-/* xscreensaver, Copyright (c) 2006-2015 Jamie Zawinski <jwz@jwz.org>
+/* xscreensaver, Copyright (c) 2006-2016 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#endif // USE_IPHONE
-#define USE_BACKBUFFER // must be in sync with jwxyz.m
// Currently only OpenGL backbuffers are supported (OSX and iOS).
# define BACKBUFFER_OPENGL
fps_state *fpst;
# ifdef USE_IPHONE
- UIDeviceOrientation orientation, new_orientation;
BOOL screenLocked;
-
- CGSize initial_bounds; // portrait-mode size (pixels, not points).
-
- GLfloat rotation_ratio; // ratio [0-1] thru rotation anim, or -1
- NSSize rot_current_size; // intermediate or at-rest orientation.
- NSSize rot_from, rot_to; // start/end size rect (pixels, not points)
- GLfloat rot_current_angle; // only right angles when rotation complete.
- GLfloat angle_from, angle_to; // start angle, end angle (degrees)
- double rot_start_time;
-
- BOOL ignore_rotation_p; // whether hack requested "always portrait".
+ BOOL _ignoreRotation; // whether hack requested "always portrait".
// some want this, some do not.
-
NSTimer *crash_timer;
NSDictionary *function_tables;
id<XScreenSaverViewDelegate> _delegate;
-# endif // USE_IPHONE
+# else // !USE_PHONE
+
+ NSOpenGLPixelFormat *pixfmt;
+
+# endif // !USE_IPHONE
-# ifdef USE_BACKBUFFER
+ NSOpenGLContext *ogl_ctx; // OpenGL rendering context
+
+# ifdef JWXYZ_QUARTZ
CGContextRef backbuffer;
- CGSize backbuffer_size; // pixels, not points.
CGColorSpaceRef colorspace;
# ifdef BACKBUFFER_OPENGL
GLsizei gl_texture_w, gl_texture_h;
- NSOpenGLContext *ogl_ctx; // OpenGL rendering context
GLuint backbuffer_texture;
GLenum gl_texture_target;
GLenum gl_pixel_format, gl_pixel_type;
# endif // USE_IPHONE
# endif
-# endif // USE_BACKBUFFER
+# endif // JWXYZ_QUARTZ
+
+# if defined JWXYZ_GL && defined USE_IPHONE
+ NSOpenGLContext *ogl_ctx_pixmap;
+# endif // JWXYZ_GL && USE_IPHONE
}
- (id)initWithFrame:(NSRect)frame saverName:(NSString*)n isPreview:(BOOL)p;
- (void) render_x11;
+- (NSOpenGLContext *) oglContext;
- (void) prepareContext;
- (NSUserDefaultsController *) userDefaultsController;
+ (NSString *) decompressXML:(NSData *)xml;
#ifdef USE_IPHONE
-- (BOOL)reshapeRotatedWindow;
+- (CGFloat) hackedContentScaleFactor;
- (void)setScreenLocked:(BOOL)locked;
- (NSDictionary *)getGLProperties;
- (void)addExtraRenderbuffers:(CGSize)size;
+- (NSString *)getCAGravity;
+- (void)orientationChanged;
@property (nonatomic, assign) id<XScreenSaverViewDelegate> delegate;
+@property (nonatomic) BOOL ignoreRotation;
+- (BOOL)suppressRotationAnimation;
+- (BOOL)rotateTouches;
#else // !USE_IPHONE
- (NSOpenGLPixelFormat *)getGLPixelFormat;
#endif // !USE_IPHONE
-#ifdef USE_BACKBUFFER
- (void)enableBackbuffer:(CGSize)new_backbuffer_size;
+- (void)setViewport;
- (void)createBackbuffer:(CGSize)s;
+- (void)reshape_x11;
+#ifdef JWXYZ_QUARTZ
- (void)drawBackbuffer;
+#endif // JWXYZ_QUARTZ
- (void)flushBackbuffer;
-#endif // USE_BACKBUFFER
@end