#include "colors.inc" #include "shapes.inc" #include "textures.inc" /* The following make the field of view as wide as it is high * Thus, you should have the -W and -H command line options * equal to each other. */ camera { location <5.8, 0, 0> up <0, 1, 0> right <1, 0, 0> look_at <0, 0, 0> } sphere { <0,0,0>, 2.5 texture { Blue_Agate scale <0.7, 0.7, 0.7> } finish { phong 1 } } light_source {<6, 1, 0> color White}