# import <OpenGLES/ES1/gl.h>
# import <OpenGLES/ES1/glext.h>
# import <QuartzCore/QuartzCore.h>
+# import "jwzglesI.h"
#else
# import <AppKit/NSOpenGL.h>
#endif
# ifdef USE_IPHONE
GLuint gl_depthbuffer;
BOOL _suppressRotationAnimation;
+ jwzgles_state *_glesState;
# endif /* USE_IPHONE */
}