+
+
+# ifndef USE_IPHONE
+ /* On 10.8 and earlier, [ScreenSaverView startAnimation] causes the
+ ScreenSaverView to run its own timer calling animateOneFrame.
+ On 10.9, that fails because the private class ScreenSaverModule
+ is only initialized properly by ScreenSaverEngine, and in the
+ context of SaverRunner, the null ScreenSaverEngine instance
+ behaves as if [ScreenSaverEngine needsAnimationTimer] returned false.
+ So, if it looks like this is the 10.9 version of ScreenSaverModule
+ instead of the 10.8 version, we run our own timer here. This sucks.
+ */
+ if (!anim_timer) {
+ Class ssm = NSClassFromString (@"ScreenSaverModule");
+ if (ssm && [ssm instancesRespondToSelector:
+ @selector(needsAnimationTimer)]) {
+ NSWindow *win = [windows objectAtIndex:0];
+ ScreenSaverView *sv = find_saverView ([win contentView]);
+ anim_timer = [NSTimer scheduledTimerWithTimeInterval:
+ [sv animationTimeInterval]
+ target:self
+ selector:@selector(animTimer)
+ userInfo:nil
+ repeats:YES];
+ }
+ }
+# endif // !USE_IPHONE