# import <OpenGLES/ES1/gl.h>
# import <OpenGLES/ES1/glext.h>
# import <QuartzCore/QuartzCore.h>
-# define NSOpenGLContext EAGLContext
#else
# import <AppKit/NSOpenGL.h>
#endif
@interface XScreenSaverGLView : XScreenSaverView
{
- NSOpenGLContext *ogl_ctx; // OpenGL rendering context
-
# ifdef USE_IPHONE
- GLuint gl_framebuffer, gl_renderbuffer, gl_depthbuffer;
+ GLuint gl_depthbuffer;
# endif /* USE_IPHONE */
}