X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fmolecule.c;h=0ad814edf1eb2b3408636b704897329c705368b8;hb=cccbddbc4140cf9a06d7d95cc5c0ca36eb5d6e28;hp=e9cc9852c237b64833770540e7d54412c7f79c29;hpb=3c58fb6311db49c46f1670922933b27c6ea0c065;p=xscreensaver diff --git a/hacks/glx/molecule.c b/hacks/glx/molecule.c index e9cc9852..0ad814ed 100644 --- a/hacks/glx/molecule.c +++ b/hacks/glx/molecule.c @@ -22,6 +22,49 @@ - I'm not sure the text labels are being done in the best way; they are sometimes, but not always, occluded by spheres that pass in front of them. + + GENERAL OPENGL NAIVETY: + + I don't understand the *right* way to place text in front of the + atoms. What I'm doing now is close, but has glitches. I think I + understand glPolygonOffset(), but I think it doesn't help me. + + Here's how I'd phrase the problem I'm trying to solve: + + - I have a bunch of spherical objects of various sizes + - I want a piece of text in the scene, between each object + and the observer + - the position of this text should be apparently tangential + to the surface of the sphere, so that: + - it is never inside the sphere; + - but can be occluded by other objects in the scene. + + So I was trying to use glPolygonOffset() to say "pretend all + polygons are N units deeper than they actually are" where N was + somewhere around the maximal radius of the objects. Which wasn't a + perfect solution, but was close. But it turns out that can't work, + because the second arg to glPolygonOffset() is multiplied by some + minimal depth quantum which is not revealed, so I can't pass it an + offset in scene units -- only in multiples of the quantum. So I + don't know how many quanta in radius my spheres are. + + I think I need to position and render the text with glRasterPos3f() + so that the text is influenced by the depth buffer. If I used 2f, + or an explicit constant Z value, then the text would always be in + front of each sphere, and text would be visible for spheres that + were fully occluded, which isn't what I want. + + So my only guess at this point is that I need to position the text + exactly where I want it, tangential to the spheres -- but that + means I need to be able to compute that XYZ position, which is + dependent on the position of the observer! Which means two things: + first, while generating my scene, I need to take into account the + position of the observer, and I don't have a clue how to do that; + and second, it means I can't put my whole molecule in a display + list, because the XYZ position of the text in the scene changes at + every frame, as the molecule rotates. + + This just *can't* be as hard as it seems! */ #include @@ -69,6 +112,7 @@ #ifdef USE_GL /* whole file */ +#include #include #include @@ -186,7 +230,7 @@ static XrmOptionDescRec opts[] = { { "-molecule", ".molecule", XrmoptionSepArg, 0 }, { "-timeout",".timeout",XrmoptionSepArg, 0 }, { "-spin", ".spin", XrmoptionSepArg, 0 }, - { "+spin", ".spin", XrmoptionNoArg, "" }, + { "+spin", ".spin", XrmoptionNoArg, "False" }, { "-wander", ".wander", XrmoptionNoArg, "True" }, { "+wander", ".wander", XrmoptionNoArg, "False" }, { "-labels", ".labels", XrmoptionNoArg, "True" }, @@ -991,13 +1035,34 @@ parse_pdb_file (molecule *m, const char *name) } +typedef struct { char *atom; int count; } atom_and_count; + +/* When listing the components of a molecule, the convention is to put the + carbon atoms first, the hydrogen atoms second, and the other atom types + sorted alphabetically after that (although for some molecules, the usual + order is different, like for NH(3), but we don't special-case those.) + */ +static int +cmp_atoms (const void *aa, const void *bb) +{ + const atom_and_count *a = (atom_and_count *) aa; + const atom_and_count *b = (atom_and_count *) bb; + if (!a->atom) return 1; + if (!b->atom) return -1; + if (!strcmp(a->atom, "C")) return -1; + if (!strcmp(b->atom, "C")) return 1; + if (!strcmp(a->atom, "H")) return -1; + if (!strcmp(b->atom, "H")) return 1; + return strcmp (a->atom, b->atom); +} + static void generate_molecule_formula (molecule *m) { char *buf = (char *) malloc (m->natoms * 10); char *s = buf; int i; - struct { char *atom; int count; } counts[200]; + atom_and_count counts[200]; memset (counts, 0, sizeof(counts)); *s = 0; for (i = 0; i < m->natoms; i++) @@ -1018,6 +1083,10 @@ generate_molecule_formula (molecule *m) counts[j].count++; } + i = 0; + while (counts[i].atom) i++; + qsort (counts, i, sizeof(*counts), cmp_atoms); + i = 0; while (counts[i].atom) { @@ -1131,8 +1200,14 @@ reshape_molecule (ModeInfo *mi, int width, int height) static void gl_init (ModeInfo *mi) { - static GLfloat pos[4] = {5.0, 5.0, 10.0, 1.0}; + static GLfloat pos[4] = {1.0, 0.4, 0.9, 0.0}; + static GLfloat amb[4] = {0.0, 0.0, 0.0, 1.0}; + static GLfloat dif[4] = {0.8, 0.8, 0.8, 1.0}; + static GLfloat spc[4] = {1.0, 1.0, 1.0, 1.0}; glLightfv(GL_LIGHT0, GL_POSITION, pos); + glLightfv(GL_LIGHT0, GL_AMBIENT, amb); + glLightfv(GL_LIGHT0, GL_DIFFUSE, dif); + glLightfv(GL_LIGHT0, GL_SPECULAR, spc); orig_do_labels = do_labels; orig_do_bonds = do_bonds;