X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fshadebobs.c;h=d0942bcf4395b1b0e845cbc621a8d664197a6b32;hb=a94197e76a5dea5cb60542840809d6c20d0abbf3;hp=fc89ceeecbaaacb86175bbd47d6573e4ac6ca9d0;hpb=df7adbee81405e2849728a24b498ad2117784b1f;p=xscreensaver diff --git a/hacks/shadebobs.c b/hacks/shadebobs.c index fc89ceee..d0942bcf 100644 --- a/hacks/shadebobs.c +++ b/hacks/shadebobs.c @@ -28,6 +28,12 @@ * on cycle, and the extents of the sinus pattern change in * real-time. * [06/22/99] - Shane Smit: Fixed delay to be fast and use little CPU :). + * [09/17/99] - Shane Smit: Made all calculations based on the size of the + * window. Thus, it'll look the same at 100x100 as it does at + * 1600x1200 ( Only smaller :). + * [04/24/00] - Shane Smit: Revamped entire source code: + * Shade Bob movement is calculated very differently. + * Base color can be any color now. */ #include @@ -39,10 +45,12 @@ char *progclass = "ShadeBobs"; char *defaults [] = { - "*degrees: 512", + ".background: black", + ".foreground: white", + "*degrees: 0", /* default: Automatic degree calculation */ "*color: random", - "*count: 2", - "*cycles: 50", + "*count: 4", + "*cycles: 10", "*ncolors: 64", /* changing this doesn't work particularly well */ "*delay: 5000", 0 @@ -51,18 +59,20 @@ char *defaults [] = { XrmOptionDescRec options [] = { { "-degrees", ".degrees", XrmoptionSepArg, 0 }, { "-color", ".color", XrmoptionSepArg, 0 }, + { "-ncolors", ".ncolors", XrmoptionSepArg, 0 }, { "-count", ".count", XrmoptionSepArg, 0 }, { "-delay", ".delay", XrmoptionSepArg, 0 }, { "-cycles", ".cycles", XrmoptionSepArg, 0 }, { 0, 0, 0, 0 } }; -static unsigned short nDegreeCount; -static double *anSinTable; -static unsigned short nMaxExtentX, nMaxExtentY; -static unsigned short nMinExtentX, nMinExtentY; -static unsigned short nHalfWidth, nHalfHeight; +static unsigned short iDegreeCount; +static double *anSinTable, *anCosTable; +static unsigned short iWinWidth, iWinHeight; +static unsigned short iWinCenterX, iWinCenterY; static char *sColor; +static unsigned char iBobRadius, iBobDiameter; +static unsigned char iVelocity; #define RANDOM() ((int) (random() & 0X7FFFFFFFL)) @@ -70,321 +80,354 @@ static char *sColor; /* Ahem. Chocolate is a flavor; not a food. Thank you */ -#define MAPSIZE 32 - typedef struct { - char anDeltaMap[ MAPSIZE * MAPSIZE ]; /* 32 x 32 Delta Map */ - double nVelocityX, nVelocityY; - double nAngleX, nAngleY; - short nExtentX, nExtentY; + signed char *anDeltaMap; + double nAngle, nAngleDelta, nAngleInc; + double nPosX, nPosY; } SShadeBob; static void ResetShadeBob( SShadeBob *pShadeBob ) { - pShadeBob->nAngleX = RANDOM() % nDegreeCount; - pShadeBob->nAngleY = RANDOM() % nDegreeCount; - - pShadeBob->nExtentX = (RANDOM() % (nMaxExtentX - nMinExtentX)) + nMinExtentX; - pShadeBob->nExtentY = (RANDOM() % (nMaxExtentY - nMinExtentY)) + nMinExtentY; + pShadeBob->nPosX = RANDOM() % iWinWidth; + pShadeBob->nPosY = RANDOM() % iWinHeight; + pShadeBob->nAngle = RANDOM() % iDegreeCount; + pShadeBob->nAngleDelta = ( RANDOM() % iDegreeCount ) - ( iDegreeCount / 2.0F ); + pShadeBob->nAngleInc = pShadeBob->nAngleDelta / 50.0F; + if( pShadeBob->nAngleInc == 0.0F ) + pShadeBob->nAngleInc = ( pShadeBob->nAngleDelta > 0.0F ) ? 0.0001F : -0.0001F; } static void InitShadeBob( SShadeBob *pShadeBob, Bool bDark ) { - double nDelta; - char iWidth, iHeight; - - for( iHeight=-16; iHeight<16; iHeight++ ) - for( iWidth=-16; iWidth<16; iWidth++ ) - { - nDelta = 9 - (sqrt( pow( iWidth+0.5, 2 ) + pow( iHeight+0.5, 2 ) ) / 2 ); - if( nDelta < 0 ) nDelta = 0; - if( bDark ) nDelta = -nDelta; - pShadeBob->anDeltaMap[ (iWidth+(MAPSIZE/2))*MAPSIZE - + iHeight+(MAPSIZE/2) ] = (char)nDelta; - } - + double nDelta; + int iWidth, iHeight; + + if( ( pShadeBob->anDeltaMap = calloc( iBobDiameter * iBobDiameter, sizeof(char) ) ) == NULL ) + { + fprintf( stderr, "%s: Could not allocate Delta Map!\n", progclass ); + return; + } + + for( iHeight=-iBobRadius; iHeightanDeltaMap[ ( iWidth + iBobRadius ) * iBobDiameter + iHeight + iBobRadius ] = (char)nDelta; + } + ResetShadeBob( pShadeBob ); } +/* A delta is calculated, and the shadebob turns at an increment. When the delta + * falls to 0, a new delta and increment are calculated. */ +static void MoveShadeBob( SShadeBob *pShadeBob ) +{ + pShadeBob->nAngle += pShadeBob->nAngleInc; + pShadeBob->nAngleDelta -= pShadeBob->nAngleInc; + + if( pShadeBob->nAngle >= iDegreeCount ) pShadeBob->nAngle -= iDegreeCount; + else if( pShadeBob->nAngle < 0 ) pShadeBob->nAngle += iDegreeCount; + + if( ( pShadeBob->nAngleInc>0.0F && pShadeBob->nAngleDeltanAngleInc ) || + ( pShadeBob->nAngleInc<=0.0F && pShadeBob->nAngleDelta>pShadeBob->nAngleInc ) ) + { + pShadeBob->nAngleDelta = ( RANDOM() % iDegreeCount ) - ( iDegreeCount / 2.0F ); + pShadeBob->nAngleInc = pShadeBob->nAngleDelta / 50.0F; + if( pShadeBob->nAngleInc == 0.0F ) + pShadeBob->nAngleInc = ( pShadeBob->nAngleDelta > 0.0F ) ? 0.0001F : -0.0001F; + } + + pShadeBob->nPosX = ( anSinTable[ (int)pShadeBob->nAngle ] * iVelocity ) + pShadeBob->nPosX; + pShadeBob->nPosY = ( anCosTable[ (int)pShadeBob->nAngle ] * iVelocity ) + pShadeBob->nPosY; + + /* This wraps it around the screen. */ + if( pShadeBob->nPosX >= iWinWidth ) pShadeBob->nPosX -= iWinWidth; + else if( pShadeBob->nPosX < 0 ) pShadeBob->nPosX += iWinWidth; + + if( pShadeBob->nPosY >= iWinHeight ) pShadeBob->nPosY -= iWinHeight; + else if( pShadeBob->nPosY < 0 ) pShadeBob->nPosY += iWinHeight; +} + + static void Execute( SShadeBob *pShadeBob, Display *pDisplay, Window MainWindow, - GC *pGC, XImage *pXImage, - int ncolors, XColor *aXColors ) + GC *pGC, XImage *pImage, + signed short iColorCount, unsigned long *aiColorVals ) { - long nColor; - short nIndex; - unsigned int nXPos, nYPos; - unsigned int iWidth, iHeight; - - pShadeBob->nVelocityX += ( ( RANDOM() % 200 ) - 100 ) / 1000.0F; - pShadeBob->nVelocityY += ( ( RANDOM() % 200 ) - 100 ) / 1000.0F; - - if( pShadeBob->nVelocityX > 4 ) pShadeBob->nVelocityX = 4; - else if( pShadeBob->nVelocityX < 3 ) pShadeBob->nVelocityX = 3; - if( pShadeBob->nVelocityY > 4 ) pShadeBob->nVelocityY = 4; - else if( pShadeBob->nVelocityY < 3 ) pShadeBob->nVelocityY = 3; - - pShadeBob->nAngleX += pShadeBob->nVelocityX; - pShadeBob->nAngleY += pShadeBob->nVelocityY; - - if( pShadeBob->nAngleX >= nDegreeCount ) pShadeBob->nAngleX -= nDegreeCount; - else if( pShadeBob->nAngleX < 0 ) pShadeBob->nAngleX += nDegreeCount; - if( pShadeBob->nAngleY >= nDegreeCount ) pShadeBob->nAngleY -= nDegreeCount; - else if( pShadeBob->nAngleY < 0 ) pShadeBob->nAngleY += nDegreeCount; - - pShadeBob->nExtentX += ( RANDOM() % 5 ) - 2; - if( pShadeBob->nExtentX > nMaxExtentX ) pShadeBob->nExtentX = nMaxExtentX; - if( pShadeBob->nExtentX < nMinExtentX ) pShadeBob->nExtentX = nMinExtentX; - pShadeBob->nExtentY += ( RANDOM() % 5 ) - 2; - if( pShadeBob->nExtentY > nMaxExtentY ) pShadeBob->nExtentY = nMaxExtentY; - if( pShadeBob->nExtentY < nMinExtentY ) pShadeBob->nExtentY = nMinExtentY; - - /* Trig is your friend :) */ - nXPos = (unsigned int)(( anSinTable[ (int)pShadeBob->nAngleX ] * pShadeBob->nExtentX ) - + nHalfWidth); - nYPos = (unsigned int)(( anSinTable[ (int)pShadeBob->nAngleY ] * pShadeBob->nExtentY ) - + nHalfHeight); - - for( iHeight=0; iHeight < MAPSIZE; iHeight++ ) - { - for( iWidth=0; iWidth < MAPSIZE; iWidth++ ) - { - nColor = XGetPixel( pXImage, nXPos + iWidth, nYPos + iHeight ); - - /* FIXME: Here is a loop I'd love to take out. */ - for( nIndex=0; nIndex < ncolors; nIndex++ ) - if( aXColors[ nIndex ].pixel == nColor ) - break; - - nIndex += pShadeBob->anDeltaMap[ iWidth * MAPSIZE + iHeight ]; - if( nIndex >= ncolors ) nIndex = ncolors-1; - if( nIndex < 0 ) nIndex = 0; - - XPutPixel( pXImage, nXPos + iWidth, nYPos + iHeight, - aXColors[ nIndex ].pixel ); - } - } - /* Place graphics in window */ - XPutImage( pDisplay, MainWindow, *pGC, pXImage, - nXPos, nYPos, nXPos, nYPos, MAPSIZE, MAPSIZE ); - XSync (pDisplay, False); + unsigned long iColor; + short iColorVal; + int iPixelX, iPixelY; + unsigned int iWidth, iHeight; + + MoveShadeBob( pShadeBob ); + + for( iHeight=0; iHeightnPosY + iHeight; + if( iPixelY >= iWinHeight ) iPixelY -= iWinHeight; + + for( iWidth=0; iWidthnPosX + iWidth; + if( iPixelX >= iWinWidth ) iPixelX -= iWinWidth; + + iColor = XGetPixel( pImage, iPixelX, iPixelY ); + + /* FIXME: Here is a loop I'd love to take out. */ + for( iColorVal=0; iColorValanDeltaMap[ iWidth * iBobDiameter + iHeight ]; + if( iColorVal >= iColorCount ) iColorVal = iColorCount - 1; + if( iColorVal < 0 ) iColorVal = 0; + + XPutPixel( pImage, iPixelX, iPixelY, aiColorVals[ iColorVal ] ); + } + } + + /* FIXME: if it's next to the top or left sides of screen this will break. However, it's not noticable. */ + XPutImage( pDisplay, MainWindow, *pGC, pImage, + pShadeBob->nPosX, pShadeBob->nPosY, pShadeBob->nPosX, pShadeBob->nPosY, iBobDiameter, iBobDiameter ); + XSync( pDisplay, False ); } static void CreateTables( unsigned int nDegrees ) { - double nRadian; - unsigned int iDegree; - anSinTable = calloc( nDegrees, sizeof(double) ); - - for( iDegree=0; iDegree\n", progclass, Color.red, Color.green, Color.blue ); #endif /* VERBOSE */ - if (*ncolorsP != 0) - free_colors (pDisplay, CMap, aXColors, *ncolorsP); - - *ncolorsP = get_integer_resource ("ncolors", "Integer"); - if (*ncolorsP <= 0) *ncolorsP = 64; - - /* allocate two color ramps, black -> color -> white. */ - { - int n1, n2; - n1 = *ncolorsP / 2; - make_color_ramp( pDisplay, CMap, 0, 0, 0, nHue, nSat, nVal, - aXColors, &n1, - False, True, False ); - n2 = *ncolorsP - n1; - make_color_ramp( pDisplay, CMap, nHue, nSat, nVal, 0, 0, 1, - aXColors + n1, &n2, - False, True, False ); - *ncolorsP = n1 + n2; - } + *piColorCount = get_integer_resource( "ncolors", "Integer" ); + if( *piColorCount < 2 ) *piColorCount = 2; + if( *piColorCount > 255 ) *piColorCount = 255; + + aColors = calloc( *piColorCount, sizeof(XColor) ); + aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); + + for( iColor=0; iColor<*piColorCount; iColor++ ) + { + nHalfColors = *piColorCount / 2.0F; + /* Black -> Base Color */ + if( iColor < (*piColorCount/2) ) + { + aColors[ iColor ].red = ( Color.red / nHalfColors ) * iColor; + aColors[ iColor ].green = ( Color.green / nHalfColors ) * iColor; + aColors[ iColor ].blue = ( Color.blue / nHalfColors ) * iColor; + } + /* Base Color -> White */ + else + { + aColors[ iColor ].red = ( ( ( 0xFFFF - Color.red ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.red; + aColors[ iColor ].green = ( ( ( 0xFFFF - Color.green ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.green; + aColors[ iColor ].blue = ( ( ( 0xFFFF - Color.blue ) / nHalfColors ) * ( iColor - nHalfColors ) ) + Color.blue; + } + + if( !XAllocColor( pDisplay, XWinAttribs.colormap, &aColors[ iColor ] ) ) + { + /* start all over with less colors */ + XFreeColors( pDisplay, XWinAttribs.colormap, aiColorVals, iColor, 0 ); + free( aColors ); + free( aiColorVals ); + piColorCount--; + aColors = calloc( *piColorCount, sizeof(XColor) ); + aiColorVals = calloc( *piColorCount, sizeof(unsigned long) ); + iColor = -1; + } + else + aiColorVals[ iColor ] = aColors[ iColor ].pixel; + } + + free( aColors ); + + XSetWindowBackground( pDisplay, Win, aiColorVals[ 0 ] ); + + return aiColorVals; } -static void Initialize( Display *pDisplay, Window Win, - GC *pGC, XImage *pXImage, - int *ncolorsP, XColor *aXColors ) +static void Initialize( Display *pDisplay, Window Win, GC *pGC, XImage **ppImage ) { - XGCValues gcValues; - XWindowAttributes XWinAttribs; - int bpp; - - /* Create the Image for drawing */ - XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); - - /* Find the preferred bits-per-pixel. */ - { - int i, pfvc = 0; - XPixmapFormatValues *pfv = XListPixmapFormats (pDisplay, &pfvc); - for (i = 0; i < pfvc; i++) - if (pfv[i].depth == XWinAttribs.depth) - { - bpp = pfv[i].bits_per_pixel; - break; - } - if (pfv) - XFree (pfv); - } - - /* Create the GC. */ - *pGC = XCreateGC( pDisplay, Win, 0, &gcValues ); - - memset (pXImage, 0, sizeof(*pXImage)); - pXImage->width = XWinAttribs.width; /* Width of image */ - pXImage->height = XWinAttribs.height; /* Height of image */ - pXImage->format = ZPixmap; /* XYBitmap, XYPixmap, ZPixmap */ - - /* Pointer to image data */ - pXImage->byte_order = ImageByteOrder(pDisplay); - pXImage->bitmap_unit = BitmapUnit(pDisplay); - pXImage->bitmap_bit_order = BitmapBitOrder(pDisplay); - pXImage->bitmap_pad = BitmapPad(pDisplay); - pXImage->depth = XWinAttribs.depth; - pXImage->bytes_per_line = 0; /* Accelerator to next line */ - pXImage->bits_per_pixel = bpp; - XInitImage( pXImage ); - pXImage->data = calloc(pXImage->bytes_per_line, pXImage->height); - - /* These are precalculations used in Execute(). */ - nMaxExtentX = ( XWinAttribs.width / 2 ) - 20; - nMaxExtentY = ( XWinAttribs.height / 2 ) - 20; - nMinExtentX = nMaxExtentX / 3; - nMinExtentY = nMaxExtentY / 3; - nHalfWidth = ( XWinAttribs.width / 2 ) - 16; - nHalfHeight = ( XWinAttribs.height / 2 ) - 16; - - /* Create the Sin and Cosine lookup tables. */ - nDegreeCount = get_integer_resource( "degrees", "Integer" ); - if( nDegreeCount < 90 ) nDegreeCount = 90; - if( nDegreeCount > 5400 ) nDegreeCount = 5400; - CreateTables( nDegreeCount ); - - /* Get the colors. */ - sColor = get_string_resource( "color", "Color" ); - if( sColor == NULL) - SetPalette( pDisplay, Win, "random", ncolorsP, aXColors ); - else - SetPalette( pDisplay, Win, sColor, ncolorsP, aXColors ); + XGCValues gcValues; + XWindowAttributes XWinAttribs; + int iBitsPerPixel; + + /* Create the Image for drawing */ + XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); + + /* Find the preferred bits-per-pixel. (jwz) */ + { + int i, pfvc = 0; + XPixmapFormatValues *pfv = XListPixmapFormats( pDisplay, &pfvc ); + for( i=0; idata = calloc((*ppImage)->bytes_per_line, (*ppImage)->height); + + iWinWidth = XWinAttribs.width; + iWinHeight = XWinAttribs.height; + + /* These are precalculations used in Execute(). */ + iBobDiameter = ( ( iWinWidth < iWinHeight ) ? iWinWidth : iWinHeight ) / 25; + iBobRadius = iBobDiameter / 2; +#ifdef VERBOSE + printf( "%s: Bob Diameter = %d\n", progclass, iBobDiameter ); +#endif + + iWinCenterX = ( XWinAttribs.width / 2 ) - iBobRadius; + iWinCenterY = ( XWinAttribs.height / 2 ) - iBobRadius; + + iVelocity = ( ( iWinWidth < iWinHeight ) ? iWinWidth : iWinHeight ) / 150; + + /* Create the Sin and Cosine lookup tables. */ + iDegreeCount = get_integer_resource( "degrees", "Integer" ); + if( iDegreeCount == 0 ) iDegreeCount = ( XWinAttribs.width / 6 ) + 400; + else if( iDegreeCount < 90 ) iDegreeCount = 90; + else if( iDegreeCount > 5400 ) iDegreeCount = 5400; + CreateTables( iDegreeCount ); +#ifdef VERBOSE + printf( "%s: Using a %d degree circle.\n", progclass ); +#endif /* VERBOSE */ + + /* Get the base color. */ + sColor = get_string_resource( "color", "Color" ); } void screenhack(Display *pDisplay, Window Win ) { - GC gc; - int ncolors = 0; - XColor aXColors[ 256 ]; - XImage Image; - unsigned char nShadeBobCount, iShadeBob; - SShadeBob *aShadeBobs; + GC gc; + signed short iColorCount = 0; + unsigned long *aiColorVals = NULL; + XImage *pImage = NULL; + unsigned char nShadeBobCount, iShadeBob; + SShadeBob *aShadeBobs; #ifdef VERBOSE - time_t nTime = time( NULL ); - unsigned short iFrame = 0; + time_t nTime = time( NULL ); + unsigned short iFrame = 0; #endif /* VERBOSE */ - int delay, cycles, i; + int delay, cycles, i; - nShadeBobCount = get_integer_resource( "count", "Integer" ); - if( nShadeBobCount > 64 ) nShadeBobCount = 64; - if( nShadeBobCount < 1 ) nShadeBobCount = 1; + nShadeBobCount = get_integer_resource( "count", "Integer" ); + if( nShadeBobCount > 64 ) nShadeBobCount = 64; + if( nShadeBobCount < 1 ) nShadeBobCount = 1; - if( ( aShadeBobs = calloc( nShadeBobCount, sizeof(SShadeBob) ) ) == NULL ) - { - fprintf( stderr, "Could not allocate %d ShadeBobs\n", nShadeBobCount ); - return; - } + if( ( aShadeBobs = calloc( nShadeBobCount, sizeof(SShadeBob) ) ) == NULL ) + { + fprintf( stderr, "%s: Could not allocate %d ShadeBobs\n", progclass, nShadeBobCount ); + return; + } #ifdef VERBOSE - printf( "Allocated %d ShadeBobs\n", nShadeBobCount ); + printf( "%s: Allocated %d ShadeBobs\n", progclass, nShadeBobCount ); #endif /* VERBOSE */ - Initialize( pDisplay, Win, &gc, &Image, &ncolors, aXColors ); + Initialize( pDisplay, Win, &gc, &pImage ); + + for( iShadeBob=0; iShadeBob= cycles ) + { + XWindowAttributes XWinAttribs; + XGetWindowAttributes( pDisplay, Win, &XWinAttribs ); - if (i++ >= cycles) - { - i = 0; - XClearWindow (pDisplay, Win); - memset (Image.data, 0, Image.bytes_per_line * Image.height); - for( iShadeBob=0; iShadeBobdata, 0, pImage->bytes_per_line * pImage->height ); + for( iShadeBob=0; iShadeBobdata ); + XDestroyImage( pImage ); + for( iShadeBob=0; iShadeBob