*/
#undef HAVE_GL
-/* Define this if you have GL, but it's the MesaGL variant. (The libraries
- have different names.) (HAVE_GL should be defined too.)
+/* Define this if you have OpenGL, but it's the MesaGL variant. (The
+ libraries have different names.) (HAVE_GL should be defined too.)
*/
#undef HAVE_MESA_GL
+/* Define this if your version of OpenGL has the glBindTexture() routine.
+ This is the case for OpenGL 1.1, but not for OpenGL 1.0.
+ */
+#undef HAVE_GLBINDTEXTURE
+
/* Define this if you have the X Shared Memory Extension.
*/
#undef HAVE_XSHM_EXTENSION