To compile this driver as a module, choose M here: the
module will be called gameport.
+
+# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
+# in every .config. Please don't touch it. It is here to handle an
+# unusual dependency between GAMEPORT and sound drivers.
+#
+# Some sound drivers call gameport functions. If GAMEPORT is
+# not selected, empty stubs are provided for the functions and all is
+# well.
+# If GAMEPORT is built in, everything is fine.
+# If GAMEPORT is a module, however, it would need to be loaded for the
+# sound driver to be able to link properly. Therefore, the sound
+# driver must be a module as well in that case. Since there's no way
+# to express that directly in Kconfig, we use SOUND_GAMEPORT to
+# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
+# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
+# GAMEPORT is 'y' or 'n', it can be anything".
config SOUND_GAMEPORT
tristate
default y if GAMEPORT!=m