X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fsproingies.c;fp=hacks%2Fglx%2Fsproingies.c;h=e48c639a806c60e5aedea09625517604bfe74331;hb=f3e0240915ed9f9b3a61781f5c7002d587563fe0;hp=0000000000000000000000000000000000000000;hpb=3ee611d60b5c560208c27e83b0c4930596fddd8b;p=xscreensaver diff --git a/hacks/glx/sproingies.c b/hacks/glx/sproingies.c new file mode 100644 index 00000000..e48c639a --- /dev/null +++ b/hacks/glx/sproingies.c @@ -0,0 +1,820 @@ +/* -*- Mode: C; tab-width: 4 -*- + * sproingies.c --- 3D sproingies + */ +#if !defined( lint ) && !defined( SABER ) +static const char sccsid[] = "@(#)sproingies.c 4.04 97/07/26 xlockmore"; +#endif +/* Copyright 1996 by Ed Mackey, 12/7/96 freely distributable. + * Permission to use, copy, modify, and distribute this software and its + * documentation for any purpose and without fee is hereby granted, + * provided that the above copyright notice appear in all copies and that + * both that copyright notice and this permission notice appear in + * supporting documentation. + * + * This file is provided AS IS with no warranties of any kind. The author + * shall have no liability with respect to the infringement of copyrights, + * trade secrets or any patents by this file or any part thereof. In no + * event will the author be liable for any lost revenue or profits or + * other special, indirect and consequential damages. + */ + +#ifdef STANDALONE +# include "xlockmoreI.h" /* from the xscreensaver distribution */ +#else /* !STANDALONE */ +# include "xlock.h" /* from the xlockmore distribution */ +#endif /* !STANDALONE */ + +#ifdef USE_GL + +#include +#include +#include "buildlwo.h" + +#define MAXSPROING 100 +#define T_COUNT 40 +#define BOOM_FRAME 50 + +struct sPosColor { + int x, y, z, frame, life; + GLfloat r, g, b; +}; + +typedef struct { + int rotx, roty, dist, wireframe, flatshade, groundlevel, + maxsproingies, mono; + int sframe, target_rx, target_ry, target_dist, target_count; + GLuint sproingies[6], TopsSides, SproingieBoom; + struct sPosColor *positions; +} sp_instance; + +static sp_instance *si_list = NULL; +static int active_screens = 0; + +void SproingieSwap(void); + +extern struct lwo LWO_s1_1, LWO_s1_2, LWO_s1_3, LWO_s1_4; +extern struct lwo LWO_s1_5, LWO_s1_6, LWO_s1_b; + +static int +myrand(int range) +{ + return ((int) (((float) range) * LRAND() / (MAXRAND))); +} + +static GLuint +build_TopsSides(int wireframe) +{ + GLuint dl_num; + GLfloat mat_color[4] = + {0.0, 0.0, 0.0, 1.0}; + + dl_num = glGenLists(2); + if (!dl_num) + return (0); /* 0 means out of display lists. */ + + /* Surface: Tops */ + glNewList(dl_num, GL_COMPILE); + mat_color[0] = 0.392157; + mat_color[1] = 0.784314; + mat_color[2] = 0.941176; + if (wireframe) + glColor3fv(mat_color); + else { + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color); + } + glEndList(); + + /* Surface: Sides */ + glNewList(dl_num + 1, GL_COMPILE); + mat_color[0] = 0.156863; + mat_color[1] = 0.156863; + mat_color[2] = 0.392157; + if (wireframe) + glColor3fv(mat_color); + else { + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color); + } + glEndList(); + return (dl_num); +} + +static void +LayGround(int sx, int sy, int sz, int width, int height, sp_instance * si) +{ + int x, y, z, w, h; + GLenum begin_polygon; + + if (si->wireframe) + begin_polygon = GL_LINE_LOOP; + else + begin_polygon = GL_POLYGON; + + if (!si->wireframe) { + if (!si->mono) + glCallList(si->TopsSides); /* Render the tops */ + glNormal3f(0.0, 1.0, 0.0); + + for (h = 0; h < height; ++h) { + x = sx + h; + y = sy - (h << 1); + z = sz + h; + for (w = 0; w < width; ++w) { + glBegin(begin_polygon); + glVertex3i(x, y, z); + glVertex3i(x, y, z - 1); + glVertex3i(x + 1, y, z - 1); + glVertex3i(x + 1, y, z); + glEnd(); + glBegin(begin_polygon); + glVertex3i(x + 1, y - 1, z); + glVertex3i(x + 1, y - 1, z - 1); + glVertex3i(x + 2, y - 1, z - 1); + glVertex3i(x + 2, y - 1, z); + glEnd(); + ++x; + --z; + } + } + } + if (!si->mono) + glCallList(si->TopsSides + 1); /* Render the sides */ + if (!si->wireframe) + glNormal3f(0.0, 0.0, 1.0); + + for (h = 0; h < height; ++h) { + x = sx + h; + y = sy - (h << 1); + z = sz + h; + for (w = 0; w < width; ++w) { + glBegin(begin_polygon); + glVertex3i(x, y, z); + glVertex3i(x + 1, y, z); + glVertex3i(x + 1, y - 1, z); + glVertex3i(x, y - 1, z); + glEnd(); + glBegin(begin_polygon); + glVertex3i(x + 1, y - 1, z); + glVertex3i(x + 2, y - 1, z); + glVertex3i(x + 2, y - 2, z); + glVertex3i(x + 1, y - 2, z); +/*- + * PURIFY 4.0.1 reports an unitialized memory read on the next line when using + * MesaGL 2.2 and -mono. This has been fixed in MesaGL 2.3 and later. */ + glEnd(); + ++x; + --z; + } + } + + /* Render the other sides */ + if (!si->wireframe) + glNormal3f(1.0, 0.0, 0.0); + + for (h = 0; h < height; ++h) { + x = sx + h; + y = sy - (h << 1); + z = sz + h; + for (w = 0; w < width; ++w) { + glBegin(begin_polygon); + glVertex3i(x + 1, y, z); + glVertex3i(x + 1, y, z - 1); + glVertex3i(x + 1, y - 1, z - 1); + glVertex3i(x + 1, y - 1, z); + glEnd(); + glBegin(begin_polygon); + glVertex3i(x + 2, y - 1, z); + glVertex3i(x + 2, y - 1, z - 1); + glVertex3i(x + 2, y - 2, z - 1); + glVertex3i(x + 2, y - 2, z); + glEnd(); + ++x; + --z; + } + } + + if (si->wireframe) { + if (!si->mono) + glCallList(si->TopsSides); /* Render the tops */ + + for (h = 0; h < height; ++h) { + x = sx + h; + y = sy - (h << 1); + z = sz + h; + for (w = 0; w < width; ++w) { + glBegin(begin_polygon); + glVertex3i(x, y, z); + glVertex3i(x, y, z - 1); + glVertex3i(x + 1, y, z - 1); + glVertex3i(x + 1, y, z); + glEnd(); + glBegin(begin_polygon); + glVertex3i(x + 1, y - 1, z); + glVertex3i(x + 1, y - 1, z - 1); + glVertex3i(x + 2, y - 1, z - 1); + glVertex3i(x + 2, y - 1, z); + glEnd(); + ++x; + --z; + } + } + } +} + +#define RESET_SPROINGIE (-30 + myrand(28)) + +static void +AdvanceSproingie(int t, sp_instance * si) +{ + int g_higher, g_back, t2; + struct sPosColor *thisSproingie = &(si->positions[t]); + struct sPosColor *S2 = &(si->positions[0]); + + if (thisSproingie->life > 0) { + if ((++(thisSproingie->frame)) > 11) { + if (thisSproingie->frame >= BOOM_FRAME) { + if ((thisSproingie->r -= 0.08) < 0.0) + thisSproingie->r = 0.0; + if ((thisSproingie->g -= 0.08) < 0.0) + thisSproingie->g = 0.0; + if ((thisSproingie->b -= 0.08) < 0.0) + thisSproingie->b = 0.0; + if ((--(thisSproingie->life)) < 1) { + thisSproingie->life = RESET_SPROINGIE; + } + return; + } + thisSproingie->x += 1; + thisSproingie->y -= 2; + thisSproingie->z += 1; + thisSproingie->frame = 0; + + for (t2 = 0; t2 < si->maxsproingies; ++t2) { + if ((t2 != t) && (thisSproingie->x == S2->x) && + (thisSproingie->y == S2->y) && (thisSproingie->z == S2->z) && + (S2->life > 10) && (S2->frame < 6)) { +#if 0 + if (thisSproingie->life > S2->life) { + S2->life = 10; + } else { +#endif + if (thisSproingie->life > 10) { + thisSproingie->life = 10; + thisSproingie->frame = BOOM_FRAME; + if ((thisSproingie->r += 0.5) > 1.0) + thisSproingie->r = 1.0; + if ((thisSproingie->g += 0.5) > 1.0) + thisSproingie->g = 1.0; + if ((thisSproingie->b += 0.5) > 1.0) + thisSproingie->b = 1.0; + } +#if 0 + } +#endif + } + ++S2; + } + } + if (!((thisSproingie->life == 10) && + (thisSproingie->frame > 0) && + (thisSproingie->frame < BOOM_FRAME))) { + if ((--(thisSproingie->life)) < 1) { + thisSproingie->life = RESET_SPROINGIE; + } else if (thisSproingie->life < 9) { + thisSproingie->frame -= 2; + } + } /* else wait here for frame 0 to come about. */ + } else if (++(thisSproingie->life) >= 0) { + if (t > 1) { + g_higher = -3 + myrand(5); + g_back = -2 + myrand(5); + } else if (t == 1) { + g_higher = -2 + myrand(3); + g_back = -1 + myrand(3); + } else { + g_higher = -1; + g_back = 0; + } + + thisSproingie->x = (-g_higher - g_back); + thisSproingie->y = (g_higher << 1); + thisSproingie->z = (g_back - g_higher); + thisSproingie->life = 40 + myrand(200); + thisSproingie->frame = -10; + thisSproingie->r = (GLfloat) (40 + myrand(200)) / 255.0; + thisSproingie->g = (GLfloat) (40 + myrand(200)) / 255.0; + thisSproingie->b = (GLfloat) (40 + myrand(200)) / 255.0; + + for (t2 = 0; t2 < si->maxsproingies; ++t2) { + if ((t2 != t) && (thisSproingie->x == S2->x) && + (thisSproingie->y == S2->y) && (thisSproingie->z == S2->z) && + (S2->life > 10) && (S2->frame < 0)) { + /* If one is already being born, just wait. */ + thisSproingie->life = -1; + } + ++S2; + } + } +} + +static void +NextSproingie(int screen) +{ + sp_instance *si = &si_list[screen]; + int ddx, t; + struct sPosColor *thisSproingie = &(si->positions[0]); + + if (++si->sframe > 11) { + si->sframe = 0; + for (t = 0; t < si->maxsproingies; ++t) { + thisSproingie->x -= 1; + thisSproingie->y += 2; + thisSproingie->z -= 1; + ++thisSproingie; + } + } + for (t = 0; t < si->maxsproingies; ++t) { + AdvanceSproingie(t, si); + } + + if (si->target_count < 0) { /* track to current target */ + if (si->target_rx < si->rotx) + --si->rotx; + else if (si->target_rx > si->rotx) + ++si->rotx; + + if (si->target_ry < si->roty) + --si->roty; + else if (si->target_ry > si->roty) + ++si->roty; + + ddx = (si->target_dist - si->dist) / 8; + if (ddx) + si->dist += ddx; + else if (si->target_dist < si->dist) + --si->dist; + else if (si->target_dist > si->dist) + ++si->dist; + + if ((si->target_rx == si->rotx) && (si->target_ry == si->roty) && + (si->target_dist == si->dist)) { + si->target_count = T_COUNT; + if (si->target_dist <= 32) + si->target_count >>= 2; + } + } else if (--si->target_count < 0) { /* make up new target */ + si->target_rx = myrand(100) - 35; + si->target_ry = -myrand(90); + si->target_dist = 32 << myrand(2); /* could be 32, 64, or 128, (previously or 256) */ + + if (si->target_dist >= si->dist) /* no duplicate distances */ + si->target_dist <<= 1; + } + /* Otherwise just hang loose for a while here */ +} + +#ifdef __AUXFUNCS__ +void +PrintEm(void) +{ + int t, count = 0; + + for (t = 0; t < maxsproingies; ++t) { + if (positions[t].life > 0) + ++count; + } + (void) printf("RotX: %d, RotY: %d, Dist: %d. Targets: X %d, Y %d, D %d. Visible: %d\n", + rotx, roty, dist, target_rx, target_ry, target_dist, count); +} + +void +ResetEm(void) +{ + int t; + + for (t = 0; t < maxsproingies; ++t) { + positions[t].x = 0; + positions[t].y = 0; + positions[t].z = 0; + positions[t].life = -2; + positions[t].frame = 0; + } +} + +void +distAdd(void) +{ + if (dist < (1 << 16 << 4)) + dist <<= 1; +} + +void +distSubtract(void) +{ + if (dist > 1) + dist >>= 1; +} + +void +rotxAdd(void) +{ + rotx = (rotx + 5) % 360; +} + +void +rotxSubtract(void) +{ + rotx = (rotx - 5) % 360; +} + +void +rotyAdd(void) +{ + roty = (roty + 5) % 360; +} + +void +rotySubtract(void) +{ + roty = (roty - 5) % 360; +} + +void +rotxBAdd(void) +{ + rotx = (rotx + 45) % 360; +} + +void +rotxBSubtract(void) +{ + rotx = (rotx - 45) % 360; +} + +void +rotyBAdd(void) +{ + roty = (roty + 45) % 360; +} + +void +rotyBSubtract(void) +{ + roty = (roty - 45) % 360; +} + +#endif + +static void +RenderSproingie(int t, sp_instance * si) +{ + GLfloat scale, pointsize, mat_color[4] = + {0.0, 0.0, 0.0, 1.0}; + GLdouble clipplane[4] = + {0.0, 1.0, 0.0, 0.0}; + struct sPosColor *thisSproingie = &(si->positions[t]); + + if (thisSproingie->life < 1) + return; + + glPushMatrix(); + + if (!si->mono) { + mat_color[0] = thisSproingie->r; + mat_color[1] = thisSproingie->g; + mat_color[2] = thisSproingie->b; + if (si->wireframe) + glColor3fv(mat_color); + else { + glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, mat_color); + } + } + if (thisSproingie->frame < 0) { + glEnable(GL_CLIP_PLANE0); + glTranslatef((GLfloat) (thisSproingie->x), + (GLfloat) (thisSproingie->y) + + ((GLfloat) (thisSproingie->frame) / 9.0), + (GLfloat) (thisSproingie->z)); + clipplane[3] = ((GLdouble) (thisSproingie->frame) / 9.0) + + (si->wireframe ? 0.0 : 0.1); + glClipPlane(GL_CLIP_PLANE0, clipplane); + glCallList(si->sproingies[0]); + glDisable(GL_CLIP_PLANE0); + } else if (thisSproingie->frame >= BOOM_FRAME) { + glTranslatef((GLfloat) (thisSproingie->x) + 0.5, + (GLfloat) (thisSproingie->y) + 0.5, + (GLfloat) (thisSproingie->z) - 0.5); + scale = (GLfloat) (1 << (thisSproingie->frame - BOOM_FRAME)); + glScalef(scale, scale, scale); + if (!si->wireframe) { + if (!si->mono) + glColor3fv(mat_color); + glDisable(GL_LIGHTING); + } + pointsize = (GLfloat) ((BOOM_FRAME + 8) - thisSproingie->frame) - + (si->dist / 64.0); + glPointSize((pointsize < 1.0) ? 1.0 : pointsize); +/*- + * PURIFY 4.0.1 reports an unitialized memory read on the next line when using + * MesaGL 2.2. This has been tracked to MesaGL 2.2 src/points.c line 313. */ + glCallList(si->SproingieBoom); + glPointSize(1.0); + if (!si->wireframe) { + glEnable(GL_LIGHTING); + } + } else if (thisSproingie->frame > 5) { + glTranslatef((GLfloat) (thisSproingie->x + 1), + (GLfloat) (thisSproingie->y - 1), (GLfloat) (thisSproingie->z - 1)); + glRotatef((GLfloat) - 90.0, 0.0, 1.0, 0.0); + glCallList(si->sproingies[thisSproingie->frame - 6]); + } else { + glTranslatef((GLfloat) (thisSproingie->x), (GLfloat) (thisSproingie->y), + (GLfloat) (thisSproingie->z)); + glCallList(si->sproingies[thisSproingie->frame]); + } + + glPopMatrix(); + +} + +static void +ComputeGround(sp_instance * si) +{ + int g_higher, g_back, g_width, g_height; + + /* higher: x-1, y+2, z-1 */ + /* back: x-1, y, z+1 */ + + if (si->groundlevel == 0) { + g_back = 2; + g_width = 5; + } else if (si->groundlevel == 1) { + g_back = 4; + g_width = 8; + } else { + g_back = 8; + g_width = 16; + } + + if ((g_higher = si->dist >> 3) < 4) + g_higher = 4; + if (g_higher > 16) + g_higher = 16; + g_height = g_higher << 1; + + if (si->rotx < -10) + g_higher += (g_higher >> 2); + else if (si->rotx > 10) + g_higher -= (g_higher >> 2); + +#if 0 + if (si->dist > 128) { + ++g_higher; + ++g_back; + g_back <<= 1; + } else if (si->dist > 64) { + ++g_higher; + ++g_back; + } else if (si->dist > 32) { + /* nothing special */ + } else { + if (g_higher > 2) { + g_higher = g_back = 4; + } + } +#endif + + /* startx, starty, startz, width, height */ + LayGround((-g_higher - g_back), (g_higher << 1), (g_back - g_higher), + (g_width), (g_height), si); +} + +void +DisplaySproingies(int screen) +{ + sp_instance *si = &si_list[screen]; + int t; + GLfloat position[] = + {8.0, 5.0, -2.0, 0.1}; + + if (si->wireframe) + glClear(GL_COLOR_BUFFER_BIT); + else + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glPushMatrix(); + glTranslatef(0.0, 0.0, -(GLfloat) (si->dist) / 16.0); /* viewing transform */ + glRotatef((GLfloat) si->rotx, 1.0, 0.0, 0.0); + glRotatef((GLfloat) si->roty, 0.0, 1.0, 0.0); + + if (!si->wireframe) + glLightfv(GL_LIGHT0, GL_POSITION, position); + +#if 0 /* Show light pos */ + glPushMatrix(); + glTranslatef(position[0], position[1], position[2]); + glColor3f(1.0, 1.0, 1.0); + if (!si->wireframe) { + glDisable(GL_LIGHTING); + } + glCallList(si->SproingieBoom); + if (!si->wireframe) { + glEnable(GL_LIGHTING); + } + glPopMatrix(); +#endif + + glTranslatef((GLfloat) si->sframe * (-1.0 / 12.0) - 0.75, + (GLfloat) si->sframe * (2.0 / 12.0) - 0.5, + (GLfloat) si->sframe * (-1.0 / 12.0) + 0.75); + + if (si->wireframe) + ComputeGround(si); + + for (t = 0; t < si->maxsproingies; ++t) { + RenderSproingie(t, si); + } + + if (!si->wireframe) + ComputeGround(si); + + glPopMatrix(); + glFlush(); + + SproingieSwap(); +} + +void +NextSproingieDisplay(int screen) +{ + NextSproingie(screen); + DisplaySproingies(screen); +} + +#if 0 +void +ReshapeSproingies(int w, int h) +{ + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(65.0, (GLfloat) w / (GLfloat) h, 0.1, 2000.0); /* was 200000.0 */ + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +#endif + +void +CleanupSproingies(int screen) +{ + sp_instance *si = &si_list[screen]; + int t; + + if (si->SproingieBoom) { + for (t = 0; t < 6; ++t) + glDeleteLists(si->sproingies[t], 1); + + glDeleteLists(si->TopsSides, 2); + glDeleteLists(si->SproingieBoom, 1); + + --active_screens; + si->SproingieBoom = 0; + } + if (si->positions) { + (void) free((void *) (si->positions)); + si->positions = NULL; + } + if ((active_screens == 0) && si_list) { + (void) free((void *) (si_list)); + si_list = NULL; + } +} + +void +InitSproingies(int wfmode, int grnd, int mspr, int screen, int numscreens, + int mono) +{ + GLfloat ambient[] = + {0.2, 0.2, 0.2, 1.0}; + GLfloat position[] = + {10.0, 1.0, 1.0, 10.0}; + GLfloat mat_diffuse[] = + {0.6, 0.6, 0.6, 1.0}; + GLfloat mat_specular[] = + {0.8, 0.8, 0.8, 1.0}; + GLfloat mat_shininess[] = + {50.0}; + + sp_instance *si; + int t; + + if (si_list == NULL) { + if ((si_list = (sp_instance *) calloc(numscreens, + sizeof (sp_instance))) == NULL) + return; + } + si = &si_list[screen]; + + active_screens++; + CleanupSproingies(screen); + + if (mspr < 0) + mspr = 0; + if (mspr >= MAXSPROING) + mspr = MAXSPROING - 1; + + si->rotx = 0; + si->roty = -45; + si->dist = (16 << 2); + si->sframe = 0; + si->target_count = 0; + si->mono = mono; + + si->wireframe = si->flatshade = 0; + + if (wfmode == 2) + si->flatshade = 1; + else if (wfmode) + si->wireframe = 1; + + si->groundlevel = grnd; + si->maxsproingies = mspr; + + if (si->maxsproingies) { + si->positions = (struct sPosColor *) calloc(si->maxsproingies, + sizeof (struct sPosColor)); + + if (!(si->positions)) + si->maxsproingies = 0; + } + for (t = 0; t < si->maxsproingies; ++t) { + si->positions[t].x = 0; + si->positions[t].y = 0; + si->positions[t].z = 0; + si->positions[t].life = (-t * ((si->maxsproingies > 19) ? 1 : 4)) - 2; + si->positions[t].frame = 0; + } + +#if 0 /* Test boom */ + si->positions[0].x = 0; + si->positions[0].y = 0; + si->positions[0].z = 0; + si->positions[0].life = 10; + si->positions[0].frame = BOOM_FRAME; + si->positions[0].r = 0.656863; + si->positions[0].g = 1.0; + si->positions[0].b = 0.656863; +#endif + + if (!(si->TopsSides = build_TopsSides(si->wireframe))) + (void) fprintf(stderr, "build_TopsSides\n"); + + if (!(si->sproingies[0] = BuildLWO(si->wireframe, &LWO_s1_1))) + (void) fprintf(stderr, "BuildLWO - 1\n"); + if (!(si->sproingies[1] = BuildLWO(si->wireframe, &LWO_s1_2))) + (void) fprintf(stderr, "BuildLWO - 2\n"); + if (!(si->sproingies[2] = BuildLWO(si->wireframe, &LWO_s1_3))) + (void) fprintf(stderr, "BuildLWO - 3\n"); + if (!(si->sproingies[3] = BuildLWO(si->wireframe, &LWO_s1_4))) + (void) fprintf(stderr, "BuildLWO - 4\n"); + if (!(si->sproingies[4] = BuildLWO(si->wireframe, &LWO_s1_5))) + (void) fprintf(stderr, "BuildLWO - 5\n"); + if (!(si->sproingies[5] = BuildLWO(si->wireframe, &LWO_s1_6))) + (void) fprintf(stderr, "BuildLWO - 6\n"); + + if (!(si->SproingieBoom = BuildLWO(si->wireframe, &LWO_s1_b))) + (void) fprintf(stderr, "BuildLWO - b\n"); + + if (si->wireframe) { + glShadeModel(GL_FLAT); + glDisable(GL_LIGHTING); + } else { + if (si->flatshade) { + glShadeModel(GL_FLAT); + position[0] = 1.0; + position[3] = 0.0; + } + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + + glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); + glLightfv(GL_LIGHT0, GL_POSITION, position); + + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); + glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess); + + /* glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE); */ + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + + glFrontFace(GL_CW); + /* glEnable(GL_NORMALIZE); */ + } +} + +#endif + +/* End of sproingies.c */