X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Frubik.c;h=3c651a629c8e1b730e2b466213ee518009079e75;hb=278c59e14c53fd412b734e699bd4f314f766f804;hp=d52dda15ffde1736295ab6206adeb796c4ae4b52;hpb=6bb727f03bff0389fbb1349d7df4c9d8d7532959;p=xscreensaver diff --git a/hacks/glx/rubik.c b/hacks/glx/rubik.c index d52dda15..3c651a62 100644 --- a/hacks/glx/rubik.c +++ b/hacks/glx/rubik.c @@ -22,7 +22,7 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; * event will the author be liable for any lost revenue or profits or * other special, indirect and consequential damages. * - * This mode shows a auto-solving rubik's cube "puzzle". If somebody + * This mode shows an auto-solving rubik's cube "puzzle". If somebody * intends to make a game or something based on this code, please let me * know first, my e-mail address is provided in this comment. Marcelo. * @@ -32,14 +32,15 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; * Since I'm not a native English speaker, my apologies for any grammatical * mistake. * - * My e-mail addresses are - * vianna@cat.cbpf.br - * and + * My e-mail address is * m-vianna@usa.net * * Marcelo F. Vianna (Jul-31-1997) * * Revision History: + * 26-Sep-98: Added some more movement (the cube do not stays in the screen + * center anymore. Also fixed the scale problem imediatelly after + * shuffling when the puzzle is solved. * 08-Aug-97: Now has some internals from xrubik by David Bagley * This should make it easier to add features. * 02-Aug-97: Now behaves more like puzzle.c: first show the cube being @@ -133,6 +134,7 @@ static const char sccsid[] = "@(#)rubik.c 4.07 97/11/24 xlockmore"; # include "xlockmore.h" /* from the xscreensaver distribution */ #else /* !STANDALONE */ # include "xlock.h" /* from the xlockmore distribution */ +# include "vis.h" #endif /* !STANDALONE */ #ifdef USE_GL @@ -158,13 +160,13 @@ static OptionStruct desc[] = }; ModeSpecOpt rubik_opts = -{2, opts, 1, vars, desc}; +{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc}; #ifdef USE_MODULES ModStruct rubik_description = {"rubik", "init_rubik", "draw_rubik", "release_rubik", "draw_rubik", "change_rubik", NULL, &rubik_opts, - 1000, -30, 5, -6, 1.0, "", + 10000, -30, 5, -6, 4, 1.0, "", "Shows an auto-solving Rubik's Cube", 0, NULL}; #endif @@ -381,6 +383,7 @@ typedef struct { RubikLoc *rowLoc[MAXORIENT]; RubikMove movement; GLfloat rotatestep; + GLfloat PX, PY, VX, VY; GLXContext *glx_context; int AreObjectsDefined[1]; } rubikstruct; @@ -490,7 +493,7 @@ draw_cubit(ModeInfo * mi, int back, int front, int left, int right, int bottom, int top) { rubikstruct *rp = &rubik[MI_SCREEN(mi)]; - int mono = MI_WIN_IS_MONO(mi); + int mono = MI_IS_MONO(mi); if (!rp->AreObjectsDefined[ObjCubit]) { glNewList(objects + ObjCubit, GL_COMPILE_AND_EXECUTE); @@ -1558,7 +1561,7 @@ shuffle(ModeInfo * mi) (void) fprintf(stderr, "Could not allocate memory for rubik row position info\n"); } - rp->storedmoves = MI_BATCHCOUNT(mi); + rp->storedmoves = MI_COUNT(mi); if (rp->storedmoves < 0) { if (rp->moves != NULL) (void) free((void *) rp->moves); @@ -1608,6 +1611,12 @@ shuffle(ModeInfo * mi) evalmovement(mi, move); rp->moves[i] = move; } + rp->VX = 0.05; + if (NRAND(100) < 50) + rp->VX *= -1; + rp->VY = 0.05; + if (NRAND(100) < 50) + rp->VY *= -1; rp->movement.face = NO_FACE; rp->rotatestep = 0; rp->action = hideshuffling ? ACTION_SOLVE : ACTION_SHUFFLE; @@ -1672,9 +1681,12 @@ init_rubik(ModeInfo * mi) rp = &rubik[screen]; rp->step = NRAND(90); + rp->PX = ((float) LRAND() / (float) RAND_MAX) * 2 - 1; + rp->PY = ((float) LRAND() / (float) RAND_MAX) * 2 - 1; + if ((rp->glx_context = init_GL(mi)) != NULL) { - reshape(mi, MI_WIN_WIDTH(mi), MI_WIN_HEIGHT(mi)); + reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); objects = glGenLists(1); pinit(mi); } else { @@ -1685,10 +1697,14 @@ init_rubik(ModeInfo * mi) void draw_rubik(ModeInfo * mi) { + int bounced = 0; + rubikstruct *rp = &rubik[MI_SCREEN(mi)]; Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); + MI_IS_DRAWN(mi) = True; + if (!rp->glx_context) return; @@ -1701,7 +1717,43 @@ draw_rubik(ModeInfo * mi) glTranslatef(0.0, 0.0, -10.0); - if (!MI_WIN_IS_ICONIC(mi)) { + rp->PX += rp->VX; + rp->PY += rp->VY; + + if (rp->PY < -1) { + rp->PY += (-1) - (rp->PY); + rp->VY = -rp->VY; + bounced = 1; + } + if (rp->PY > 1) { + rp->PY -= (rp->PY) - 1; + rp->VY = -rp->VY; + bounced = 1; + } + if (rp->PX < -1) { + rp->PX += (-1) - (rp->PX); + rp->VX = -rp->VX; + bounced = 1; + } + if (rp->PX > 1) { + rp->PX -= (rp->PX) - 1; + rp->VX = -rp->VX; + bounced = 1; + } + if (bounced) { + rp->VX += ((float) LRAND() / (float) RAND_MAX) * 0.02 - 0.01; + rp->VX += ((float) LRAND() / (float) RAND_MAX) * 0.02 - 0.01; + if (rp->VX > 0.06) + rp->VX = 0.06; + if (rp->VY > 0.06) + rp->VY = 0.06; + if (rp->VX < -0.06) + rp->VX = -0.06; + if (rp->VY < -0.06) + rp->VY = -0.06; + } + if (!MI_IS_ICONIC(mi)) { + glTranslatef(rp->PX, rp->PY, 0); glScalef(Scale4Window * rp->WindH / rp->WindW, Scale4Window, Scale4Window); } else { glScalef(Scale4Iconic * rp->WindH / rp->WindW, Scale4Iconic, Scale4Iconic); @@ -1711,6 +1763,9 @@ draw_rubik(ModeInfo * mi) glRotatef(rp->step * 95, 0, 1, 0); glRotatef(rp->step * 90, 0, 0, 1); + draw_cube(mi); + glXSwapBuffers(display, window); + if (rp->action == ACTION_SHUFFLE) { if (rp->done) { if (++rp->rotatestep > DELAY_AFTER_SHUFFLING) { @@ -1763,14 +1818,10 @@ draw_rubik(ModeInfo * mi) } } - draw_cube(mi); - glPopMatrix(); glFlush(); - glXSwapBuffers(display, window); - rp->step += 0.05; }