int i;
push_fg_gc (d, gc, YES);
CGContextBeginPath (d->cgc);
+ float x = 0, y = 0;
for (i = 0; i < npoints; i++) {
- float x, y;
if (i > 0 && mode == CoordModePrevious) {
x += points[i].x;
y -= points[i].y;
g = (hex[spec[3]] << 4) | hex[spec[4]];
b = (hex[spec[5]] << 4) | hex[spec[6]];
} else if (!strcasecmp(spec,"black")) {
- r = g = b = 0;
+// r = g = b = 0;
} else if (!strcasecmp(spec,"white")) {
r = g = b = 255;
} else if (!strcasecmp(spec,"red")) {