X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fpacman_level.c;fp=hacks%2Fpacman_level.c;h=d617942cf4613c057aa03164052e9a7f5a79ebe7;hb=6f5482d73adb0165c0130bb47d852644ab0c4869;hp=12e148f403380cb9d9df01740b512f15c5b6db3c;hpb=c70f94f648d51bb4828193124f325fa52b0e57f3;p=xscreensaver diff --git a/hacks/pacman_level.c b/hacks/pacman_level.c index 12e148f4..d617942c 100644 --- a/hacks/pacman_level.c +++ b/hacks/pacman_level.c @@ -223,7 +223,7 @@ createjail (lev_t * level, const unsigned width, const unsigned height) } void -get_jail_opening ( int *x, int *y) +pacman_get_jail_opening ( int *x, int *y) { int xstart = LEVWIDTH / 2 - JAILWIDTH / 2; int ystart = LEVHEIGHT / 2 - JAILHEIGHT / 2; @@ -535,7 +535,7 @@ init_bonus_dots (pacmangamestruct *pp, lev_t * level) } int -is_bonus_dot (pacmangamestruct *pp, int x, int y, int *idx) +pacman_is_bonus_dot (pacmangamestruct *pp, int x, int y, int *idx) { int ret = False; int i; @@ -557,21 +557,21 @@ check_bonus_idx (int idx) } int -bonus_dot_eaten (pacmangamestruct *pp, int idx) +pacman_bonus_dot_eaten (pacmangamestruct *pp, int idx) { check_bonus_idx (idx); return pp->bonus_dots[idx].eaten; } void -eat_bonus_dot (pacmangamestruct *pp, int idx) +pacman_eat_bonus_dot (pacmangamestruct *pp, int idx) { check_bonus_idx (idx); pp->bonus_dots[idx].eaten = True; } void -bonus_dot_pos (pacmangamestruct *pp, int idx, int *x, int *y) +pacman_bonus_dot_pos (pacmangamestruct *pp, int idx, int *x, int *y) { check_bonus_idx (idx); *x = pp->bonus_dots[idx].x; @@ -595,7 +595,7 @@ frmtlevel (pacmangamestruct *pp, lev_t * level) for (x = 0; x < LEVWIDTH; x++) { if (checkset (level, x, y) == 0) { - if (is_bonus_dot (pp, x, y, &idx)) { + if (pacman_is_bonus_dot (pp, x, y, &idx)) { frmtlev[y][x] = BLOCK_DOT_BONUS; } else { @@ -709,7 +709,7 @@ countdots (pacmangamestruct *pp) /* Creates a new level, and places that in the pacmangamestruct. */ int -createnewlevel (pacmangamestruct *pp) +pacman_createnewlevel (pacmangamestruct *pp) { lev_t *level; unsigned dirvec[1] = { GO_UP }; @@ -749,7 +749,7 @@ createnewlevel (pacmangamestruct *pp) /* Checks if a position is allowable for ghosts/pacs to enter. */ int -check_pos (pacmangamestruct * pp, int y, int x, int ghostpass) +pacman_check_pos (pacmangamestruct * pp, int y, int x, int ghostpass) { if ((pp->level[y * LEVWIDTH + x] == BLOCK_DOT_2) || (pp->level[y * LEVWIDTH + x] == BLOCK_EMPTY) || @@ -762,7 +762,7 @@ check_pos (pacmangamestruct * pp, int y, int x, int ghostpass) /* Checks if there is a dot on the specified position in the level. */ int -check_dot (pacmangamestruct * pp, unsigned int x, unsigned int y) +pacman_check_dot (pacmangamestruct * pp, unsigned int x, unsigned int y) { if (x >= LEVWIDTH || y >= LEVHEIGHT) return 0;