X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Ft3d.man;fp=hacks%2Ft3d.man;h=0000000000000000000000000000000000000000;hb=7b34ef992563d7bcbb64cc5597dc45fa24470b05;hp=0db943b8c7d58049e0138e23cdbb5b8733e63f17;hpb=c1b9b55ad8d59dc05ef55e316aebf5863e7dfa56;p=xscreensaver diff --git a/hacks/t3d.man b/hacks/t3d.man deleted file mode 100644 index 0db943b8..00000000 --- a/hacks/t3d.man +++ /dev/null @@ -1,131 +0,0 @@ -.TH t3d 1 "Version 1.1" "Time 3D" -.SH NAME -t3d \- clock using flying balls to display the time -.SH SYNOPSIS -t3d [ \f2 options\f1 ]... -.SH DESCRIPTION -.PP -Time 3D is a clock. It uses flying balls to display the time. This -balls move and wobble around to give you the impression your -graphic workstation with its many XStones is doing something. -.PP -t3d uses mouse and keyboard to let you fly through the balls. Hit -.B S -to speed up, -.B A -to slow down, -.B Z -to zoom in and -.B X -to zoom out. -Use the -.B left mouse button -to rotate to the left and the -.B right mouse button -to rotate the view to the right. Use the -.B middle mouse button -to change the optical axis and the moving direction. -.B 0 -(zero) will stop you. -.B Q -quits. -.PP -.SH OPTIONS -.TP -.BI "-move " "factor" -Modifies the direction move of t3d. The clock looks 30 degrees* -.I factor -to the left and to the right periodically. -.TP -.BI "-wobble " "factor" -Modifies the wobbling (sounds nice :-) of t3d by multiplying the -default deformation of the clock with -.I factor. -.TP -.B -minutes -Shows one small ball for every minute, instead of one for every 2.5 minutes. -.TP -.BI "-mag " "factor" -Changes the magnification of t3d. By default, t3d draws a 200x200 image. -A .I factor -of 2 means, it will use a 400x400 image. -.TP -.BI "-cycle " "period" -Sets the moving cycle to -.I period -seconds. By default, this value is 10 seconds. -.TP -.BI "-delay " "microsec" -Inserts a wait after drawing one view of the clock. By default, t3d waits -40 ms after each drawing. This helps you to keep the performance loss -small. -.TP -.BI "-fast " "precalc_radius" -t3d uses bitmap copy to draw precalculated balls. You can specify the radius -in pixels up to which t3d should precalculate balls. t3d will set a useful -range by itself using the magnification when it is started. -.TP -.B -colcycle -Draws cyclic the color scale used for the balls in the background instead -of the normal black. -.TP -.BI "-rgb " "red green blue" -Selects the color in RGB color space of the lightning spot on the balls. -All the other colors used for balls or -.B -colcycle -are less intensive colors of the same hue and saturation. All values -in range of 0 to 1. -.TP -.BI "-hsv " "hue saturation value" -Selects the color in HSV color space. -.I hue -is in degrees from 0 to 360, all other values in range from 0 to 1. It gives -nice but rather unpredictable results, if you use a saturation of e.g. 2. -Try it at your own risk. -.TP -.BI "-hsvcycle " "speed" -Rotates the hue axis every 10 seconds* -.I speed. -.TP -.B -help -Prints a short usage message. -.TP 8 -.B \-fps -Display the current frame rate and CPU load. -.PP -.SH AUTHOR -.PP -Bernd Paysan - -Email: bernd.paysan@gmx.de - -Hacked on by jwz@jwz.org for xscreensaver. - -.SH ACKNOWLEDGEMENT -.PP -Acknowledgement to Georg Acher, who wrote the initial program displaying -balls. - -.SH COPYING -.PP -Copy, modify, and distribute T3D either under GPL version 2 or newer, or -under the standard MIT/X license notice. - -.SH DISCLAIMER -.PP -T3D is not related to T3D(tm), the massive parallel Alpha--based -supercomputer from Cray Research. T3D's name was invented in 1991, -years before the project at Cray Research started. There is no -relation from T3D to Cray's T3D, even the balls surrounding T3D on -some posters weren't an inspiration for T3D. I don't know anything -about the other way round. - -The programming style of T3D isn't intended as example of good style, -but as example of how a fast prototyped demo may look like. T3D wasn't -created to be useful, it was created to be nice. - -.SH KNOWN BUGS -.PP -There are no known bugs in T3D. Maybe there are bugs in X. Slight -changes in the T3D sources are known to show these bugs, e.g. if -you remove the (int) casting at the XFillArc x,y,w,h-coordinates...