This directory contains the MacOS-specific code for building a Cocoa version of xscreensaver without using X11. To build it, just type "make", or use the included XCode project. The executables will show up in the "build/Release/" and/or "build/Debug/" directories. To build these programs, XCode 2.4 or later is required. To run them, MacOS 10.4.0 or later is required. This is how you add a new screen saver to the Xcode project. It's a ridiculously long list of steps! 1: Duplicate a target (Dangerball for GL, or Attraction for X11). 2: Rename it, and drag it to the right spot in the list. 3: Delete the dangerball.c and dangerball.xml files from the new target. 4: Delete the "DangerBall copy-Info.plist" file that got created. 5: Delete the "DangerBall copy-Info.plist" from the Build Settings too. 6: Change PRODUCT_NAME in Build Settings. 7: Manage Schemes, rename "DangerBall Copy". 8: Move to the right place in the list. 9: Scheme / Run: set SELECTED_SAVER environment variable. 10: Scheme / Run / Info: Executable: SaverTester.app. 11: File / Add Files / the new .c and .xml. Add to targets: the new target, and also "XScreenSaver-iOS". 12: Re-order them in the file list. 13: In target "All Savers (OpenGL)" add the new target as a dependency. 14: In target "XScreenSaver-iOS", reorder new files in "Copy" and "Compile". 15: In target "XScreenSaver-iOS", add "-DUSE_GL" to the new file's options. 16: Put a 200x150 screen shot in ~/www/xscreensaver/screenshots/ 17: ln -s ../../src/xscreensaver/OSX/build/Debug/NEW.saver \ ~/Library/Screen\ Savers/ 18: Build "XScreenSaver-iOS" once. then: cd ~/src/xscreensaver/OSX ; make ios-function-table.m and build it again. 19: cvs add xscreensaver.xcodeproj/xcuserdata/*/xcschemes/*.xcscheme 20: Don't forget to create a man page from the XML with xml2man.pl, and update Makefile.in.