- GLfloat rotation_ratio; // ratio thru rotation anim, or -1
- NSSize rot_from, rot_to; // start size rect, end size rect
- GLfloat angle_from, angle_to; // start angle, end angle
+ GLfloat rotation_ratio; // ratio [0-1] thru rotation anim, or -1
+ NSSize rot_current_size; // intermediate or at-rest orientation.
+ NSSize rot_from, rot_to; // start/end size rect (pixels, not points)
+ GLfloat rot_current_angle; // only right angles when rotation complete.
+ GLfloat angle_from, angle_to; // start angle, end angle (degrees)