X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Frubikblocks.c;h=fadeb0d07c5ca5ef614be77d13caa3bb696be011;hb=78add6e627ee5f10e1fa6f3852602ea5066eee5a;hp=71682fc3f738039e7cc6cfcc495320438e828b53;hpb=aa75c7476aeaa84cf3abc192b376a8b03c325213;p=xscreensaver diff --git a/hacks/glx/rubikblocks.c b/hacks/glx/rubikblocks.c index 71682fc3..fadeb0d0 100644 --- a/hacks/glx/rubikblocks.c +++ b/hacks/glx/rubikblocks.c @@ -22,7 +22,8 @@ "*wireframe: False \n" \ "*suppressRotationAnimation: True\n" \ -# define refresh_rubikblocks 0 +# define free_rubikblocks 0 +# define release_rubikblocks 0 #include "xlockmore.h" #include "rotator.h" #include "gltrackball.h" @@ -88,7 +89,7 @@ ENTRYPOINT ModeSpecOpt rubikblocks_opts = {countof(opts), opts, countof(vars), v #ifdef USE_MODULES ModStruct rubikblocks_description = -{ "rubikblocks", "init_rubikblocks", "draw_rubikblocks", "release_rubikblocks", +{ "rubikblocks", "init_rubikblocks", "draw_rubikblocks", NULL, "draw_rubikblocks", "change_rubikblocks", NULL, &rubikblocks_opts, 25000, 1, 1, 1, 1.0, 4, "", "Shows randomly shuffling Rubik's Mirror Blocks puzzle", 0, NULL @@ -495,8 +496,8 @@ init_gl(ModeInfo *mi) 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, cp->texture); #endif glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); #ifdef MIPMAP glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); @@ -541,9 +542,15 @@ ENTRYPOINT void reshape_rubikblocks(ModeInfo *mi, int width, int height) { rubikblocks_conf *cp = &rubikblocks[MI_SCREEN(mi)]; + int y = 0; + + if (width > height * 5) { /* tiny window: show middle */ + height = width; + y = -height/2; + } if(!height) height = 1; cp->ratio = (GLfloat)width/(GLfloat)height; - glViewport(0, 0, (GLint) width, (GLint) height); + glViewport(0, y, (GLint) width, (GLint) height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, cp->ratio, 1.0, 100.0); @@ -551,34 +558,11 @@ reshape_rubikblocks(ModeInfo *mi, int width, int height) glClear(GL_COLOR_BUFFER_BIT); } -ENTRYPOINT void -release_rubikblocks(ModeInfo *mi) -{ - if (rubikblocks != NULL) - { - int screen; - for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) - { - rubikblocks_conf *cp = &rubikblocks[screen]; - if (cp->glx_context) { - cp->glx_context = NULL; - } - } - free((void *)rubikblocks); - rubikblocks = NULL; - } - FreeAllGL(mi); -} - ENTRYPOINT void init_rubikblocks(ModeInfo *mi) { rubikblocks_conf *cp; - if(!rubikblocks) - { - rubikblocks = (rubikblocks_conf *)calloc(MI_NUM_SCREENS(mi), sizeof(rubikblocks_conf)); - if(!rubikblocks) return; - } + MI_INIT(mi, rubikblocks); cp = &rubikblocks[MI_SCREEN(mi)]; if(tex) @@ -611,7 +595,7 @@ draw_rubikblocks(ModeInfo * mi) glXMakeCurrent(display, window, *(cp->glx_context)); if (!draw_main(mi, cp)) { - release_rubikblocks(mi); + MI_ABORT(mi); return; } if (MI_IS_FPS(mi)) do_fps (mi);