X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Frubik.c;h=0f40347c998cfeefaaf8eea539cf54c9ea6d0dd9;hb=5f9c47ca98dd43d8f59b7c27d3fde6edfde4fe21;hp=ee21be9a4ecffba1cf3b61b34ada63cd27960bbf;hpb=ffd8c0873576a9e3065696a624dce6b766b77062;p=xscreensaver diff --git a/hacks/glx/rubik.c b/hacks/glx/rubik.c index ee21be9a..0f40347c 100644 --- a/hacks/glx/rubik.c +++ b/hacks/glx/rubik.c @@ -105,16 +105,13 @@ static const char sccsid[] = "@(#)rubik.c 5.01 2001/03/01 xlockmore"; #ifdef STANDALONE # define MODE_rubik -# define PROGCLASS "Rubik" -# define HACK_INIT init_rubik -# define HACK_DRAW draw_rubik -# define HACK_RESHAPE reshape -# define rubik_opts xlockmore_opts -# define DEFAULTS "*delay: 40000 \n" \ +# define DEFAULTS "*delay: 20000 \n" \ "*count: -30 \n" \ "*showFPS: False \n" \ - "*cycles: 5 \n" \ + "*cycles: 20 \n" \ "*size: -6 \n" +# define refresh_rubik 0 +# define rubik_handle_event 0 # include "xlockmore.h" /* from the xscreensaver distribution */ #else /* !STANDALONE */ # include "xlock.h" /* from the xlockmore distribution */ @@ -158,7 +155,7 @@ static OptionStruct desc[] = {"-/+hideshuffling", "turn on/off hidden shuffle phase"} }; -ModeSpecOpt rubik_opts = +ENTRYPOINT ModeSpecOpt rubik_opts = {sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc}; #ifdef USE_MODULES @@ -263,7 +260,7 @@ typedef struct _RubikSlice { * Pick a face and a direction on face the next face and orientation * is then known. */ -static RubikLoc slideNextRow[MAXFACES][MAXORIENT] = +static const RubikLoc slideNextRow[MAXFACES][MAXORIENT] = { { {5, TOP}, @@ -302,7 +299,7 @@ static RubikLoc slideNextRow[MAXFACES][MAXORIENT] = * other 2 will be opposites) and translate it into slice movements). * CW = DEEP Depth CCW == SHALLOW Depth with reference to faces 0, 1, and 2 */ -static RubikLoc rotateSlice[MAXFACES][MAXORIENT / 2] = +static const RubikLoc rotateSlice[MAXFACES][MAXORIENT / 2] = { { {1, CCW}, @@ -334,7 +331,7 @@ static RubikLoc rotateSlice[MAXFACES][MAXORIENT / 2] = * Rotate face clockwise by a number of orients, then the top of the * face then points to this face */ -static int rowToRotate[MAXFACES][MAXORIENT] = +static const int rowToRotate[MAXFACES][MAXORIENT] = { {3, 2, 1, 5}, {2, 4, 5, 0}, @@ -347,7 +344,7 @@ static int rowToRotate[MAXFACES][MAXORIENT] = /* * This translates a clockwise move to something more manageable */ -static RubikRowNext rotateToRow[MAXFACES] = /*CW to min face */ +static const RubikRowNext rotateToRow[MAXFACES] = /*CW to min face */ { {1, LEFT, TOP}, {0, BOTTOM, RIGHT}, @@ -377,55 +374,33 @@ typedef struct { GLXContext *glx_context; } rubikstruct; -static float front_shininess[] = -{60.0}; -static float front_specular[] = -{0.7, 0.7, 0.7, 1.0}; -static float ambient[] = -{0.0, 0.0, 0.0, 1.0}; -static float diffuse[] = -{1.0, 1.0, 1.0, 1.0}; -static float position0[] = -{1.0, 1.0, 1.0, 0.0}; -static float position1[] = -{-1.0, -1.0, 1.0, 0.0}; -static float lmodel_ambient[] = -{0.5, 0.5, 0.5, 1.0}; -static float lmodel_twoside[] = -{GL_TRUE}; - -static float MaterialRed[] = -{0.5, 0.0, 0.0, 1.0}; -static float MaterialGreen[] = -{0.0, 0.5, 0.0, 1.0}; -static float MaterialBlue[] = -{0.0, 0.0, 0.5, 1.0}; -static float MaterialYellow[] = -{0.7, 0.7, 0.0, 1.0}; -static float MaterialOrange[] = -{0.9, 0.45, 0.36, 1.0}; +static const float front_shininess[] = {60.0}; +static const float front_specular[] = {0.7, 0.7, 0.7, 1.0}; +static const float ambient[] = {0.0, 0.0, 0.0, 1.0}; +static const float diffuse[] = {1.0, 1.0, 1.0, 1.0}; +static const float position0[] = {1.0, 1.0, 1.0, 0.0}; +static const float position1[] = {-1.0, -1.0, 1.0, 0.0}; +static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0}; +static const float lmodel_twoside[] = {GL_TRUE}; + +static const float MaterialRed[] = {0.5, 0.0, 0.0, 1.0}; +static const float MaterialGreen[] = {0.0, 0.5, 0.0, 1.0}; +static const float MaterialBlue[] = {0.0, 0.0, 0.5, 1.0}; +static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0}; +static const float MaterialOrange[] = {0.9, 0.45, 0.36, 1.0}; #if 0 -static float MaterialMagenta[] = -{0.7, 0.0, 0.7, 1.0}; -static float MaterialCyan[] = -{0.0, 0.7, 0.7, 1.0}; +static float MaterialMagenta[] = {0.7, 0.0, 0.7, 1.0}; +static float MaterialCyan[] = {0.0, 0.7, 0.7, 1.0}; #endif -static float MaterialWhite[] = -{0.8, 0.8, 0.8, 1.0}; -static float MaterialGray[] = -{0.2, 0.2, 0.2, 1.0}; -static float MaterialGray3[] = -{0.3, 0.3, 0.3, 1.0}; -static float MaterialGray4[] = -{0.4, 0.4, 0.4, 1.0}; -static float MaterialGray5[] = -{0.5, 0.5, 0.5, 1.0}; -static float MaterialGray6[] = -{0.6, 0.6, 0.6, 1.0}; -static float MaterialGray7[] = -{0.7, 0.7, 0.7, 1.0}; +static const float MaterialWhite[] = {0.8, 0.8, 0.8, 1.0}; +static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0}; +static const float MaterialGray3[] = {0.3, 0.3, 0.3, 1.0}; +static const float MaterialGray4[] = {0.4, 0.4, 0.4, 1.0}; +static const float MaterialGray5[] = {0.5, 0.5, 0.5, 1.0}; +static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0}; +static const float MaterialGray7[] = {0.7, 0.7, 0.7, 1.0}; static rubikstruct *rubik = (rubikstruct *) NULL; @@ -535,7 +510,7 @@ sizeRow(rubikstruct * rp, int face) } static Bool -draw_stickerless_cubit(rubikstruct *rp) +draw_stickerless_cubit(rubikstruct *rp, unsigned long *polysP) { glBegin(GL_QUADS); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); @@ -545,31 +520,37 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(0.00, 0.00, -1.00); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 0.00, 0.00); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, 0.00, 0.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, 0.00); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, 1.00, 0.00); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; /* Edges of cubit */ glNormal3f(-1.00, -1.00, 0.00); @@ -577,61 +558,73 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, 1.00, 0.00); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 1.00, 0.00); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(1.00, -1.00, 0.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, -1.00); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); + (*polysP)++; glNormal3f(0.00, 1.00, 1.00); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(0.00, -1.00, 1.00); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(0.00, 1.00, -1.00); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 0.00, -1.00); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(1.00, 0.00, 1.00); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); + (*polysP)++; glNormal3f(1.00, 0.00, -1.00); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 0.00, 1.00); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glEnd(); glBegin(GL_TRIANGLES); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray); @@ -640,46 +633,55 @@ draw_stickerless_cubit(rubikstruct *rp) glVertex3f(CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(CUBELEN, CUBEROUND, CUBEROUND); glVertex3f(CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(-1.00, -1.00, -1.00); glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, 1.00, 1.00); glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN); glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND); + (*polysP)++; glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND); glNormal3f(1.00, -1.00, -1.00); glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND); glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND); glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(1.00, -1.00, 1.00); glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND); glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND); + (*polysP)++; glNormal3f(-1.00, 1.00, -1.00); glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND); glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN); + (*polysP)++; glNormal3f(-1.00, -1.00, 1.00); glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN); glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND); glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND); + (*polysP)++; glNormal3f(1.00, 1.00, -1.00); glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND); glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN); glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND); + (*polysP)++; glEnd(); return True; } static Bool draw_cubit(ModeInfo * mi, - int back, int front, int left, int right, int bottom, int top) + int back, int front, int left, int right, int bottom, int top, + unsigned long *polysP) { rubikstruct *rp = &rubik[MI_SCREEN(mi)]; int mono = MI_IS_MONO(mi); - if (!draw_stickerless_cubit(rp)) + if (!draw_stickerless_cubit(rp, polysP)) return False; if (back != NO_FACE) { glBegin(GL_POLYGON); @@ -693,6 +695,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERSHORT, -STICKERLONG, -STICKERDEPTH); glVertex3f(-STICKERLONG, -STICKERSHORT, -STICKERDEPTH); glVertex3f(-STICKERLONG, STICKERSHORT, -STICKERDEPTH); + (*polysP)++; glEnd(); } if (front != NO_FACE) { @@ -707,6 +710,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERSHORT, STICKERLONG, STICKERDEPTH); glVertex3f(-STICKERLONG, STICKERSHORT, STICKERDEPTH); glVertex3f(-STICKERLONG, -STICKERSHORT, STICKERDEPTH); + (*polysP)++; glEnd(); } if (left != NO_FACE) { @@ -721,6 +725,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERDEPTH, -STICKERSHORT, -STICKERLONG); glVertex3f(-STICKERDEPTH, -STICKERLONG, -STICKERSHORT); glVertex3f(-STICKERDEPTH, -STICKERLONG, STICKERSHORT); + (*polysP)++; glEnd(); } if (right != NO_FACE) { @@ -735,6 +740,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(STICKERDEPTH, -STICKERSHORT, STICKERLONG); glVertex3f(STICKERDEPTH, -STICKERLONG, STICKERSHORT); glVertex3f(STICKERDEPTH, -STICKERLONG, -STICKERSHORT); + (*polysP)++; glEnd(); } if (bottom != NO_FACE) { @@ -749,6 +755,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(-STICKERLONG, -STICKERDEPTH, -STICKERSHORT); glVertex3f(-STICKERSHORT, -STICKERDEPTH, -STICKERLONG); glVertex3f(STICKERSHORT, -STICKERDEPTH, -STICKERLONG); + (*polysP)++; glEnd(); } if (top != NO_FACE) { @@ -763,6 +770,7 @@ draw_cubit(ModeInfo * mi, glVertex3f(STICKERLONG, STICKERDEPTH, -STICKERSHORT); glVertex3f(STICKERSHORT, STICKERDEPTH, -STICKERLONG); glVertex3f(-STICKERSHORT, STICKERDEPTH, -STICKERLONG); + (*polysP)++; glEnd(); } return True; @@ -814,7 +822,7 @@ draw_cube(ModeInfo * mi) #define MIDX(a) (((GLfloat)(2*a-MAXSIZEX+1))/2.0) #define MIDY(a) (((GLfloat)(2*a-MAXSIZEY+1))/2.0) #define MIDZ(a) (((GLfloat)(2*a-MAXSIZEZ+1))/2.0) -#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t)) return False +#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t,&mi->polygon_count)) return False rubikstruct *rp = &rubik[MI_SCREEN(mi)]; RubikSlice slice; GLfloat rotatestep; @@ -1781,10 +1789,10 @@ shuffle(ModeInfo * mi) return False; rp->moves[i] = move; } - rp->VX = 0.05; + rp->VX = 0.005; if (NRAND(100) < 50) rp->VX *= -1; - rp->VY = 0.05; + rp->VY = 0.005; if (NRAND(100) < 50) rp->VY *= -1; rp->movement.face = NO_FACE; @@ -1795,8 +1803,8 @@ shuffle(ModeInfo * mi) return True; } -void -reshape(ModeInfo * mi, int width, int height) +ENTRYPOINT void +reshape_rubik(ModeInfo * mi, int width, int height) { rubikstruct *rp = &rubik[MI_SCREEN(mi)]; @@ -1812,7 +1820,6 @@ static Bool pinit(ModeInfo * mi) { glClearDepth(1.0); - glClearColor(0.0, 0.0, 0.0, 1.0); glColor3f(1.0, 1.0, 1.0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); @@ -1858,7 +1865,7 @@ free_rubik(rubikstruct *rp) } } -void +ENTRYPOINT void release_rubik(ModeInfo * mi) { if (rubik != NULL) { @@ -1875,7 +1882,7 @@ release_rubik(ModeInfo * mi) FreeAllGL(mi); } -void +ENTRYPOINT void init_rubik(ModeInfo * mi) { rubikstruct *rp; @@ -1892,7 +1899,7 @@ init_rubik(ModeInfo * mi) if ((rp->glx_context = init_GL(mi)) != NULL) { - reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); + reshape_rubik(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); glDrawBuffer(GL_BACK); if (!pinit(mi)) { free_rubik(rp); @@ -1907,7 +1914,7 @@ init_rubik(ModeInfo * mi) } } -void +ENTRYPOINT void draw_rubik(ModeInfo * mi) { Bool bounced = False; @@ -1925,6 +1932,7 @@ draw_rubik(ModeInfo * mi) if (!rp->glx_context) return; + mi->polygon_count = 0; glXMakeCurrent(display, window, *(rp->glx_context)); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); @@ -1957,16 +1965,16 @@ draw_rubik(ModeInfo * mi) bounced = True; } if (bounced) { - rp->VX += ((float) LRAND() / (float) MAXRAND) * 0.02 - 0.01; - rp->VX += ((float) LRAND() / (float) MAXRAND) * 0.02 - 0.01; - if (rp->VX > 0.06) - rp->VX = 0.06; - if (rp->VY > 0.06) - rp->VY = 0.06; - if (rp->VX < -0.06) - rp->VX = -0.06; - if (rp->VY < -0.06) - rp->VY = -0.06; + rp->VX += ((float) LRAND() / (float) MAXRAND) * 0.002 - 0.001; + rp->VY += ((float) LRAND() / (float) MAXRAND) * 0.002 - 0.001; + if (rp->VX > 0.006) + rp->VX = 0.006; + if (rp->VY > 0.006) + rp->VY = 0.006; + if (rp->VX < -0.006) + rp->VX = -0.006; + if (rp->VY < -0.006) + rp->VY = -0.006; } if (!MI_IS_ICONIC(mi)) { glTranslatef(rp->PX, rp->PY, 0); @@ -2075,10 +2083,11 @@ draw_rubik(ModeInfo * mi) glFlush(); - rp->step += 0.05; + rp->step += 0.002; } -void +#ifndef STANDALONE +ENTRYPOINT void change_rubik(ModeInfo * mi) { rubikstruct *rp; @@ -2098,5 +2107,8 @@ change_rubik(ModeInfo * mi) return; } } +#endif /* !STANDALONE */ #endif + +XSCREENSAVER_MODULE ("Rubik", rubik)