X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=utils%2Ferase.c;h=851b5b490dfce2006d43377b00173e249bb0d3c9;hb=0316d74da7982288abddd34e7a62698eb7f79965;hp=9b58fa9a040f80713942754a628fb4ca1d7488cd;hpb=ce3185de9d9705e259f2b60dd4b5509007fa17d4;p=xscreensaver diff --git a/utils/erase.c b/utils/erase.c index 9b58fa9a..851b5b49 100644 --- a/utils/erase.c +++ b/utils/erase.c @@ -372,6 +372,68 @@ fizzle (Display *dpy, Window window, GC gc, } +/* from Rick Campbell */ +static void +spiral (Display *display, Window window, GC context, + int width, int height, int delay, int granularity) +{ +# define SPIRAL_ERASE_PI_2 (M_PI + M_PI) +# define SPIRAL_ERASE_LOOP_COUNT (10) +# define SPIRAL_ERASE_ARC_COUNT (360.0) +# define SPIRAL_ERASE_ANGLE_INCREMENT (SPIRAL_ERASE_PI_2 / \ +SPIRAL_ERASE_ARC_COUNT) +# define SPIRAL_ERASE_DELAY (0) + + double angle; + int arc_limit; + int arc_max_limit; + int length_step; + XPoint points [3]; + + angle = 0.0; + arc_limit = 1; + arc_max_limit = (int) (ceil (sqrt ((width * width) + (height * height))) + / 2.0); + length_step = ((arc_max_limit + SPIRAL_ERASE_LOOP_COUNT - 1) / + SPIRAL_ERASE_LOOP_COUNT); + arc_max_limit += length_step; + points [0].x = width / 2; + points [0].y = height / 2; + points [1].x = points [0].x + length_step; + points [1].y = points [0].y; + points [2].x = points [1].x; + points [2].y = points [1].y; + + for (arc_limit = length_step; + arc_limit < arc_max_limit; + arc_limit += length_step) + { + int arc_length = length_step; + int length_base = arc_limit; + for (angle = 0.0; angle < SPIRAL_ERASE_PI_2; + angle += SPIRAL_ERASE_ANGLE_INCREMENT) + { + arc_length = length_base + ((length_step * angle) / + SPIRAL_ERASE_PI_2); + points [1].x = points [2].x; + points [1].y = points [2].y; + points [2].x = points [0].x + (int)(cos (angle) * arc_length); + points [2].y = points [0].y + (int)(sin (angle) * arc_length); + XFillPolygon (display, window, context, points, 3, Convex, + CoordModeOrigin); +# if (SPIRAL_ERASE_DELAY != 0) + usleep (SPIRAL_ERASE_DELAY); +# endif /* (SPIRAL_ERASE_DELAY != 0) */ + } + } +# undef SPIRAL_ERASE_DELAY +# undef SPIRAL_ERASE_ANGLE_INCREMENT +# undef SPIRAL_ERASE_ARC_COUNT +# undef SPIRAL_ERASE_LOOP_COUNT +# undef SPIRAL_ERASE_PI_2 +} + + #undef MAX #undef MIN #define MAX(a,b) ((a)>(b)?(a):(b)) @@ -414,6 +476,54 @@ random_squares(Display * dpy, Window window, GC gc, free(squares); } +/* I first saw something like this, albeit in reverse, in an early Tetris + implementation for the Mac. + -- Torbjörn Andersson + */ + +static void +slide_lines (Display * dpy, Window window, GC gc, int width, int height, + int delay, int granularity) +{ + int slide_old_x, slide_new_x, clear_x; + int x, y, dx, dy; + + /* This might need some tuning. The idea is to get sensible values no + matter what the size of the window. + + Everything moves at constant speed. Should it accelerate instead? */ + + granularity *= 2; + + dy = MAX (1, height / granularity); + dx = MAX (1, width / 100); + + for (x = 0; x < width; x += dx) + { + for (y = 0; y < height; y += dy) + { + if ((y / dy) & 1) + { + slide_old_x = x; + slide_new_x = x + dx; + clear_x = x; + } + else + { + slide_old_x = dx; + slide_new_x = 0; + clear_x = width - x - dx; + } + + XCopyArea (dpy, window, window, gc, slide_old_x, y, width - x - dx, + dy, slide_new_x, y); + XClearArea (dpy, window, clear_x, y, dx, dy, False); + } + + XSync(dpy, False); + usleep(delay * 3); + } +} static Eraser erasers[] = { random_lines, @@ -425,6 +535,8 @@ static Eraser erasers[] = { squaretate, fizzle, random_squares, + spiral, + slide_lines, };