X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fsballs.c;h=4c1ff9290ec8bee7a0941878f217bc9fc0316bfa;hb=39809ded547bdbb08207d3e514950425215b4410;hp=4e731ea2ba932568d02f244123794200e237a7e8;hpb=aa75c7476aeaa84cf3abc192b376a8b03c325213;p=xscreensaver diff --git a/hacks/glx/sballs.c b/hacks/glx/sballs.c index 4e731ea2..4c1ff929 100644 --- a/hacks/glx/sballs.c +++ b/hacks/glx/sballs.c @@ -47,7 +47,7 @@ static const char sccsid[] = "@(#)sballs.c 5.02 2001/03/10 xlockmore"; "*showFPS: False \n" \ "*wireframe: False \n" \ -# define refresh_sballs 0 +# define release_sballs 0 #define MODE_sballs #include "xlockmore.h" /* from the xscreensaver distribution */ #include "gltrackball.h" @@ -117,8 +117,8 @@ ENTRYPOINT ModeSpecOpt sballs_opts = #ifdef USE_MODULES ModStruct sballs_description = - { "sballs", "init_sballs", "draw_sballs", "release_sballs", - "draw_sballs", "change_sballs", (char *) NULL, &sballs_opts, + { "sballs", "init_sballs", "draw_sballs", NULL, + "draw_sballs", "change_sballs", "free_sballs", &sballs_opts, /* delay,count,cycles,size,ncolors,sat */ @@ -525,6 +525,12 @@ ENTRYPOINT void reshape_sballs(ModeInfo * mi, int width, int height) sb->WIDTH = (size > MI_WIDTH(mi)) ? MI_WIDTH(mi) : size; sb->HEIGHT = (size > MI_HEIGHT(mi)) ? MI_HEIGHT(mi) : size; } + + if (width > height * 5) { /* tiny window: show middle */ + sb->WIDTH = width; + sb->HEIGHT = sb->WIDTH*0.75; + } + glViewport((MI_WIDTH(mi) - sb->WIDTH) / 2, (MI_HEIGHT(mi) - sb->HEIGHT) / 2, sb->WIDTH, sb->HEIGHT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -695,11 +701,7 @@ ENTRYPOINT void init_sballs(ModeInfo * mi) { sballsstruct *sb; - if (sballs == NULL) { - if ((sballs = (sballsstruct *) calloc(MI_NUM_SCREENS(mi), - sizeof(sballsstruct))) == NULL) - return; - } + MI_INIT(mi, sballs); sb = &sballs[MI_SCREEN(mi)]; sb->trackball = gltrackball_init (True); @@ -754,33 +756,27 @@ ENTRYPOINT void draw_sballs(ModeInfo * mi) /* *----------------------------------------------------------------------------- * The display is being taken away from us. Free up malloc'ed - * memory and X resources that we've alloc'ed. Only called - * once, we must zap everything for every screen. + * memory and X resources that we've alloc'ed. *----------------------------------------------------------------------------- */ -ENTRYPOINT void release_sballs(ModeInfo * mi) +ENTRYPOINT void free_sballs(ModeInfo * mi) { - int screen; - - if (sballs != NULL) { - for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) { - sballsstruct *sb = &sballs[screen]; - if (sb->btexture) - { - glDeleteTextures(1,&sb->backid); - XDestroyImage(sb->btexture); - } - if (sb->ftexture) - { - glDeleteTextures(1,&sb->faceid); - XDestroyImage(sb->ftexture); - } + sballsstruct *sb = &sballs[MI_SCREEN(mi)]; + if (sb->glx_context) + { + glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(sb->glx_context)); + if (sb->btexture) + { + glDeleteTextures(1,&sb->backid); + XDestroyImage(sb->btexture); + } + if (sb->ftexture) + { + glDeleteTextures(1,&sb->faceid); + XDestroyImage(sb->ftexture); } - (void) free((void *) sballs); - sballs = (sballsstruct *) NULL; } - FreeAllGL(mi); } ENTRYPOINT Bool