* granularity) since the GPUs clock time runs off a different crystal
* from the CPUs clock. Changing this KLV on a VF that is currently
* running a context wont take effect until a new context is scheduled in.
- * That said, when the PF is changing this value from 0xFFFFFFFF to
- * something else, it might never take effect if the VF is running an
- * inifinitely long compute or shader kernel. In such a scenario, the
+ * That said, when the PF is changing this value from 0x0 to
+ * a non-zero value, it might never take effect if the VF is running an
+ * infinitely long compute or shader kernel. In such a scenario, the
* PF would need to trigger a VM PAUSE and then change the KLV to force
* it to take effect. Such cases might typically happen on a 1PF+1VF
* Virtualization config enabled for heavier workloads like AI/ML.
* different crystal from the CPUs clock. Changing this KLV on a VF
* that is currently running a context wont take effect until a new
* context is scheduled in.
- * That said, when the PF is changing this value from 0xFFFFFFFF to
- * something else, it might never take effect if the VF is running an
- * inifinitely long compute or shader kernel.
+ * That said, when the PF is changing this value from 0x0 to
+ * a non-zero value, it might never take effect if the VF is running an
+ * infinitely long compute or shader kernel.
* In this case, the PF would need to trigger a VM PAUSE and then change
* the KLV to force it to take effect. Such cases might typically happen
* on a 1PF+1VF Virtualization config enabled for heavier workloads like