X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fwhale.c;h=638f6421e5e3b8150a70a8e343e8120a2c137da8;hb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;hp=4b1cba612993a597d8908c004739393c789f0707;hpb=df053bcb240bd8d82e3bebf48a9766a8728bca4b;p=xscreensaver diff --git a/hacks/glx/whale.c b/hacks/glx/whale.c index 4b1cba61..638f6421 100644 --- a/hacks/glx/whale.c +++ b/hacks/glx/whale.c @@ -1,13 +1,12 @@ /* atlantis --- Shows moving 3D sea animals */ -#if !defined( lint ) && !defined( SABER ) -static const char sccsid[] = "@(#)whale.c 1.1 98/05/13 xlockmore"; - +#if 0 +static const char sccsid[] = "@(#)whale.c 1.3 98/06/18 xlockmore"; #endif /* Copyright (c) E. Lassauge, 1998. */ -/* +/*- * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose and without fee is hereby granted, * provided that the above copyright notice appear in all copies and that @@ -30,13 +29,13 @@ static const char sccsid[] = "@(#)whale.c 1.1 98/05/13 xlockmore"; * Thanks goes also to Brian Paul for making it possible and inexpensive * to use OpenGL at home. * - * My e-mail address is lassauge@sagem.fr + * My e-mail address is lassauge@users.sourceforge.net * * Eric Lassauge (May-13-1998) * */ -/** +/*- * (c) Copyright 1993, 1994, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for @@ -72,1821 +71,1817 @@ static const char sccsid[] = "@(#)whale.c 1.1 98/05/13 xlockmore"; * * OpenGL(TM) is a trademark of Silicon Graphics, Inc. */ -#ifndef STANDALONE -#include "xlock.h" -#endif #ifdef USE_GL -#ifdef STANDALONE -#include -#endif - -#include #include "atlantis.h" + /* *INDENT-OFF* */ -static float N001[3] = {0.019249 ,0.011340 ,-0.999750}; -static float N002[3] = {-0.132579 ,0.954547 ,0.266952}; -static float N003[3] = {-0.196061 ,0.980392 ,-0.019778}; -static float N004[3] = {0.695461 ,0.604704 ,0.388158}; -static float N005[3] = {0.870600 ,0.425754 ,0.246557}; -static float N006[3] = {-0.881191 ,0.392012 ,0.264251}; +static const float N001[3] = {0.019249, 0.01134, -0.99975}; +static const float N002[3] = {-0.132579, 0.954547, 0.266952}; +static const float N003[3] = {-0.196061, 0.980392, -0.019778}; +static const float N004[3] = {0.695461, 0.604704, 0.388158}; +static const float N005[3] = {0.8706, 0.425754, 0.246557}; +static const float N006[3] = {-0.881191, 0.392012, 0.264251}; #if 0 -static float N007[3] = {0.000000 ,1.000000 ,0.000000}; +static const float N007[3] = {0, 1, 0}; #endif -static float N008[3] = {-0.341437 ,0.887477 ,0.309523}; -static float N009[3] = {0.124035 ,-0.992278 ,0.000000}; -static float N010[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N011[3] = {0.588172 ,0.000000 ,0.808736}; -static float N012[3] = {0.929824 ,-0.340623 ,-0.139298}; -static float N013[3] = {0.954183 ,0.267108 ,-0.134865}; -static float N014[3] = {0.495127 ,0.855436 ,-0.151914}; -static float N015[3] = {-0.390199 ,0.906569 ,-0.160867}; -static float N016[3] = {-0.923605 ,0.354581 ,-0.145692}; -static float N017[3] = {-0.955796 ,-0.260667 ,-0.136036}; -static float N018[3] = {-0.501283 ,-0.853462 ,-0.142540}; -static float N019[3] = {0.405300 ,-0.901974 ,-0.148913}; -static float N020[3] = {0.909913 ,-0.392746 ,-0.133451}; -static float N021[3] = {0.936494 ,0.331147 ,-0.115414}; -static float N022[3] = {0.600131 ,0.793724 ,-0.099222}; -static float N023[3] = {-0.231556 ,0.968361 ,-0.093053}; -static float N024[3] = {-0.844369 ,0.525330 ,-0.105211}; -static float N025[3] = {-0.982725 ,-0.136329 ,-0.125164}; -static float N026[3] = {-0.560844 ,-0.822654 ,-0.093241}; -static float N027[3] = {0.263884 ,-0.959981 ,-0.093817}; -static float N028[3] = {0.842057 ,-0.525192 ,-0.122938}; -static float N029[3] = {0.921620 ,0.367565 ,-0.124546}; -static float N030[3] = {0.613927 ,0.784109 ,-0.090918}; -static float N031[3] = {-0.448754 ,0.888261 ,-0.098037}; -static float N032[3] = {-0.891865 ,0.434376 ,-0.126077}; -static float N033[3] = {-0.881447 ,-0.448017 ,-0.149437}; -static float N034[3] = {-0.345647 ,-0.922057 ,-0.174183}; -static float N035[3] = {0.307998 ,-0.941371 ,-0.137688}; -static float N036[3] = {0.806316 ,-0.574647 ,-0.140124}; -static float N037[3] = {0.961346 ,0.233646 ,-0.145681}; -static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; -static float N039[3] = {-0.374290 ,0.921953 ,-0.099553}; -static float N040[3] = {-0.928504 ,0.344533 ,-0.138485}; -static float N041[3] = {-0.918419 ,-0.371792 ,-0.135189}; -static float N042[3] = {-0.520666 ,-0.833704 ,-0.183968}; -static float N043[3] = {0.339204 ,-0.920273 ,-0.195036}; -static float N044[3] = {0.921475 ,-0.387382 ,-0.028636}; -static float N045[3] = {0.842465 ,0.533335 ,-0.076204}; -static float N046[3] = {0.380110 ,0.924939 ,0.002073}; -static float N047[3] = {-0.276128 ,0.961073 ,-0.009579}; -static float N048[3] = {-0.879684 ,0.473001 ,-0.049250}; -static float N049[3] = {-0.947184 ,-0.317614 ,-0.044321}; -static float N050[3] = {-0.642059 ,-0.764933 ,-0.051363}; -static float N051[3] = {0.466794 ,-0.880921 ,-0.077990}; -static float N052[3] = {0.898509 ,-0.432277 ,0.076279}; -static float N053[3] = {0.938985 ,0.328141 ,0.103109}; -static float N054[3] = {0.442420 ,0.895745 ,0.043647}; -static float N055[3] = {-0.255163 ,0.966723 ,0.018407}; -static float N056[3] = {-0.833769 ,0.540650 ,0.111924}; -static float N057[3] = {-0.953653 ,-0.289939 ,0.080507}; -static float N058[3] = {-0.672357 ,-0.730524 ,0.119461}; -static float N059[3] = {0.522249 ,-0.846652 ,0.102157}; -static float N060[3] = {0.885868 ,-0.427631 ,0.179914}; +static const float N008[3] = {-0.341437, 0.887477, 0.309523}; +static const float N009[3] = {0.124035, -0.992278, 0}; +static const float N010[3] = {0.242536, 0, -0.970143}; +static const float N011[3] = {0.588172, 0, 0.808736}; +static const float N012[3] = {0.929824, -0.340623, -0.139298}; +static const float N013[3] = {0.954183, 0.267108, -0.134865}; +static const float N014[3] = {0.495127, 0.855436, -0.151914}; +static const float N015[3] = {-0.390199, 0.906569, -0.160867}; +static const float N016[3] = {-0.923605, 0.354581, -0.145692}; +static const float N017[3] = {-0.955796, -0.260667, -0.136036}; +static const float N018[3] = {-0.501283, -0.853462, -0.14254}; +static const float N019[3] = {0.4053, -0.901974, -0.148913}; +static const float N020[3] = {0.909913, -0.392746, -0.133451}; +static const float N021[3] = {0.936494, 0.331147, -0.115414}; +static const float N022[3] = {0.600131, 0.793724, -0.099222}; +static const float N023[3] = {-0.231556, 0.968361, -0.093053}; +static const float N024[3] = {-0.844369, 0.52533, -0.105211}; +static const float N025[3] = {-0.982725, -0.136329, -0.125164}; +static const float N026[3] = {-0.560844, -0.822654, -0.093241}; +static const float N027[3] = {0.263884, -0.959981, -0.093817}; +static const float N028[3] = {0.842057, -0.525192, -0.122938}; +static const float N029[3] = {0.92162, 0.367565, -0.124546}; +static const float N030[3] = {0.613927, 0.784109, -0.090918}; +static const float N031[3] = {-0.448754, 0.888261, -0.098037}; +static const float N032[3] = {-0.891865, 0.434376, -0.126077}; +static const float N033[3] = {-0.881447, -0.448017, -0.149437}; +static const float N034[3] = {-0.345647, -0.922057, -0.174183}; +static const float N035[3] = {0.307998, -0.941371, -0.137688}; +static const float N036[3] = {0.806316, -0.574647, -0.140124}; +static const float N037[3] = {0.961346, 0.233646, -0.145681}; +static const float N038[3] = {0.488451, 0.865586, -0.110351}; +static const float N039[3] = {-0.37429, 0.921953, -0.099553}; +static const float N040[3] = {-0.928504, 0.344533, -0.138485}; +static const float N041[3] = {-0.918419, -0.371792, -0.135189}; +static const float N042[3] = {-0.520666, -0.833704, -0.183968}; +static const float N043[3] = {0.339204, -0.920273, -0.195036}; +static const float N044[3] = {0.921475, -0.387382, -0.028636}; +static const float N045[3] = {0.842465, 0.533335, -0.076204}; +static const float N046[3] = {0.38011, 0.924939, 0.002073}; +static const float N047[3] = {-0.276128, 0.961073, -0.009579}; +static const float N048[3] = {-0.879684, 0.473001, -0.04925}; +static const float N049[3] = {-0.947184, -0.317614, -0.044321}; +static const float N050[3] = {-0.642059, -0.764933, -0.051363}; +static const float N051[3] = {0.466794, -0.880921, -0.07799}; +static const float N052[3] = {0.898509, -0.432277, 0.076279}; +static const float N053[3] = {0.938985, 0.328141, 0.103109}; +static const float N054[3] = {0.44242, 0.895745, 0.043647}; +static const float N055[3] = {-0.255163, 0.966723, 0.018407}; +static const float N056[3] = {-0.833769, 0.54065, 0.111924}; +static const float N057[3] = {-0.953653, -0.289939, 0.080507}; +static const float N058[3] = {-0.672357, -0.730524, 0.119461}; +static const float N059[3] = {0.522249, -0.846652, 0.102157}; +static const float N060[3] = {0.885868, -0.427631, 0.179914}; #if 0 -static float N061[3] = {0.000000 ,1.000000 ,0.000000}; +static const float N061[3] = {0, 1, 0}; #endif -static float N062[3] = {0.648942 ,0.743116 ,0.163255}; -static float N063[3] = {-0.578967 ,0.807730 ,0.111219}; +static const float N062[3] = {0.648942, 0.743116, 0.163255}; +static const float N063[3] = {-0.578967, 0.80773, 0.111219}; #if 0 -static float N064[3] = {0.000000 ,1.000000 ,0.000000}; +static const float N064[3] = {0, 1, 0}; #endif -static float N065[3] = {-0.909864 ,-0.352202 ,0.219321}; -static float N066[3] = {-0.502541 ,-0.818090 ,0.279610}; -static float N067[3] = {0.322919 ,-0.915358 ,0.240504}; -static float N068[3] = {0.242536 ,0.000000 ,-0.970143}; -static float N069[3] = {0.000000 ,1.000000 ,0.000000}; -static float N070[3] = {0.000000 ,1.000000 ,0.000000}; -static float N071[3] = {0.000000 ,1.000000 ,0.000000}; -static float N072[3] = {0.000000 ,1.000000 ,0.000000}; -static float N073[3] = {0.000000 ,1.000000 ,0.000000}; -static float N074[3] = {0.000000 ,1.000000 ,0.000000}; -static float N075[3] = {0.031220 ,0.999025 ,-0.031220}; -static float N076[3] = {0.000000 ,1.000000 ,0.000000}; -static float N077[3] = {0.446821 ,0.893642 ,0.041889}; -static float N078[3] = {0.863035 ,-0.100980 ,0.494949}; -static float N079[3] = {0.585597 ,-0.808215 ,0.062174}; -static float N080[3] = {0.000000 ,1.000000 ,0.000000}; -static float N081[3] = {1.000000 ,0.000000 ,0.000000}; -static float N082[3] = {0.000000 ,1.000000 ,0.000000}; -static float N083[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N084[3] = {-0.478893 ,0.837129 ,-0.264343}; -static float N085[3] = {0.000000 ,1.000000 ,0.000000}; -static float N086[3] = {0.763909 ,0.539455 ,-0.354163}; -static float N087[3] = {0.446821 ,0.893642 ,0.041889}; -static float N088[3] = {0.385134 ,-0.908288 ,0.163352}; -static float N089[3] = {-0.605952 ,0.779253 ,-0.159961}; -static float N090[3] = {0.000000 ,1.000000 ,0.000000}; -static float N091[3] = {0.000000 ,1.000000 ,0.000000}; -static float N092[3] = {0.000000 ,1.000000 ,0.000000}; -static float N093[3] = {0.000000 ,1.000000 ,0.000000}; -static float N094[3] = {1.000000 ,0.000000 ,0.000000}; -static float N095[3] = {-1.000000 ,0.000000 ,0.000000}; -static float N096[3] = {0.644444 ,-0.621516 ,0.445433}; -static float N097[3] = {-0.760896 ,-0.474416 ,0.442681}; -static float N098[3] = {0.636888 ,-0.464314 ,0.615456}; -static float N099[3] = {-0.710295 ,0.647038 ,0.277168}; -static float N100[3] = {0.009604 ,0.993655 ,0.112063}; +static const float N065[3] = {-0.909864, -0.352202, 0.219321}; +static const float N066[3] = {-0.502541, -0.81809, 0.27961}; +static const float N067[3] = {0.322919, -0.915358, 0.240504}; +static const float N068[3] = {0.242536, 0, -0.970143}; +static const float N069[3] = {0, 1, 0}; +static const float N070[3] = {0, 1, 0}; +static const float N071[3] = {0, 1, 0}; +static const float N072[3] = {0, 1, 0}; +static const float N073[3] = {0, 1, 0}; +static const float N074[3] = {0, 1, 0}; +static const float N075[3] = {0.03122, 0.999025, -0.03122}; +static const float N076[3] = {0, 1, 0}; +static const float N077[3] = {0.446821, 0.893642, 0.041889}; +static const float N078[3] = {0.863035, -0.10098, 0.494949}; +static const float N079[3] = {0.585597, -0.808215, 0.062174}; +static const float N080[3] = {0, 1, 0}; +static const float N081[3] = {1, 0, 0}; +static const float N082[3] = {0, 1, 0}; +static const float N083[3] = {-1, 0, 0}; +static const float N084[3] = {-0.478893, 0.837129, -0.264343}; +static const float N085[3] = {0, 1, 0}; +static const float N086[3] = {0.763909, 0.539455, -0.354163}; +static const float N087[3] = {0.446821, 0.893642, 0.041889}; +static const float N088[3] = {0.385134, -0.908288, 0.163352}; +static const float N089[3] = {-0.605952, 0.779253, -0.159961}; +static const float N090[3] = {0, 1, 0}; +static const float N091[3] = {0, 1, 0}; +static const float N092[3] = {0, 1, 0}; +static const float N093[3] = {0, 1, 0}; +static const float N094[3] = {1, 0, 0}; +static const float N095[3] = {-1, 0, 0}; +static const float N096[3] = {0.644444, -0.621516, 0.445433}; +static const float N097[3] = {-0.760896, -0.474416, 0.442681}; +static const float N098[3] = {0.636888, -0.464314, 0.615456}; +static const float N099[3] = {-0.710295, 0.647038, 0.277168}; +static const float N100[3] = {0.009604, 0.993655, 0.112063}; #if 0 -static float N101[3] = {0.000000 ,1.000000 ,0.000000}; -static float N102[3] = {0.000000 ,1.000000 ,0.000000}; -static float N103[3] = {0.000000 ,1.000000 ,0.000000}; -static float N104[3] = {0.031837 ,0.999285 ,0.020415}; -static float N105[3] = {0.031837 ,0.999285 ,0.020415}; -static float N106[3] = {0.031837 ,0.999285 ,0.020415}; -static float N107[3] = {0.014647 ,0.999648 ,0.022115}; -static float N108[3] = {0.014647 ,0.999648 ,0.022115}; -static float N109[3] = {0.014647 ,0.999648 ,0.022115}; -static float N110[3] = {-0.985141 ,0.039475 ,0.167149}; -static float N111[3] = {-0.985141 ,0.039475 ,0.167149}; -static float N112[3] = {-0.985141 ,0.039475 ,0.167149}; -static float N113[3] = {0.000000 ,1.000000 ,0.000000}; -static float N114[3] = {0.000000 ,1.000000 ,0.000000}; -static float N115[3] = {0.000000 ,1.000000 ,0.000000}; -static float N116[3] = {0.000000 ,1.000000 ,0.000000}; -static float N117[3] = {0.000000 ,1.000000 ,0.000000}; -static float N118[3] = {0.000000 ,1.000000 ,0.000000}; -static float N119[3] = {0.000000 ,1.000000 ,0.000000}; -static float N120[3] = {0.000000 ,1.000000 ,0.000000}; -static float N121[3] = {0.000000 ,1.000000 ,0.000000}; +static const float N101[3] = {0, 1, 0}; +static const float N102[3] = {0, 1, 0}; +static const float N103[3] = {0, 1, 0}; +static const float N104[3] = {0.031837, 0.999285, 0.020415}; +static const float N105[3] = {0.031837, 0.999285, 0.020415}; +static const float N106[3] = {0.031837, 0.999285, 0.020415}; +static const float N107[3] = {0.014647, 0.999648, 0.022115}; +static const float N108[3] = {0.014647, 0.999648, 0.022115}; +static const float N109[3] = {0.014647, 0.999648, 0.022115}; +static const float N110[3] = {-0.985141, 0.039475, 0.167149}; +static const float N111[3] = {-0.985141, 0.039475, 0.167149}; +static const float N112[3] = {-0.985141, 0.039475, 0.167149}; +static const float N113[3] = {0, 1, 0}; +static const float N114[3] = {0, 1, 0}; +static const float N115[3] = {0, 1, 0}; +static const float N116[3] = {0, 1, 0}; +static const float N117[3] = {0, 1, 0}; +static const float N118[3] = {0, 1, 0}; +static const float N119[3] = {0, 1, 0}; +static const float N120[3] = {0, 1, 0}; +static const float N121[3] = {0, 1, 0}; #endif -static float iP001[3] = {18.74, 13.19, 3.76}; -static float P001[3] = {18.74, 13.19, 3.76}; -static float P002[3] = {0.00, 390.42, 10292.57}; -static float P003[3] = {55.80, 622.31, 8254.35}; -static float P004[3] = {20.80, 247.66, 10652.13}; -static float P005[3] = {487.51, 198.05, 9350.78}; -static float P006[3] = {-457.61, 199.04, 9353.01}; +static const float iP001[3] = {18.74, 13.19, 3.76}; +static float P001[3] = {18.74, 13.19, 3.76}; +static const float P002[3] = {0, 390.42, 10292.57}; +static const float P003[3] = {55.8, 622.31, 8254.35}; +static const float P004[3] = {20.8, 247.66, 10652.13}; +static const float P005[3] = {487.51, 198.05, 9350.78}; +static const float P006[3] = {-457.61, 199.04, 9353.01}; #if 0 -static float P007[3] = {0.00, 259.00, 10276.27}; +static const float P007[3] = {0, 259, 10276.27}; #endif -static float P008[3] = {-34.67, 247.64, 10663.71}; -static float iP009[3] = {97.46, 67.63, 593.82}; -static float iP010[3] = {-84.33, 67.63, 588.18}; -static float iP011[3] = {118.69, 8.98, -66.91}; -static float P009[3] = {97.46, 67.63, 593.82}; -static float P010[3] = {-84.33, 67.63, 588.18}; -static float P011[3] = {118.69, 8.98, -66.91}; -static float iP012[3] = {156.48, -31.95, 924.54}; -static float iP013[3] = {162.00, 110.22, 924.54}; -static float iP014[3] = {88.16, 221.65, 924.54}; -static float iP015[3] = {-65.21, 231.16, 924.54}; -static float iP016[3] = {-156.48, 121.97, 924.54}; -static float iP017[3] = {-162.00, -23.93, 924.54}; -static float iP018[3] = {-88.16, -139.10, 924.54}; -static float iP019[3] = {65.21, -148.61, 924.54}; -static float iP020[3] = {246.87, -98.73, 1783.04}; -static float iP021[3] = {253.17, 127.76, 1783.04}; -static float iP022[3] = {132.34, 270.77, 1783.04}; -static float iP023[3] = {-97.88, 285.04, 1783.04}; -static float iP024[3] = {-222.97, 139.80, 1783.04}; -static float iP025[3] = {-225.29, -86.68, 1783.04}; -static float iP026[3] = {-108.44, -224.15, 1783.04}; -static float iP027[3] = {97.88, -221.56, 1783.04}; -static float iP028[3] = {410.55, -200.66, 3213.87}; -static float iP029[3] = {432.19, 148.42, 3213.87}; -static float iP030[3] = {200.66, 410.55, 3213.87}; -static float iP031[3] = {-148.42, 432.19, 3213.87}; -static float iP032[3] = {-407.48, 171.88, 3213.87}; -static float iP033[3] = {-432.19, -148.42, 3213.87}; -static float iP034[3] = {-148.88, -309.74, 3213.87}; -static float iP035[3] = {156.38, -320.17, 3213.87}; -static float iP036[3] = {523.39, -303.81, 4424.57}; -static float iP037[3] = {574.66, 276.84, 4424.57}; -static float iP038[3] = {243.05, 492.50, 4424.57}; -static float iP039[3] = {-191.23, 520.13, 4424.57}; -static float iP040[3] = {-523.39, 304.01, 4424.57}; -static float iP041[3] = {-574.66, -231.83, 4424.57}; -static float iP042[3] = {-266.95, -578.17, 4424.57}; -static float iP043[3] = {211.14, -579.67, 4424.57}; -static float iP044[3] = {680.57, -370.27, 5943.46}; -static float iP045[3] = {834.01, 363.09, 5943.46}; -static float iP046[3] = {371.29, 614.13, 5943.46}; -static float iP047[3] = {-291.43, 621.86, 5943.46}; -static float iP048[3] = {-784.13, 362.60, 5943.46}; -static float iP049[3] = {-743.29, -325.82, 5943.46}; -static float iP050[3] = {-383.24, -804.77, 5943.46}; -static float iP051[3] = {283.47, -846.09, 5943.46}; -static float P012[3] = {156.48, -31.95, 924.54}; -static float P013[3] = {162.00, 110.22, 924.54}; -static float P014[3] = {88.16, 221.65, 924.54}; -static float P015[3] = {-65.21, 231.16, 924.54}; -static float P016[3] = {-156.48, 121.97, 924.54}; -static float P017[3] = {-162.00, -23.93, 924.54}; -static float P018[3] = {-88.16, -139.10, 924.54}; -static float P019[3] = {65.21, -148.61, 924.54}; -static float P020[3] = {246.87, -98.73, 1783.04}; -static float P021[3] = {253.17, 127.76, 1783.04}; -static float P022[3] = {132.34, 270.77, 1783.04}; -static float P023[3] = {-97.88, 285.04, 1783.04}; -static float P024[3] = {-222.97, 139.80, 1783.04}; -static float P025[3] = {-225.29, -86.68, 1783.04}; -static float P026[3] = {-108.44, -224.15, 1783.04}; -static float P027[3] = {97.88, -221.56, 1783.04}; -static float P028[3] = {410.55, -200.66, 3213.87}; -static float P029[3] = {432.19, 148.42, 3213.87}; -static float P030[3] = {200.66, 410.55, 3213.87}; -static float P031[3] = {-148.42, 432.19, 3213.87}; -static float P032[3] = {-407.48, 171.88, 3213.87}; -static float P033[3] = {-432.19, -148.42, 3213.87}; -static float P034[3] = {-148.88, -309.74, 3213.87}; -static float P035[3] = {156.38, -320.17, 3213.87}; -static float P036[3] = {523.39, -303.81, 4424.57}; -static float P037[3] = {574.66, 276.84, 4424.57}; -static float P038[3] = {243.05, 492.50, 4424.57}; -static float P039[3] = {-191.23, 520.13, 4424.57}; -static float P040[3] = {-523.39, 304.01, 4424.57}; -static float P041[3] = {-574.66, -231.83, 4424.57}; -static float P042[3] = {-266.95, -578.17, 4424.57}; -static float P043[3] = {211.14, -579.67, 4424.57}; -static float P044[3] = {680.57, -370.27, 5943.46}; -static float P045[3] = {834.01, 363.09, 5943.46}; -static float P046[3] = {371.29, 614.13, 5943.46}; -static float P047[3] = {-291.43, 621.86, 5943.46}; -static float P048[3] = {-784.13, 362.60, 5943.46}; -static float P049[3] = {-743.29, -325.82, 5943.46}; -static float P050[3] = {-383.24, -804.77, 5943.46}; -static float P051[3] = {283.47, -846.09, 5943.46}; -static float P052[3] = {599.09, -332.24, 7902.59}; -static float P053[3] = {735.48, 306.26, 7911.92}; -static float P054[3] = {321.55, 558.53, 7902.59}; -static float P055[3] = {-260.54, 559.84, 7902.59}; -static float P056[3] = {-698.66, 320.83, 7902.59}; -static float P057[3] = {-643.29, -299.16, 7902.59}; -static float P058[3] = {-341.47, -719.30, 7902.59}; -static float P059[3] = {252.57, -756.12, 7902.59}; -static float P060[3] = {458.39, -265.31, 9355.44}; -static float iP061[3] = {353.63, 138.70, 10214.20}; -static float P061[3] = {353.63, 138.70, 10214.20}; -static float P062[3] = {224.04, 438.98, 9364.77}; -static float P063[3] = {-165.71, 441.27, 9355.44}; -static float iP064[3] = {-326.40, 162.04, 10209.54}; -static float P064[3] = {-326.40, 162.04, 10209.54}; -static float P065[3] = {-473.99, -219.71, 9355.44}; -static float P066[3] = {-211.97, -479.87, 9355.44}; -static float P067[3] = {192.86, -504.03, 9355.44}; -static float iP068[3] = {-112.44, 9.25, -64.42}; -static float iP069[3] = {1155.63, 0.00, -182.46}; -static float iP070[3] = {-1143.13, 0.00, -181.54}; -static float iP071[3] = {1424.23, 0.00, -322.09}; -static float iP072[3] = {-1368.01, 0.00, -310.38}; -static float iP073[3] = {1255.57, 2.31, 114.05}; -static float iP074[3] = {-1149.38, 0.00, 117.12}; -static float iP075[3] = {718.36, 0.00, 433.36}; -static float iP076[3] = {-655.90, 0.00, 433.36}; -static float P068[3] = {-112.44, 9.25, -64.42}; -static float P069[3] = {1155.63, 0.00, -182.46}; -static float P070[3] = {-1143.13, 0.00, -181.54}; -static float P071[3] = {1424.23, 0.00, -322.09}; -static float P072[3] = {-1368.01, 0.00, -310.38}; -static float P073[3] = {1255.57, 2.31, 114.05}; -static float P074[3] = {-1149.38, 0.00, 117.12}; -static float P075[3] = {718.36, 0.00, 433.36}; -static float P076[3] = {-655.90, 0.00, 433.36}; -static float P077[3] = {1058.00, -2.66, 7923.51}; -static float P078[3] = {-1016.51, -15.47, 7902.87}; -static float P079[3] = {-1363.99, -484.50, 7593.38}; -static float P080[3] = {1478.09, -861.47, 7098.12}; -static float P081[3] = {1338.06, -284.68, 7024.15}; -static float P082[3] = {-1545.51, -860.64, 7106.60}; -static float P083[3] = {1063.19, -70.46, 7466.60}; -static float P084[3] = {-1369.18, -288.11, 7015.34}; -static float P085[3] = {1348.44, -482.50, 7591.41}; -static float P086[3] = {-1015.45, -96.80, 7474.86}; -static float P087[3] = {731.04, 148.38, 7682.58}; -static float P088[3] = {-697.03, 151.82, 7668.81}; -static float P089[3] = {-686.82, 157.09, 7922.29}; -static float P090[3] = {724.73, 147.75, 7931.39}; -static float iP091[3] = {0.00, 327.10, 2346.55}; -static float iP092[3] = {0.00, 552.28, 2311.31}; -static float iP093[3] = {0.00, 721.16, 2166.41}; -static float iP094[3] = {0.00, 693.42, 2388.80}; -static float iP095[3] = {0.00, 389.44, 2859.97}; -static float P091[3] = {0.00, 327.10, 2346.55}; -static float P092[3] = {0.00, 552.28, 2311.31}; -static float P093[3] = {0.00, 721.16, 2166.41}; -static float P094[3] = {0.00, 693.42, 2388.80}; -static float P095[3] = {0.00, 389.44, 2859.97}; -static float iP096[3] = {222.02, -183.67, 10266.89}; -static float iP097[3] = {-128.90, -182.70, 10266.89}; -static float iP098[3] = {41.04, 88.31, 10659.36}; -static float iP099[3] = {-48.73, 88.30, 10659.36}; -static float P096[3] = {222.02, -183.67, 10266.89}; -static float P097[3] = {-128.90, -182.70, 10266.89}; -static float P098[3] = {41.04, 88.31, 10659.36}; -static float P099[3] = {-48.73, 88.30, 10659.36}; -static float P100[3] = {0.00, 603.42, 9340.68}; +static const float P008[3] = {-34.67, 247.64, 10663.71}; +static const float iP009[3] = {97.46, 67.63, 593.82}; +static const float iP010[3] = {-84.33, 67.63, 588.18}; +static const float iP011[3] = {118.69, 8.98, -66.91}; +static float P009[3] = {97.46, 67.63, 593.82}; +static float P010[3] = {-84.33, 67.63, 588.18}; +static float P011[3] = {118.69, 8.98, -66.91}; +static const float iP012[3] = {156.48, -31.95, 924.54}; +static const float iP013[3] = {162, 110.22, 924.54}; +static const float iP014[3] = {88.16, 221.65, 924.54}; +static const float iP015[3] = {-65.21, 231.16, 924.54}; +static const float iP016[3] = {-156.48, 121.97, 924.54}; +static const float iP017[3] = {-162, -23.93, 924.54}; +static const float iP018[3] = {-88.16, -139.1, 924.54}; +static const float iP019[3] = {65.21, -148.61, 924.54}; +static const float iP020[3] = {246.87, -98.73, 1783.04}; +static const float iP021[3] = {253.17, 127.76, 1783.04}; +static const float iP022[3] = {132.34, 270.77, 1783.04}; +static const float iP023[3] = {-97.88, 285.04, 1783.04}; +static const float iP024[3] = {-222.97, 139.8, 1783.04}; +static const float iP025[3] = {-225.29, -86.68, 1783.04}; +static const float iP026[3] = {-108.44, -224.15, 1783.04}; +static const float iP027[3] = {97.88, -221.56, 1783.04}; +static const float iP028[3] = {410.55, -200.66, 3213.87}; +static const float iP029[3] = {432.19, 148.42, 3213.87}; +static const float iP030[3] = {200.66, 410.55, 3213.87}; +static const float iP031[3] = {-148.42, 432.19, 3213.87}; +static const float iP032[3] = {-407.48, 171.88, 3213.87}; +static const float iP033[3] = {-432.19, -148.42, 3213.87}; +static const float iP034[3] = {-148.88, -309.74, 3213.87}; +static const float iP035[3] = {156.38, -320.17, 3213.87}; +static const float iP036[3] = {523.39, -303.81, 4424.57}; +static const float iP037[3] = {574.66, 276.84, 4424.57}; +static const float iP038[3] = {243.05, 492.5, 4424.57}; +static const float iP039[3] = {-191.23, 520.13, 4424.57}; +static const float iP040[3] = {-523.39, 304.01, 4424.57}; +static const float iP041[3] = {-574.66, -231.83, 4424.57}; +static const float iP042[3] = {-266.95, -578.17, 4424.57}; +static const float iP043[3] = {211.14, -579.67, 4424.57}; +static const float iP044[3] = {680.57, -370.27, 5943.46}; +static const float iP045[3] = {834.01, 363.09, 5943.46}; +static const float iP046[3] = {371.29, 614.13, 5943.46}; +static const float iP047[3] = {-291.43, 621.86, 5943.46}; +static const float iP048[3] = {-784.13, 362.6, 5943.46}; +static const float iP049[3] = {-743.29, -325.82, 5943.46}; +static const float iP050[3] = {-383.24, -804.77, 5943.46}; +static const float iP051[3] = {283.47, -846.09, 5943.46}; +static float P012[3] = {156.48, -31.95, 924.54}; +static float P013[3] = {162, 110.22, 924.54}; +static float P014[3] = {88.16, 221.65, 924.54}; +static float P015[3] = {-65.21, 231.16, 924.54}; +static float P016[3] = {-156.48, 121.97, 924.54}; +static float P017[3] = {-162, -23.93, 924.54}; +static float P018[3] = {-88.16, -139.1, 924.54}; +static float P019[3] = {65.21, -148.61, 924.54}; +static float P020[3] = {246.87, -98.73, 1783.04}; +static float P021[3] = {253.17, 127.76, 1783.04}; +static float P022[3] = {132.34, 270.77, 1783.04}; +static float P023[3] = {-97.88, 285.04, 1783.04}; +static float P024[3] = {-222.97, 139.8, 1783.04}; +static float P025[3] = {-225.29, -86.68, 1783.04}; +static float P026[3] = {-108.44, -224.15, 1783.04}; +static float P027[3] = {97.88, -221.56, 1783.04}; +static float P028[3] = {410.55, -200.66, 3213.87}; +static float P029[3] = {432.19, 148.42, 3213.87}; +static float P030[3] = {200.66, 410.55, 3213.87}; +static float P031[3] = {-148.42, 432.19, 3213.87}; +static float P032[3] = {-407.48, 171.88, 3213.87}; +static float P033[3] = {-432.19, -148.42, 3213.87}; +static float P034[3] = {-148.88, -309.74, 3213.87}; +static float P035[3] = {156.38, -320.17, 3213.87}; +static float P036[3] = {523.39, -303.81, 4424.57}; +static float P037[3] = {574.66, 276.84, 4424.57}; +static float P038[3] = {243.05, 492.5, 4424.57}; +static float P039[3] = {-191.23, 520.13, 4424.57}; +static float P040[3] = {-523.39, 304.01, 4424.57}; +static float P041[3] = {-574.66, -231.83, 4424.57}; +static float P042[3] = {-266.95, -578.17, 4424.57}; +static float P043[3] = {211.14, -579.67, 4424.57}; +static float P044[3] = {680.57, -370.27, 5943.46}; +static float P045[3] = {834.01, 363.09, 5943.46}; +static float P046[3] = {371.29, 614.13, 5943.46}; +static float P047[3] = {-291.43, 621.86, 5943.46}; +static float P048[3] = {-784.13, 362.6, 5943.46}; +static float P049[3] = {-743.29, -325.82, 5943.46}; +static float P050[3] = {-383.24, -804.77, 5943.46}; +static float P051[3] = {283.47, -846.09, 5943.46}; +static const float P052[3] = {599.09, -332.24, 7902.59}; +static const float P053[3] = {735.48, 306.26, 7911.92}; +static const float P054[3] = {321.55, 558.53, 7902.59}; +static const float P055[3] = {-260.54, 559.84, 7902.59}; +static const float P056[3] = {-698.66, 320.83, 7902.59}; +static const float P057[3] = {-643.29, -299.16, 7902.59}; +static const float P058[3] = {-341.47, -719.3, 7902.59}; +static const float P059[3] = {252.57, -756.12, 7902.59}; +static const float P060[3] = {458.39, -265.31, 9355.44}; +static const float iP061[3] = {353.63, 138.7, 10214.2}; +static float P061[3] = {353.63, 138.7, 10214.2}; +static const float P062[3] = {224.04, 438.98, 9364.77}; +static const float P063[3] = {-165.71, 441.27, 9355.44}; +static const float iP064[3] = {-326.4, 162.04, 10209.54}; +static float P064[3] = {-326.4, 162.04, 10209.54}; +static const float P065[3] = {-473.99, -219.71, 9355.44}; +static const float P066[3] = {-211.97, -479.87, 9355.44}; +static const float P067[3] = {192.86, -504.03, 9355.44}; +static const float iP068[3] = {-112.44, 9.25, -64.42}; +static const float iP069[3] = {1155.63, 0, -182.46}; +static const float iP070[3] = {-1143.13, 0, -181.54}; +static const float iP071[3] = {1424.23, 0, -322.09}; +static const float iP072[3] = {-1368.01, 0, -310.38}; +static const float iP073[3] = {1255.57, 2.31, 114.05}; +static const float iP074[3] = {-1149.38, 0, 117.12}; +static const float iP075[3] = {718.36, 0, 433.36}; +static const float iP076[3] = {-655.9, 0, 433.36}; +static float P068[3] = {-112.44, 9.25, -64.42}; +static float P069[3] = {1155.63, 0, -182.46}; +static float P070[3] = {-1143.13, 0, -181.54}; +static float P071[3] = {1424.23, 0, -322.09}; +static float P072[3] = {-1368.01, 0, -310.38}; +static float P073[3] = {1255.57, 2.31, 114.05}; +static float P074[3] = {-1149.38, 0, 117.12}; +static float P075[3] = {718.36, 0, 433.36}; +static float P076[3] = {-655.9, 0, 433.36}; +static const float P077[3] = {1058, -2.66, 7923.51}; +static const float P078[3] = {-1016.51, -15.47, 7902.87}; +static const float P079[3] = {-1363.99, -484.5, 7593.38}; +static const float P080[3] = {1478.09, -861.47, 7098.12}; +static const float P081[3] = {1338.06, -284.68, 7024.15}; +static const float P082[3] = {-1545.51, -860.64, 7106.6}; +static const float P083[3] = {1063.19, -70.46, 7466.6}; +static const float P084[3] = {-1369.18, -288.11, 7015.34}; +static const float P085[3] = {1348.44, -482.5, 7591.41}; +static const float P086[3] = {-1015.45, -96.8, 7474.86}; +static const float P087[3] = {731.04, 148.38, 7682.58}; +static const float P088[3] = {-697.03, 151.82, 7668.81}; +static const float P089[3] = {-686.82, 157.09, 7922.29}; +static const float P090[3] = {724.73, 147.75, 7931.39}; +static const float iP091[3] = {0, 327.1, 2346.55}; +static const float iP092[3] = {0, 552.28, 2311.31}; +static const float iP093[3] = {0, 721.16, 2166.41}; +static const float iP094[3] = {0, 693.42, 2388.8}; +static const float iP095[3] = {0, 389.44, 2859.97}; +static float P091[3] = {0, 327.1, 2346.55}; +static float P092[3] = {0, 552.28, 2311.31}; +static float P093[3] = {0, 721.16, 2166.41}; +static float P094[3] = {0, 693.42, 2388.8}; +static float P095[3] = {0, 389.44, 2859.97}; +static const float iP096[3] = {222.02, -183.67, 10266.89}; +static const float iP097[3] = {-128.9, -182.7, 10266.89}; +static const float iP098[3] = {41.04, 88.31, 10659.36}; +static const float iP099[3] = {-48.73, 88.3, 10659.36}; +static float P096[3] = {222.02, -183.67, 10266.89}; +static float P097[3] = {-128.9, -182.7, 10266.89}; +static float P098[3] = {41.04, 88.31, 10659.36}; +static float P099[3] = {-48.73, 88.3, 10659.36}; +static const float P100[3] = {0, 603.42, 9340.68}; #if 0 -static float P101[3] = {5.70, 567.00, 7862.98}; -static float P102[3] = {521.61, 156.61, 9162.34}; -static float P103[3] = {83.68, 566.67, 7861.26}; +static const float P101[3] = {5.7, 567, 7862.98}; +static const float P102[3] = {521.61, 156.61, 9162.34}; +static const float P103[3] = {83.68, 566.67, 7861.26}; #endif -static float P104[3] = {-9.86, 567.62, 7858.65}; -static float P105[3] = {31.96, 565.27, 7908.46}; -static float P106[3] = {22.75, 568.13, 7782.83}; -static float P107[3] = {58.93, 568.42, 7775.94}; -static float P108[3] = {55.91, 565.59, 7905.86}; -static float P109[3] = {99.21, 566.00, 7858.65}; -static float P110[3] = {-498.83, 148.14, 9135.10}; -static float P111[3] = {-495.46, 133.24, 9158.48}; -static float P112[3] = {-490.82, 146.23, 9182.76}; -static float P113[3] = {-489.55, 174.11, 9183.66}; -static float P114[3] = {-492.92, 189.00, 9160.28}; -static float P115[3] = {-497.56, 176.02, 9136.00}; -static float P116[3] = {526.54, 169.68, 9137.70}; -static float P117[3] = {523.49, 184.85, 9161.42}; -static float P118[3] = {518.56, 171.78, 9186.06}; -static float P119[3] = {516.68, 143.53, 9186.98}; -static float P120[3] = {519.73, 128.36, 9163.26}; -static float P121[3] = {524.66, 141.43, 9138.62}; +static const float P104[3] = {-9.86, 567.62, 7858.65}; +static const float P105[3] = {31.96, 565.27, 7908.46}; +static const float P106[3] = {22.75, 568.13, 7782.83}; +static const float P107[3] = {58.93, 568.42, 7775.94}; +static const float P108[3] = {55.91, 565.59, 7905.86}; +static const float P109[3] = {99.21, 566, 7858.65}; +static const float P110[3] = {-498.83, 148.14, 9135.1}; +static const float P111[3] = {-495.46, 133.24, 9158.48}; +static const float P112[3] = {-490.82, 146.23, 9182.76}; +static const float P113[3] = {-489.55, 174.11, 9183.66}; +static const float P114[3] = {-492.92, 189, 9160.28}; +static const float P115[3] = {-497.56, 176.02, 9136}; +static const float P116[3] = {526.54, 169.68, 9137.7}; +static const float P117[3] = {523.49, 184.85, 9161.42}; +static const float P118[3] = {518.56, 171.78, 9186.06}; +static const float P119[3] = {516.68, 143.53, 9186.98}; +static const float P120[3] = {519.73, 128.36, 9163.26}; +static const float P121[3] = {524.66, 141.43, 9138.62}; /* *INDENT-ON* */ + + static void -Whale001(void) +Whale001(GLenum cap) { - - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N072); - glVertex3fv(P072); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N074); - glVertex3fv(P074); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N074); - glVertex3fv(P074); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N070); - glVertex3fv(P070); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N076); - glVertex3fv(P076); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N076); - glVertex3fv(P076); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N068); - glVertex3fv(P068); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N010); - glVertex3fv(P010); - glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(cap); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(cap); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(cap); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(cap); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(cap); + glNormal3fv(N072); + glVertex3fv(P072); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N074); + glVertex3fv(P074); + glEnd(); + glBegin(cap); + glNormal3fv(N074); + glVertex3fv(P074); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(cap); + glNormal3fv(N070); + glVertex3fv(P070); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N076); + glVertex3fv(P076); + glEnd(); + glBegin(cap); + glNormal3fv(N076); + glVertex3fv(P076); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); + glBegin(cap); + glNormal3fv(N068); + glVertex3fv(P068); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N010); + glVertex3fv(P010); + glEnd(); } static void -Whale002(void) +Whale002(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N009); - glVertex3fv(P009); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N009); - glVertex3fv(P009); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N011); - glVertex3fv(P011); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N073); - glVertex3fv(P073); - glNormal3fv(N075); - glVertex3fv(P075); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N069); - glVertex3fv(P069); - glNormal3fv(N071); - glVertex3fv(P071); - glNormal3fv(N073); - glVertex3fv(P073); - glEnd(); + glBegin(cap); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(cap); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(cap); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N009); + glVertex3fv(P009); + glEnd(); + glBegin(cap); + glNormal3fv(N009); + glVertex3fv(P009); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(cap); + glNormal3fv(N011); + glVertex3fv(P011); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(cap); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N073); + glVertex3fv(P073); + glNormal3fv(N075); + glVertex3fv(P075); + glEnd(); + glBegin(cap); + glNormal3fv(N069); + glVertex3fv(P069); + glNormal3fv(N071); + glVertex3fv(P071); + glNormal3fv(N073); + glVertex3fv(P073); + glEnd(); } static void -Whale003(void) +Whale003(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N019); - glVertex3fv(P019); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N018); - glVertex3fv(P018); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N016); - glVertex3fv(P016); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N012); - glVertex3fv(P012); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N015); - glVertex3fv(P015); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N013); - glVertex3fv(P013); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N001); - glVertex3fv(P001); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N014); - glVertex3fv(P014); - glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N019); + glVertex3fv(P019); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N018); + glVertex3fv(P018); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N016); + glVertex3fv(P016); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N012); + glVertex3fv(P012); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N015); + glVertex3fv(P015); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N013); + glVertex3fv(P013); + glEnd(); + glBegin(cap); + glNormal3fv(N001); + glVertex3fv(P001); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N014); + glVertex3fv(P014); + glEnd(); } static void -Whale004(void) +Whale004(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N022); - glVertex3fv(P022); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N015); - glVertex3fv(P015); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N023); - glVertex3fv(P023); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N016); - glVertex3fv(P016); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N024); - glVertex3fv(P024); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N017); - glVertex3fv(P017); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N025); - glVertex3fv(P025); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N014); - glVertex3fv(P014); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N021); - glVertex3fv(P021); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N013); - glVertex3fv(P013); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N020); - glVertex3fv(P020); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N018); - glVertex3fv(P018); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N026); - glVertex3fv(P026); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N019); - glVertex3fv(P019); - glNormal3fv(N012); - glVertex3fv(P012); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N027); - glVertex3fv(P027); - glEnd(); + glBegin(cap); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N022); + glVertex3fv(P022); + glEnd(); + glBegin(cap); + glNormal3fv(N015); + glVertex3fv(P015); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N023); + glVertex3fv(P023); + glEnd(); + glBegin(cap); + glNormal3fv(N016); + glVertex3fv(P016); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N024); + glVertex3fv(P024); + glEnd(); + glBegin(cap); + glNormal3fv(N017); + glVertex3fv(P017); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N025); + glVertex3fv(P025); + glEnd(); + glBegin(cap); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N014); + glVertex3fv(P014); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N021); + glVertex3fv(P021); + glEnd(); + glBegin(cap); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N013); + glVertex3fv(P013); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N020); + glVertex3fv(P020); + glEnd(); + glBegin(cap); + glNormal3fv(N018); + glVertex3fv(P018); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N026); + glVertex3fv(P026); + glEnd(); + glBegin(cap); + glNormal3fv(N019); + glVertex3fv(P019); + glNormal3fv(N012); + glVertex3fv(P012); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N027); + glVertex3fv(P027); + glEnd(); } static void -Whale005(void) +Whale005(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N022); - glVertex3fv(P022); - glNormal3fv(N030); - glVertex3fv(P030); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N023); - glVertex3fv(P023); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N031); - glVertex3fv(P031); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N024); - glVertex3fv(P024); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N032); - glVertex3fv(P032); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N021); - glVertex3fv(P021); - glNormal3fv(N029); - glVertex3fv(P029); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N020); - glVertex3fv(P020); - glNormal3fv(N028); - glVertex3fv(P028); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N035); - glVertex3fv(P035); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N025); - glVertex3fv(P025); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N033); - glVertex3fv(P033); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N026); - glVertex3fv(P026); - glNormal3fv(N027); - glVertex3fv(P027); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N034); - glVertex3fv(P034); - glEnd(); + glBegin(cap); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N022); + glVertex3fv(P022); + glNormal3fv(N030); + glVertex3fv(P030); + glEnd(); + glBegin(cap); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N023); + glVertex3fv(P023); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(cap); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N031); + glVertex3fv(P031); + glEnd(); + glBegin(cap); + glNormal3fv(N024); + glVertex3fv(P024); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N032); + glVertex3fv(P032); + glEnd(); + glBegin(cap); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N021); + glVertex3fv(P021); + glNormal3fv(N029); + glVertex3fv(P029); + glEnd(); + glBegin(cap); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(cap); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N020); + glVertex3fv(P020); + glNormal3fv(N028); + glVertex3fv(P028); + glEnd(); + glBegin(cap); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N035); + glVertex3fv(P035); + glEnd(); + glBegin(cap); + glNormal3fv(N025); + glVertex3fv(P025); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N033); + glVertex3fv(P033); + glEnd(); + glBegin(cap); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); + glBegin(cap); + glNormal3fv(N026); + glVertex3fv(P026); + glNormal3fv(N027); + glVertex3fv(P027); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N034); + glVertex3fv(P034); + glEnd(); } static void -Whale006(void) +Whale006(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N093); - glVertex3fv(P093); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N095); - glVertex3fv(P095); - glNormal3fv(N094); - glVertex3fv(P094); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N091); - glVertex3fv(P091); - glNormal3fv(N092); - glVertex3fv(P092); - glNormal3fv(N094); - glVertex3fv(P094); - glNormal3fv(N095); - glVertex3fv(P095); - glEnd(); + glBegin(cap); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(cap); + glNormal3fv(N093); + glVertex3fv(P093); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(cap); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N095); + glVertex3fv(P095); + glNormal3fv(N094); + glVertex3fv(P094); + glEnd(); + glBegin(cap); + glNormal3fv(N091); + glVertex3fv(P091); + glNormal3fv(N092); + glVertex3fv(P092); + glNormal3fv(N094); + glVertex3fv(P094); + glNormal3fv(N095); + glVertex3fv(P095); + glEnd(); } static void -Whale007(void) +Whale007(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N030); - glVertex3fv(P030); - glNormal3fv(N038); - glVertex3fv(P038); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N029); - glVertex3fv(P029); - glNormal3fv(N037); - glVertex3fv(P037); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N028); - glVertex3fv(P028); - glNormal3fv(N036); - glVertex3fv(P036); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N043); - glVertex3fv(P043); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N035); - glVertex3fv(P035); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N034); - glVertex3fv(P034); - glNormal3fv(N042); - glVertex3fv(P042); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N031); - glVertex3fv(P031); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N039); - glVertex3fv(P039); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N032); - glVertex3fv(P032); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N040); - glVertex3fv(P040); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N033); - glVertex3fv(P033); - glNormal3fv(N041); - glVertex3fv(P041); - glEnd(); + glBegin(cap); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(cap); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N030); + glVertex3fv(P030); + glNormal3fv(N038); + glVertex3fv(P038); + glEnd(); + glBegin(cap); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(cap); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N029); + glVertex3fv(P029); + glNormal3fv(N037); + glVertex3fv(P037); + glEnd(); + glBegin(cap); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(cap); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N028); + glVertex3fv(P028); + glNormal3fv(N036); + glVertex3fv(P036); + glEnd(); + glBegin(cap); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N043); + glVertex3fv(P043); + glEnd(); + glBegin(cap); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N035); + glVertex3fv(P035); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(cap); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N034); + glVertex3fv(P034); + glNormal3fv(N042); + glVertex3fv(P042); + glEnd(); + glBegin(cap); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); + glBegin(cap); + glNormal3fv(N031); + glVertex3fv(P031); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N039); + glVertex3fv(P039); + glEnd(); + glBegin(cap); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(cap); + glNormal3fv(N032); + glVertex3fv(P032); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N040); + glVertex3fv(P040); + glEnd(); + glBegin(cap); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N033); + glVertex3fv(P033); + glNormal3fv(N041); + glVertex3fv(P041); + glEnd(); } static void -Whale008(void) +Whale008(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N043); - glVertex3fv(P043); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N051); - glVertex3fv(P051); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N042); - glVertex3fv(P042); - glNormal3fv(N050); - glVertex3fv(P050); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N036); - glVertex3fv(P036); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N044); - glVertex3fv(P044); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N041); - glVertex3fv(P041); - glNormal3fv(N049); - glVertex3fv(P049); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N040); - glVertex3fv(P040); - glNormal3fv(N048); - glVertex3fv(P048); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N047); - glVertex3fv(P047); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N037); - glVertex3fv(P037); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N045); - glVertex3fv(P045); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N038); - glVertex3fv(P038); - glNormal3fv(N039); - glVertex3fv(P039); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N046); - glVertex3fv(P046); - glEnd(); + glBegin(cap); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N043); + glVertex3fv(P043); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N051); + glVertex3fv(P051); + glEnd(); + glBegin(cap); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N042); + glVertex3fv(P042); + glNormal3fv(N050); + glVertex3fv(P050); + glEnd(); + glBegin(cap); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N036); + glVertex3fv(P036); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N044); + glVertex3fv(P044); + glEnd(); + glBegin(cap); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N041); + glVertex3fv(P041); + glNormal3fv(N049); + glVertex3fv(P049); + glEnd(); + glBegin(cap); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N040); + glVertex3fv(P040); + glNormal3fv(N048); + glVertex3fv(P048); + glEnd(); + glBegin(cap); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N047); + glVertex3fv(P047); + glEnd(); + glBegin(cap); + glNormal3fv(N037); + glVertex3fv(P037); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N045); + glVertex3fv(P045); + glEnd(); + glBegin(cap); + glNormal3fv(N038); + glVertex3fv(P038); + glNormal3fv(N039); + glVertex3fv(P039); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N046); + glVertex3fv(P046); + glEnd(); } static void -Whale009(void) +Whale009(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N051); - glVertex3fv(P051); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N059); - glVertex3fv(P059); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N044); - glVertex3fv(P044); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N050); - glVertex3fv(P050); - glNormal3fv(N058); - glVertex3fv(P058); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N049); - glVertex3fv(P049); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N048); - glVertex3fv(P048); - glNormal3fv(N056); - glVertex3fv(P056); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N045); - glVertex3fv(P045); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N046); - glVertex3fv(P046); - glNormal3fv(N047); - glVertex3fv(P047); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); + glBegin(cap); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(cap); + glNormal3fv(N051); + glVertex3fv(P051); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N059); + glVertex3fv(P059); + glEnd(); + glBegin(cap); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(cap); + glNormal3fv(N044); + glVertex3fv(P044); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); + glBegin(cap); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N050); + glVertex3fv(P050); + glNormal3fv(N058); + glVertex3fv(P058); + glEnd(); + glBegin(cap); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(cap); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N049); + glVertex3fv(P049); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(cap); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(cap); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N048); + glVertex3fv(P048); + glNormal3fv(N056); + glVertex3fv(P056); + glEnd(); + glBegin(cap); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(cap); + glNormal3fv(N045); + glVertex3fv(P045); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(cap); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(cap); + glNormal3fv(N046); + glVertex3fv(P046); + glNormal3fv(N047); + glVertex3fv(P047); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); } static void -Whale010(void) +Whale010(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N080); - glVertex3fv(P080); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N081); - glVertex3fv(P081); - glNormal3fv(N085); - glVertex3fv(P085); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N085); - glVertex3fv(P085); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N083); - glVertex3fv(P083); - glNormal3fv(N077); - glVertex3fv(P077); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N087); - glVertex3fv(P087); - glNormal3fv(N077); - glVertex3fv(P077); - glNormal3fv(N090); - glVertex3fv(P090); - glEnd(); + glBegin(cap); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(cap); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(cap); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(cap); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(cap); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); + glBegin(cap); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N080); + glVertex3fv(P080); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(cap); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N081); + glVertex3fv(P081); + glNormal3fv(N085); + glVertex3fv(P085); + glEnd(); + glBegin(cap); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N085); + glVertex3fv(P085); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(cap); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N083); + glVertex3fv(P083); + glNormal3fv(N077); + glVertex3fv(P077); + glEnd(); + glBegin(cap); + glNormal3fv(N087); + glVertex3fv(P087); + glNormal3fv(N077); + glVertex3fv(P077); + glNormal3fv(N090); + glVertex3fv(P090); + glEnd(); } static void -Whale011(void) +Whale011(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N079); - glVertex3fv(P079); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N088); - glVertex3fv(P088); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N089); - glVertex3fv(P089); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N089); - glVertex3fv(P089); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N086); - glVertex3fv(P086); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N078); - glVertex3fv(P078); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N078); - glVertex3fv(P078); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N084); - glVertex3fv(P084); - glNormal3fv(N082); - glVertex3fv(P082); - glNormal3fv(N079); - glVertex3fv(P079); - glEnd(); + glBegin(cap); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(cap); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(cap); + glNormal3fv(N079); + glVertex3fv(P079); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(cap); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(cap); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(cap); + glNormal3fv(N088); + glVertex3fv(P088); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N089); + glVertex3fv(P089); + glEnd(); + glBegin(cap); + glNormal3fv(N089); + glVertex3fv(P089); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(cap); + glNormal3fv(N086); + glVertex3fv(P086); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N078); + glVertex3fv(P078); + glEnd(); + glBegin(cap); + glNormal3fv(N078); + glVertex3fv(P078); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); + glBegin(cap); + glNormal3fv(N084); + glVertex3fv(P084); + glNormal3fv(N082); + glVertex3fv(P082); + glNormal3fv(N079); + glVertex3fv(P079); + glEnd(); } static void -Whale012(void) +Whale012(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N066); - glVertex3fv(P066); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N052); - glVertex3fv(P052); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N059); - glVertex3fv(P059); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N067); - glVertex3fv(P067); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N058); - glVertex3fv(P058); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N057); - glVertex3fv(P057); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N057); - glVertex3fv(P057); - glNormal3fv(N065); - glVertex3fv(P065); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N006); - glVertex3fv(P006); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N056); - glVertex3fv(P056); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N055); - glVertex3fv(P055); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N053); - glVertex3fv(P053); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N060); - glVertex3fv(P060); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N053); - glVertex3fv(P053); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N052); - glVertex3fv(P052); - glEnd(); + glBegin(cap); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N066); + glVertex3fv(P066); + glEnd(); + glBegin(cap); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N052); + glVertex3fv(P052); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(cap); + glNormal3fv(N059); + glVertex3fv(P059); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N067); + glVertex3fv(P067); + glEnd(); + glBegin(cap); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(cap); + glNormal3fv(N058); + glVertex3fv(P058); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N057); + glVertex3fv(P057); + glEnd(); + glBegin(cap); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N057); + glVertex3fv(P057); + glNormal3fv(N065); + glVertex3fv(P065); + glEnd(); + glBegin(cap); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N006); + glVertex3fv(P006); + glEnd(); + glBegin(cap); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(cap); + glNormal3fv(N056); + glVertex3fv(P056); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N055); + glVertex3fv(P055); + glEnd(); + glBegin(cap); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(cap); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N053); + glVertex3fv(P053); + glEnd(); + glBegin(cap); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N060); + glVertex3fv(P060); + glEnd(); + glBegin(cap); + glNormal3fv(N053); + glVertex3fv(P053); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N052); + glVertex3fv(P052); + glEnd(); } static void -Whale013(void) +Whale013(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N098); - glVertex3fv(P098); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N066); - glVertex3fv(P066); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N067); - glVertex3fv(P067); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N060); - glVertex3fv(P060); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N096); - glVertex3fv(P096); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N096); - glVertex3fv(P096); - glNormal3fv(N005); - glVertex3fv(P005); - glNormal3fv(N098); - glVertex3fv(P098); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N065); - glVertex3fv(P065); - glNormal3fv(N097); - glVertex3fv(P097); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N097); - glVertex3fv(P097); - glNormal3fv(N099); - glVertex3fv(P099); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P005); - glVertex3fv(P006); - glVertex3fv(P099); - glVertex3fv(P098); - glEnd(); + glBegin(cap); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(cap); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N098); + glVertex3fv(P098); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(cap); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N066); + glVertex3fv(P066); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(cap); + glNormal3fv(N067); + glVertex3fv(P067); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(cap); + glNormal3fv(N060); + glVertex3fv(P060); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N096); + glVertex3fv(P096); + glEnd(); + glBegin(cap); + glNormal3fv(N096); + glVertex3fv(P096); + glNormal3fv(N005); + glVertex3fv(P005); + glNormal3fv(N098); + glVertex3fv(P098); + glEnd(); + glBegin(cap); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N065); + glVertex3fv(P065); + glNormal3fv(N097); + glVertex3fv(P097); + glEnd(); + glBegin(cap); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N097); + glVertex3fv(P097); + glNormal3fv(N099); + glVertex3fv(P099); + glEnd(); + glBegin(cap); + glVertex3fv(P005); + glVertex3fv(P006); + glVertex3fv(P099); + glVertex3fv(P098); + glEnd(); } static void -Whale014(void) +Whale014(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N004); - glVertex3fv(P004); - glNormal3fv(N005); - glVertex3fv(P005); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P006); - glVertex3fv(P005); - glVertex3fv(P004); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N006); - glVertex3fv(P006); - glNormal3fv(N008); - glVertex3fv(P008); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N008); - glVertex3fv(P008); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N062); - glVertex3fv(P062); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N004); - glVertex3fv(P004); - glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N004); + glVertex3fv(P004); + glNormal3fv(N005); + glVertex3fv(P005); + glEnd(); + glBegin(cap); + glVertex3fv(P006); + glVertex3fv(P005); + glVertex3fv(P004); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N006); + glVertex3fv(P006); + glNormal3fv(N008); + glVertex3fv(P008); + glEnd(); + glBegin(cap); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N008); + glVertex3fv(P008); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); + glBegin(cap); + glNormal3fv(N062); + glVertex3fv(P062); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N004); + glVertex3fv(P004); + glEnd(); } static void -Whale015(void) +Whale015(GLenum cap) { - glBegin(GL_POLYGON); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N055); - glVertex3fv(P055); - glNormal3fv(N063); - glVertex3fv(P063); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N100); - glVertex3fv(P100); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N003); - glVertex3fv(P003); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N054); - glVertex3fv(P054); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N054); - glVertex3fv(P054); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N063); - glVertex3fv(P063); - glNormal3fv(N002); - glVertex3fv(P002); - glEnd(); - glBegin(GL_POLYGON); - glNormal3fv(N100); - glVertex3fv(P100); - glNormal3fv(N002); - glVertex3fv(P002); - glNormal3fv(N062); - glVertex3fv(P062); - glEnd(); + glBegin(cap); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(cap); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N055); + glVertex3fv(P055); + glNormal3fv(N063); + glVertex3fv(P063); + glEnd(); + glBegin(cap); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N100); + glVertex3fv(P100); + glEnd(); + glBegin(cap); + glNormal3fv(N003); + glVertex3fv(P003); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N054); + glVertex3fv(P054); + glEnd(); + glBegin(cap); + glNormal3fv(N054); + glVertex3fv(P054); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); + glBegin(cap); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N063); + glVertex3fv(P063); + glNormal3fv(N002); + glVertex3fv(P002); + glEnd(); + glBegin(cap); + glNormal3fv(N100); + glVertex3fv(P100); + glNormal3fv(N002); + glVertex3fv(P002); + glNormal3fv(N062); + glVertex3fv(P062); + glEnd(); } static void -Whale016(void) +Whale016(GLenum cap) { - glBegin(GL_POLYGON); - glVertex3fv(P104); - glVertex3fv(P105); - glVertex3fv(P106); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P107); - glVertex3fv(P108); - glVertex3fv(P109); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P110); - glVertex3fv(P111); - glVertex3fv(P112); - glVertex3fv(P113); - glVertex3fv(P114); - glVertex3fv(P115); - glEnd(); - glBegin(GL_POLYGON); - glVertex3fv(P116); - glVertex3fv(P117); - glVertex3fv(P118); - glVertex3fv(P119); - glVertex3fv(P120); - glVertex3fv(P121); - glEnd(); + glBegin(cap); + glVertex3fv(P104); + glVertex3fv(P105); + glVertex3fv(P106); + glEnd(); + glBegin(cap); + glVertex3fv(P107); + glVertex3fv(P108); + glVertex3fv(P109); + glEnd(); + glBegin(cap); + glVertex3fv(P110); + glVertex3fv(P111); + glVertex3fv(P112); + glVertex3fv(P113); + glVertex3fv(P114); + glVertex3fv(P115); + glEnd(); + glBegin(cap); + glVertex3fv(P116); + glVertex3fv(P117); + glVertex3fv(P118); + glVertex3fv(P119); + glVertex3fv(P120); + glVertex3fv(P121); + glEnd(); } void -DrawWhale(fishRec * fish) +DrawWhale(fishRec * fish, int wire) { - float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; - float pitch, thrash, chomp; + float seg0, seg1, seg2, seg3, seg4, seg5, seg6, seg7; + float pitch, thrash, chomp; + GLenum cap; - fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360; + fish->htail = (int) (fish->htail - (int) (5 * fish->v)) % 360; - thrash = 70.0 * fish->v; + thrash = 70 * fish->v; - seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); - seg1 = 2.5 * thrash * sin((fish->htail + 10.0) * RRAD); - seg2 = 3.7 * thrash * sin((fish->htail + 15.0) * RRAD); - seg3 = 4.8 * thrash * sin((fish->htail + 23.0) * RRAD); - seg4 = 6.0 * thrash * sin((fish->htail + 28.0) * RRAD); - seg5 = 6.5 * thrash * sin((fish->htail + 35.0) * RRAD); - seg6 = 6.5 * thrash * sin((fish->htail + 40.0) * RRAD); - seg7 = 6.5 * thrash * sin((fish->htail + 55.0) * RRAD); + seg0 = 1.5 * thrash * sin((fish->htail) * RRAD); + seg1 = 2.5 * thrash * sin((fish->htail + 10) * RRAD); + seg2 = 3.7 * thrash * sin((fish->htail + 15) * RRAD); + seg3 = 4.8 * thrash * sin((fish->htail + 23) * RRAD); + seg4 = 6 * thrash * sin((fish->htail + 28) * RRAD); + seg5 = 6.5 * thrash * sin((fish->htail + 35) * RRAD); + seg6 = 6.5 * thrash * sin((fish->htail + 40) * RRAD); + seg7 = 6.5 * thrash * sin((fish->htail + 55) * RRAD); - pitch = fish->v * sin((fish->htail - 160.0) * RRAD); + pitch = fish->v * sin((fish->htail - 160) * RRAD); - chomp = 0.0; - if (fish->v > 2.0) { - chomp = -(fish->v - 2.0) * 200.0; - } - P012[1] = iP012[1] + seg5; - P013[1] = iP013[1] + seg5; - P014[1] = iP014[1] + seg5; - P015[1] = iP015[1] + seg5; - P016[1] = iP016[1] + seg5; - P017[1] = iP017[1] + seg5; - P018[1] = iP018[1] + seg5; - P019[1] = iP019[1] + seg5; + chomp = 0; + if (fish->v > 2) { + chomp = -(fish->v - 2) * 200; + } + P012[1] = iP012[1] + seg5; + P013[1] = iP013[1] + seg5; + P014[1] = iP014[1] + seg5; + P015[1] = iP015[1] + seg5; + P016[1] = iP016[1] + seg5; + P017[1] = iP017[1] + seg5; + P018[1] = iP018[1] + seg5; + P019[1] = iP019[1] + seg5; - P020[1] = iP020[1] + seg4; - P021[1] = iP021[1] + seg4; - P022[1] = iP022[1] + seg4; - P023[1] = iP023[1] + seg4; - P024[1] = iP024[1] + seg4; - P025[1] = iP025[1] + seg4; - P026[1] = iP026[1] + seg4; - P027[1] = iP027[1] + seg4; + P020[1] = iP020[1] + seg4; + P021[1] = iP021[1] + seg4; + P022[1] = iP022[1] + seg4; + P023[1] = iP023[1] + seg4; + P024[1] = iP024[1] + seg4; + P025[1] = iP025[1] + seg4; + P026[1] = iP026[1] + seg4; + P027[1] = iP027[1] + seg4; - P028[1] = iP028[1] + seg2; - P029[1] = iP029[1] + seg2; - P030[1] = iP030[1] + seg2; - P031[1] = iP031[1] + seg2; - P032[1] = iP032[1] + seg2; - P033[1] = iP033[1] + seg2; - P034[1] = iP034[1] + seg2; - P035[1] = iP035[1] + seg2; + P028[1] = iP028[1] + seg2; + P029[1] = iP029[1] + seg2; + P030[1] = iP030[1] + seg2; + P031[1] = iP031[1] + seg2; + P032[1] = iP032[1] + seg2; + P033[1] = iP033[1] + seg2; + P034[1] = iP034[1] + seg2; + P035[1] = iP035[1] + seg2; - P036[1] = iP036[1] + seg1; - P037[1] = iP037[1] + seg1; - P038[1] = iP038[1] + seg1; - P039[1] = iP039[1] + seg1; - P040[1] = iP040[1] + seg1; - P041[1] = iP041[1] + seg1; - P042[1] = iP042[1] + seg1; - P043[1] = iP043[1] + seg1; + P036[1] = iP036[1] + seg1; + P037[1] = iP037[1] + seg1; + P038[1] = iP038[1] + seg1; + P039[1] = iP039[1] + seg1; + P040[1] = iP040[1] + seg1; + P041[1] = iP041[1] + seg1; + P042[1] = iP042[1] + seg1; + P043[1] = iP043[1] + seg1; - P044[1] = iP044[1] + seg0; - P045[1] = iP045[1] + seg0; - P046[1] = iP046[1] + seg0; - P047[1] = iP047[1] + seg0; - P048[1] = iP048[1] + seg0; - P049[1] = iP049[1] + seg0; - P050[1] = iP050[1] + seg0; - P051[1] = iP051[1] + seg0; + P044[1] = iP044[1] + seg0; + P045[1] = iP045[1] + seg0; + P046[1] = iP046[1] + seg0; + P047[1] = iP047[1] + seg0; + P048[1] = iP048[1] + seg0; + P049[1] = iP049[1] + seg0; + P050[1] = iP050[1] + seg0; + P051[1] = iP051[1] + seg0; - P009[1] = iP009[1] + seg6; - P010[1] = iP010[1] + seg6; - P075[1] = iP075[1] + seg6; - P076[1] = iP076[1] + seg6; + P009[1] = iP009[1] + seg6; + P010[1] = iP010[1] + seg6; + P075[1] = iP075[1] + seg6; + P076[1] = iP076[1] + seg6; - P001[1] = iP001[1] + seg7; - P011[1] = iP011[1] + seg7; - P068[1] = iP068[1] + seg7; - P069[1] = iP069[1] + seg7; - P070[1] = iP070[1] + seg7; - P071[1] = iP071[1] + seg7; - P072[1] = iP072[1] + seg7; - P073[1] = iP073[1] + seg7; - P074[1] = iP074[1] + seg7; + P001[1] = iP001[1] + seg7; + P011[1] = iP011[1] + seg7; + P068[1] = iP068[1] + seg7; + P069[1] = iP069[1] + seg7; + P070[1] = iP070[1] + seg7; + P071[1] = iP071[1] + seg7; + P072[1] = iP072[1] + seg7; + P073[1] = iP073[1] + seg7; + P074[1] = iP074[1] + seg7; - P091[1] = iP091[1] + seg3 * 1.1; - P092[1] = iP092[1] + seg3; - P093[1] = iP093[1] + seg3; - P094[1] = iP094[1] + seg3; - P095[1] = iP095[1] + seg3 * 0.9; + P091[1] = iP091[1] + seg3 * 1.1; + P092[1] = iP092[1] + seg3; + P093[1] = iP093[1] + seg3; + P094[1] = iP094[1] + seg3; + P095[1] = iP095[1] + seg3 * 0.9; - P099[1] = iP099[1] + chomp; - P098[1] = iP098[1] + chomp; - P064[1] = iP064[1] + chomp; - P061[1] = iP061[1] + chomp; - P097[1] = iP097[1] + chomp; - P096[1] = iP096[1] + chomp; + P099[1] = iP099[1] + chomp; + P098[1] = iP098[1] + chomp; + P064[1] = iP064[1] + chomp; + P061[1] = iP061[1] + chomp; + P097[1] = iP097[1] + chomp; + P096[1] = iP096[1] + chomp; - glPushMatrix(); + glPushMatrix(); - glRotatef(pitch, 1.0, 0.0, 0.0); + glRotatef(pitch, 1, 0, 0); - glTranslatef(0.0, 0.0, 8000.0); + glTranslatef(0, 0, 8000); - glRotatef(180.0, 0.0, 1.0, 0.0); + glRotatef(180, 0, 1, 0); - glScalef(3.0, 3.0, 3.0); + glScalef(3, 3, 3); - glEnable(GL_CULL_FACE); + glEnable(GL_CULL_FACE); - Whale001(); - Whale002(); - Whale003(); - Whale004(); - Whale005(); - Whale006(); - Whale007(); - Whale008(); - Whale009(); - Whale010(); - Whale011(); - Whale012(); - Whale013(); - Whale014(); - Whale015(); - Whale016(); + cap = wire ? GL_LINE_LOOP : GL_POLYGON; + Whale001(cap); + Whale002(cap); + Whale003(cap); + Whale004(cap); + Whale005(cap); + Whale006(cap); + Whale007(cap); + Whale008(cap); + Whale009(cap); + Whale010(cap); + Whale011(cap); + Whale012(cap); + Whale013(cap); + Whale014(cap); + Whale015(cap); + Whale016(cap); - glDisable(GL_CULL_FACE); + glDisable(GL_CULL_FACE); - glPopMatrix(); + glPopMatrix(); } #endif