X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Ftube.c;h=ec7589d15f4fc7e4b6d2a54076706ce1c8cead23;hb=488f2fa8fbdbc77e91a70da2962d73af49e6cace;hp=556de1f4a60d411b14d727d2075d955358dcaca1;hpb=3f9592851ce4ed76a9979bfdd6ec7dc5c457e183;p=xscreensaver diff --git a/hacks/glx/tube.c b/hacks/glx/tube.c index 556de1f4..ec7589d1 100644 --- a/hacks/glx/tube.c +++ b/hacks/glx/tube.c @@ -1,4 +1,4 @@ -/* tube, Copyright (c) 2001 Jamie Zawinski +/* tube, Copyright (c) 2001, 2003, 2007 Jamie Zawinski * Utility functions to create tubes and cones in GL. * * Permission to use, copy, modify, distribute, and sell this software and its @@ -10,16 +10,27 @@ * implied warranty. */ -#include "config.h" -#include #include -#include + +#ifdef HAVE_CONFIG_H +# include "config.h" +#endif + +#include + +#ifdef HAVE_COCOA +# include +#else +# include +#endif + #include "tube.h" -static void -unit_tube (int faces, Bool smooth, Bool wire) +static int +unit_tube (int faces, int smooth, int caps_p, int wire_p) { int i; + int polys = 0; GLfloat step = M_PI * 2 / faces; GLfloat s2 = step/2; GLfloat th; @@ -29,7 +40,7 @@ unit_tube (int faces, Bool smooth, Bool wire) /* side walls */ glFrontFace(GL_CCW); - glBegin (wire ? GL_LINES : (smooth ? GL_QUAD_STRIP : GL_QUADS)); + glBegin (wire_p ? GL_LINES : (smooth ? GL_QUAD_STRIP : GL_QUADS)); th = 0; x = 1; @@ -65,33 +76,38 @@ unit_tube (int faces, Bool smooth, Bool wire) glVertex3f(x, 1, y); glVertex3f(x, 0, y); } + polys++; } glEnd(); /* End caps */ - for (z = 0; z <= 1; z++) - { - glFrontFace(z == 0 ? GL_CCW : GL_CW); - glNormal3f(0, (z == 0 ? -1 : 1), 0); - glBegin(wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN); - if (! wire) glVertex3f(0, z, 0); - for (i = 0, th = 0; i <= faces; i++) - { - GLfloat x = cos (th); - GLfloat y = sin (th); - glVertex3f(x, z, y); - th += step; - } - glEnd(); - } + if (caps_p) + for (z = 0; z <= 1; z++) + { + glFrontFace(z == 0 ? GL_CCW : GL_CW); + glNormal3f(0, (z == 0 ? -1 : 1), 0); + glBegin(wire_p ? GL_LINE_LOOP : GL_TRIANGLE_FAN); + if (! wire_p) glVertex3f(0, z, 0); + for (i = 0, th = 0; i <= faces; i++) + { + GLfloat x = cos (th); + GLfloat y = sin (th); + glVertex3f(x, z, y); + th += step; + polys++; + } + glEnd(); + } + return polys; } -static void -unit_cone (int faces, Bool smooth, Bool wire) +static int +unit_cone (int faces, int smooth, int cap_p, int wire_p) { int i; + int polys = 0; GLfloat step = M_PI * 2 / faces; GLfloat s2 = step/2; GLfloat th; @@ -100,7 +116,7 @@ unit_cone (int faces, Bool smooth, Bool wire) /* side walls */ glFrontFace(GL_CW); - glBegin(wire ? GL_LINES : GL_TRIANGLES); + glBegin(wire_p ? GL_LINES : GL_TRIANGLES); th = 0; x = 1; @@ -124,34 +140,41 @@ unit_cone (int faces, Bool smooth, Bool wire) if (smooth) glNormal3f(x, 0, y); glVertex3f(x, 0, y); + polys++; } glEnd(); /* End cap */ - glFrontFace(GL_CCW); - glNormal3f(0, -1, 0); - glBegin(wire ? GL_LINE_LOOP : GL_TRIANGLE_FAN); - if (! wire) glVertex3f(0, 0, 0); - for (i = 0, th = 0; i <= faces; i++) + if (cap_p) { - GLfloat x = cos (th); - GLfloat y = sin (th); - glVertex3f(x, 0, y); - th += step; + glFrontFace(GL_CCW); + glNormal3f(0, -1, 0); + glBegin(wire_p ? GL_LINE_LOOP : GL_TRIANGLE_FAN); + if (! wire_p) glVertex3f(0, 0, 0); + for (i = 0, th = 0; i <= faces; i++) + { + GLfloat x = cos (th); + GLfloat y = sin (th); + glVertex3f(x, 0, y); + th += step; + polys++; + } + glEnd(); } - glEnd(); + return polys; } -static void +static int tube_1 (GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2, GLfloat diameter, GLfloat cap_size, - int faces, Bool smooth, Bool wire, - Bool cone_p) + int faces, int smooth, int caps_p, int wire_p, + int cone_p) { GLfloat length, X, Y, Z; + int polys = 0; if (diameter <= 0) abort(); @@ -160,7 +183,7 @@ tube_1 (GLfloat x1, GLfloat y1, GLfloat z1, Z = (z2 - z1); if (X == 0 && Y == 0 && Z == 0) - return; + return 0; length = sqrt (X*X + Y*Y + Z*Z); @@ -180,31 +203,34 @@ tube_1 (GLfloat x1, GLfloat y1, GLfloat z1, } if (cone_p) - unit_cone (faces, smooth, wire); + polys = unit_cone (faces, smooth, caps_p, wire_p); else - unit_tube (faces, smooth, wire); + polys = unit_tube (faces, smooth, caps_p, wire_p); glPopMatrix(); + return polys; } -void +int tube (GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2, GLfloat diameter, GLfloat cap_size, - int faces, Bool smooth, Bool wire) + int faces, int smooth, int caps_p, int wire_p) { - tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size, faces, smooth, wire, - False); + return tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size, + faces, smooth, caps_p, wire_p, + 0); } -void +int cone (GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2, GLfloat diameter, GLfloat cap_size, - int faces, Bool smooth, Bool wire) + int faces, int smooth, int cap_p, int wire_p) { - tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size, faces, smooth, wire, - True); + return tube_1 (x1, y1, z1, x2, y2, z2, diameter, cap_size, + faces, smooth, cap_p, wire_p, + 1); }