{
const int wait = gfp_mask & __GFP_WAIT;
unsigned long min;
- struct zone **zones;
+ struct zone **zones, *z;
struct page *page;
struct reclaim_state reclaim_state;
struct task_struct *p = current;
might_sleep_if(wait);
zones = zonelist->zones; /* the list of zones suitable for gfp_mask */
- if (zones[0] == NULL) /* no zones in the zonelist */
+
+ if (unlikely(zones[0] == NULL)) {
+ /* Should this ever happen?? */
return NULL;
+ }
alloc_type = zone_idx(zones[0]);
/* Go through the zonelist once, looking for a zone with enough free */
- for (i = 0; zones[i] != NULL; i++) {
- struct zone *z = zones[i];
+ for (i = 0; (z = zones[i]) != NULL; i++) {
+ min = z->pages_low + (1<<order) + z->protection[alloc_type];
- min = (1<<order) + z->protection[alloc_type];
-
- /*
- * We let real-time tasks dip their real-time paws a little
- * deeper into reserves.
- */
- if (rt_task(p))
- min -= z->pages_low >> 1;
+ if (z->free_pages < min)
+ continue;
- if (z->free_pages >= min ||
- (!wait && z->free_pages >= z->pages_high)) {
- page = buffered_rmqueue(z, order, gfp_mask);
- if (page) {
- zone_statistics(zonelist, z);
- goto got_pg;
- }
- }
+ page = buffered_rmqueue(z, order, gfp_mask);
+ if (page)
+ goto got_pg;
}
- /* we're somewhat low on memory, failed to find what we needed */
- for (i = 0; zones[i] != NULL; i++)
- wakeup_kswapd(zones[i]);
-
- /* Go through the zonelist again, taking __GFP_HIGH into account */
- for (i = 0; zones[i] != NULL; i++) {
- struct zone *z = zones[i];
-
- min = (1<<order) + z->protection[alloc_type];
+ for (i = 0; (z = zones[i]) != NULL; i++)
+ wakeup_kswapd(z);
+ /*
+ * Go through the zonelist again. Let __GFP_HIGH and allocations
+ * coming from realtime tasks to go deeper into reserves
+ */
+ for (i = 0; (z = zones[i]) != NULL; i++) {
+ min = z->pages_min;
if (gfp_mask & __GFP_HIGH)
- min -= z->pages_low >> 2;
- if (rt_task(p))
- min -= z->pages_low >> 1;
+ min -= min>>1;
+ if (unlikely(rt_task(p)) && !in_interrupt())
+ min -= min>>2;
+ min += (1<<order) + z->protection[alloc_type];
- if (z->free_pages >= min ||
- (!wait && z->free_pages >= z->pages_high)) {
- page = buffered_rmqueue(z, order, gfp_mask);
- if (page) {
- zone_statistics(zonelist, z);
- goto got_pg;
- }
- }
- }
+ if (z->free_pages < min)
+ continue;
- /* here we're in the low on memory slow path */
+ page = buffered_rmqueue(z, order, gfp_mask);
+ if (page)
+ goto got_pg;
+ }
-rebalance:
+ /* This allocation should allow future memory freeing. */
if ((p->flags & (PF_MEMALLOC | PF_MEMDIE)) && !in_interrupt()) {
/* go through the zonelist yet again, ignoring mins */
- for (i = 0; zones[i] != NULL; i++) {
- struct zone *z = zones[i];
-
+ for (i = 0; (z = zones[i]) != NULL; i++) {
page = buffered_rmqueue(z, order, gfp_mask);
- if (page) {
- zone_statistics(zonelist, z);
+ if (page)
goto got_pg;
- }
}
goto nopage;
}
if (!wait)
goto nopage;
+rebalance:
+ /* We now go into synchronous reclaim */
p->flags |= PF_MEMALLOC;
reclaim_state.reclaimed_slab = 0;
p->reclaim_state = &reclaim_state;
p->flags &= ~PF_MEMALLOC;
/* go through the zonelist yet one more time */
- for (i = 0; zones[i] != NULL; i++) {
- struct zone *z = zones[i];
+ for (i = 0; (z = zones[i]) != NULL; i++) {
+ min = z->pages_min;
+ if (gfp_mask & __GFP_HIGH)
+ min -= min>>1;
+ if (unlikely(rt_task(p)) && !in_interrupt())
+ min -= min>>2;
+ min += (1<<order) + z->protection[alloc_type];
- min = (1UL << order) + z->protection[alloc_type];
+ if (z->free_pages < min)
+ continue;
- if (z->free_pages >= min ||
- (!wait && z->free_pages >= z->pages_high)) {
- page = buffered_rmqueue(z, order, gfp_mask);
- if (page) {
- zone_statistics(zonelist, z);
- goto got_pg;
- }
- }
+ page = buffered_rmqueue(z, order, gfp_mask);
+ if (page)
+ goto got_pg;
}
/*
* Don't let big-order allocations loop unless the caller explicitly
* requests that. Wait for some write requests to complete then retry.
*
- * In this implementation, __GFP_REPEAT means __GFP_NOFAIL, but that
- * may not be true in other implementations.
+ * In this implementation, __GFP_REPEAT means __GFP_NOFAIL for order
+ * <= 3, but that may not be true in other implementations.
*/
do_retry = 0;
if (!(gfp_mask & __GFP_NORETRY)) {
}
return NULL;
got_pg:
+ zone_statistics(zonelist, z);
kernel_map_pages(page, 1 << order, 1);
return page;
}
* We never protect zones that don't have memory
* in them (j>max_zone) or zones that aren't in
* the zonelists for a certain type of
- * allocation (j>i). We have to assign these to
- * zero because the lower zones take
+ * allocation (j>=i). We have to assign these
+ * to zero because the lower zones take
* contributions from the higher zones.
*/
- if (j > max_zone || j > i) {
+ if (j > max_zone || j >= i) {
zone->protection[i] = 0;
continue;
}
*/
zone->protection[i] = higherzone_val(zone,
max_zone, i);
- zone->protection[i] += zone->pages_low;
}
}
}