The module will be called emu10k1-gp.o. If you want to compile it as
a module, say M here and read <file:Documentation/modules.txt>.
-CONFIG_GAMEPORT_PCIGAME
- Say Y here if you have an Aureal Vortex 1 or 2 or a Trident
- 4DWave NX or DX card and want to use its gameport.
+CONFIG_GAMEPORT_VORTEX
+ Say Y here if you have an Aureal Vortex 1 or 2 card and want
+ to use its gameport.
This driver is also available as a module ( = code which can be
inserted in and removed from the running kernel whenever you want).
- The module will be called pcigame.o. If you want to compile it as a
+ The module will be called vortex.o. If you want to compile it as a
module, say M here and read <file:Documentation/modules.txt>.
CONFIG_GAMEPORT_CS461X
dep_tristate ' Classic ISA and PnP gameport support' CONFIG_GAMEPORT_NS558 $CONFIG_GAMEPORT
dep_tristate ' PDPI Lightning 4 gamecard support' CONFIG_GAMEPORT_L4 $CONFIG_GAMEPORT
dep_tristate ' SB Live and Audigy gameport support' CONFIG_INPUT_EMU10K1 $CONFIG_GAMEPORT
-dep_tristate ' Aureal Vortex, Vortex 2 and Trident 4DWave NX/DX gameport support' CONFIG_GAMEPORT_PCIGAME $CONFIG_GAMEPORT
+dep_tristate ' Aureal Vortex, Vortex 2 gameport support' CONFIG_GAMEPORT_VORTEX $CONFIG_GAMEPORT
dep_tristate ' ForteMedia FM801 gameport support' CONFIG_GAMEPORT_FM801 $CONFIG_GAMEPORT
dep_tristate ' Crystal SoundFusion gameport support' CONFIG_GAMEPORT_CS461x $CONFIG_GAMEPORT
obj-$(CONFIG_GAMEPORT) += gameport.o
obj-$(CONFIG_GAMEPORT_CS461X) += cs461x.o
obj-$(CONFIG_GAMEPORT_EMU10K1) += emu10k1-gp.o
+obj-$(CONFIG_GAMEPORT_FM801) += fm801-gp.o
obj-$(CONFIG_GAMEPORT_L4) += lightning.o
obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
-obj-$(CONFIG_GAMEPORT_PCIGAME) += pcigame.o
+obj-$(CONFIG_GAMEPORT_VORTEX) += vortex.o
# The global Rules.make.