X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fshark.c;fp=hacks%2Fglx%2Fshark.c;h=a3de1b9e2dfd9a7a5404598c57cd31b29d41ad55;hb=df7adbee81405e2849728a24b498ad2117784b1f;hp=0000000000000000000000000000000000000000;hpb=41fae2ad67bc37e31c4d967bae81e4f3f50fa55a;p=xscreensaver diff --git a/hacks/glx/shark.c b/hacks/glx/shark.c new file mode 100644 index 00000000..a3de1b9e --- /dev/null +++ b/hacks/glx/shark.c @@ -0,0 +1,1404 @@ +/* atlantis --- Shows moving 3D sea animals */ + +#if !defined( lint ) && !defined( SABER ) +static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore"; + +#endif + +/* Copyright (c) E. Lassauge, 1998. */ + +/* + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + * + * The original code for this mode was written by Mark J. Kilgard + * as a demo for openGL programming. + * + * Porting it to xlock was possible by comparing the original Mesa's morph3d + * demo with it's ported version to xlock, so thanks for Marcelo F. Vianna + * (look at morph3d.c) for his indirect help. + * + * Thanks goes also to Brian Paul for making it possible and inexpensive + * to use OpenGL at home. + * + * My e-mail address is lassauge@sagem.fr + * + * Eric Lassauge (May-13-1998) + * + */ + +/** + * (c) Copyright 1993, 1994, Silicon Graphics, Inc. + * ALL RIGHTS RESERVED + * Permission to use, copy, modify, and distribute this software for + * any purpose and without fee is hereby granted, provided that the above + * copyright notice appear in all copies and that both the copyright notice + * and this permission notice appear in supporting documentation, and that + * the name of Silicon Graphics, Inc. not be used in advertising + * or publicity pertaining to distribution of the software without specific, + * written prior permission. + * + * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" + * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, + * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR + * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON + * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, + * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY + * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, + * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF + * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN + * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE + * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. + * + * US Government Users Restricted Rights + * Use, duplication, or disclosure by the Government is subject to + * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph + * (c)(1)(ii) of the Rights in Technical Data and Computer Software + * clause at DFARS 252.227-7013 and/or in similar or successor + * clauses in the FAR or the DOD or NASA FAR Supplement. + * Unpublished-- rights reserved under the copyright laws of the + * United States. Contractor/manufacturer is Silicon Graphics, + * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. + * + * OpenGL(TM) is a trademark of Silicon Graphics, Inc. + */ + +#ifndef STANDALONE +#include "xlock.h" +#endif + +#ifdef USE_GL + +#ifdef STANDALONE +#include +#include +#endif + +#include "atlantis.h" +/* *INDENT-OFF* */ +#if 0 +static float N001[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N002[3] = {0.000077 ,-0.020611 ,0.999788}; +static float N003[3] = {0.961425 ,0.258729 ,-0.093390}; +static float N004[3] = {0.510811 ,-0.769633 ,-0.383063}; +static float N005[3] = {0.400123 ,0.855734 ,-0.328055}; +static float N006[3] = {-0.770715 ,0.610204 ,-0.183440}; +static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316}; +static float N008[3] = {-0.972788 ,0.208921 ,-0.100179}; +static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383}; +static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589}; +static float N011[3] = {0.591434 ,-0.768401 ,-0.244471}; +static float N012[3] = {0.935152 ,-0.328495 ,-0.132598}; +static float N013[3] = {0.997102 ,0.074243 ,-0.016593}; +static float N014[3] = {0.969995 ,0.241712 ,-0.026186}; +static float N015[3] = {0.844539 ,0.502628 ,-0.184714}; +static float N016[3] = {-0.906608 ,0.386308 ,-0.169787}; +static float N017[3] = {-0.970016 ,0.241698 ,-0.025516}; +static float N018[3] = {-0.998652 ,0.050493 ,-0.012045}; +static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556}; +static float N020[3] = {-0.660944 ,-0.750276 ,0.015480}; +static float N021[3] = {0.503549 ,-0.862908 ,-0.042749}; +static float N022[3] = {0.953202 ,-0.302092 ,-0.012089}; +static float N023[3] = {0.998738 ,0.023574 ,0.044344}; +static float N024[3] = {0.979297 ,0.193272 ,0.060202}; +static float N025[3] = {0.798300 ,0.464885 ,0.382883}; +static float N026[3] = {-0.756590 ,0.452403 ,0.472126}; +static float N027[3] = {-0.953855 ,0.293003 ,0.065651}; +static float N028[3] = {-0.998033 ,0.040292 ,0.048028}; +static float N029[3] = {-0.977079 ,-0.204288 ,0.059858}; +static float N030[3] = {-0.729117 ,-0.675304 ,0.111140}; +static float N031[3] = {0.598361 ,-0.792753 ,0.116221}; +static float N032[3] = {0.965192 ,-0.252991 ,0.066332}; +static float N033[3] = {0.998201 ,-0.002790 ,0.059892}; +static float N034[3] = {0.978657 ,0.193135 ,0.070207}; +static float N035[3] = {0.718815 ,0.680392 ,0.142733}; +static float N036[3] = {-0.383096 ,0.906212 ,0.178936}; +static float N037[3] = {-0.952831 ,0.292590 ,0.080647}; +static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; +static float N039[3] = {-0.982629 ,-0.169881 ,0.074700}; +static float N040[3] = {-0.695424 ,-0.703466 ,0.146700}; +static float N041[3] = {0.359323 ,-0.915531 ,0.180805}; +static float N042[3] = {0.943356 ,-0.319387 ,0.089842}; +static float N043[3] = {0.998272 ,-0.032435 ,0.048993}; +static float N044[3] = {0.978997 ,0.193205 ,0.065084}; +static float N045[3] = {0.872144 ,0.470094 ,-0.135565}; +static float N046[3] = {-0.664282 ,0.737945 ,-0.119027}; +static float N047[3] = {-0.954508 ,0.288570 ,0.075107}; +static float N048[3] = {-0.998273 ,0.032406 ,0.048993}; +static float N049[3] = {-0.979908 ,-0.193579 ,0.048038}; +static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938}; +static float N051[3] = {0.643545 ,-0.763887 ,-0.048237}; +static float N052[3] = {0.955580 ,-0.288954 ,0.058068}; +#if 0 +static float N053[3] = {0.000000 ,1.000000 ,0.000000}; +static float N054[3] = {0.000000 ,1.000000 ,0.000000}; +static float N055[3] = {0.000000 ,1.000000 ,0.000000}; +static float N056[3] = {0.000000 ,1.000000 ,0.000000}; +static float N057[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N058[3] = {0.000050 ,0.793007 ,-0.609213}; +static float N059[3] = {0.913510 ,0.235418 ,-0.331779}; +static float N060[3] = {-0.807970 ,0.495000 ,-0.319625}; +static float N061[3] = {0.000000 ,0.784687 ,-0.619892}; +static float N062[3] = {0.000000 ,-1.000000 ,0.000000}; +static float N063[3] = {0.000000 ,1.000000 ,0.000000}; +static float N064[3] = {0.000000 ,1.000000 ,0.000000}; +static float N065[3] = {0.000000 ,1.000000 ,0.000000}; +static float N066[3] = {-0.055784 ,0.257059 ,0.964784}; +#if 0 +static float N067[3] = {0.000000 ,1.000000 ,0.000000}; +static float N068[3] = {0.000000 ,1.000000 ,0.000000}; +#endif +static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127}; +static float N070[3] = {0.000000 ,1.000000 ,0.000000}; +#if 0 +static float N071[3] = {-0.987102 ,0.131723 ,-0.090984}; +static float N072[3] = {-0.987102 ,0.131723 ,-0.090984}; +static float N073[3] = {-0.987102 ,0.131723 ,-0.090984}; +static float N074[3] = {0.000000 ,1.000000 ,0.000000}; +static float N075[3] = {0.000000 ,1.000000 ,0.000000}; +static float N076[3] = {0.000000 ,1.000000 ,0.000000}; +static float N077[3] = {0.995210 ,0.071962 ,-0.066168}; +static float N078[3] = {0.995210 ,0.071962 ,-0.066168}; +static float N079[3] = {0.995210 ,0.071962 ,-0.066168}; +static float N080[3] = {0.000000 ,1.000000 ,0.000000}; +static float N081[3] = {0.000000 ,1.000000 ,0.000000}; +static float N082[3] = {0.000000 ,1.000000 ,0.000000}; +static float P001[3] = {0.00, 0.00, 0.00}; +#endif +static float P002[3] = {0.00, -36.59, 5687.72}; +static float P003[3] = {90.00, 114.73, 724.38}; +static float P004[3] = {58.24, -146.84, 262.35}; +static float P005[3] = {27.81, 231.52, 510.43}; +static float P006[3] = {-27.81, 230.43, 509.76}; +static float P007[3] = {-46.09, -146.83, 265.84}; +static float P008[3] = {-90.00, 103.84, 718.53}; +static float P009[3] = {-131.10, -165.92, 834.85}; +static float P010[3] = {-27.81, -285.31, 500.00}; +static float P011[3] = {27.81, -285.32, 500.00}; +static float P012[3] = {147.96, -170.89, 845.50}; +static float P013[3] = {180.00, 0.00, 2000.00}; +static float P014[3] = {145.62, 352.67, 2000.00}; +static float P015[3] = {55.62, 570.63, 2000.00}; +static float P016[3] = {-55.62, 570.64, 2000.00}; +static float P017[3] = {-145.62, 352.68, 2000.00}; +static float P018[3] = {-180.00, 0.01, 2000.00}; +static float P019[3] = {-178.20, -352.66, 2001.61}; +static float P020[3] = {-55.63, -570.63, 2000.00}; +static float P021[3] = {55.62, -570.64, 2000.00}; +static float P022[3] = {179.91, -352.69, 1998.39}; +static float P023[3] = {150.00, 0.00, 3000.00}; +static float P024[3] = {121.35, 293.89, 3000.00}; +static float P025[3] = {46.35, 502.93, 2883.09}; +static float P026[3] = {-46.35, 497.45, 2877.24}; +static float P027[3] = {-121.35, 293.90, 3000.00}; +static float P028[3] = {-150.00, 0.00, 3000.00}; +static float P029[3] = {-152.21, -304.84, 2858.68}; +static float P030[3] = {-46.36, -475.52, 3000.00}; +static float P031[3] = {46.35, -475.53, 3000.00}; +static float P032[3] = {155.64, -304.87, 2863.50}; +static float P033[3] = {90.00, 0.00, 4000.00}; +static float P034[3] = {72.81, 176.33, 4000.00}; +static float P035[3] = {27.81, 285.32, 4000.00}; +static float P036[3] = {-27.81, 285.32, 4000.00}; +static float P037[3] = {-72.81, 176.34, 4000.00}; +static float P038[3] = {-90.00, 0.00, 4000.00}; +static float P039[3] = {-72.81, -176.33, 4000.00}; +static float P040[3] = {-27.81, -285.31, 4000.00}; +static float P041[3] = {27.81, -285.32, 4000.00}; +static float P042[3] = {72.81, -176.34, 4000.00}; +static float P043[3] = {30.00, 0.00, 5000.00}; +static float P044[3] = {24.27, 58.78, 5000.00}; +static float P045[3] = {9.27, 95.11, 5000.00}; +static float P046[3] = {-9.27, 95.11, 5000.00}; +static float P047[3] = {-24.27, 58.78, 5000.00}; +static float P048[3] = {-30.00, 0.00, 5000.00}; +static float P049[3] = {-24.27, -58.78, 5000.00}; +static float P050[3] = {-9.27, -95.10, 5000.00}; +static float P051[3] = {9.27, -95.11, 5000.00}; +static float P052[3] = {24.27, -58.78, 5000.00}; +#if 0 +static float P053[3] = {0.00, 0.00, 0.00}; +static float P054[3] = {0.00, 0.00, 0.00}; +static float P055[3] = {0.00, 0.00, 0.00}; +static float P056[3] = {0.00, 0.00, 0.00}; +static float P057[3] = {0.00, 0.00, 0.00}; +#endif +static float P058[3] = {0.00, 1212.72, 2703.08}; +static float P059[3] = {50.36, 0.00, 108.14}; +static float P060[3] = {-22.18, 0.00, 108.14}; +static float P061[3] = {0.00, 1181.61, 6344.65}; +static float P062[3] = {516.45, -887.08, 2535.45}; +static float P063[3] = {-545.69, -879.31, 2555.63}; +static float P064[3] = {618.89, -1005.64, 2988.32}; +static float P065[3] = {-635.37, -1014.79, 2938.68}; +static float P066[3] = {0.00, 1374.43, 3064.18}; +#if 0 +static float P067[3] = {158.49, -11.89, 1401.56}; +static float P068[3] = {-132.08, -17.90, 1394.31}; +#endif +static float P069[3] = {0.00, -418.25, 5765.04}; +static float P070[3] = {0.00, 1266.91, 6629.60}; +static float P071[3] = {-139.12, -124.96, 997.98}; +static float P072[3] = {-139.24, -110.18, 1020.68}; +static float P073[3] = {-137.33, -94.52, 1022.63}; +static float P074[3] = {-137.03, -79.91, 996.89}; +static float P075[3] = {-135.21, -91.48, 969.14}; +static float P076[3] = {-135.39, -110.87, 968.76}; +static float P077[3] = {150.23, -78.44, 995.53}; +static float P078[3] = {152.79, -92.76, 1018.46}; +static float P079[3] = {154.19, -110.20, 1020.55}; +static float P080[3] = {151.33, -124.15, 993.77}; +static float P081[3] = {150.49, -111.19, 969.86}; +static float P082[3] = {150.79, -92.41, 969.70}; +static float iP002[3] = {0.00, -36.59, 5687.72}; +static float iP004[3] = {58.24, -146.84, 262.35}; +static float iP007[3] = {-46.09, -146.83, 265.84}; +static float iP010[3] = {-27.81, -285.31, 500.00}; +static float iP011[3] = {27.81, -285.32, 500.00}; +static float iP023[3] = {150.00, 0.00, 3000.00}; +static float iP024[3] = {121.35, 293.89, 3000.00}; +static float iP025[3] = {46.35, 502.93, 2883.09}; +static float iP026[3] = {-46.35, 497.45, 2877.24}; +static float iP027[3] = {-121.35, 293.90, 3000.00}; +static float iP028[3] = {-150.00, 0.00, 3000.00}; +static float iP029[3] = {-121.35, -304.84, 2853.86}; +static float iP030[3] = {-46.36, -475.52, 3000.00}; +static float iP031[3] = {46.35, -475.53, 3000.00}; +static float iP032[3] = {121.35, -304.87, 2853.86}; +static float iP033[3] = {90.00, 0.00, 4000.00}; +static float iP034[3] = {72.81, 176.33, 4000.00}; +static float iP035[3] = {27.81, 285.32, 4000.00}; +static float iP036[3] = {-27.81, 285.32, 4000.00}; +static float iP037[3] = {-72.81, 176.34, 4000.00}; +static float iP038[3] = {-90.00, 0.00, 4000.00}; +static float iP039[3] = {-72.81, -176.33, 4000.00}; +static float iP040[3] = {-27.81, -285.31, 4000.00}; +static float iP041[3] = {27.81, -285.32, 4000.00}; +static float iP042[3] = {72.81, -176.34, 4000.00}; +static float iP043[3] = {30.00, 0.00, 5000.00}; +static float iP044[3] = {24.27, 58.78, 5000.00}; +static float iP045[3] = {9.27, 95.11, 5000.00}; +static float iP046[3] = {-9.27, 95.11, 5000.00}; +static float iP047[3] = {-24.27, 58.78, 5000.00}; +static float iP048[3] = {-30.00, 0.00, 5000.00}; +static float iP049[3] = {-24.27, -58.78, 5000.00}; +static float iP050[3] = {-9.27, -95.10, 5000.00}; +static float iP051[3] = {9.27, -95.11, 5000.00}; +static float iP052[3] = {24.27, -58.78, 5000.00}; +#if 0 +static float iP053[3] = {0.00, 0.00, 0.00}; +#endif +static float iP061[3] = {0.00, 1181.61, 6344.65}; +static float iP069[3] = {0.00, -418.25, 5765.04}; +static float iP070[3] = {0.00, 1266.91, 6629.60}; +/* *INDENT-ON* */ + + + +static void +Fish001(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(cap); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N017); + glVertex3fv(P017); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N007); + glVertex3fv(P007); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(cap); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(cap); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(cap); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N010); + glVertex3fv(P010); + glNormal3fv(N007); + glVertex3fv(P007); + glEnd(); + glBegin(cap); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(cap); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N011); + glVertex3fv(P011); + glEnd(); + glBegin(cap); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(cap); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(cap); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N003); + glVertex3fv(P003); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(cap); + glVertex3fv(P071); + glVertex3fv(P072); + glVertex3fv(P073); + glVertex3fv(P074); + glVertex3fv(P075); + glVertex3fv(P076); + glEnd(); + glBegin(cap); + glVertex3fv(P077); + glVertex3fv(P078); + glVertex3fv(P079); + glVertex3fv(P080); + glVertex3fv(P081); + glVertex3fv(P082); + glEnd(); +} + +static void +Fish002(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(cap); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); + glBegin(cap); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +static void +Fish003(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(cap); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(cap); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(cap); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(cap); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(cap); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(cap); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(cap); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(cap); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); +} + +static void +Fish004(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(cap); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(cap); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); + glBegin(cap); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(cap); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N061); + glVertex3fv(P061); + glNormal3fv(N070); + glVertex3fv(P070); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N061); + glVertex3fv(P061); + glEnd(); +} + +static void +Fish005(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(cap); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N069); + glVertex3fv(P069); + glEnd(); + glBegin(cap); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); +} + +static void +Fish006(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(cap); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); +} + +static void +Fish007(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N064); + glVertex3fv(P064); + glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N064); + glVertex3fv(P064); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); +} + +static void +Fish008(GLenum cap) +{ + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); +} + +static void +Fish009(GLenum cap) +{ + glBegin(cap); + glVertex3fv(P059); + glVertex3fv(P012); + glVertex3fv(P009); + glVertex3fv(P060); + glEnd(); + glBegin(cap); + glVertex3fv(P012); + glVertex3fv(P004); + glVertex3fv(P007); + glVertex3fv(P009); + glEnd(); +} + +static void +Fish_1(GLenum cap) +{ + Fish004(cap); + Fish005(cap); + Fish003(cap); + Fish007(cap); + Fish006(cap); + Fish002(cap); + Fish008(cap); + Fish009(cap); + Fish001(cap); +} + +static void +Fish_2(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish003(cap); + Fish008(cap); + Fish006(cap); + Fish002(cap); + Fish007(cap); + Fish009(cap); + Fish001(cap); +} + +static void +Fish_3(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish007(cap); + Fish003(cap); + Fish002(cap); + Fish008(cap); + Fish009(cap); + Fish001(cap); + Fish006(cap); +} + +static void +Fish_4(GLenum cap) +{ + Fish005(cap); + Fish004(cap); + Fish008(cap); + Fish003(cap); + Fish002(cap); + Fish007(cap); + Fish009(cap); + Fish001(cap); + Fish006(cap); +} + +static void +Fish_5(GLenum cap) +{ + Fish009(cap); + Fish006(cap); + Fish007(cap); + Fish001(cap); + Fish002(cap); + Fish003(cap); + Fish008(cap); + Fish004(cap); + Fish005(cap); +} + +static void +Fish_6(GLenum cap) +{ + Fish009(cap); + Fish006(cap); + Fish008(cap); + Fish001(cap); + Fish002(cap); + Fish007(cap); + Fish003(cap); + Fish004(cap); + Fish005(cap); +} + +static void +Fish_7(GLenum cap) +{ + Fish009(cap); + Fish001(cap); + Fish007(cap); + Fish005(cap); + Fish002(cap); + Fish008(cap); + Fish003(cap); + Fish004(cap); + Fish006(cap); +} + +static void +Fish_8(GLenum cap) +{ + Fish009(cap); + Fish008(cap); + Fish001(cap); + Fish002(cap); + Fish007(cap); + Fish003(cap); + Fish005(cap); + Fish004(cap); + Fish006(cap); +} + +void +DrawShark(fishRec * fish, int wire) +{ + float mat[4][4]; + int n; + float seg1, seg2, seg3, seg4, segup; + float thrash, chomp; + GLenum cap; + + fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + + thrash = 50.0 * fish->v; + + seg1 = 0.6 * thrash * sin(fish->htail * RRAD); + seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD); + seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD); + seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD); + + chomp = 0.0; + if (fish->v > 2.0) { + chomp = -(fish->v - 2.0) * 200.0; + } + P004[1] = iP004[1] + chomp; + P007[1] = iP007[1] + chomp; + P010[1] = iP010[1] + chomp; + P011[1] = iP011[1] + chomp; + + P023[0] = iP023[0] + seg1; + P024[0] = iP024[0] + seg1; + P025[0] = iP025[0] + seg1; + P026[0] = iP026[0] + seg1; + P027[0] = iP027[0] + seg1; + P028[0] = iP028[0] + seg1; + P029[0] = iP029[0] + seg1; + P030[0] = iP030[0] + seg1; + P031[0] = iP031[0] + seg1; + P032[0] = iP032[0] + seg1; + P033[0] = iP033[0] + seg2; + P034[0] = iP034[0] + seg2; + P035[0] = iP035[0] + seg2; + P036[0] = iP036[0] + seg2; + P037[0] = iP037[0] + seg2; + P038[0] = iP038[0] + seg2; + P039[0] = iP039[0] + seg2; + P040[0] = iP040[0] + seg2; + P041[0] = iP041[0] + seg2; + P042[0] = iP042[0] + seg2; + P043[0] = iP043[0] + seg3; + P044[0] = iP044[0] + seg3; + P045[0] = iP045[0] + seg3; + P046[0] = iP046[0] + seg3; + P047[0] = iP047[0] + seg3; + P048[0] = iP048[0] + seg3; + P049[0] = iP049[0] + seg3; + P050[0] = iP050[0] + seg3; + P051[0] = iP051[0] + seg3; + P052[0] = iP052[0] + seg3; + P002[0] = iP002[0] + seg4; + P061[0] = iP061[0] + seg4; + P069[0] = iP069[0] + seg4; + P070[0] = iP070[0] + seg4; + + fish->vtail += ((fish->dtheta - fish->vtail) * 0.1); + + if (fish->vtail > 0.5) { + fish->vtail = 0.5; + } else if (fish->vtail < -0.5) { + fish->vtail = -0.5; + } + segup = thrash * fish->vtail; + + P023[1] = iP023[1] + segup; + P024[1] = iP024[1] + segup; + P025[1] = iP025[1] + segup; + P026[1] = iP026[1] + segup; + P027[1] = iP027[1] + segup; + P028[1] = iP028[1] + segup; + P029[1] = iP029[1] + segup; + P030[1] = iP030[1] + segup; + P031[1] = iP031[1] + segup; + P032[1] = iP032[1] + segup; + P033[1] = iP033[1] + segup * 5.0; + P034[1] = iP034[1] + segup * 5.0; + P035[1] = iP035[1] + segup * 5.0; + P036[1] = iP036[1] + segup * 5.0; + P037[1] = iP037[1] + segup * 5.0; + P038[1] = iP038[1] + segup * 5.0; + P039[1] = iP039[1] + segup * 5.0; + P040[1] = iP040[1] + segup * 5.0; + P041[1] = iP041[1] + segup * 5.0; + P042[1] = iP042[1] + segup * 5.0; + P043[1] = iP043[1] + segup * 12.0; + P044[1] = iP044[1] + segup * 12.0; + P045[1] = iP045[1] + segup * 12.0; + P046[1] = iP046[1] + segup * 12.0; + P047[1] = iP047[1] + segup * 12.0; + P048[1] = iP048[1] + segup * 12.0; + P049[1] = iP049[1] + segup * 12.0; + P050[1] = iP050[1] + segup * 12.0; + P051[1] = iP051[1] + segup * 12.0; + P052[1] = iP052[1] + segup * 12.0; + P002[1] = iP002[1] + segup * 17.0; + P061[1] = iP061[1] + segup * 17.0; + P069[1] = iP069[1] + segup * 17.0; + P070[1] = iP070[1] + segup * 17.0; + + glPushMatrix(); + + glTranslatef(0.0, 0.0, -3000.0); + + glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]); + n = 0; + if (mat[0][2] >= 0.0) { + n += 1; + } + if (mat[1][2] >= 0.0) { + n += 2; + } + if (mat[2][2] >= 0.0) { + n += 4; + } + glScalef(2.0, 1.0, 1.0); + + glEnable(GL_CULL_FACE); + cap = wire ? GL_LINE_LOOP : GL_POLYGON; + switch (n) { + case 0: + Fish_1(cap); + break; + case 1: + Fish_2(cap); + break; + case 2: + Fish_3(cap); + break; + case 3: + Fish_4(cap); + break; + case 4: + Fish_5(cap); + break; + case 5: + Fish_6(cap); + break; + case 6: + Fish_7(cap); + break; + case 7: + Fish_8(cap); + break; + } + glDisable(GL_CULL_FACE); + + glPopMatrix(); +} +#endif