From http://www.jwz.org/xscreensaver/xscreensaver-5.24.tar.gz
[xscreensaver] / driver / XScreenSaver.ad.in
index 74ce4112fec960fdb782af5c382fdeec6892dbb7..35bf033d26850d7f7448e7732e9a9c9529c8f59e 100644 (file)
@@ -4,8 +4,8 @@
 !            a screen saver and locker for the X window system
 !                            by Jamie Zawinski
 !
-!                              version 3.27
-!                              19-Jan-2001
+!                              version 5.24
+!                              07-Dec-2013
 !
 ! See "man xscreensaver" for more info.  The latest version is always
 ! available at http://www.jwz.org/xscreensaver/
 
 ! /* (xrdb prevention kludge: whole file)
 
-*timeout:              10
-*cycle:                        10
-*lockTimeout:          0
-*passwdTimeout:                30
+*mode:                 random
+*timeout:              0:10:00
+*cycle:                        0:10:00
+*lockTimeout:          0:00:00
+*passwdTimeout:                0:00:30
+*dpmsEnabled:          False
+*dpmsQuickoffEnabled:  False
+*dpmsStandby:          2:00:00
+*dpmsSuspend:          2:00:00
+*dpmsOff:              4:00:00
+*grabDesktopImages:    True
+*grabVideoFrames:      False
+*chooseRandomImages:   @DEFAULT_IMAGES_P@
+! This can be a local directory name, or the URL of an RSS or Atom feed.
+*imageDirectory:       @DEFAULT_IMAGE_DIRECTORY@
 *nice:                 10
+*memoryLimit:          0
 *lock:                 False
-*lockVTs:              True
 *verbose:              False
-*timestamp:            False
+*timestamp:            True
 *fade:                 True
 *unfade:               False
-*fadeSeconds:          3
+*fadeSeconds:          0:00:03
 *fadeTicks:            20
 *splash:               True
-*splashDuration:       5
+*splashDuration:       0:00:05
 *visualID:             default
-
 *captureStderr:        True
+*ignoreUninstalledPrograms: False
+
+*textMode:             file
+*textLiteral:          XScreenSaver
+*textFile:             @DEFAULT_TEXT_FILE@
+*textProgram:          fortune
+*textURL:              http://en.wikipedia.org/w/index.php?title=Special:NewPages&feed=rss
+
 *overlayTextForeground:        #FFFF00
 *overlayTextBackground:        #000000
 *overlayStderr:                True
 
 ! The default is to use these extensions if available (as noted.)
 *sgiSaverExtension:    True
-*mitSaverExtension:    False
 *xidleExtension:       True
 *procInterrupts:       True
 
+! Turning this on makes pointerHysteresis not work.
+*xinputExtensionDev:   False
+
+! Set this to True if you are experiencing longstanding XFree86 bug #421
+! (xscreensaver not covering the whole screen)
+GetViewPortIsFullOfLies: False
+
 ! This is what the "Demo" button on the splash screen runs (/bin/sh syntax.)
 *demoCommand: xscreensaver-demo
 
 ! This is what the "Prefs" button on the splash screen runs (/bin/sh syntax.)
 *prefsCommand: xscreensaver-demo -prefs
 
-! This is the URL that the "Help" button on the splash screen loads.
+! This is the URL loaded by the "Help" button on the splash screen,
+! and by the "Documentation" menu item in xscreensaver-demo.
 *helpURL: http://www.jwz.org/xscreensaver/man.html
 
-! This is how the "Help" button loads URLs (/bin/sh syntax.)
-! The "helpURL" will be substituted for up to two occurrences of "%s".
-*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'
-
-! This is what the "Manual" button in xscreensaver-demo runs (/bin/sh syntax.)
-*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
-        -e /bin/sh -c 'man "%s" || read foo'
-! Gnome folks might prefer this:
-!*manualCommand: gnome-help-browser 'man:%s'
+! loadURL       -- how the "Help" buttons load the helpURL (/bin/sh syntax.)
+! manualCommand -- how the "Documentation" buttons display man pages.
+!
+! And there are so very many options to choose from!
+!
+!   Gnome 2.4, 2.6: (yelp can't display man pages, as of 2.6.3)
+!
+@GNOME24@*loadURL: @WITH_BROWSER@ '%s'
+@GNOME24@*manualCommand: gnome-terminal --title '%s manual' \
+@GNOME24@              --command '/bin/sh -c "man %s; read foo"'
+!
+!   Gnome 2.2:
+!
+@GNOME22@*loadURL: gnome-url-show '%s'
+@GNOME22@*manualCommand: gnome-terminal --title '%s manual' \
+@GNOME22@              --command '/bin/sh -c "man %s; read foo"'
+!
+!   Gnome 1.4:
+!
+!      *loadURL: gnome-moz-remote --newwin '%s'
+!      *manualCommand: gnome-help-browser 'man:%s'
+!
+!   non-Gnome systems:
+!
+@NOGNOME@*loadURL: firefox '%s' || mozilla '%s' || netscape '%s'
+@NOGNOME@*manualCommand: xterm -sb -fg black -bg gray75 -T '%s manual' \
+@NOGNOME@                  -e /bin/sh -c 'man "%s" ; read foo'
 
 
 ! The format used for printing the date and time in the password dialog box
 ! *dateFormat:         %H:%M
 
 
-! Turning on "installColormap" interacts erratically with twm and tvtwm,
-! but seems to work fine with mwm and olwm.  Try it and see.  If your
-! screen turns some color other than black, the window manager is buggy,
-! and you need to set this resource to False (or get a WM that works.)
+! This command is executed by the "New Login" button on the lock dialog.
+! (That button does not appear on the dialog if this program does not exist.)
+! For Gnome: probably "gdmflexiserver -ls".  KDE, probably "kdmctl reserve".
+! Or maybe yet another wheel-reinvention, "lxdm -c USER_SWITCH".
 !
-*installColormap:      True
+@NEW_LOGIN_COMMAND_P@*newLoginCommand: @NEW_LOGIN_COMMAND@
 
 
-! Any program which can draw on the root window will work as a screensaver.
-! The following resource enumerates them.
+! Turning on "installColormap" on 8-bit systems interacts erratically with
+! certain jurassic window managers.  If your screen turns some color other
+! than black, the window manager is buggy, and you need to set this resource
+! to false.  Or switch WMs.  Or join the 21st century and get a 24-bit
+! graphics card.
 !
-! Programs are separated by newlines (specified in resource files with \n).
-! Lines may be continued with a lone \ at the end of the line.
-!
-! Each line is an `sh' command.
-!
-! If the first (non-blank) character on the line is "-", then that means
-! that this command is disabled: it's still in the list, but it won't ever
-! be used.  (This is just to make it easy to disable and then re-enable 
-! them later.)
-!
-! If the first word on the line is the name of a visual followed by a
-! colon, then that visual will be used for the program, if it is available.
-! If no such visual is available, then the program will be skipped.  In
-! this way, you can specify that you want certain programs to run only
-! on color screens, and others only on mono screens, by making use of the
-! magic visual names "color" and "mono".  Likewise, if some hacks prefer
-! colormaps, but others prefer 24-bit windows, that also can be arranged
-! (in this case, by using "PseudoColor:" versus "TrueColor:".)
-!
-! Some of the screenhacks are written using OpenGL.  OpenGL programs are
-! a bit different than normal X programs, in that they prefer visuals that
-! are *half* as deep as the screen.  You can tell xscreensaver to select a
-! good visual for a GL program by using the magic visual name "GL".
+*installColormap:      True
+
+
+! This is the list of installed screen saver modes.  See "man xscreensaver"
+! for the syntax used here.
 !
-! All programs must be launched in such a way that they draw on the root
-! window; they should not be spawned in the background with "&".  If shell
-! metacharacters are used, they must be understandable to `sh', not `csh'
-! (the $SHELL variable is not consulted, for unfortunate but good reasons.)
+! If you want to disable a screensaver, DO NOT remove it from this list:
+! instead, mark it as inactive by placing a "-" at the beginning of the line.
 !
-! Be sure to check out Demo Mode: run the `xscreensaver-demo' program to
-! edit the current list of programs interactively, try out the various modes,
-! and change other parameters.  See the man page for details.
+! You can use the `xscreensaver-demo' program to edit the current list of
+! screen savers interactively.
 !
 *programs:                                                                   \
-                "Qix (solid)"  qix -root -solid -delay 0 -segments 100     \n\
-          "Qix (transparent)"  qix -root -count 4 -solid -transparent      \n\
-               "Qix (linear)"  qix -root -count 5 -solid -transparent        \
-                                 -linear -segments 250 -size 100           \n\
-- mono:           "Qix (xor)"  qix -root -linear -count 5 -size 200          \
-                                 -spread 30 -segments 75 -solid -xor       \n\
-                                                                             \
-         "Attraction (balls)"  attraction -root -mode balls                \n\
-         "Attraction (lines)"  attraction -root -mode lines -points 3        \
-                                 -segments 200                             \n\
--         "Attraction (poly)"  attraction -root -mode polygons             \n\
-       "Attraction (splines)"  attraction -root -mode splines -segments      \
-                                 300                                       \n\
-       "Attraction (orbital)"  attraction -root -mode lines -radius 300      \
-                                 -orbit -vmult 0.5                         \n\
-                                                                             \
-                               pyro -root                                  \n\
-                               rocks -root                                 \n\
+                               maze -root                                  \n\
+@GL_KLUDGE@ GL:                                superquadrics -root                         \n\
+                               attraction -root                            \n\
+                               blitspin -root                              \n\
+                               greynetic -root                             \n\
                                helix -root                                 \n\
-                               pedal -root                                 \n\
-                               rorschach -root -offset 7                   \n\
                                hopalong -root                              \n\
-                               greynetic -root                             \n\
-                               xroger -root                                \n\
                                imsmap -root                                \n\
-                               slidescreen -root                           \n\
+-                              noseguy -root                               \n\
+-                              pyro -root                                  \n\
+                               qix -root                                   \n\
+-                              rocks -root                                 \n\
+                               rorschach -root                             \n\
                                decayscreen -root                           \n\
-                               jigsaw -root                                \n\
-                               blitspin -root -grab                        \n\
-                               slip -root                                  \n\
-                               distort -root                               \n\
-                               spotlight -root                             \n\
-             "Ripples (oily)"  ripples -root -oily -light 2                \n\
-             "Ripples (stir)"  ripples -root -oily -light 2 -stir          \n\
-          "Ripples (desktop)"  ripples -root -water -light 6               \n\
-                               hypercube -root                             \n\
-                               hyperball -root                             \n\
-                               halo -root                                  \n\
-                               maze -root                                  \n\
-                               noseguy -root                               \n\
                                flame -root                                 \n\
-                               lmorph -root                                \n\
+                               halo -root                                  \n\
+                               slidescreen -root                           \n\
+                               pedal -root                                 \n\
+                               bouboule -root                              \n\
+-                              braid -root                                 \n\
+                               coral -root                                 \n\
                                deco -root                                  \n\
-                               moire -root                                 \n\
-                               moire2 -root                                \n\
-                               lightning -root                             \n\
-                               strange -root                               \n\
-                               spiral -root                                \n\
-                               laser -root                                 \n\
-                               grav -root                                  \n\
-              "Grav (trails)"  grav -root -trail -decay                    \n\
                                drift -root                                 \n\
+-                              fadeplot -root                              \n\
+                               galaxy -root                                \n\
+                               goop -root                                  \n\
+                               grav -root                                  \n\
                                ifs -root                                   \n\
+@GL_KLUDGE@ GL:                                jigsaw -root                                \n\
                                julia -root                                 \n\
+-                              kaleidescope -root                          \n\
+@GL_KLUDGE@ GL:                                moebius -root                               \n\
+                               moire -root                                 \n\
+@GL_KLUDGE@ GL:                                morph3d -root                               \n\
+                               mountain -root                              \n\
+                               munch -root                                 \n\
                                penrose -root                               \n\
-                               sierpinski -root                            \n\
-                               braid -root                                 \n\
-                               galaxy -root                                \n\
-                               bouboule -root                              \n\
-                               swirl -root                                 \n\
-                               flag -root                                  \n\
-                               sphere -root                                \n\
-                               forest -root                                \n\
-                               lisa -root                                  \n\
-                               lissie -root                                \n\
-                               goop -root -max-velocity 0.5 -elasticity      \
-                                 0.9                                       \n\
+@GL_KLUDGE@ GL:                                pipes -root                                 \n\
+                               rd-bomb -root                               \n\
+@GL_KLUDGE@ GL:                                rubik -root                                 \n\
+-                              sierpinski -root                            \n\
+                               slip -root                                  \n\
+@GL_KLUDGE@ GL:                                sproingies -root                            \n\
                                starfish -root                              \n\
-            "Starfish (blob)"  starfish -root -blob                        \n\
-                               munch -root                                 \n\
-                               fadeplot -root                              \n\
-                               coral -root -delay 0                        \n\
-                               mountain -root                              \n\
-                               triangle -root -delay 1                     \n\
-                               worm -root                                  \n\
-                               rotor -root                                 \n\
-                               ant -root                                   \n\
-                               demon -root                                 \n\
-                               loop -root                                  \n\
-                               vines -root                                 \n\
-                               kaleidescope -root                          \n\
+                               strange -root                               \n\
+                               swirl -root                                 \n\
+                               triangle -root                              \n\
                                xjack -root                                 \n\
-                               xlyap -root -randomize                      \n\
+                               xlyap -root                                 \n\
+@GL_KLUDGE@ GL:                                atlantis -root                              \n\
+                               bsod -root                                  \n\
+@GL_KLUDGE@ GL:                                bubble3d -root                              \n\
+@GL_KLUDGE@ GL:                                cage -root                                  \n\
+-                              crystal -root                               \n\
                                cynosure -root                              \n\
-                               flow -root                                  \n\
+                               discrete -root                              \n\
+                               distort -root                               \n\
                                epicycle -root                              \n\
+                               flow -root                                  \n\
+- GL:                          glplanet -root                              \n\
                                interference -root                          \n\
-                               truchet -root -randomize                    \n\
-                               bsod -root                                  \n\
-                               crystal -root                               \n\
-                               discrete -root                              \n\
                                kumppa -root                                \n\
-                               rd-bomb -root                               \n\
-           "RD-Bomb (mobile)"  rd-bomb -root -speed 1 -size 0.1            \n\
-                               sonar -root                                 \n\
-                               t3d -root                                   \n\
-                               penetrate -root                             \n\
-                               deluxe -root                                \n\
+@GL_KLUDGE@ GL:                                lament -root                                \n\
+                               moire2 -root                                \n\
+@GL_KLUDGE@ GL:                                sonar -root                                 \n\
+@GL_KLUDGE@ GL:                                stairs -root                                \n\
+                               truchet -root                               \n\
+-                              vidwhacker -root                            \n\
+                               blaster -root                               \n\
+                               bumps -root                                 \n\
+                               ccurve -root                                \n\
                                compass -root                               \n\
+                               deluxe -root                                \n\
+-                              demon -root                                 \n\
+@GLE_KLUDGE@ GL:                               extrusion -root                             \n\
+-                              loop -root                                  \n\
+                               penetrate -root                             \n\
+                               petri -root                                 \n\
+                               phosphor -root                              \n\
+@GL_KLUDGE@ GL:                                pulsar -root                                \n\
+                               ripples -root                               \n\
+                               shadebobs -root                             \n\
+@GL_KLUDGE@ GL:                                sierpinski3d -root                          \n\
+                               spotlight -root                             \n\
                                squiral -root                               \n\
-                               xflame -root                                \n\
                                wander -root                                \n\
-             "Wander (spots)"  wander -root -advance 0 -size 10 -circles     \
-                                 True -length 10000 -reset 100000          \n\
-                               critical -root                              \n\
-                               phosphor -root                              \n\
+-                              webcollage -root                            \n\
+                               xflame -root                                \n\
                                xmatrix -root                               \n\
-                               petri -root -size 2 -count 20               \n\
-                    "Petri 2"  petri -root -minlifespeed 0.02                \
-                                 -maxlifespeed 0.03 -minlifespan 1           \
-                                 -maxlifespan 1 -instantdeathchan 0          \
-                                 -minorchan 0 -anychan 0.3                 \n\
-                               shadebobs -root                             \n\
-                               ccurve -root                                \n\
-                               blaster -root                               \n\
-                               bumps -root                                 \n\
-                               xteevee -root                               \n\
-                               xspirograph -root                           \n\
-                               nerverot -root                              \n\
--          "NerveRot (dense)"  nerverot -root -count 1000                  \n\
--          "NerveRot (thick)"  nerverot -root -count 100 -line-width 4       \
-                               -max-nerve-radius 0.8 -nervousness 0.5 -db  \n\
+@GL_KLUDGE@ GL:                                gflux -root                                 \n\
+-                              nerverot -root                              \n\
                                xrayswarm -root                             \n\
--             "Zoom (Fatbits)" zoom -root                                  \n\
-              "Zoom (Lenses)"  zoom -root -lenses                          \n\
+                               xspirograph -root                           \n\
+@GL_KLUDGE@ GL:                                circuit -root                               \n\
+@GL_KLUDGE@ GL:                                dangerball -root                            \n\
+- GL:                          dnalogo -root                               \n\
+@GL_KLUDGE@ GL:                                engine -root                                \n\
+@GL_KLUDGE@ GL:                                flipscreen3d -root                          \n\
+@GL_KLUDGE@ GL:                                gltext -root                                \n\
+@GL_KLUDGE@ GL:                                menger -root                                \n\
+@GL_KLUDGE@ GL:                                molecule -root                              \n\
+                               rotzoomer -root                             \n\
+                               speedmine -root                             \n\
+@GL_KLUDGE@ GL:                                starwars -root                              \n\
+@GL_KLUDGE@ GL:                                stonerview -root                            \n\
+                               vermiculate -root                           \n\
                                whirlwindwarp -root                         \n\
-  color:                       bubbles -root                               \n\
-  default-n:                   webcollage -root                            \n\
-  default-n:  "WebCollage (whacked)"                                         \
-                               webcollage -root -filter                      \
-                                 'vidwhacker -stdin -stdout'               \n\
-- default-n:                   vidwhacker -root                            \n\
-                                                                             \
-@GL_KLUDGE@ GL:                        gears -root                                 \n\
-@GL_KLUDGE@ GL:                        superquadrics -root                         \n\
-@GL_KLUDGE@ GL:                        morph3d -root                               \n\
-@GL_KLUDGE@ GL:                        cage -root                                  \n\
-@GL_KLUDGE@ GL:                        moebius -root                               \n\
-@GL_KLUDGE@ GL:                        stairs -root                                \n\
-@GL_KLUDGE@ GL:                        pipes -root                                 \n\
-@GL_KLUDGE@ GL:                        sproingies -root                            \n\
-@GL_KLUDGE@ GL:                        rubik -root                                 \n\
-@GL_KLUDGE@ GL:                        atlantis -root                              \n\
-@GL_KLUDGE@ GL:                        lament -root                                \n\
-@GL_KLUDGE@ GL:                        bubble3d -root                              \n\
-@GL_KLUDGE@ GL:                        glplanet -root                              \n\
-@GL_KLUDGE@ GL:                        pulsar -root                                \n\
--         GL:     "Pulsar (textures)"                                        \
-                                 pulsar -root -texture -mipmap               \
-                                 -texture_quality -light -fog              \n\
-@GLE_KLUDGE@GL:                        extrusion -root                             \n\
-@GL_KLUDGE@ GL:                        sierpinski3d -root                          \n\
-@GL_KLUDGE@ GL:                        gflux -root                                 \n\
-                                                                             \
--                              xdaliclock -root -builtin3 -cycle           \n\
-- default-n:                   xearth -nofork -nostars -ncolors 50           \
-                                 -night 3 -wait 0 -timewarp 400.0 -pos       \
-                                 sunrel/38/-30                             \n\
--                              ssystem -fullscreen :32                     \n\
--                              xmountains -b -M -Z 0 -r 1                  \n\
--      "XMountains (top)"      xmountains -b -M -Z 0 -r 1 -m               \n\
--                               xaos -root -autopilot -incoloring -1         \
-                                  -nogui -outcoloring -1                   \n\
--                              xfishtank -d -s                             \n\
--                              xsnow                                       \n\
--                              goban -root                                 \n\
--                              electricsheep                               \n\
--                              cosmos -root                                \n
-
-
-! To display a randomized slideshow of images, you can do something like this:
-!
-!    default-n:  "Slideshow"   xv -root -rmode 5 -random -viewonly           \
-!                                -wloop -wait 30 $HOME/bitmaps/*.jpg       \n\
-!
-! or, if you prefer "xli" to "xv", like this: (but note that xli's "-delay"
-! option doesn't work in conjunction with "-onroot", so you need to add a
-! line for each image individually... "xv" is better in this respect.)
-!
-!    default-n: xli -quiet -onroot -center -border black                     \
-!                $HOME/bitmaps/pic1.jpg                                    \n\
-!    default-n: xli -quiet -onroot -center -border black                     \
-!                $HOME/bitmaps/pic2.jpg                                    \n\
-!    default-n: xli -quiet -onroot -center -border black                     \
-!                $HOME/bitmaps/pic3.jpg                                    \n\
-!
-! Note that we've used "default-n" as the visual name, rather than just
-! "default": this means "default visual, no install", that is, it's like
-! specifying the command-line arguments "-visual default -no-install".
-! This is necessary because, when XV or XLI arerunning in "-root" mode, they
-! always assume that the default visual and colormap are being used, rather
-! than  examining the window it is drawing on to see what visual and colormap
-! it has.  If we didn't force the default visual to be used, we would get an
-! X error.  If we didn't force the default colormap to be installed, the
-! colors would be all wrong.  "default-i" may also be used as a visual name
-! (meaning, "-visual default -install") but you probably won't ever need
-! to use that.
-!
-!
-! Some of the GL demos that SGI ships work with XScreenSaver; most don't.
-! XScreenSaver includes a program (not built or installed by default)
-! called "xscreensaver-sgigl".  To use the SGI demos with XScreenSaver,
-! build that program, and use it to launch the SGI demos.  For example,
-! on Irix 6.2, you can do this:
-!
-!     xscreensaver-sgigl /usr/demos/bin/ep -S
-!     xscreensaver-sgigl /usr/demos/bin/bongo
-!
-! On Irix 6.3, things have moved, so you need to do it like this:
-!
-!     xscreensaver-sgigl /usr/sbin/ep -S
-!
-! You can also use the "ant" demo, but first you need to wrap a shell script
-! around it that cds to its home directory, so that it can find its files;
-! and also pass it the -S argument, to prevent it from forking.  What a mess!
-! Basically, the SGI demo writers went out of their way to make my life hell.
+                               zoom -root                                  \n\
+                               anemone -root                               \n\
+                               apollonian -root                            \n\
+@GL_KLUDGE@ GL:                                boxed -root                                 \n\
+@GL_KLUDGE@ GL:                                cubenetic -root                             \n\
+@GL_KLUDGE@ GL:                                endgame -root                               \n\
+                               euler2d -root                               \n\
+                               fluidballs -root                            \n\
+@GL_KLUDGE@ GL:                                flurry -root                                \n\
+- GL:                          glblur -root                                \n\
+@GL_KLUDGE@ GL:                                glsnake -root                               \n\
+                               halftone -root                              \n\
+@GL_KLUDGE@ GL:                                juggler3d -root                             \n\
+@GL_KLUDGE@ GL:                                lavalite -root                              \n\
+-                              polyominoes -root                           \n\
+@GL_KLUDGE@ GL:                                queens -root                                \n\
+- GL:                          sballs -root                                \n\
+@GL_KLUDGE@ GL:                                spheremonics -root                          \n\
+-                              thornbird -root                             \n\
+                               twang -root                                 \n\
+- GL:                          antspotlight -root                          \n\
+                               apple2 -root                                \n\
+@GL_KLUDGE@ GL:                                atunnel -root                               \n\
+                               barcode -root                               \n\
+@GL_KLUDGE@ GL:                                blinkbox -root                              \n\
+@GL_KLUDGE@ GL:                                blocktube -root                             \n\
+@GL_KLUDGE@ GL:                                bouncingcow -root                           \n\
+                               cloudlife -root                             \n\
+@GL_KLUDGE@ GL:                                cubestorm -root                             \n\
+                               eruption -root                              \n\
+@GL_KLUDGE@ GL:                                flipflop -root                              \n\
+@GL_KLUDGE@ GL:                                flyingtoasters -root                        \n\
+                               fontglide -root                             \n\
+@GL_KLUDGE@ GL:                                gleidescope -root                           \n\
+@GL_KLUDGE@ GL:                                glknots -root                               \n\
+@GL_KLUDGE@ GL:                                glmatrix -root                              \n\
+- GL:                          glslideshow -root                           \n\
+@GL_KLUDGE@ GL:                                hypertorus -root                            \n\
+- GL:                          jigglypuff -root                            \n\
+                               metaballs -root                             \n\
+@GL_KLUDGE@ GL:                                mirrorblob -root                            \n\
+                               piecewise -root                             \n\
+@GL_KLUDGE@ GL:                                polytopes -root                             \n\
+                               pong -root                                  \n\
+                               popsquares -root                            \n\
+@GL_KLUDGE@ GL:                                surfaces -root                              \n\
+                               xanalogtv -root                             \n\
+-                              abstractile -root                           \n\
+                               anemotaxis -root                            \n\
+- GL:                          antinspect -root                            \n\
+                               fireworkx -root                             \n\
+                               fuzzyflakes -root                           \n\
+                               interaggregate -root                        \n\
+                               intermomentary -root                        \n\
+                               memscroller -root                           \n\
+@GL_KLUDGE@ GL:                                noof -root                                  \n\
+                               pacman -root                                \n\
+@GL_KLUDGE@ GL:                                pinion -root                                \n\
+@GL_KLUDGE@ GL:                                polyhedra -root                             \n\
+- GL:                          providence -root                            \n\
+                               substrate -root                             \n\
+                               wormhole -root                              \n\
+- GL:                          antmaze -root                               \n\
+@GL_KLUDGE@ GL:                                boing -root                                 \n\
+                               boxfit -root                                \n\
+@GL_KLUDGE@ GL:                                carousel -root                              \n\
+                               celtic -root                                \n\
+@GL_KLUDGE@ GL:                                crackberg -root                             \n\
+@GL_KLUDGE@ GL:                                cube21 -root                                \n\
+                               fiberlamp -root                             \n\
+@GL_KLUDGE@ GL:                                fliptext -root                              \n\
+@GL_KLUDGE@ GL:                                glhanoi -root                               \n\
+@GL_KLUDGE@ GL:                                tangram -root                               \n\
+@GL_KLUDGE@ GL:                                timetunnel -root                            \n\
+@GL_KLUDGE@ GL:                                glschool -root                              \n\
+@GL_KLUDGE@ GL:                                topblock -root                              \n\
+@GL_KLUDGE@ GL:                                cubicgrid -root                             \n\
+                               cwaves -root                                \n\
+@GL_KLUDGE@ GL:                                gears -root                                 \n\
+@GL_KLUDGE@ GL:                                glcells -root                               \n\
+@GL_KLUDGE@ GL:                                lockward -root                              \n\
+                               m6502 -root                                 \n\
+@GL_KLUDGE@ GL:                                moebiusgears -root                          \n\
+@GL_KLUDGE@ GL:                                voronoi -root                               \n\
+@GL_KLUDGE@ GL:                                hypnowheel -root                            \n\
+@GL_KLUDGE@ GL:                                klein -root                                 \n\
+-                              lcdscrub -root                              \n\
+@GL_KLUDGE@ GL:                                photopile -root                             \n\
+@GL_KLUDGE@ GL:                                skytentacles -root                          \n\
+@GL_KLUDGE@ GL:                                rubikblocks -root                           \n\
+@GL_KLUDGE@ GL:                                companioncube -root                         \n\
+@GL_KLUDGE@ GL:                                hilbert -root                               \n\
+@GL_KLUDGE@ GL:                                tronbit -root                               \n\
+@GL_KLUDGE@ GL:                                geodesic -root                              \n\
+                               hexadrop -root                              \n\
+@GL_KLUDGE@ GL:                                kaleidocycle -root                          \n\
+@GL_KLUDGE@ GL:                                quasicrystal -root                          \n\
+@GL_KLUDGE@ GL:                                unknownpleasures -root                      \n
 
 
 
 !=============================================================================
 
 
-XScreenSaver.pointerPollTime:          5
-XScreenSaver.initialDelay:             0
-XScreenSaver.windowCreationTimeout:    30
+XScreenSaver.pointerPollTime:          0:00:05
+XScreenSaver.pointerHysteresis:                10
+XScreenSaver.initialDelay:             0:00:00
+XScreenSaver.windowCreationTimeout:    0:00:30
 XScreenSaver.bourneShell:              /bin/sh
 
 
 ! Resources for the password and splash-screen dialog boxes of
 ! the "xscreensaver" daemon.
 !
-*Dialog.headingFont:           *-times-bold-r-*-*-*-180-*-*-*-iso8859-1
+*Dialog.headingFont:           *-helvetica-bold-r-*-*-*-180-*-*-*-iso8859-1
 *Dialog.bodyFont:              *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
 *Dialog.labelFont:             *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
+*Dialog.unameFont:             *-helvetica-bold-r-*-*-*-120-*-*-*-iso8859-1
 *Dialog.buttonFont:            *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
-*Dialog.dateFont:              *-courier-medium-r-*-*-*-80-*-*-*-iso8859-1
+*Dialog.dateFont:              *-helvetica-medium-r-*-*-*-80-*-*-*-iso8859-1
+! Helvetica asterisks look terrible.
+!*passwd.passwdFont:           *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1
+*passwd.passwdFont:            *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1
+
 *Dialog.foreground:            #000000
-*Dialog.background:            #BFBFBF
+*Dialog.background:            #E6E6E6
 *Dialog.Button.foreground:     #000000
-*Dialog.Button.background:     #D0D0D0
+*Dialog.Button.background:     #F5F5F5
+!*Dialog.Button.pointBackground: #EAEAEA
+!*Dialog.Button.clickBackground: #C3C3C3
 *Dialog.text.foreground:       #000000
 *Dialog.text.background:       #FFFFFF
-*Dialog.logo.foreground:       #FF0000
-*Dialog.logo.background:       #FFFFFF
-*Dialog.topShadowColor:                #E7E7E7
-*Dialog.bottomShadowColor:     #737373
-*Dialog.logo.width:            200
-*Dialog.logo.height:           200
-*Dialog.internalBorderWidth:   30
+*passwd.thermometer.foreground:        #4464AC
+*passwd.thermometer.background:        #FFFFFF
+*Dialog.topShadowColor:                #FFFFFF
+*Dialog.bottomShadowColor:     #CECECE
+*Dialog.logo.width:            210
+*Dialog.logo.height:           210
+*Dialog.internalBorderWidth:   24
 *Dialog.borderWidth:           1
-*Dialog.shadowThickness:       4
+*Dialog.shadowThickness:       2
 
 *passwd.heading.label:         XScreenSaver %s
-*passwd.body.label:            This display is locked.
-*passwd.user.label:            User:
-*passwd.passwd.label:          Password:
-*passwd.passwdFont:            *-courier-medium-r-*-*-*-140-*-*-*-iso8859-1
+*passwd.body.label:            This screen is locked.
+*passwd.unlock.label:          OK
+*passwd.login.label:           New Login
+*passwd.user.label:            Username:
 *passwd.thermometer.width:     8
+*passwd.asterisks:              True
+*passwd.uname:                  True
 
 *splash.heading.label:         XScreenSaver %s
-*splash.body.label:            Copyright Â© 1991-2001 by
+*splash.body.label:            Copyright Â© 1991-2013 by
 *splash.body2.label:           Jamie Zawinski <jwz@jwz.org>
-*splash.demo.label:            Demo
-*splash.prefs.label:           Prefs
+*splash.demo.label:            Settings
 *splash.help.label:            Help
 
 
-! Resources for the Motif dialog boxes of the "xscreensaver-demo" program.
-! 
-*fontList:                       *-helvetica-medium-r-*-*-*-120-*-*-*-iso8859-1
-*demoDialog*label1.fontList:     *-helvetica-medium-r-*-*-*-140-*-*-*-iso8859-1
-*cmdText.fontList:                 *-courier-medium-r-*-*-*-120-*-*-*-iso8859-1
-*label0.fontList:                  *-helvetica-bold-r-*-*-*-140-*-*-*-iso8859-1
-XScreenSaver*doc.fontList:       *-helvetica-medium-r-*-*-*-100-*-*-*-iso8859-1
-! above must be fully qualified to get around *sgiMode.
-
-*foreground:                   #000000
-*background:                   #C0C0C0
-*XmTextField.foreground:       #000000
-*XmTextField.background:       #FFFFFF
-*list.foreground:              #000000
-*list.background:              #FFFFFF
-
-*ApplicationShell.title:       XScreenSaver
-*warning.title:                        XScreenSaver
-*warning_popup.title:          XScreenSaver
-*allowShellResize:             True
-*autoUnmanage:                 False
-
-*menubar*file.labelString:     File
-*menubar*file.mnemonic:                F
-*file.blank.labelString:       Blank Screen Now
-*file.blank.mnemonic:          B
-*file.lock.labelString:                Lock Screen Now
-*file.lock.mnemonic:           L
-*file.kill.labelString:                Kill Daemon
-*file.kill.mnemonic:           K
-*file.restart.labelString:     Restart Daemon
-*file.restart.mnemonic:                R
-*file.exit.labelString:                Exit
-*file.exit.mnemonic:           E
-
-*menubar*edit.labelString:     Edit
-*menubar*edit.mnemonic:                E
-*edit.cut.labelString:         Cut
-*edit.cut.mnemonic:            u
-*edit.copy.labelString:                Copy
-*edit.copy.mnemonic:           C
-*edit.paste.labelString:       Paste
-*edit.paste.mnemonic:          P
-
-*menubar*help.labelString:     Help
-*menubar*help.mnemonic:                H
-*help.about.labelString:       About...
-*help.about.mnemonic:          A
-*help.docMenu.labelString:     Documentation...
-*help.docMenu.mnemonic:                D
-
-*demoTab.marginWidth:          10
-*optionsTab.marginWidth:       10
-
-*XmScrolledWindow.topOffset:   10
-*XmScrolledWindow.leftOffset:  10
-*demoTab.topOffset:            4
-*form1.bottomOffset:           10
-*form3.leftOffset:             10
-*form3.rightOffset:            10
-*frame.topOffset:              10
-*frame.bottomOffset:           10
-*enabled.topOffset:            10
-*visLabel.topOffset:           10
-*combo.topOffset:              10
-*form4.bottomOffset:           4
-*hr.bottomOffset:              4
-*XmComboBox.marginWidth:       0
-*XmComboBox.marginHeight:      0
-
-*demo.marginWidth:             30
-*demo.marginHeight:            4
-*man.marginWidth:              10
-*man.marginHeight:             4
-*down.leftOffset:              40
-*down.marginWidth:             4
-*down.marginHeight:            4
-*up.marginWidth:               4
-*up.marginHeight:              4
-*frame.traversalOn:            False
-
-*list.automaticSelection:      True
-*list.visibleItemCount:                20
-*doc.columns:                  60
-*combo.columns:                        11
-
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-
 !=============================================================================
 !
-! Online documentation for xscreensaver-demo.
+! Pretty names for the hacks that have unusual capitalization.
 !
 !=============================================================================
 
-! sanity check -- hands off.
+*hacks.antinspect.name:     AntInspect
+*hacks.antmaze.name:        AntMaze
+*hacks.antspotlight.name:   AntSpotlight
+*hacks.blinkbox.name:       BlinkBox
+*hacks.blitspin.name:       BlitSpin
+*hacks.blocktube.name:      BlockTube
+*hacks.bouncingcow.name:    BouncingCow
+*hacks.boxfit.name:         BoxFit
+*hacks.bsod.name:           BSOD
+*hacks.bubble3d.name:       Bubble3D
+*hacks.ccurve.name:         CCurve
+*hacks.cloudlife.name:      CloudLife
+*hacks.companioncube.name:  CompanionCube
+*hacks.cubestorm.name:      CubeStorm
+*hacks.cubicgrid.name:      CubicGrid
+*hacks.cwaves.name:         CWaves
+*hacks.dangerball.name:     DangerBall
+*hacks.decayscreen.name:    DecayScreen
+*hacks.dnalogo.name:        DNA Logo
+*hacks.euler2d.name:        Euler2D
+*hacks.fadeplot.name:       FadePlot
+*hacks.flipflop.name:       FlipFlop
+*hacks.flipscreen3d.name:   FlipScreen3D
+*hacks.fliptext.name:       FlipText
+*hacks.fluidballs.name:     FluidBalls
+*hacks.flyingtoasters.name: FlyingToasters
+*hacks.fontglide.name:      FontGlide
+*hacks.fuzzyflakes.name:    FuzzyFlakes
+*hacks.gflux.name:          GFlux
+*hacks.gleidescope.name:    Gleidescope
+*hacks.glforestfire.name:   GLForestFire
+*hacks.hyperball.name:      HyperBall
+*hacks.hypercube.name:      HyperCube
+*hacks.ifs.name:            IFS
+*hacks.imsmap.name:         IMSMap
+*hacks.jigglypuff.name:     JigglyPuff
+*hacks.juggler3d.name:      Juggler3D
+*hacks.lcdscrub.name:       LCDscrub
+*hacks.lmorph.name:         LMorph
+*hacks.m6502.name:          m6502
+*hacks.memscroller.name:    MemScroller
+*hacks.metaballs.name:      MetaBalls
+*hacks.mirrorblob.name:     MirrorBlob
+*hacks.moebiusgears.name:   MoebiusGears
+*hacks.morph3d.name:        Morph3D
+*hacks.nerverot.name:       NerveRot
+*hacks.noseguy.name:        NoseGuy
+*hacks.popsquares.name:     PopSquares
+*hacks.quasicrystal.name:   QuasiCrystal
+*hacks.rd-bomb.name:        RDbomb
+*hacks.rdbomb.name:         RDbomb
+*hacks.rotzoomer.name:      RotZoomer
+*hacks.rubikblocks.name:    RubikBlocks
+*hacks.sballs.name:         SBalls
+*hacks.shadebobs.name:      ShadeBobs
+*hacks.sierpinski3d.name:   Sierpinski3D
+*hacks.skytentacles.name:   SkyTentacles
+*hacks.slidescreen.name:    SlideScreen
+*hacks.speedmine.name:      SpeedMine
+*hacks.starwars.name:       StarWars
+*hacks.stonerview.name:     StonerView
+*hacks.t3d.name:            T3D
+*hacks.timetunnel.name:     TimeTunnel
+*hacks.topblock.name:       TopBlock
+*hacks.tronbit.name:        TronBit
+*hacks.unknownpleasures.name:UnknownPleasures
+*hacks.vidwhacker.name:     VidWhacker
+*hacks.webcollage.name:     WebCollage
+*hacks.whirlwindwarp.name:  WhirlWindWarp
+*hacks.xanalogtv.name:      XAnalogTV
+*hacks.xrayswarm.name:      XRaySwarm
+
+! obsolete, but still used by xscreensaver-demo-Xm.
 *hacks.documentation.isInstalled: True
 
-*hacks.qix.documentation:                                              \
-This is the swiss army chainsaw of qix programs.  It bounces a series  \
-of line segments around the screen, and uses variations on this basic  \
-motion pattern to produce all sorts of different presentations: line   \
-segments, filled polygons, overlapping translucent areas...  Written   \
-by Jamie Zawinski.
-
-*hacks.attraction.documentation:                                       \
-Like qix, this uses a simple simple motion model to generate many      \
-different display modes.  The control points attract each other up to  \
-a certain distance, and then begin to repel each other.         The            \
-attraction/repulsion is proportional to the distance between any two   \
-particles, similar to the strong and weak nuclear forces.              \
-                                                                   \n\n\
-One of the most interesting ways to watch this hack is simply as       \
-bouncing balls, because their motions and interactions with each       \
-other are so odd.  Sometimes two balls will get into a tight orbit     \
-around each other, to be interrupted later by a third, or by the edge  \
-of the screen. It looks quite chaotic.                                 \
-                                                                   \n\n\
-Written by Jamie Zawinski, based on Lisp code by John Pezaris.
-
-*hacks.pyro.documentation:                                             \
-Pyro draws exploding fireworks.         Blah blah blah.  Written by Jamie      \
-Zawinski.
-
-*hacks.helix.documentation:                                            \
-This repeatedly generates spirally string-art-ish patterns.  Written   \
-by Jamie Zawinski.
-
-*hacks.pedal.documentation:                                            \
-This is sort of a combination spirograph/string-art.  It generates a   \
-large, complex polygon, and lets the X server do the bulk of the work  \
-by giving it an even/odd winding rule. Written by Dale Moore, based    \
-on some ancient PDP-11 code.
-
-*hacks.rorschach.documentation:                                                \
-This generates random inkblot patterns.         The algorithm is deceptively   \
-simple for how well it works; it merely walks a dot around the screen  \
-randomly, and then reflects the image horizontally, vertically, or     \
-both.  Any deep-seated neurotic tendencies which this program reveals  \
-are your own problem.  Written by Jamie Zawinski.
-
-*hacks.hopalong.documentation:                                         \
-This draws lacy fractal patterns, based on iteration in the imaginary  \
-plane, from a 1986 Scientific American article.         Mostly written by      \
-Patrick Naughton.
-
-*hacks.greynetic.documentation:                                                \
-This draws random colored and stippled rectangles.  Written by Jamie   \
-Zawinski.
-
-*hacks.xroger.documentation:                                           \
-The XScreenSaver logo. Don't you hate it?  So do I.  Would you like    \
-to design a new logo for XScreenSaver? If so, send jwz your            \
-submissions.
-
-*hacks.imsmap.name: IMSmap
-*hacks.imsmap.documentation:                                           \
-This generates random cloud-like patterns.  It looks quite different   \
-in monochrome and color.  The basic idea is to take four points on     \
-the edge of the image, and assign each a random ``elevation''. Then    \
-find the point between them, and give it a value which is the average  \
-of the other four, plus some small random offset. Then coloration is   \
-done based on elevation.                                               \
-                                                                   \n\n\
-The color selection is done by binding the elevation to either hue,    \
-saturation, or brightness, and assigning random values to the others.  \
-The ``brightness'' mode tends to yield cloudlike patterns, and the     \
-others tend to generate images that look like heat-maps or CAT-scans.  \
-Written by Juergen Nickelsen and Jamie Zawinski.
-
-*hacks.slidescreen.name: SlideScreen
-*hacks.slidescreen.documentation:                                      \
-This grabs an image of whatever is on your screen, divides it into a   \
-grid, and then randomly shuffles the squares around as if it was one   \
-of those annoying ``16-puzzle'' games, where there is a grid of                \
-squares, one of which is missing.  I hate trying to solve those                \
-puzzles, but watching one permute itself is more amusing.  Written by  \
-Jamie Zawinski.
-
-*hacks.decayscreen.name: DecayScreen
-*hacks.decayscreen.documentation:                                      \
-This grabs an image of whatever is on your screen, and makes it melt.  \
-You've no doubt seen this effect before, but no screensaver would      \
-really be complete without it. It works best if there's something      \
-colorful visible.  Warning, if the effect continues after the screen   \
-saver is off, seek medical attention.  Written by David Wald and       \
-Vivek Khera.                                                           \
-                                                                   \n\n\
-A number of these screenhacks have the ability to take an image of     \
-your desktop and manipulate it in some way.  On SGI systems, these     \
-programs are able to (at random) pull their source image from the      \
-system's video input instead!  This works nicely if you leave some     \
-some random television station plugged in.
-
-*hacks.jigsaw.documentation:                                           \
-This grabs a screen image, carves it up into a jigsaw puzzle,          \
-shuffles it, and then solves the puzzle.  This works especially well   \
-when you feed it an external video signal instead of letting it grab   \
-the screen image (actually, I guess this is generally true...) When    \
-it is grabbing a video image, it is sometimes pretty hard to guess     \
-what the image is going to look like once the puzzle is solved.                \
-Written by Jamie Zawinski.
-
-*hacks.blitspin.name: BlitSpin
-*hacks.blitspin.documentation:                                         \
-The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by     \
-using logical operations: the bitmap is divided into quadrants, and    \
-the quadrants are shifted clockwise.  Then the same thing is done      \
-again with progressively smaller quadrants, except that all            \
-sub-quadrants of a given size are rotated in parallel. Written by      \
-Jamie Zawinski based on some cool SmallTalk code seen in in Byte       \
-Magazine in 1981.                                                      \
-                                                                   \n\n\
-As you watch it, the image appears to dissolve into static and then    \
-reconstitute itself, but rotated. You can provide the image to use,    \
-as an XBM or XPM file, or tell it to grab a screen image and rotate    \
-that.
-
-*hacks.slip.documentation:                                             \
-This program throws some random bits on the screen, then sucks them    \
-through a jet engine and spews them out the other side.         To avoid       \
-turning the image completely to mush, every now and then it will and   \
-then it interjects some splashes of color into the scene, or go into   \
-a spin cycle, or stretch the image like taffy, or (this is my          \
-addition) grab an image of your current desktop to chew on.            \
-Originally written by Scott Draves; whacked on by Jamie Zawinski.
-
-*hacks.distort.documentation:                                          \
-This hack grabs an image of the screen, and then lets a transparent    \
-lens wander around the screen, magnifying whatever is underneath.      \
-Written by Jonas Munsin.
-
-*hacks.spotlight.documentation:                                                \
-Draws a spotlight scanning across a black screen, illumnating the      \
-underlying desktop when it passes.  Written by Rick Schultz.
-
-*hacks.hypercube.documentation:                                                \
-This displays 2D projections of the sequence of 3D objects which are   \
-the projections of the 4D analog to the cube: as a square is composed  \
-of four lines, each touching two others; and a cube is composed of     \
-six squares, each touching four others; a hypercube is composed of     \
-eight cubes, each touching six others. To make it easier to            \
-visualize the rotation, it uses a different color for the edges of     \
-each face.  Don't think about it too long, or your brain will melt.    \
-Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.
-
-*hacks.hyperball.documentation:                                                \
-Hyperball is to hypercube as dodecahedron is to cube: this displays    \
-a 2D projection of the sequence of 3D objects which are the projections        \
-of the 4D analog to the dodecahedron.  Written by Joe Keane.
-
-*hacks.halo.documentation:                                             \
-This draws trippy psychedelic circular patterns that hurt to look at.  \
-It can also animate the control-points, but that takes a lot of CPU    \
-and bandwidth. Written by Jamie Zawinski.
-
-*hacks.maze.documentation:                                             \
-This is the ancient X maze demo, modified to work with xscreensaver.   \
-It generates a random maze, then solves it with visual feedback.       \
-Originally by Jim Randell; modified by a cast of thousands.
-
-*hacks.noseguy.documentation:                                          \
-A little man with a big nose wanders around your screen saying         \
-things.         The things which he says can come from a file, or from an      \
-external program like `zippy' or `fortune'.  This was extracted from   \
-`xnlock' by Dan Heller.         Colorized by Jamie Zawinski.
-
-*hacks.flame.documentation:                                            \
-Another iterative fractal generator.  Written by Scott Draves.
-
-*hacks.lmorph.name: LMorph
-*hacks.lmorph.documentation:                                           \
-This generates random spline-ish line drawings and morphs between      \
-them.  Written by Sverre H.  Huseby and Glenn T.  Lines.
-
-*hacks.deco.documentation:                                             \
-This one subdivides and colors rectangles randomly.  It looks kind of  \
-like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this      \
-screensaver is ugly enough to peel paint.'')  Written by Jamie         \
-Zawinski, inspired by Java code by Michael Bayne.
-
-*hacks.moire.documentation:                                            \
-This one draws cool circular interference patterns.  Most of the       \
-circles you see aren't explicitly rendered, but show up as a result    \
-of interactions between the other pixels that were drawn.  Written by  \
-Jamie Zawinski, inspired by Java code by Michael Bayne.         As he          \
-pointed out, the beauty of this one is that the heart of the display   \
-algorithm can be expressed with just a pair of loops and a handful of  \
-arithmetic, giving it a high ``display hack metric''.
-
-*hacks.moire2.documentation:                                           \
-Another example of the fun you can have with moire                     \
-interference patterns; this hack generates fields of concentric                \
-circles or ovals, and combines the planes with various operations.     \
-The planes are moving independently of one another, causing the                \
-interference lines to ``spray.''  Written by Jamie Zawinski.
-
-*hacks.lightning.documentation:                                                \
-This one draws crackling fractal lightning bolts.  It's simple,                \
-direct, and to the point.  If only it had sound... Written by Keith    \
-Romberg.
-
-*hacks.strange.documentation:                                          \
-This draws strange attractors: it's a colorful,                                \
-unpredictably-animating field of dots that swoops and twists around.   \
-The motion is very nice.  Written by Massimino Pascal.
-
-*hacks.spiral.documentation:                                           \
-Moving circular patterns, by Peter Schmitzberger.  Moving circular     \
-patterns means moire; interference patterns, of course.
-
-*hacks.laser.documentation:                                            \
-Moving radiating lines, that look vaguely like scanning laser beams.   \
-Written by Pascal Pensa.  (Frankie say: relax.)
-
-*hacks.grav.documentation:                                             \
-This program draws a simple orbital simulation.         If you turn on         \
-trails, it looks kind of like a cloud-chamber photograph.  Written     \
-by Greg Bowering.
-
-*hacks.drift.documentation:                                            \
-How could one possibly describe this except as ``drifting recursive    \
-fractal cosmic flames?''  Another fine hack from the Scott Draves      \
-collection of fine hacks.
-
-*hacks.ifs.name: IFS
-*hacks.ifs.documentation:                                              \
-This one draws spinning, colliding iterated-function-system images.    \
-Written by Massimino Pascal.
-
-*hacks.julia.documentation:                                            \
-This one draws spinning, animating (are you detecting a pattern here   \
-yet?)  explorations of the Julia set. You've probably seen static      \
-images of this fractal form before, but it's a lot of fun to watch in  \
-motion as well.         One interesting thing is that there is a small         \
-swinging dot passing in front of the image, which indicates the                \
-control point from which the rest of the image was generated.          \
-Written by Sean McCullough.
-
-*hacks.penrose.documentation:                                          \
-Draws quasiperiodic tilings; think of the implications on modern       \
-formica technology.  Written by Timo Korvola.                          \
-                                                                   \n\n\
-In April 1997, Sir Roger Penrose, a British math professor who has     \
-worked with Stephen Hawking on such topics as relativity, black                \
-holes, and whether time has a beginning, filed a                       \
-copyright-infringement lawsuit against the Kimberly-Clark              \
-Corporation, which Penrose said copied a pattern he created (a         \
-pattern demonstrating that ``a nonrepeating pattern could exist in     \
-nature'') for its Kleenex quilted toilet paper.        Penrose said he         \
-doesn't like litigation but, ``When it comes to the population of      \
-Great Britain being invited by a multinational to wipe their bottoms   \
-on what appears to be the work of a Knight of the Realm, then a last   \
-stand must be taken.''                                                 \
-                                                                   \n\n\
-As reported by News of the Weird #491, 4-jul-1997.
-
-*hacks.sierpinski.documentation:                                       \
-This draws the two-dimensional variant of the recursive Sierpinski     \
-triangle fractal.  Written by Desmond Daignault.
-
-*hacks.braid.documentation:                                            \
-Draws random color-cycling inter-braided concentric circles.  Written  \
-by John Neil.
-
-*hacks.galaxy.documentation:                                           \
-This draws spinning galaxies, which then collide and scatter their     \
-stars to the, uh, four winds or something.  Originally an Amiga                \
-program by Uli Siegmund.
-
-*hacks.bouboule.documentation:                                         \
-This draws what looks like a spinning, deforming baloon with           \
-varying-sized spots painted on its invisible surface.  Written by      \
-Jeremie Petit.
-
-*hacks.swirl.documentation:                                            \
-More flowing, swirly patterns. This version is by M.  Dobie and R.     \
-Taylor, but you might have seen a Mac program similar to this called   \
-FlowFazer.  There is also a cool Java applet of a similar concept
-
-*hacks.flag.documentation:                                             \
-This draws a waving colored flag, that undulates its way around the    \
-screen.         The trick is the flag can contain arbitrary text and images.   \
-By default, it displays either the current system name and OS          \
-type, or a picture of ``Bob,'' but you can replace the text or the     \
-image with a command-line option.  Written by Charles Vidal and Jamie  \
-Zawinski.
-
-*hacks.sphere.documentation:                                           \
-Another of the classic screenhacks of the distant past, this one       \
-draws shaded spheres in multiple colors.  This hack traces its         \
-lineage back to Tom Duff in 1982.
-
-*hacks.forest.documentation:                                           \
-This draws fractal trees.  Written by Peter Baumung.  Everybody loves  \
-fractals, right?
-
-*hacks.lisa.documentation:                                             \
-This draws Lisajous loops, by Caleb Cullen.  Remember that device      \
-they had the Phantom Zone prisoners in during their trial in           \
-Superman?  I think that was one of these.
-
-*hacks.lissie.documentation:                                           \
-Another Lissajous figure.  This one draws the progress of circular     \
-shapes along a path.  Written by Alexander Jolk.
-
-*hacks.goop.documentation:                                             \
-This draws set of animating, transparent, amoeba-like blobs.  The      \
-blobs change shape as they wander around the screen, and they are      \
-translucent, so you can see the lower blobs through the higher ones,   \
-and when one passes over another, their colors merge.  Written by      \
-Jamie Zawinski.         I got the idea for this from a cool mouse pad I        \
-have, which achieves the same kind of effect in real life by having    \
-several layers plastic with colored oil between them.  Written by      \
-Jamie Zawinski.
-
-*hacks.starfish.documentation:                                         \
-This generates a sequence of undulating, throbbing, star-like          \
-patterns which pulsate, rotate, and turn inside out.  Another display  \
-mode uses these shapes to lay down a field of colors, which are then   \
-cycled.         The motion is very organic.  Written by Jamie Zawinski.
-
-*hacks.munch.documentation:                                          \n\
-        DATAI 2                                                              \n\
-        ADDB 1,2                                                     \n\
-        ROTC 2,-22                                                   \n\
-        XOR 1,2                                                              \n\
-        JRST .-4                                                     \n\
-                                                                     \n\
-As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1   \
-code. That code still lives on in this screenhack, some 35 years       \
-later.  The number of lines of enclosing code has increased            \
-substantially, however.  This version is by Tim Showalter.
-
-*hacks.fadeplot.name: FadePlot
-*hacks.fadeplot.documentation:                                         \
-Draws what looks like a waving ribbon following a sinusoidal path.     \
-Written by Bas van Gaalen and Charles Vidal.
-
-*hacks.coral.documentation:                                            \
-Simulates coral growth, albeit somewhat slowly.         This image doesn't     \
-really do it justice.  Written by Frederick Roeber.
-
-*hacks.mountain.documentation:                                         \
-Generates random 3d plots that look vaguely mountainous.  Written by   \
-Pascal Pensa.
-
-*hacks.triangle.documentation:                                         \
-Generates random mountain ranges using iterative subdivision of                \
-triangles.  Written by Tobias Gloth.
-
-*hacks.worm.documentation:                                             \
-An ancient xlock hack that draws multicolored worms that crawl around  \
-the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and    \
-Henrik Theiling.
-
-*hacks.rotor.documentation:                                            \
-Another ancient xlock demo, this one by Tom Lawrence.  It draws a      \
-line segment moving along a complex spiraling curve.  I tweaked this   \
-to generate curvier lines, but still frames of it don't look like      \
-much.
-
-*hacks.ant.documentation:                                              \
-A cellular automaton that is really a two-dimensional Turing machine:  \
-as the heads (``ants'') walk along the screen, they change pixel       \
-values in their path.  Then, as they pass over changed pixels, their   \
-behavior is influenced.         Written by David Bagley.
-
-*hacks.demon.documentation:                                            \
-A cellular automaton that starts with a random field, and organizes    \
-it into stripes and spirals.  Written by David Bagley.
-
-*hacks.loop.documentation:                                             \
-This one produces loop-shaped colonies that spawn, age, and            \
-eventually die.         Written by David Bagley.
-
-*hacks.vines.documentation:                                            \
-This one generates a continuous sequence of small, curvy geometric     \
-patterns.  It scatters them around your screen until it fills up,      \
-then it clears the screen and starts over.  Written by Tracy Camp and  \
-David Hansen.
-
-*hacks.kaleidescope.documentation:                                     \
-Another clone of an ancient meme, consisting largely of frenetic       \
-rotational motion of colored lines.  This one is by Ron Tapia. The     \
-motion is nice, but I think it needs more solids, or perhaps just      \
-brighter colors.  More variations in the rotational speed might help,  \
-too.
-
-*hacks.xjack.documentation:                                            \
-This program behaves schizophrenically and makes a lot of typos.       \
-Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's      \
-masterpiece, ``The Shining,'' you won't get it.         Those who have         \
-describe this hack as ``inspired.''
-
-*hacks.xlyap.documentation:                                            \
-This generates pretty fractal pictures by doing funky math involving   \
-the ``Lyapunov exponent.''  It has a cool interactive mode, too.       \
-Written by Ron Record.
-
-*hacks.cynosure.documentation:                                         \
-A hack similar to `greynetic', but less frenetic.  The first           \
-implementation was by Stephen Linhart; then Ozymandias G. Desiderata   \
-wrote a Java applet clone.  That clone was discovered by Jamie         \
-Zawinski, and ported to C for inclusion here.
-
-*hacks.flow.documentation:                                             \
-Another series of strange attractors: a flowing series of points,      \
-making strange rotational shapes.  Written by Jeff Butterworth.
-
-*hacks.epicycle.documentation:                                         \
-This program draws the path traced out by a point on the edge of a     \
-circle.         That circle rotates around a point on the rim of another       \
-circle, and so on, several times. These were the basis for the         \
-pre-heliocentric model of planetary motion.  Written by James          \
-Youngman.
-
-*hacks.interference.documentation:                                     \
-Another color-field hack, this one works by computing decaying         \
-sinusoidal waves, and allowing them to interfere with each other as    \
-their origins move.  Written by Hannu Mallat.
-
-*hacks.truchet.documentation:                                          \
-This draws line- and arc-based Truchet patterns that tile the screen.  \
-Written by Adrian Likins.
-
-*hacks.bsod.name: BSOD
-*hacks.bsod.documentation:                                             \
-BSOD stands for ``Blue Screen of Death.''  The finest in personal      \
-computer emulation, this hack simulates popular screen savers from a   \
-number of less robust operating systems.  Written by Jamie Zawinski.
-
-*hacks.crystal.documentation:                                          \
-Moving polygons, similar to a kaleidescope (more like a kaleidescope   \
-than the hack called `kaleid,' actually.) This one by Jouk Jansen.
-
-*hacks.discrete.documentation:                                         \
-More ``discrete map'' systems, including new variants of Hopalong and  \
-Julia, and a few others.  Written by Tim Auckland.
-
-*hacks.kumppa.documentation:                                           \
-Spiraling, spinning, and very, very fast splashes of color rush                \
-toward the screen.  Written by Teemu Suutari.
-
-*hacks.rd-bomb.name: RD-Bomb
-*hacks.rd-bomb.documentation:                                          \
-Another variation of the `Bomb' program by Scott Draves.  This draws   \
-a grid of growing square-like shapes that, once they overtake each     \
-other, react in unpredictable ways.  ``RD'' stands for                 \
-reaction-diffusion.
-
-*hacks.sonar.documentation:                                            \
-This program draws a simulation of a sonar screen.  Written by         \
-default, it displays a random assortment of ``bogies'' on the screen,  \
-but if compiled properly, it can ping (pun intended) your local                \
-network, and actually plot the proximity of the other hosts on your    \
-network to you.         It would be easy to make it monitor other sources of   \
-data, too.  (Processes?         Active network connections?  CPU usage per     \
-user?) Written by Stephen Martin.
-
-*hacks.t3d.name: T3D
-*hacks.t3d.documentation:                                              \
-This draws a working analog clock composed of floating, throbbing      \
-bubbles.  Written by Bernd Paysan.
-
-*hacks.penetrate.documentation:                                                \
-This hack simulates the classic arcade game Missile Command.  Written  \
-by Adam Miller.
-
-*hacks.deluxe.documentation:                                           \
-This draws a pulsing sequence of stars, circles, and lines.  It would  \
-look better if it was faster, but as far as I can tell, there is no    \
-way to make this be both: fast, and flicker-free.  Yet another reason  \
-X sucks.  Written by Jamie Zawinski.
-
-*hacks.compass.documentation:                                          \
-This draws a compass, with all elements spinning about randomly, for   \
-that ``lost and nauseous'' feeling. Written by Jamie Zawinski.
-
-*hacks.squiral.documentation:                                          \
-Draws a set of interacting, square-spiral-producing automata.  The     \
-spirals grow outward until they hit something, then they go around     \
-it.  Written by Jeff Epler.
-
-*hacks.xflame.documentation:                                           \
-Draws a simulation of pulsing fire.  It can also take an arbitrary     \
-image and set it on fire too.  Written by Carsten Haitzler, hacked on  \
-by many others.
-
-*hacks.wander.documentation:                                           \
-Draws a colorful random-walk, in various forms.         Written by Rick        \
-Campbell.
-
-*hacks.critical.documentation:                                         \
-Draws a system of self-organizing lines.  It starts out as random      \
-squiggles, but after a few iterations, order begins to appear.         \
-Written by Martin Pool.
-
-*hacks.phosphor.documentation:                                         \
-Draws a simulation of an old terminal, with large pixels and           \
-long-sustain phosphor. It can run any program as a source of the text  \
-it displays.  Written by Jamie Zawinski.
-
-*hacks.xmatrix.documentation:                                          \
-A rendition of the text scrolls seen in the movie ``The Matrix.''      \
-Written by Jamie Zawinski.
-
-*hacks.petri.documentation:                                            \
-This simulates colonies of mold growing in a petri dish.  Growing      \
-colored circles overlap and leave spiral interference in their wake.   \
-Written by Dan Bornstein.
-
-*hacks.shadebobs.name: ShadeBobs
-*hacks.shadebobs.documentation:                                                \
-This draws smoothly-shaded oscilating oval patterns, that look         \
-something like vapor trails or neon tubes.  Written by Shane Smit.
-
-*hacks.ccurve.name: C Curve
-*hacks.ccurve.documentation:                                           \
-Generates self-similar linear fractals, including the classic ``C      \
-Curve.''  Written by Rick Campbell.
-
-*hacks.blaster.documentation:                                          \
-Draws a simulation of flying space-combat robots (cleverly disguised   \
-as colored circles) doing battle in front of a moving star field.      \
-Written by Jonathan Lin.
-
-*hacks.bumps.documentation:                                            \
-A bit like `Spotlight', except that instead of merely exposing part    \
-of your desktop, it creates a bump map from it.         Basically, it          \
-3D-izes a roaming section of your desktop, based on color intensity.   \
-Written by Shane Smit.
-
-*hacks.xteevee.name: XTeeVee
-*hacks.xteevee.documentation:                                          \
-XTeeVee simulates various television problems, including static,       \
-loss of vertical hold, and a test pattern.  By Greg Knauss.
-
-*hacks.xspirograph.name: XSpiroGraph
-*hacks.xspirograph.documentation:                                      \
-Simulates that pen-in-nested-plastic-gears toy from your childhood.     \
-By Rohit Singh.
-
-*hacks.nerverot.name: NerveRot
-*hacks.nerverot.documentation:                                          \
-Draws a rolling tube, composed of nervously vibrating squiggles.       \
-By Dan Bornstein.
-
-*hacks.webcollage.name: WebCollage
-*hacks.webcollage.documentation:                                       \
-This program makes collages out of random images pulled off of the     \
-World Wide Web.         It finds these images by doing random web searches,    \
-and then extracting images from the returned pages.  It can also be    \
-set up to filter the images through the `VidWhacker' program, above,   \
-which looks really great.                                              \
-                                                                   \n\n\
-(Note that most of the images it finds are text, and not pictures.     \
-This is because most of the web is pictures of text.  Which is pretty  \
-sad.)  Written by Jamie Zawinski.
-
-*hacks.vidwhacker.name: VidWhacker
-*hacks.vidwhacker.documentation:                                       \
-This is actually just a shell script that grabs a frame of video from  \
-the system's video input, and then uses some PBM filters (chosen at    \
-random) to manipulate and recombine the video frame in various ways    \
-(edge detection, subtracting the image from a rotated version of       \
-itself, etc.)  Then it displays that image for a few seconds, and      \
-does it again. This works really well if you just feed broadcast       \
-television into it.                                                    \
-                                                                   \n\n\
-Currently, the three lines of the script that actually grab the                \
-source picture are SGI specific, but it should be trivial to adapt it  \
-to work on other systems that can grab video (please send me the       \
-changes if you do this...)
-
-*hacks.rocks.documentation:                                            \
-This draws an animation of flight through an asteroid field, with      \
-changes in rotation and direction.  It can also display 3D             \
-separations for red/blue glasses!  Mostly written by Jamie Zawinski.
-
-*hacks.bubbles.documentation:                                          \
-This simulates the kind of bubble formation that happens when water    \
-boils:small bubbles appear, and as they get closer to each other,      \
-they combine to form larger bubbles, which eventually pop.  Written    \
-by James Macnicol.
-
-*hacks.gears.documentation:                                            \
-This draws a set of turning, interlocking gears, rotating in three     \
-dimensions.  Another GL hack, by Danny Sung, Brian Paul, and Ed                \
-Mackey.
-
-*hacks.superquadrics.documentation:                                    \
-Ed Mackey reports that he wrote the first version of this program in   \
-BASIC on a Commodore 64 in 1987, as a 320x200 black and white          \
-wireframe.  Now it is GL and has specular reflections.
-
-*hacks.morph3d.name: Morph3D
-*hacks.morph3d.documentation:                                          \
-Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the      \
-same shiny-plastic feel as Superquadrics, as many computer-generated   \
-objects do...
-
-*hacks.cage.documentation:                                             \
-This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius      \
-strip, and rotates it in three dimensions.  Written by Marcelo         \
-Vianna.
-
-*hacks.moebius.documentation:                                          \
-Another M.  C. Escher hack by Marcelo Vianna, this one draws           \
-``Moebius Strip II,'' a GL image of ants walking along the surface of  \
-a moebius strip.
-
-*hacks.stairs.documentation:                                           \
-by Marcelo Vianna's third Escher GL hack, this one draws an            \
-``infinite'' staircase.
-
-*hacks.pipes.documentation:                                            \
-If you've ever been in the same room with a Windows NT machine,                \
-you've probably seen this GL hack.  This version is by Marcelo         \
-Vianna.
-
-*hacks.sproingies.documentation:                                       \
-Q-Bert meets Marble Madness!  Written by Ed Mackey.
-
-*hacks.rubik.documentation:                                            \
-Draws a Rubik's Cube that rotates in three dimensions and repeatedly   \
-shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.
-
-*hacks.atlantis.documentation:                                         \
-This is xfishtank writ large: a GL animation of a number of sharks,    \
-dolphins, and whales.  The swimming motions are great. Originally      \
-written by Mark Kilgard.
-
-*hacks.lament.documentation:                                           \
-Animates a simulation of Lemarchand's Box, repeatedly solving itself.  \
-Requires OpenGL, and a machine with fast hardware support for texture  \
-maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.
-
-*hacks.bubble3d.name: Bubble3D
-*hacks.bubble3d.documentation:                                         \
-Draws a stream of rising, undulating 3D bubbles, rising toward the     \
-top of the screen, with nice specular reflections. Written by Richard  \
-Jones.
-
-*hacks.glplanet.name: GLPlanet
-*hacks.glplanet.documentation:                                         \
-Draws a planet bouncing around in space.  Written by David Konerding.  \
-The built-in image is a map of the earth (extracted from `xearth'),    \
-but you can wrap any texture around the sphere, e.g., the planetary    \
-textures that come with `ssystem'.
-
-*hacks.pulsar.documentation:                                           \
-Draws some intersecting planes, making use of alpha blending, fog,     \
-textures, and mipmaps, plus a ``frames per second'' meter so that you  \
-can tell how fast your graphics card is...  Requires OpenGL.  Written  \
-by David Konerding.
-
-*hacks.extrusion.documentation:                                                \
-Draws various rotating extruded shapes that twist around, lengthen,    \
-and turn inside out.  Created by David Konerding from the samples      \
-that come with the GL Extrusion library by Linas Vepstas.
-
-*hacks.sierpinski3d.name: Sierpinski3D
-*hacks.sierpinski3d.documentation:                                     \
-This draws the three-dimensional variant of the recursive Sierpinski   \
-triangle fractal, using GL.  Written by Tim Robinson and Jamie Zawinski.
-
-*hacks.ripples.documentation:                                          \
-This draws rippling interference patterns like splashing water.                \
-With the -water option, it manipulates your desktop image to look      \
-like something is dripping into it.  Written by Tom Hammersley.
-
-*hacks.gflux.name: GFlux
-*hacks.gflux.documentation:                                            \
-Draws a rippling waves on a rotating wireframe grid, using GL.         \
-Written by Josiah Pease.
-
-*hacks.xrayswarm.name: XRaySwarm
-*hacks.xrayswarm.documentation:                                        \
-Draws a few swarms of critters flying around the screen, with nicely   \
-faded color trails behind them.  Written by Chris Leger.
-
-*hacks.zoom.documentation:                                              \
-Zooms in on a part of the screen and then moves around.  With the       \
--lenses option the result is like looking through many overlapping      \
-lenses rather than just a simple zoom.  Written by James Macnicol.
-
-*hacks.whirlwindwarp.name: WhirlwindWarp
-*hacks.whirlwindwarp.documentation:                                  \
-Floating stars are acted upon by a mixture of simple 2D              \
-forcefields.  The strength of each forcefield changes                \
-continuously, and it is also switched on and off at random.          \
-By Paul 'Joey' Clark, ported from a QB program written for Ivor.
-
-
-!=============================================================================
-!
-! Documentation for some programs that are not bundled with XScreenSaver
-!
-!=============================================================================
-
-*hacks.xdaliclock.name: XDaliClock
-*hacks.xdaliclock.documentation:                                       \
-XDaliClock draws a large digital clock, the numbers of which change by \
-``melting'' into their new shapes.  Written by Jamie Zawinski.  This   \
-is not included with the XScreenSaver package, but if you don't have   \
-it already, you can find it at <http://www.jwz.org/xdaliclock/>.
-
-*hacks.xearth.documentation:                                           \
-XEarth draws an image of the Earth, as seen from your favorite vantage \
-point in space, correctly shaded for the current position of the Sun.  \
-Written by Kirk Johnson.  This is not included with the XScreenSaver   \
-package, but if you don't have it already, you can find it at          \
-<http://www.cs.colorado.edu/~tuna/xearth/>.
-
-*hacks.ssystem.name: SSystem
-*hacks.ssystem.documentation:                                          \
-SSystem is a GL Solar System simulator.  It simulates flybys of Sun,   \
-the nine planets and a few major satellites, with four camera modes.   \
-Written by Raul Alonso.  This is not included with the XScreenSaver    \
-package, but if you don't have it already, you can find it at          \
-<http://www1.las.es/~amil/ssystem/>.
-
-*hacks.xmountains.documentation:                                       \
-XMountains generates realistic-looking fractal terrains of snow-capped \
-mountains near water, with either a top view or a side view.           \
-Written by Stephen Booth.  This is not included with the XScreenSaver  \
-package, but if you don't have it already, you can find it at          \
-<http://www.epcc.ed.ac.uk/~spb/xmountains/>.                           \
-                                                                   \n\n\
-Be sure to compile it with -DVROOT or it won't work right when launched        \
-by the xscreensaver daemon.
-
-*hacks.xaos.name: XaoS
-*hacks.xaos.documentation:                                             \
-XaoS generates fast fly-through animations of the Mandelbrot and other \
-fractal sets.  Written by Thomas Marsh and Jan Hubicka.    This is not \
-included with the XScreenSaver package, but if you don't have it       \
-already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.
-
-*hacks.xfishtank.name: XFishTank
-*hacks.xfishtank.documentation:                                                \
-Fish!  This is not included with the XScreenSaver package, but if you  \
-don't have it already, you can find it at                               \
-<http://metalab.unc.edu/pub/Linux/X11/demos/>.
-
-*hacks.xsnow.documentation:                                            \
-Draws falling snow and the occasional tiny Santa.  By Rick Jansen.      \
-You can find it at <http://www.euronet.nl/~rja/Xsnow/>.
-
-*hacks.goban.documentation:                                            \
-Replays historical games of go (aka wei-chi and baduk) on the screen.   \
-By Scott Draves.  You can find it at <http://www.draves.org/goban/>.
-
-*hacks.electricsheep.name: ElectricSheep
-*hacks.electricsheep.documentation:                                    \
-ElectricSheep is an xscreensaver module that displays mpeg video of    \
-an animated fractal flame.  In the background, it contributes render   \
-cycles to the next animation.  Periodically it uploades completed      \
-frames to the server, where they are compressed for distribution to    \
-all clients.                                                           \
-                                                                   \n\n\
-This program is recommended only if you have a high bandwidth          \
-connection to the Internet.                                            \
-                                                                   \n\n\
-By Scott Draves.  You can find it at <http://www.electricsheep.org/>.   \
-See that web site for configuration information.
-
-*hacks.cosmos.documentation:                                           \
-Draws fireworks and zooming, fading flares.  By Tom Campbell.           \
-You can find it at <http://www.mindspring.com/~campbell/cosmos/>.
-
 ! (xrdb prevention kludge: whole file) */