http://ftp.x.org/contrib/applications/xscreensaver-3.20.tar.gz
[xscreensaver] / driver / XScreenSaver_ad.h
index 4d87b251cd7ea040cd807d77851c5ad25acc67f4..10bef5795ce3fc6ce26a760dd502e3c71a0fedca 100644 (file)
 "*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
 "*dateFormat:          %d-%b-%y (%a); %I:%M %p",
 "*installColormap:     True",
-"*programs:    qix -root -solid -delay 0 -segments 100                 \\n\
-               qix -root -count 4 -solid -transparent                  \\n\
-               qix -root -count 5 -solid -transparent -linear            \
-                       -segments 250 -size 100                         \\n\
-               attraction -root -mode balls                            \\n\
-               attraction -root -mode lines -points 3 -segments 200    \\n\
-               attraction -root -mode splines -segments 300            \\n\
-               attraction -root -mode lines -radius 300                  \
-                       -orbit -vmult 0.5                               \\n\
-               pyro -root                                              \\n\
-               helix -root                                             \\n\
-               pedal -root                                             \\n\
-               rorschach -root -offset 7                               \\n\
-               hopalong -root                                          \\n\
-               greynetic -root                                         \\n\
-               xroger -root                                            \\n\
-               imsmap -root                                            \\n\
-               slidescreen -root                                       \\n\
-               decayscreen -root                                       \\n\
-               jigsaw -root                                            \\n\
-               blitspin -root -grab                                    \\n\
-               slip -root                                              \\n\
-               distort -root                                           \\n\
-               spotlight -root                                         \\n\
-               hypercube -root                                         \\n\
-               halo -root                                              \\n\
-               maze -root                                              \\n\
-               noseguy -root                                           \\n\
-               flame -root                                             \\n\
-               lmorph -root                                            \\n\
-               deco -root                                              \\n\
-               moire -root                                             \\n\
-               moire2 -root                                            \\n\
-               lightning -root                                         \\n\
-               strange -root                                           \\n\
-               spiral -root                                            \\n\
-               laser -root                                             \\n\
-               grav -root                                              \\n\
-               grav -root -trail -decay                                \\n\
-               drift -root                                             \\n\
-               ifs -root                                               \\n\
-               julia -root                                             \\n\
-               penrose -root                                           \\n\
-               sierpinski -root                                        \\n\
-               braid -root                                             \\n\
-               galaxy -root                                            \\n\
-               bouboule -root                                          \\n\
-               swirl -root                                             \\n\
-               flag -root                                              \\n\
-               sphere -root                                            \\n\
-               forest -root                                            \\n\
-               lisa -root                                              \\n\
-               lissie -root                                            \\n\
-               goop -root                                              \\n\
-               starfish -root                                          \\n\
-               starfish -root -blob                                    \\n\
-               munch -root                                             \\n\
-               fadeplot -root                                          \\n\
-               coral -root                                             \\n\
-               mountain -root                                          \\n\
-               triangle -root                                          \\n\
-               worm -root                                              \\n\
-               rotor -root                                             \\n\
-               ant -root                                               \\n\
-               demon -root                                             \\n\
-               loop -root                                              \\n\
-               vines -root                                             \\n\
-               kaleidescope -root                                      \\n\
-               xjack -root                                             \\n\
-  -            xlyap -root -randomize                                  \\n\
-               cynosure -root                                          \\n\
-               flow -root                                              \\n\
-               epicycle -root                                          \\n\
-               interference -root                                      \\n\
-               truchet -root -randomize                                \\n\
-               bsod -root                                              \\n\
-               crystal -root                                           \\n\
-               discrete -root                                          \\n\
-               kumppa -root                                            \\n\
-               rd-bomb -root                                           \\n\
-               rd-bomb -root -speed 1 -size 0.1                        \\n\
-               sonar -root                                             \\n\
-               t3d -root                                               \\n\
-               penetrate -root                                         \\n\
-               deluxe -root                                            \\n\
-               compass -root                                           \\n\
-               squiral -root                                           \\n\
-               xflame -root                                            \\n\
-               wander -root                                            \\n\
-               wander -root -advance 0 -size 10 -circles True            \
-                 -length 10000 -reset 100000                           \\n\
-               critical -root                                          \\n\
-               phosphor -root                                          \\n\
-               xmatrix -root                                           \\n\
-               petri -root -size 1 -count 20                           \\n\
-               petri -root -minlifespeed 0.02 -maxlifespeed 0.03         \
-                  -minlifespan 1 -maxlifespan 1 -instantdeathchan 0      \
-                  -minorchan 0 -anychan 0.3                            \\n\
-               shadebobs -root                                         \\n\
-               ccurve -root                                            \\n\
-               blaster -root                                           \\n\
-               bumps -root                                             \\n\
-    default-n:  webcollage -root                                       \\n\
- -  default-n: webcollage -root -filter 'vidwhacker -stdin -stdout'    \\n\
- -  default-n: vidwhacker -root                                        \\n\
-                                                                         \
-        mono:  rocks -root                                             \\n\
-       color:  rocks -root -fg darksalmon                              \\n\
-                                                                         \
-        mono:  qix -root -linear -count 5 -size 200 -spread 30           \
-                       -segments 75 -solid -xor                        \\n\
-                                                                         \
-       color:  attraction -root -mode polygons                         \\n\
-       color:  attraction -root -mode filled-splines -segments 0       \\n\
-       color:  attraction -root -glow -points 10                       \\n\
-       color:  bubbles -root                                           \\n\
-                                                                         \
-          GL:  gears -root                                             \\n\
-          GL:  superquadrics -root                                     \\n\
-          GL:  morph3d -root                                           \\n\
-          GL:  cage -root                                              \\n\
-          GL:  moebius -root                                           \\n\
-          GL:  stairs -root                                            \\n\
-          GL:  pipes -root                                             \\n\
-          GL:  sproingies -root                                        \\n\
-          GL:  rubik -root                                             \\n\
-          GL:  atlantis -root                                          \\n\
-          GL:  lament -root                                            \\n\
-          GL:  bubble3d -root                                          \\n\
-          GL:  glplanet -root                                          \\n\
-          GL:  pulsar -root                                            \\n\
-  -       GL:  pulsar -root -texture -mipmap -texture_quality            \
-                      -light -fog                                      \\n\
-          GL:  extrusion -root                                         \\n",
-" ",
+"*programs:                                                                  \
+                \"Qix (solid)\"        qix -root -solid -delay 0 -segments 100     \\n\
+          \"Qix (transparent)\"        qix -root -count 4 -solid -transparent      \\n\
+               \"Qix (linear)\"        qix -root -count 5 -solid -transparent        \
+                                 -linear -segments 250 -size 100           \\n\
+         \"Attraction (balls)\"        attraction -root -mode balls                \\n\
+         \"Attraction (lines)\"        attraction -root -mode lines -points 3        \
+                                 -segments 200                             \\n\
+       \"Attraction (splines)\"        attraction -root -mode splines -segments      \
+                                 300                                       \\n\
+       \"Attraction (orbital)\"        attraction -root -mode lines -radius 300      \
+                                 -orbit -vmult 0.5                         \\n\
+                               pyro -root                                  \\n\
+                               helix -root                                 \\n\
+                               pedal -root                                 \\n\
+                               rorschach -root -offset 7                   \\n\
+                               hopalong -root                              \\n\
+                               greynetic -root                             \\n\
+                               xroger -root                                \\n\
+                               imsmap -root                                \\n\
+                               slidescreen -root                           \\n\
+                               decayscreen -root                           \\n\
+                               jigsaw -root                                \\n\
+                               blitspin -root -grab                        \\n\
+                               slip -root                                  \\n\
+                               distort -root                               \\n\
+                               spotlight -root                             \\n\
+             \"Ripples (oily)\"        ripples -root -oily -light 2                \\n\
+             \"Ripples (stir)\"        ripples -root -oily -light 2 -stir          \\n\
+          \"Ripples (desktop)\"        ripples -root -water -light 6               \\n\
+                               hypercube -root                             \\n\
+                               halo -root                                  \\n\
+                               maze -root                                  \\n\
+                               noseguy -root                               \\n\
+                               flame -root                                 \\n\
+                               lmorph -root                                \\n\
+                               deco -root                                  \\n\
+                               moire -root                                 \\n\
+                               moire2 -root                                \\n\
+                               lightning -root                             \\n\
+                               strange -root                               \\n\
+                               spiral -root                                \\n\
+                               laser -root                                 \\n\
+                               grav -root                                  \\n\
+              \"Grav (trails)\"        grav -root -trail -decay                    \\n\
+                               drift -root                                 \\n\
+                               ifs -root                                   \\n\
+                               julia -root                                 \\n\
+                               penrose -root                               \\n\
+                               sierpinski -root                            \\n\
+                               braid -root                                 \\n\
+                               galaxy -root                                \\n\
+                               bouboule -root                              \\n\
+                               swirl -root                                 \\n\
+                               flag -root                                  \\n\
+                               sphere -root                                \\n\
+                               forest -root                                \\n\
+                               lisa -root                                  \\n\
+                               lissie -root                                \\n\
+                               goop -root -max-velocity 0.5 -elasticity      \
+                                 0.9                                       \\n\
+                               starfish -root                              \\n\
+            \"Starfish (blob)\"        starfish -root -blob                        \\n\
+                               munch -root                                 \\n\
+                               fadeplot -root                              \\n\
+                               coral -root -delay 0                        \\n\
+                               mountain -root                              \\n\
+                               triangle -root -delay 1                     \\n\
+                               worm -root                                  \\n\
+                               rotor -root                                 \\n\
+                               ant -root                                   \\n\
+                               demon -root                                 \\n\
+                               loop -root                                  \\n\
+                               vines -root                                 \\n\
+                               kaleidescope -root                          \\n\
+                               xjack -root                                 \\n\
+                               xlyap -root -randomize                      \\n\
+                               cynosure -root                              \\n\
+                               flow -root                                  \\n\
+                               epicycle -root                              \\n\
+                               interference -root                          \\n\
+                               truchet -root -randomize                    \\n\
+                               bsod -root                                  \\n\
+                               crystal -root                               \\n\
+                               discrete -root                              \\n\
+                               kumppa -root                                \\n\
+                               rd-bomb -root                               \\n\
+           \"RD-Bomb (mobile)\"        rd-bomb -root -speed 1 -size 0.1            \\n\
+                               sonar -root                                 \\n\
+                               t3d -root                                   \\n\
+                               penetrate -root                             \\n\
+                               deluxe -root                                \\n\
+                               compass -root                               \\n\
+                               squiral -root                               \\n\
+                               xflame -root                                \\n\
+                               wander -root                                \\n\
+             \"Wander (spots)\"        wander -root -advance 0 -size 10 -circles     \
+                                 True -length 10000 -reset 100000          \\n\
+                               critical -root                              \\n\
+                               phosphor -root                              \\n\
+                               xmatrix -root                               \\n\
+                               petri -root -size 2 -count 20               \\n\
+                    \"Petri 2\"        petri -root -minlifespeed 0.02                \
+                                 -maxlifespeed 0.03 -minlifespan 1           \
+                                 -maxlifespan 1 -instantdeathchan 0          \
+                                 -minorchan 0 -anychan 0.3                 \\n\
+                               shadebobs -root                             \\n\
+                               ccurve -root                                \\n\
+                               blaster -root                               \\n\
+                               bumps -root                                 \\n\
+  default-n:                   webcollage -root                            \\n\
+  default-n:  \"WebCollage (whacked)\"                                       \
+                               webcollage -root -filter                      \
+                                 'vidwhacker -stdin -stdout'               \\n\
+- default-n:                   vidwhacker -root                            \\n\
+                                                                             \
+- mono:        \"Rocks (mono)\"        rocks -root                                 \\n\
+  color:       \"Rocks (color)\"       rocks -root -fg darksalmon                  \\n\
+- mono:           \"Qix (xor)\"        qix -root -linear -count 5 -size 200          \
+                                 -spread 30 -segments 75 -solid -xor       \\n\
+  color:   \"Attraction (poly)\"       attraction -root -mode polygons             \\n\
+- color:  \"Attraction (filled)\"      attraction -root -mode filled-splines         \
+                                 -segments 0                               \\n\
+- Color:  \"Attraction (glow)\"        attraction -root -glow -points 10           \\n\
+  color:                       bubbles -root                               \\n\
+                                                                             \
+          GL:                  gears -root                                 \\n\
+          GL:                  superquadrics -root                         \\n\
+          GL:                  morph3d -root                               \\n\
+          GL:                  cage -root                                  \\n\
+          GL:                  moebius -root                               \\n\
+          GL:                  stairs -root                                \\n\
+          GL:                  pipes -root                                 \\n\
+          GL:                  sproingies -root                            \\n\
+          GL:                  rubik -root                                 \\n\
+          GL:                  atlantis -root                              \\n\
+          GL:                  lament -root                                \\n\
+          GL:                  bubble3d -root                              \\n\
+          GL:                  glplanet -root                              \\n\
+          GL:                  pulsar -root                                \\n\
+-         GL:     \"Pulsar (textures)\"                                              \
+                                 pulsar -root -texture -mipmap               \
+                                 -texture_quality -light -fog              \\n\
+          GL:                  extrusion -root                             \\n\
+          GL:                  sierpinski3d -root                          \\n\
+ ",
 "XScreenSaver.pointerPollTime:         5",
 "XScreenSaver.initialDelay:            0",
 "XScreenSaver.windowCreationTimeout:   30",
 "*warning_dialog*Command.vertDistance:         20",
 "*warning_dialog*Command.internalWidth:                20",
 "*warning_dialog*Command.internalHeight:               5",
+"*hacks.documentation.isInstalled: True",
+"*hacks.grav.documentation:                                            \
+This program draws a simple orbital simulation.         If you turn on         \
+trails, it looks kind of like a cloud-chamber photograph.  Written by  \
+Greg Bowering.",
+"*hacks.qix.documentation:                                             \
+This is the swiss army chainsaw of qix programs.  It bounces a series  \
+of line segments around the screen, and uses variations on this basic  \
+motion pattern to produce all sorts of different presentations: line   \
+segments, filled polygons, overlapping translucent areas...  Written   \
+by Jamie Zawinski.",
+"*hacks.attraction.documentation:                                      \
+Like qix, this uses a simple simple motion model to generate many      \
+different display modes.  The control points attract each other up to  \
+a certain distance, and then begin to repel each other.         The            \
+attraction/repulsion is proportional to the distance between any two   \
+particles, similar to the strong and weak nuclear forces.              \
+                                                                   \\n\\n\
+One of the most interesting ways to watch this hack is simply as       \
+bouncing balls, because their motions and interactions with each       \
+other are so odd.  Sometimes two balls will get into a tight orbit     \
+around each other, to be interrupted later by a third, or by the edge  \
+of the screen. It looks quite chaotic.                                 \
+                                                                   \\n\\n\
+Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
+"*hacks.pyro.documentation:                                            \
+Pyro draws exploding fireworks.         Blah blah blah.  Written by Jamie      \
+Zawinski.",
+"*hacks.helix.documentation:                                           \
+This repeatedly generates spirally string-art-ish patterns.  Written   \
+by Jamie Zawinski.",
+"*hacks.pedal.documentation:                                           \
+This is sort of a combination spirograph/string-art.  It generates a   \
+large, complex polygon, and lets the X server do the bulk of the work  \
+by giving it an even/odd winding rule. Written by Dale Moore, based    \
+on some ancient PDP-11 code.",
+"*hacks.rorschach.documentation:                                               \
+This generates random inkblot patterns.         The algorithm is deceptively   \
+simple for how well it works; it merely walks a dot around the screen  \
+randomly, and then reflects the image horizontally, vertically, or     \
+both.  Any deep-seated neurotic tendencies which this program reveals  \
+are your own problem.  Written by Jamie Zawinski.",
+"*hacks.hopalong.documentation:                                                \
+This draws lacy fractal patterns, based on iteration in the imaginary  \
+plane, from a 1986 Scientific American article.         Mostly written by      \
+Patrick Naughton.",
+"*hacks.greynetic.documentation:                                               \
+This draws random colored and stippled rectangles.  Written by Jamie   \
+Zawinski.",
+"*hacks.xroger.documentation:                                          \
+The XScreenSaver logo. Don't you hate it?  So do I.  Would you like    \
+to design a new logo for XScreenSaver? If so, send jwz your            \
+submissions.",
+"*hacks.imsmap.name: IMSmap",
+"*hacks.imsmap.documentation:                                          \
+This generates random cloud-like patterns.  It looks quite different   \
+in monochrome and color.  The basic idea is to take four points on     \
+the edge of the image, and assign each a random ``elevation''. Then    \
+find the point between them, and give it a value which is the average  \
+of the other four, plus some small random offset. Then coloration is   \
+done based on elevation.                                               \
+                                                                   \\n\\n\
+The color selection is done by binding the elevation to either hue,    \
+saturation, or brightness, and assigning random values to the others.  \
+The ``brightness'' mode tends to yield cloudlike patterns, and the     \
+others tend to generate images that look like heat-maps or CAT-scans.  \
+Written by Juergen Nickelsen and Jamie Zawinski.",
+"*hacks.slidescreen.name: SlideScreen",
+"*hacks.slidescreen.documentation:                                     \
+This grabs an image of whatever is on your screen, divides it into a   \
+grid, and then randomly shuffles the squares around as if it was one   \
+of those annoying ``16-puzzle'' games, where there is a grid of                \
+squares, one of which is missing.  I hate trying to solve those                \
+puzzles, but watching one permute itself is more amusing.  Written by  \
+Jamie Zawinski.",
+"*hacks.decayscreen.name: DecayScreen",
+"*hacks.decayscreen.documentation:                                     \
+This grabs an image of whatever is on your screen, and makes it melt.  \
+You've no doubt seen this effect before, but no screensaver would      \
+really be complete without it. It works best if there's something      \
+colorful visible.  Warning, if the effect continues after the screen   \
+saver is off, seek medical attention.  Written by David Wald and       \
+Vivek Khera.                                                           \
+                                                                   \\n\\n\
+A number of these screenhacks have the ability to take an image of     \
+your desktop and manipulate it in some way.  On SGI systems, these     \
+programs are able to (at random) pull their source image from the      \
+system's video input instead!  This works nicely if you leave some     \
+some random television station plugged in.",
+"*hacks.jigsaw.documentation:                                          \
+This grabs a screen image, carves it up into a jigsaw puzzle,          \
+shuffles it, and then solves the puzzle.  This works especially well   \
+when you feed it an external video signal instead of letting it grab   \
+the screen image (actually, I guess this is generally true...) When    \
+it is grabbing a video image, it is sometimes pretty hard to guess     \
+what the image is going to look like once the puzzle is solved.                \
+Written by Jamie Zawinski.",
+"*hacks.blitspin.name: BlitSpin",
+"*hacks.blitspin.documentation:                                                \
+The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by     \
+using logical operations: the bitmap is divided into quadrants, and    \
+the quadrants are shifted clockwise.  Then the same thing is done      \
+again with progressively smaller quadrants, except that all            \
+sub-quadrants of a given size are rotated in parallel. Written by      \
+Jamie Zawinski based on some cool SmallTalk code seen in in Byte       \
+Magazine in 1981.                                                      \
+                                                                   \\n\\n\
+As you watch it, the image appears to dissolve into static and then    \
+reconstitute itself, but rotated. You can provide the image to use,    \
+as an XBM or XPM file, or tell it to grab a screen image and rotate    \
+that.",
+"*hacks.slip.documentation:                                            \
+This program throws some random bits on the screen, then sucks them    \
+through a jet engine and spews them out the other side.         To avoid       \
+turning the image completely to mush, every now and then it will and   \
+then it interjects some splashes of color into the scene, or go into   \
+a spin cycle, or stretch the image like taffy, or (this is my          \
+addition) grab an image of your current desktop to chew on.            \
+Originally written by Scott Draves; whacked on by Jamie Zawinski.",
+"*hacks.distort.documentation:                                         \
+This hack grabs an image of the screen, and then lets a transparent    \
+lens wander around the screen, magnifying whatever is underneath.      \
+Written by Jonas Munsin.",
+"*hacks.spotlight.documentation:                                               \
+Draws a spotlight scanning across a black screen, illumnating the      \
+underlying desktop when it passes.  Written by Rick Schultz.",
+"*hacks.hypercube.documentation:                                               \
+This displays 2D projections of the sequence of 3D objects which are   \
+the projections of the 4D analog to the cube: as a square is composed  \
+of four lines, each touching two others; and a cube is composed of     \
+six squares, each touching four others; a hypercube is composed of     \
+eight cubes, each touching six others. To make it easier to            \
+visualize the rotation, it uses a different color for the edges of     \
+each face.  Don't think about it too long, or your brain will melt.    \
+Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
+"*hacks.halo.documentation:                                            \
+This draws trippy psychedelic circular patterns that hurt to look at.  \
+It can also animate the control-points, but that takes a lot of CPU    \
+and bandwidth. Written by Jamie Zawinski.",
+"*hacks.maze.documentation:                                            \
+This is the ancient X maze demo, modified to work with xscreensaver.   \
+It generates a random maze, then solves it with visual feedback.       \
+Originally by Jim Randell; modified by a cast of thousands.",
+"*hacks.noseguy.documentation:                                         \
+A little man with a big nose wanders around your screen saying         \
+things.         The things which he says can come from a file, or from an      \
+external program like `zippy' or `fortune'.  This was extracted from   \
+`xnlock' by Dan Heller.         Colorized by Jamie Zawinski.",
+"*hacks.flame.documentation:                                           \
+Another iterative fractal generator.  Written by Scott Draves.",
+"*hacks.lmorph.name: LMorph",
+"*hacks.lmorph.documentation:                                          \
+This generates random spline-ish line drawings and morphs between      \
+them.  Written by Sverre H.  Huseby and Glenn T.  Lines.",
+"*hacks.deco.documentation:                                            \
+This one subdivides and colors rectangles randomly.  It looks kind of  \
+like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this      \
+screensaver is ugly enough to peel paint.'')  Written by Jamie         \
+Zawinski, inspired by Java code by Michael Bayne.",
+"*hacks.moire.documentation:                                           \
+This one draws cool circular interference patterns.  Most of the       \
+circles you see aren't explicitly rendered, but show up as a result    \
+of interactions between the other pixels that were drawn.  Written by  \
+Jamie Zawinski, inspired by Java code by Michael Bayne.         As he          \
+pointed out, the beauty of this one is that the heart of the display   \
+algorithm can be expressed with just a pair of loops and a handful of  \
+arithmetic, giving it a high ``display hack metric''.",
+"*hacks.moire2.documentation:                                          \
+Another example of the fun you can have with moire                     \
+interference patterns; this hack generates fields of concentric                \
+circles or ovals, and combines the planes with various operations.     \
+The planes are moving independently of one another, causing the                \
+interference lines to ``spray.''  Written by Jamie Zawinski.",
+"*hacks.lightning.documentation:                                               \
+This one draws crackling fractal lightning bolts.  It's simple,                \
+direct, and to the point.  If only it had sound... Written by Keith    \
+Romberg.",
+"*hacks.strange.documentation:                                         \
+This draws strange attractors: it's a colorful,                                \
+unpredictably-animating field of dots that swoops and twists around.   \
+The motion is very nice.  Written by Massimino Pascal.",
+"*hacks.spiral.documentation:                                          \
+Moving circular patterns, by Peter Schmitzberger.  Moving circular     \
+patterns means moire; interference patterns, of course.",
+"*hacks.laser.documentation:                                           \
+Moving radiating lines, that look vaguely like scanning laser beams.   \
+Written by Pascal Pensa.  (Frankie say: relax.)",
+"*hacks.grav.documentation:                                            \
+This program draws a simple orbital simulation.         If you turn on         \
+trails, it looks kind of like a cloud-chamber photograph.  Written     \
+by Greg Bowering.",
+"*hacks.drift.documentation:                                           \
+How could one possibly describe this except as ``drifting recursive    \
+fractal cosmic flames?''  Another fine hack from the Scott Draves      \
+collection of fine hacks.",
+"*hacks.ifs.name: IFS",
+"*hacks.ifs.documentation:                                             \
+This one draws spinning, colliding iterated-function-system images.    \
+Written by Massimino Pascal.",
+"*hacks.julia.documentation:                                           \
+This one draws spinning, animating (are you detecting a pattern here   \
+yet?)  explorations of the Julia set. You've probably seen static      \
+images of this fractal form before, but it's a lot of fun to watch in  \
+motion as well.         One interesting thing is that there is a small         \
+swinging dot passing in front of the image, which indicates the                \
+control point from which the rest of the image was generated.          \
+Written by Sean McCullough.",
+"*hacks.penrose.documentation:                                         \
+Draws quasiperiodic tilings; think of the implications on modern       \
+formica technology.  Written by Timo Korvola.                          \
+                                                                   \\n\\n\
+In April 1997, Sir Roger Penrose, a British math professor who has     \
+worked with Stephen Hawking on such topics as relativity, black                \
+holes, and whether time has a beginning, filed a                       \
+copyright-infringement lawsuit against the Kimberly-Clark              \
+Corporation, which Penrose said copied a pattern he created (a         \
+pattern demonstrating that ``a nonrepeating pattern could exist in     \
+nature'') for its Kleenex quilted toilet paper.        Penrose said he         \
+doesn't like litigation but, ``When it comes to the population of      \
+Great Britain being invited by a multinational to wipe their bottoms   \
+on what appears to be the work of a Knight of the Realm, then a last   \
+stand must be taken.''                                                 \
+                                                                   \\n\\n\
+As reported by News of the Weird #491, 4-jul-1997.",
+"*hacks.sierpinski.documentation:                                      \
+This draws the two-dimensional variant of the recursive Sierpinski     \
+triangle fractal.  Written by Desmond Daignault.",
+"*hacks.braid.documentation:                                           \
+Draws random color-cycling inter-braided concentric circles.  Written  \
+by John Neil.",
+"*hacks.galaxy.documentation:                                          \
+This draws spinning galaxies, which then collide and scatter their     \
+stars to the, uh, four winds or something.  Originally an Amiga                \
+program by Uli Siegmund.",
+"*hacks.bouboule.documentation:                                                \
+This draws what looks like a spinning, deforming baloon with           \
+varying-sized spots painted on its invisible surface.  Written by      \
+Jeremie Petit.",
+"*hacks.swirl.documentation:                                           \
+More flowing, swirly patterns. This version is by M.  Dobie and R.     \
+Taylor, but you might have seen a Mac program similar to this called   \
+FlowFazer.  There is also a cool Java applet of a similar concept",
+"*hacks.flag.documentation:                                            \
+This draws a waving colored flag, that undulates its way around the    \
+screen.         The trick is the flag can contain arbitrary text and images.   \
+By default, it displays either the current system name and OS          \
+type, or a picture of ``Bob,'' but you can replace the text or the     \
+image with a command-line option.  Written by Charles Vidal and Jamie  \
+Zawinski.",
+"*hacks.sphere.documentation:                                          \
+Another of the classic screenhacks of the distant past, this one       \
+draws shaded spheres in multiple colors.  This hack traces its         \
+lineage back to Tom Duff in 1982.",
+"*hacks.forest.documentation:                                          \
+This draws fractal trees.  Written by Peter Baumung.  Everybody loves  \
+fractals, right?",
+"*hacks.lisa.documentation:                                            \
+This draws Lisajous loops, by Caleb Cullen.  Remember that device      \
+they had the Phantom Zone prisoners in during their trial in           \
+Superman?  I think that was one of these.",
+"*hacks.lissie.documentation:                                          \
+Another Lissajous figure.  This one draws the progress of circular     \
+shapes along a path.  Written by Alexander Jolk.",
+"*hacks.goop.documentation:                                            \
+This draws set of animating, transparent, amoeba-like blobs.  The      \
+blobs change shape as they wander around the screen, and they are      \
+translucent, so you can see the lower blobs through the higher ones,   \
+and when one passes over another, their colors merge.  Written by      \
+Jamie Zawinski.         I got the idea for this from a cool mouse pad I        \
+have, which achieves the same kind of effect in real life by having    \
+several layers plastic with colored oil between them.  Written by      \
+Jamie Zawinski.",
+"*hacks.starfish.documentation:                                                \
+This generates a sequence of undulating, throbbing, star-like          \
+patterns which pulsate, rotate, and turn inside out.  Another display  \
+mode uses these shapes to lay down a field of colors, which are then   \
+cycled.         The motion is very organic.  Written by Jamie Zawinski.",
+"*hacks.munch.documentation:                                         \\n\
+        DATAI 2                                                              \\n\
+        ADDB 1,2                                                     \\n\
+        ROTC 2,-22                                                   \\n\
+        XOR 1,2                                                              \\n\
+        JRST .-4                                                     \\n\
+                                                                     \\n\
+As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1   \
+code. That code still lives on in this screenhack, some 35 years       \
+later.  The number of lines of enclosing code has increased            \
+substantially, however.  This version is by Tim Showalter.",
+"*hacks.fadeplot.name: FadePlot",
+"*hacks.fadeplot.documentation:                                                \
+Draws what looks like a waving ribbon following a sinusoidal path.     \
+Written by Bas van Gaalen and Charles Vidal.",
+"*hacks.coral.documentation:                                           \
+Simulates coral growth, albeit somewhat slowly.         This image doesn't     \
+really do it justice.  Written by Frederick Roeber.",
+"*hacks.mountain.documentation:                                                \
+Generates random 3d plots that look vaguely mountainous.  Written by   \
+Pascal Pensa.",
+"*hacks.triangle.documentation:                                                \
+Generates random mountain ranges using iterative subdivision of                \
+triangles.  Written by Tobias Gloth.",
+"*hacks.worm.documentation:                                            \
+An ancient xlock hack that draws multicolored worms that crawl around  \
+the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and    \
+Henrik Theiling.",
+"*hacks.rotor.documentation:                                           \
+Another ancient xlock demo, this one by Tom Lawrence.  It draws a      \
+line segment moving along a complex spiraling curve.  I tweaked this   \
+to generate curvier lines, but still frames of it don't look like      \
+much.",
+"*hacks.ant.documentation:                                             \
+A cellular automaton that is really a two-dimensional Turing machine:  \
+as the heads (``ants'') walk along the screen, they change pixel       \
+values in their path.  Then, as they pass over changed pixels, their   \
+behavior is influenced.         Written by David Bagley.",
+"*hacks.demon.documentation:                                           \
+A cellular automaton that starts with a random field, and organizes    \
+it into stripes and spirals.  Written by David Bagley.",
+"*hacks.loop.documentation:                                            \
+This one produces loop-shaped colonies that spawn, age, and            \
+eventually die.         Written by David Bagley.",
+"*hacks.vines.documentation:                                           \
+This one generates a continuous sequence of small, curvy geometric     \
+patterns.  It scatters them around your screen until it fills up,      \
+then it clears the screen and starts over.  Written by Tracy Camp and  \
+David Hansen.",
+"*hacks.kaleidescope.documentation:                                    \
+Another clone of an ancient meme, consisting largely of frenetic       \
+rotational motion of colored lines.  This one is by Ron Tapia. The     \
+motion is nice, but I think it needs more solids, or perhaps just      \
+brighter colors.  More variations in the rotational speed might help,  \
+too.",
+"*hacks.xjack.documentation:                                           \
+This program behaves schizophrenically and makes a lot of typos.       \
+Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's      \
+masterpiece, ``The Shining,'' you won't get it.         Those who have         \
+describe this hack as ``inspired.''",
+"*hacks.xlyap.documentation:                                           \
+This generates pretty fractal pictures by doing funky math involving   \
+the ``Lyapunov exponent.''  It has a cool interactive mode, too.       \
+Written by Ron Record.",
+"*hacks.cynosure.documentation:                                                \
+A hack similar to `greynetic', but less frenetic.  The first           \
+implementation was by Stephen Linhart; then Ozymandias G. Desiderata   \
+wrote a Java applet clone.  That clone was discovered by Jamie         \
+Zawinski, and ported to C for inclusion here.",
+"*hacks.flow.documentation:                                            \
+Another series of strange attractors: a flowing series of points,      \
+making strange rotational shapes.  Written by Jeff Butterworth.",
+"*hacks.epicycle.documentation:                                                \
+This program draws the path traced out by a point on the edge of a     \
+circle.         That circle rotates around a point on the rim of another       \
+circle, and so on, several times. These were the basis for the         \
+pre-heliocentric model of planetary motion.  Written by James          \
+Youngman.",
+"*hacks.interference.documentation:                                    \
+Another color-field hack, this one works by computing decaying         \
+sinusoidal waves, and allowing them to interfere with each other as    \
+their origins move.  Written by Hannu Mallat.",
+"*hacks.truchet.documentation:                                         \
+This draws line- and arc-based Truchet patterns that tile the screen.  \
+Written by Adrian Likins.",
+"*hacks.bsod.name: BSOD",
+"*hacks.bsod.documentation:                                            \
+BSOD stands for ``Blue Screen of Death.''  The finest in personal      \
+computer emulation, this hack simulates popular screen savers from a   \
+number of less robust operating systems.  Written by Jamie Zawinski.",
+"*hacks.crystal.documentation:                                         \
+Moving polygons, similar to a kaleidescope (more like a kaleidescope   \
+than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
+"*hacks.discrete.documentation:                                                \
+More ``discrete map'' systems, including new variants of Hopalong and  \
+Julia, and a few others.  Written by Tim Auckland.",
+"*hacks.kumppa.documentation:                                          \
+Spiraling, spinning, and very, very fast splashes of color rush                \
+toward the screen.  Written by Teemu Suutari.",
+"*hacks.rd-bomb.name: RD-Bomb",
+"*hacks.rd-bomb.documentation:                                         \
+Another variation of the `Bomb' program by Scott Draves.  This draws   \
+a grid of growing square-like shapes that, once they overtake each     \
+other, react in unpredictable ways.  ``RD'' stands for                 \
+reaction-diffusion.",
+"*hacks.sonar.documentation:                                           \
+This program draws a simulation of a sonar screen.  Written by         \
+default, it displays a random assortment of ``bogies'' on the screen,  \
+but if compiled properly, it can ping (pun intended) your local                \
+network, and actually plot the proximity of the other hosts on your    \
+network to you.         It would be easy to make it monitor other sources of   \
+data, too.  (Processes?         Active network connections?  CPU usage per     \
+user?) Written by Stephen Martin.",
+"*hacks.t3d.name: T3D",
+"*hacks.t3d.documentation:                                             \
+This draws a working analog clock composed of floating, throbbing      \
+bubbles.  Written by Bernd Paysan.",
+"*hacks.penetrate.documentation:                                               \
+This hack simulates the classic arcade game Missile Command.  Written  \
+by Adam Miller.",
+"*hacks.deluxe.documentation:                                          \
+This draws a pulsing sequence of stars, circles, and lines.  It would  \
+look better if it was faster, but as far as I can tell, there is no    \
+way to make this be both: fast, and flicker-free.  Yet another reason  \
+X sucks.  Written by Jamie Zawinski.",
+"*hacks.compass.documentation:                                         \
+This draws a compass, with all elements spinning about randomly, for   \
+that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
+"*hacks.squiral.documentation:                                         \
+Draws a set of interacting, square-spiral-producing automata.  The     \
+spirals grow outward until they hit something, then they go around     \
+it.  Written by Jeff Epler.",
+"*hacks.xflame.documentation:                                          \
+Draws a simulation of pulsing fire.  It can also take an arbitrary     \
+image and set it on fire too.  Written by Carsten Haitzler, hacked on  \
+by many others.",
+"*hacks.wander.documentation:                                          \
+Draws a colorful random-walk, in various forms.         Written by Rick        \
+Campbell.",
+"*hacks.critical.documentation:                                                \
+Draws a system of self-organizing lines.  It starts out as random      \
+squiggles, but after a few iterations, order begins to appear.         \
+Written by Martin Pool.",
+"*hacks.phosphor.documentation:                                                \
+Draws a simulation of an old terminal, with large pixels and           \
+long-sustain phosphor. It can run any program as a source of the text  \
+it displays.  Written by Jamie Zawinski.",
+"*hacks.xmatrix.documentation:                                         \
+A rendition of the text scrolls seen in the movie ``The Matrix.''      \
+Written by Jamie Zawinski.",
+"*hacks.petri.documentation:                                           \
+This simulates colonies of mold growing in a petri dish.  Growing      \
+colored circles overlap and leave spiral interference in their wake.   \
+Written by Dan Bornstein.",
+"*hacks.shadebobs.name: ShadeBobs",
+"*hacks.shadebobs.documentation:                                               \
+This draws smoothly-shaded oscilating oval patterns, that look         \
+something like vapor trails or neon tubes.  Written by Shane Smit.",
+"*hacks.ccurve.name: C Curve",
+"*hacks.ccurve.documentation:                                          \
+Generates self-similar linear fractals, including the classic ``C      \
+Curve.''  Written by Rick Campbell.",
+"*hacks.blaster.documentation:                                         \
+Draws a simulation of flying space-combat robots (cleverly disguised   \
+as colored circles) doing battle in front of a moving star field.      \
+Written by Jonathan Lin.",
+"*hacks.bumps.documentation:                                           \
+A bit like `Spotlight', except that instead of merely exposing part    \
+of your desktop, it creates a bump map from it.         Basically, it          \
+3D-izes a roaming section of your desktop, based on color intensity.   \
+Written by Shane Smit.",
+"*hacks.webcollage.name: WebCollage",
+"*hacks.webcollage.documentation:                                      \
+This program makes collages out of random images pulled off of the     \
+World Wide Web.         It finds these images by doing random web searches,    \
+and then extracting images from the returned pages.  It can also be    \
+set up to filter the images through the `VidWhacker' program, above,   \
+which looks really great.                                              \
+                                                                   \\n\\n\
+(Note that most of the images it finds are text, and not pictures.     \
+This is because most of the web is pictures of text.  Which is pretty  \
+sad.)  Written by Jamie Zawinski.",
+"*hacks.vidwhacker.name: VidWhacker",
+"*hacks.vidwhacker.documentation:                                      \
+This is actually just a shell script that grabs a frame of video from  \
+the system's video input, and then uses some PBM filters (chosen at    \
+random) to manipulate and recombine the video frame in various ways    \
+(edge detection, subtracting the image from a rotated version of       \
+itself, etc.)  Then it displays that image for a few seconds, and      \
+does it again. This works really well if you just feed broadcast       \
+television into it.                                                    \
+                                                                   \\n\\n\
+Currently, the three lines of the script that actually grab the                \
+source picture are SGI specific, but it should be trivial to adapt it  \
+to work on other systems that can grab video (please send me the       \
+changes if you do this...)",
+"*hacks.rocks.documentation:                                           \
+This draws an animation of flight through an asteroid field, with      \
+changes in rotation and direction.  It can also display 3D             \
+separations for red/blue glasses!  Mostly written by Jamie Zawinski.",
+"*hacks.bubbles.documentation:                                         \
+This simulates the kind of bubble formation that happens when water    \
+boils:small bubbles appear, and as they get closer to each other,      \
+they combine to form larger bubbles, which eventually pop.  Written    \
+by James Macnicol.",
+"*hacks.gears.documentation:                                           \
+This draws a set of turning, interlocking gears, rotating in three     \
+dimensions.  Another GL hack, by Danny Sung, Brian Paul, and Ed                \
+Mackey.",
+"*hacks.superquadrics.documentation:                                   \
+Ed Mackey reports that he wrote the first version of this program in   \
+BASIC on a Commodore 64 in 1987, as a 320x200 black and white          \
+wireframe.  Now it is GL and has specular reflections.",
+"*hacks.morph3d.name: Morph3D",
+"*hacks.morph3d.documentation:                                         \
+Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the      \
+same shiny-plastic feel as Superquadrics, as many computer-generated   \
+objects do...",
+"*hacks.cage.documentation:                                            \
+This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius      \
+strip, and rotates it in three dimensions.  Written by Marcelo         \
+Vianna.",
+"*hacks.moebius.documentation:                                         \
+Another M.  C. Escher hack by Marcelo Vianna, this one draws           \
+``Moebius Strip II,'' a GL image of ants walking along the surface of  \
+a moebius strip.",
+"*hacks.stairs.documentation:                                          \
+by Marcelo Vianna's third Escher GL hack, this one draws an            \
+``infinite'' staircase.",
+"*hacks.pipes.documentation:                                           \
+If you've ever been in the same room with a Windows NT machine,                \
+you've probably seen this GL hack.  This version is by Marcelo         \
+Vianna.",
+"*hacks.sproingies.documentation:                                      \
+Q-Bert meets Marble Madness!  Written by Ed Mackey.",
+"*hacks.rubik.documentation:                                           \
+Draws a Rubik's Cube that rotates in three dimensions and repeatedly   \
+shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.",
+"*hacks.atlantis.documentation:                                                \
+This is xfishtank writ large: a GL animation of a number of sharks,    \
+dolphins, and whales.  The swimming motions are great. Originally      \
+written by Mark Kilgard.",
+"*hacks.lament.documentation:                                          \
+Animates a simulation of Lemarchand's Box, repeatedly solving itself.  \
+Requires OpenGL, and a machine with fast hardware support for texture  \
+maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.",
+"*hacks.bubble3d.name: Bubble3D",
+"*hacks.bubble3d.documentation:                                                \
+Draws a stream of rising, undulating 3D bubbles, rising toward the     \
+top of the screen, with nice specular reflections. Written by Richard  \
+Jones.",
+"*hacks.glplanet.name: GLPlanet",
+"*hacks.glplanet.documentation:                                                \
+Draws a planet bouncing around in space.  Written by David Konerding.  \
+The built-in image is a map of the earth (extracted from `xearth'),    \
+but you can wrap any texture around the sphere, e.g., the planetary    \
+textures that come with `ssystem'.",
+"*hacks.pulsar.documentation:                                          \
+Draws some intersecting planes, making use of alpha blending, fog,     \
+textures, and mipmaps, plus a ``frames per second'' meter so that you  \
+can tell how fast your graphics card is...  Requires OpenGL.  Written  \
+by David Konerding.",
+"*hacks.extrusion.documentation:                                               \
+Draws various rotating extruded shapes that twist around, lengthen,    \
+and turn inside out.  Created by David Konerding from the samples      \
+that come with the GL Extrusion library by Linas Vepstas.",
+"*hacks.sierpinski3d.name: Sierpinski3D",
+"*hacks.sierpinski3d.documentation:                                    \
+This draws the three-dimensional variant of the recursive Sierpinski   \
+triangle fractal, using GL.  Written by Tim Robinson.",
+"*hacks.ripples.documentation:                                         \
+This draws rippling interference patterns like splashing water.                \
+With the -water option, it manipulates your desktop image to look      \
+like something is dripping into it.  Written by Tom Hammersley.",
+"*hacks.xdaliclock.name: XDaliClock",
+"*hacks.xdaliclock.documentation:                                      \
+XDaliClock draws a large digital clock, the numbers of which change by \
+``melting'' into their new shapes.  Written by Jamie Zawinski.",
+"*hacks.xearth.documentation:                                          \
+XEarth draws an image of the Earth, as seen from your favorite vantage \
+point in space, correctly shaded for the current position of the Sun.  \
+Written by Kirk Johnson.",
+"*hacks.ssystem.name: SSystem",
+"*hacks.ssystem.documentation:                                         \
+SSystem is a GL Solar System simulator.  It simulates flybys of Sun,   \
+the nine planets and a few major satellites, with four camera modes.   \
+Written by Raul Alonso.",
+"*hacks.xmountains.documentation:                                      \
+XMountains generates realistic-looking fractal terrains of snow-capped \
+mountains near water, with either a top view or a side view.           \
+Written by Stephen Booth.",