatef (0.0, 0.0, -4.0); glRectd (-10.0, -10.0, 10.0, 10.0); @@ -1672,7 +1685,7 @@ draw_scene(ModeInfo * mi) } else { - glColor4d(0.9, 0.9, 1.0, (1.0 - fade) * blend); + glColor4f (0.9, 0.9, 1.0, (1.0 - fade) * blend); } draw_blob (gp);