From http://www.jwz.org/xscreensaver/xscreensaver-5.24.tar.gz
[xscreensaver] / driver / XScreenSaver_ad.h
index e7f92322412ec470ce64d3710665536981e820d4..678ae443acc61bc2955ee17ede85297a0c6729f3 100644 (file)
 "#error Do not run app-defaults files through xrdb!",
 "#error That does not do what you might expect.",
 "#error Put this file in /usr/lib/X11/app-defaults/XScreenSaver instead.",
-"*timeout:             10",
-"*cycle:                       10",
-"*lockTimeout:         0",
-"*passwdTimeout:               30",
+"*mode:                        random",
+"*timeout:             0:10:00",
+"*cycle:                       0:10:00",
+"*lockTimeout:         0:00:00",
+"*passwdTimeout:               0:00:30",
+"*dpmsEnabled:         False",
+"*dpmsQuickoffEnabled: False",
+"*dpmsStandby:         2:00:00",
+"*dpmsSuspend:         2:00:00",
+"*dpmsOff:             4:00:00",
+"*grabDesktopImages:   True",
+"*grabVideoFrames:     False",
+"*chooseRandomImages:  True",
+"*imageDirectory:      /Library/Desktop Pictures/",
 "*nice:                        10",
+"*memoryLimit:         0",
 "*lock:                        False",
-"*lockVTs:             True",
 "*verbose:             False",
-"*timestamp:           False",
+"*timestamp:           True",
 "*fade:                        True",
 "*unfade:              False",
-"*fadeSeconds:         3",
+"*fadeSeconds:         0:00:03",
 "*fadeTicks:           20",
 "*splash:              True",
-"*splashDuration:      5",
+"*splashDuration:      0:00:05",
 "*visualID:            default",
 "*captureStderr:       True",
+"*ignoreUninstalledPrograms: False",
+"*textMode:            file",
+"*textLiteral:         XScreenSaver",
+"*textFile:            ",
+"*textProgram:         fortune",
+"*textURL:             http://en.wikipedia.org/w/index.php?title=Special:NewPages&feed=rss",
 "*overlayTextForeground:       #FFFF00",
 "*overlayTextBackground:       #000000",
 "*overlayStderr:               True",
 "*font:                        *-medium-r-*-140-*-m-*",
 "*sgiSaverExtension:   True",
-"*mitSaverExtension:   False",
 "*xidleExtension:      True",
 "*procInterrupts:      True",
+"*xinputExtensionDev:  False",
+"GetViewPortIsFullOfLies: False",
 "*demoCommand: xscreensaver-demo",
 "*prefsCommand: xscreensaver-demo -prefs",
 "*helpURL: http://www.jwz.org/xscreensaver/man.html",
-"*loadURL: netscape -remote 'openURL(%s)' || netscape '%s'",
-"*manualCommand: xterm +sb -fg black -bg gray75 -T '%s manual' \
-        -e /bin/sh -c 'man \"%s\" || read foo'",
+"*loadURL: gnome-open '%s'",
+"*manualCommand: gnome-terminal --title '%s manual' \
+               --command '/bin/sh -c \"man %s; read foo\"'",
 "*dateFormat:          %d-%b-%y (%a); %I:%M %p",
 "*installColormap:     True",
 "*programs:                                                                  \
-                \"Qix (solid)\"        qix -root -solid -delay 0 -segments 100     \\n\
-          \"Qix (transparent)\"        qix -root -count 4 -solid -transparent      \\n\
-               \"Qix (linear)\"        qix -root -count 5 -solid -transparent        \
-                                 -linear -segments 250 -size 100           \\n\
-- mono:           \"Qix (xor)\"        qix -root -linear -count 5 -size 200          \
-                                 -spread 30 -segments 75 -solid -xor       \\n\
-                                                                             \
-         \"Attraction (balls)\"        attraction -root -mode balls                \\n\
-         \"Attraction (lines)\"        attraction -root -mode lines -points 3        \
-                                 -segments 200                             \\n\
--         \"Attraction (poly)\"        attraction -root -mode polygons             \\n\
-       \"Attraction (splines)\"        attraction -root -mode splines -segments      \
-                                 300                                       \\n\
-       \"Attraction (orbital)\"        attraction -root -mode lines -radius 300      \
-                                 -orbit -vmult 0.5                         \\n\
-                                                                             \
-                               pyro -root                                  \\n\
-                               rocks -root                                 \\n\
+                               maze -root                                  \\n\
+- GL:                          superquadrics -root                         \\n\
+                               attraction -root                            \\n\
+                               blitspin -root                              \\n\
+                               greynetic -root                             \\n\
                                helix -root                                 \\n\
-                               pedal -root                                 \\n\
-                               rorschach -root -offset 7                   \\n\
                                hopalong -root                              \\n\
-                               greynetic -root                             \\n\
                                imsmap -root                                \\n\
-                               slidescreen -root                           \\n\
+-                              noseguy -root                               \\n\
+-                              pyro -root                                  \\n\
+                               qix -root                                   \\n\
+-                              rocks -root                                 \\n\
+                               rorschach -root                             \\n\
                                decayscreen -root                           \\n\
-                               jigsaw -root                                \\n\
-                               blitspin -root -grab                        \\n\
-                               slip -root                                  \\n\
-                               distort -root                               \\n\
-                               spotlight -root                             \\n\
-             \"Ripples (oily)\"        ripples -root -oily -light 2                \\n\
-             \"Ripples (stir)\"        ripples -root -oily -light 2 -stir          \\n\
-          \"Ripples (desktop)\"        ripples -root -water -light 6               \\n\
-                               hypercube -root                             \\n\
-                               hyperball -root                             \\n\
-                               halo -root                                  \\n\
-                               maze -root                                  \\n\
-                               noseguy -root                               \\n\
                                flame -root                                 \\n\
-                               lmorph -root                                \\n\
+                               halo -root                                  \\n\
+                               slidescreen -root                           \\n\
+                               pedal -root                                 \\n\
+                               bouboule -root                              \\n\
+-                              braid -root                                 \\n\
+                               coral -root                                 \\n\
                                deco -root                                  \\n\
-                               moire -root                                 \\n\
-                               moire2 -root                                \\n\
-                               lightning -root                             \\n\
-                               strange -root                               \\n\
-                               spiral -root                                \\n\
-                               laser -root                                 \\n\
-                               grav -root                                  \\n\
-              \"Grav (trails)\"        grav -root -trail -decay                    \\n\
                                drift -root                                 \\n\
+-                              fadeplot -root                              \\n\
+                               galaxy -root                                \\n\
+                               goop -root                                  \\n\
+                               grav -root                                  \\n\
                                ifs -root                                   \\n\
+- GL:                          jigsaw -root                                \\n\
                                julia -root                                 \\n\
+-                              kaleidescope -root                          \\n\
+- GL:                          moebius -root                               \\n\
+                               moire -root                                 \\n\
+- GL:                          morph3d -root                               \\n\
+                               mountain -root                              \\n\
+                               munch -root                                 \\n\
                                penrose -root                               \\n\
-                               sierpinski -root                            \\n\
-                               braid -root                                 \\n\
-                               galaxy -root                                \\n\
-                               bouboule -root                              \\n\
-                               swirl -root                                 \\n\
-                               flag -root                                  \\n\
-                               sphere -root                                \\n\
-                               forest -root                                \\n\
-                               lisa -root                                  \\n\
-                               lissie -root                                \\n\
-                               goop -root -max-velocity 0.5 -elasticity      \
-                                 0.9                                       \\n\
+- GL:                          pipes -root                                 \\n\
+                               rd-bomb -root                               \\n\
+- GL:                          rubik -root                                 \\n\
+-                              sierpinski -root                            \\n\
+                               slip -root                                  \\n\
+- GL:                          sproingies -root                            \\n\
                                starfish -root                              \\n\
-            \"Starfish (blob)\"        starfish -root -blob                        \\n\
-                               munch -root                                 \\n\
-                               fadeplot -root                              \\n\
-                               coral -root -delay 0                        \\n\
-                               mountain -root                              \\n\
-                               triangle -root -delay 1                     \\n\
-                               worm -root                                  \\n\
-                               rotor -root                                 \\n\
-                               ant -root                                   \\n\
-                               demon -root                                 \\n\
-                               loop -root                                  \\n\
-                               vines -root                                 \\n\
-                               kaleidescope -root                          \\n\
+                               strange -root                               \\n\
+                               swirl -root                                 \\n\
+                               triangle -root                              \\n\
                                xjack -root                                 \\n\
-                               xlyap -root -randomize                      \\n\
+                               xlyap -root                                 \\n\
+- GL:                          atlantis -root                              \\n\
+                               bsod -root                                  \\n\
+- GL:                          bubble3d -root                              \\n\
+- GL:                          cage -root                                  \\n\
+-                              crystal -root                               \\n\
                                cynosure -root                              \\n\
-                               flow -root                                  \\n\
+                               discrete -root                              \\n\
+                               distort -root                               \\n\
                                epicycle -root                              \\n\
+                               flow -root                                  \\n\
+- GL:                          glplanet -root                              \\n\
                                interference -root                          \\n\
-                               truchet -root -randomize                    \\n\
-                               bsod -root                                  \\n\
-                               crystal -root                               \\n\
-                               discrete -root                              \\n\
                                kumppa -root                                \\n\
-                               rd-bomb -root                               \\n\
-           \"RD-Bomb (mobile)\"        rd-bomb -root -speed 1 -size 0.1            \\n\
-                               sonar -root                                 \\n\
-                               t3d -root                                   \\n\
-                               penetrate -root                             \\n\
-                               deluxe -root                                \\n\
+- GL:                          lament -root                                \\n\
+                               moire2 -root                                \\n\
+- GL:                          sonar -root                                 \\n\
+- GL:                          stairs -root                                \\n\
+                               truchet -root                               \\n\
+-                              vidwhacker -root                            \\n\
+                               blaster -root                               \\n\
+                               bumps -root                                 \\n\
+                               ccurve -root                                \\n\
                                compass -root                               \\n\
+                               deluxe -root                                \\n\
+-                              demon -root                                 \\n\
+- GL:                          extrusion -root                             \\n\
+-                              loop -root                                  \\n\
+                               penetrate -root                             \\n\
+                               petri -root                                 \\n\
+                               phosphor -root                              \\n\
+- GL:                          pulsar -root                                \\n\
+                               ripples -root                               \\n\
+                               shadebobs -root                             \\n\
+- GL:                          sierpinski3d -root                          \\n\
+                               spotlight -root                             \\n\
                                squiral -root                               \\n\
-                               xflame -root                                \\n\
                                wander -root                                \\n\
-             \"Wander (spots)\"        wander -root -advance 0 -size 10 -circles     \
-                                 True -length 10000 -reset 100000          \\n\
-                               critical -root                              \\n\
-                               phosphor -root                              \\n\
+-                              webcollage -root                            \\n\
+                               xflame -root                                \\n\
                                xmatrix -root                               \\n\
-                               petri -root -size 2 -count 20               \\n\
-                    \"Petri 2\"        petri -root -minlifespeed 0.02                \
-                                 -maxlifespeed 0.03 -minlifespan 1           \
-                                 -maxlifespan 1 -instantdeathchan 0          \
-                                 -minorchan 0 -anychan 0.3                 \\n\
-                               shadebobs -root                             \\n\
-                               ccurve -root                                \\n\
-                               blaster -root                               \\n\
-                               bumps -root                                 \\n\
-                               xteevee -root                               \\n\
-                               xspirograph -root                           \\n\
-                               nerverot -root                              \\n\
--          \"NerveRot (dense)\"        nerverot -root -count 1000                  \\n\
--          \"NerveRot (thick)\"        nerverot -root -count 100 -line-width 4       \
-                               -max-nerve-radius 0.8 -nervousness 0.5 -db  \\n\
+- GL:                          gflux -root                                 \\n\
+-                              nerverot -root                              \\n\
                                xrayswarm -root                             \\n\
--             \"Zoom (Fatbits)\"       zoom -root                                  \\n\
-              \"Zoom (Lenses)\"        zoom -root -lenses                          \\n\
+                               xspirograph -root                           \\n\
+- GL:                          circuit -root                               \\n\
+- GL:                          dangerball -root                            \\n\
+- GL:                          dnalogo -root                               \\n\
+- GL:                          engine -root                                \\n\
+- GL:                          flipscreen3d -root                          \\n\
+- GL:                          gltext -root                                \\n\
+- GL:                          menger -root                                \\n\
+- GL:                          molecule -root                              \\n\
                                rotzoomer -root                             \\n\
--         \"RotZoomer (mobile)\" rotzoomer -root -move                     \\n\
+                               speedmine -root                             \\n\
+- GL:                          starwars -root                              \\n\
+- GL:                          stonerview -root                            \\n\
+                               vermiculate -root                           \\n\
                                whirlwindwarp -root                         \\n\
-  color:                       bubbles -root                               \\n\
-  default-n:                   webcollage -root                            \\n\
-  default-n:  \"WebCollage (whacked)\"                                       \
-                               webcollage -root -filter                      \
-                                 'vidwhacker -stdin -stdout'               \\n\
-- default-n:                   vidwhacker -root                            \\n\
-                                                                             \
-          GL:                  gears -root                                 \\n\
-          GL:  \"Gears (planetary)\" gears -root -planetary                \\n\
-          GL:                  superquadrics -root                         \\n\
-          GL:                  morph3d -root                               \\n\
-          GL:                  cage -root                                  \\n\
-          GL:                  moebius -root                               \\n\
-          GL:                  stairs -root                                \\n\
-          GL:                  pipes -root                                 \\n\
-          GL:                  sproingies -root                            \\n\
-          GL:                  rubik -root                                 \\n\
-          GL:                  atlantis -root                              \\n\
-          GL:                  lament -root                                \\n\
-          GL:                  bubble3d -root                              \\n\
-          GL:                  glplanet -root                              \\n\
-          GL:                  pulsar -root                                \\n\
--         GL:     \"Pulsar (textures)\"                                              \
-                                 pulsar -root -texture -mipmap               \
-                                 -texture_quality -light -fog              \\n\
-          GL:                  extrusion -root                             \\n\
-          GL:                  sierpinski3d -root                          \\n\
-          GL:                  gflux -root                                 \\n\
-          GL:                  stonerview -root                            \\n\
-          GL:                  starwars -root                              \\n\
-          GL:                  gltext -root                                \\n\
-          GL:  \"GLText (clock)\" gltext -text \"%A%n%d %b %Y%n%r\" -root          \\n\
-          GL:   \"Molecule\"           molecule -root                      \\n\
-          GL:   \"Molecule (lumpy)\"   molecule -root -no-bonds -no-labels \\n\
-          GL:                  dangerball -root                            \\n\
-                                                                             \
--                              xdaliclock -root -builtin3 -cycle           \\n\
-- default-n:                   xearth -nofork -nostars -ncolors 50           \
-                                 -night 3 -wait 0 -timewarp 400.0 -pos       \
-                                 sunrel/38/-30                             \\n\
--                              ssystem -fullscreen :32                     \\n\
--                              xmountains -b -M -Z 0 -r 1                  \\n\
--      \"XMountains (top)\"    xmountains -b -M -Z 0 -r 1 -m               \\n\
--                               xaos -root -autopilot -incoloring -1         \
-                                  -nogui -outcoloring -1                   \\n\
--                              xfishtank -d -s                             \\n\
--                              xsnow                                       \\n\
--                              goban -root                                 \\n\
--                              electricsheep                               \\n\
--                              cosmos -root                                \\n",
-"XScreenSaver.pointerPollTime:         5",
-"XScreenSaver.initialDelay:            0",
-"XScreenSaver.windowCreationTimeout:   30",
+                               zoom -root                                  \\n\
+                               anemone -root                               \\n\
+                               apollonian -root                            \\n\
+- GL:                          boxed -root                                 \\n\
+- GL:                          cubenetic -root                             \\n\
+- GL:                          endgame -root                               \\n\
+                               euler2d -root                               \\n\
+                               fluidballs -root                            \\n\
+- GL:                          flurry -root                                \\n\
+- GL:                          glblur -root                                \\n\
+- GL:                          glsnake -root                               \\n\
+                               halftone -root                              \\n\
+- GL:                          juggler3d -root                             \\n\
+- GL:                          lavalite -root                              \\n\
+-                              polyominoes -root                           \\n\
+- GL:                          queens -root                                \\n\
+- GL:                          sballs -root                                \\n\
+- GL:                          spheremonics -root                          \\n\
+-                              thornbird -root                             \\n\
+                               twang -root                                 \\n\
+- GL:                          antspotlight -root                          \\n\
+                               apple2 -root                                \\n\
+- GL:                          atunnel -root                               \\n\
+                               barcode -root                               \\n\
+- GL:                          blinkbox -root                              \\n\
+- GL:                          blocktube -root                             \\n\
+- GL:                          bouncingcow -root                           \\n\
+                               cloudlife -root                             \\n\
+- GL:                          cubestorm -root                             \\n\
+                               eruption -root                              \\n\
+- GL:                          flipflop -root                              \\n\
+- GL:                          flyingtoasters -root                        \\n\
+                               fontglide -root                             \\n\
+- GL:                          gleidescope -root                           \\n\
+- GL:                          glknots -root                               \\n\
+- GL:                          glmatrix -root                              \\n\
+- GL:                          glslideshow -root                           \\n\
+- GL:                          hypertorus -root                            \\n\
+- GL:                          jigglypuff -root                            \\n\
+                               metaballs -root                             \\n\
+- GL:                          mirrorblob -root                            \\n\
+                               piecewise -root                             \\n\
+- GL:                          polytopes -root                             \\n\
+                               pong -root                                  \\n\
+                               popsquares -root                            \\n\
+- GL:                          surfaces -root                              \\n\
+                               xanalogtv -root                             \\n\
+-                              abstractile -root                           \\n\
+                               anemotaxis -root                            \\n\
+- GL:                          antinspect -root                            \\n\
+                               fireworkx -root                             \\n\
+                               fuzzyflakes -root                           \\n\
+                               interaggregate -root                        \\n\
+                               intermomentary -root                        \\n\
+                               memscroller -root                           \\n\
+- GL:                          noof -root                                  \\n\
+                               pacman -root                                \\n\
+- GL:                          pinion -root                                \\n\
+- GL:                          polyhedra -root                             \\n\
+- GL:                          providence -root                            \\n\
+                               substrate -root                             \\n\
+                               wormhole -root                              \\n\
+- GL:                          antmaze -root                               \\n\
+- GL:                          boing -root                                 \\n\
+                               boxfit -root                                \\n\
+- GL:                          carousel -root                              \\n\
+                               celtic -root                                \\n\
+- GL:                          crackberg -root                             \\n\
+- GL:                          cube21 -root                                \\n\
+                               fiberlamp -root                             \\n\
+- GL:                          fliptext -root                              \\n\
+- GL:                          glhanoi -root                               \\n\
+- GL:                          tangram -root                               \\n\
+- GL:                          timetunnel -root                            \\n\
+- GL:                          glschool -root                              \\n\
+- GL:                          topblock -root                              \\n\
+- GL:                          cubicgrid -root                             \\n\
+                               cwaves -root                                \\n\
+- GL:                          gears -root                                 \\n\
+- GL:                          glcells -root                               \\n\
+- GL:                          lockward -root                              \\n\
+                               m6502 -root                                 \\n\
+- GL:                          moebiusgears -root                          \\n\
+- GL:                          voronoi -root                               \\n\
+- GL:                          hypnowheel -root                            \\n\
+- GL:                          klein -root                                 \\n\
+-                              lcdscrub -root                              \\n\
+- GL:                          photopile -root                             \\n\
+- GL:                          skytentacles -root                          \\n\
+- GL:                          rubikblocks -root                           \\n\
+- GL:                          companioncube -root                         \\n\
+- GL:                          hilbert -root                               \\n\
+- GL:                          tronbit -root                               \\n\
+- GL:                          geodesic -root                              \\n\
+                               hexadrop -root                              \\n\
+- GL:                          kaleidocycle -root                          \\n\
+- GL:                          quasicrystal -root                          \\n\
+- GL:                          unknownpleasures -root                      \\n",
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-"*fadeToggle.labelString:      Fade Colormap",
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+"*hacks.antinspect.name:     AntInspect",
+"*hacks.antmaze.name:        AntMaze",
+"*hacks.antspotlight.name:   AntSpotlight",
+"*hacks.blinkbox.name:       BlinkBox",
+"*hacks.blitspin.name:       BlitSpin",
+"*hacks.blocktube.name:      BlockTube",
+"*hacks.bouncingcow.name:    BouncingCow",
+"*hacks.boxfit.name:         BoxFit",
+"*hacks.bsod.name:           BSOD",
+"*hacks.bubble3d.name:       Bubble3D",
+"*hacks.ccurve.name:         CCurve",
+"*hacks.cloudlife.name:      CloudLife",
+"*hacks.companioncube.name:  CompanionCube",
+"*hacks.cubestorm.name:      CubeStorm",
+"*hacks.cubicgrid.name:      CubicGrid",
+"*hacks.cwaves.name:         CWaves",
+"*hacks.dangerball.name:     DangerBall",
+"*hacks.decayscreen.name:    DecayScreen",
+"*hacks.dnalogo.name:        DNA Logo",
+"*hacks.euler2d.name:        Euler2D",
+"*hacks.fadeplot.name:       FadePlot",
+"*hacks.flipflop.name:       FlipFlop",
+"*hacks.flipscreen3d.name:   FlipScreen3D",
+"*hacks.fliptext.name:       FlipText",
+"*hacks.fluidballs.name:     FluidBalls",
+"*hacks.flyingtoasters.name: FlyingToasters",
+"*hacks.fontglide.name:      FontGlide",
+"*hacks.fuzzyflakes.name:    FuzzyFlakes",
+"*hacks.gflux.name:          GFlux",
+"*hacks.gleidescope.name:    Gleidescope",
+"*hacks.glforestfire.name:   GLForestFire",
+"*hacks.hyperball.name:      HyperBall",
+"*hacks.hypercube.name:      HyperCube",
+"*hacks.ifs.name:            IFS",
+"*hacks.imsmap.name:         IMSMap",
+"*hacks.jigglypuff.name:     JigglyPuff",
+"*hacks.juggler3d.name:      Juggler3D",
+"*hacks.lcdscrub.name:       LCDscrub",
+"*hacks.lmorph.name:         LMorph",
+"*hacks.m6502.name:          m6502",
+"*hacks.memscroller.name:    MemScroller",
+"*hacks.metaballs.name:      MetaBalls",
+"*hacks.mirrorblob.name:     MirrorBlob",
+"*hacks.moebiusgears.name:   MoebiusGears",
+"*hacks.morph3d.name:        Morph3D",
+"*hacks.nerverot.name:       NerveRot",
+"*hacks.noseguy.name:        NoseGuy",
+"*hacks.popsquares.name:     PopSquares",
+"*hacks.quasicrystal.name:   QuasiCrystal",
+"*hacks.rd-bomb.name:        RDbomb",
+"*hacks.rdbomb.name:         RDbomb",
+"*hacks.rotzoomer.name:      RotZoomer",
+"*hacks.rubikblocks.name:    RubikBlocks",
+"*hacks.sballs.name:         SBalls",
+"*hacks.shadebobs.name:      ShadeBobs",
+"*hacks.sierpinski3d.name:   Sierpinski3D",
+"*hacks.skytentacles.name:   SkyTentacles",
+"*hacks.slidescreen.name:    SlideScreen",
+"*hacks.speedmine.name:      SpeedMine",
+"*hacks.starwars.name:       StarWars",
+"*hacks.stonerview.name:     StonerView",
+"*hacks.t3d.name:            T3D",
+"*hacks.timetunnel.name:     TimeTunnel",
+"*hacks.topblock.name:       TopBlock",
+"*hacks.tronbit.name:        TronBit",
+"*hacks.unknownpleasures.name:UnknownPleasures",
+"*hacks.vidwhacker.name:     VidWhacker",
+"*hacks.webcollage.name:     WebCollage",
+"*hacks.whirlwindwarp.name:  WhirlWindWarp",
+"*hacks.xanalogtv.name:      XAnalogTV",
+"*hacks.xrayswarm.name:      XRaySwarm",
 "*hacks.documentation.isInstalled: True",
-"*hacks.qix.documentation:                                             \
-This is the swiss army chainsaw of qix programs.  It bounces a series  \
-of line segments around the screen, and uses variations on this basic  \
-motion pattern to produce all sorts of different presentations: line   \
-segments, filled polygons, overlapping translucent areas...  Written   \
-by Jamie Zawinski.",
-"*hacks.attraction.documentation:                                      \
-Like qix, this uses a simple simple motion model to generate many      \
-different display modes.  The control points attract each other up to  \
-a certain distance, and then begin to repel each other.         The            \
-attraction/repulsion is proportional to the distance between any two   \
-particles, similar to the strong and weak nuclear forces.              \
-                                                                   \\n\\n\
-One of the most interesting ways to watch this hack is simply as       \
-bouncing balls, because their motions and interactions with each       \
-other are so odd.  Sometimes two balls will get into a tight orbit     \
-around each other, to be interrupted later by a third, or by the edge  \
-of the screen. It looks quite chaotic.                                 \
-                                                                   \\n\\n\
-Written by Jamie Zawinski, based on Lisp code by John Pezaris.",
-"*hacks.pyro.documentation:                                            \
-Pyro draws exploding fireworks.         Blah blah blah.  Written by Jamie      \
-Zawinski.",
-"*hacks.helix.documentation:                                           \
-This repeatedly generates spirally string-art-ish patterns.  Written   \
-by Jamie Zawinski.",
-"*hacks.pedal.documentation:                                           \
-This is sort of a combination spirograph/string-art.  It generates a   \
-large, complex polygon, and lets the X server do the bulk of the work  \
-by giving it an even/odd winding rule. Written by Dale Moore, based    \
-on some ancient PDP-11 code.",
-"*hacks.rorschach.documentation:                                               \
-This generates random inkblot patterns.         The algorithm is deceptively   \
-simple for how well it works; it merely walks a dot around the screen  \
-randomly, and then reflects the image horizontally, vertically, or     \
-both.  Any deep-seated neurotic tendencies which this program reveals  \
-are your own problem.  Written by Jamie Zawinski.",
-"*hacks.hopalong.documentation:                                                \
-This draws lacy fractal patterns, based on iteration in the imaginary  \
-plane, from a 1986 Scientific American article.         Mostly written by      \
-Patrick Naughton.",
-"*hacks.greynetic.documentation:                                               \
-This draws random colored and stippled rectangles.  Written by Jamie   \
-Zawinski.",
-"*hacks.imsmap.name: IMSmap",
-"*hacks.imsmap.documentation:                                          \
-This generates random cloud-like patterns.  It looks quite different   \
-in monochrome and color.  The basic idea is to take four points on     \
-the edge of the image, and assign each a random ``elevation''. Then    \
-find the point between them, and give it a value which is the average  \
-of the other four, plus some small random offset. Then coloration is   \
-done based on elevation.                                               \
-                                                                   \\n\\n\
-The color selection is done by binding the elevation to either hue,    \
-saturation, or brightness, and assigning random values to the others.  \
-The ``brightness'' mode tends to yield cloudlike patterns, and the     \
-others tend to generate images that look like heat-maps or CAT-scans.  \
-Written by Juergen Nickelsen and Jamie Zawinski.",
-"*hacks.slidescreen.name: SlideScreen",
-"*hacks.slidescreen.documentation:                                     \
-This grabs an image of whatever is on your screen, divides it into a   \
-grid, and then randomly shuffles the squares around as if it was one   \
-of those annoying ``16-puzzle'' games, where there is a grid of                \
-squares, one of which is missing.  I hate trying to solve those                \
-puzzles, but watching one permute itself is more amusing.  Written by  \
-Jamie Zawinski.",
-"*hacks.decayscreen.name: DecayScreen",
-"*hacks.decayscreen.documentation:                                     \
-This grabs an image of whatever is on your screen, and makes it melt.  \
-You've no doubt seen this effect before, but no screensaver would      \
-really be complete without it. It works best if there's something      \
-colorful visible.  Warning, if the effect continues after the screen   \
-saver is off, seek medical attention.  Written by David Wald and       \
-Vivek Khera.                                                           \
-                                                                   \\n\\n\
-A number of these screenhacks have the ability to take an image of     \
-your desktop and manipulate it in some way.  On SGI systems, these     \
-programs are able to (at random) pull their source image from the      \
-system's video input instead!  This works nicely if you leave some     \
-some random television station plugged in.",
-"*hacks.jigsaw.documentation:                                          \
-This grabs a screen image, carves it up into a jigsaw puzzle,          \
-shuffles it, and then solves the puzzle.  This works especially well   \
-when you feed it an external video signal instead of letting it grab   \
-the screen image (actually, I guess this is generally true...) When    \
-it is grabbing a video image, it is sometimes pretty hard to guess     \
-what the image is going to look like once the puzzle is solved.                \
-Written by Jamie Zawinski.",
-"*hacks.blitspin.name: BlitSpin",
-"*hacks.blitspin.documentation:                                                \
-The ``blitspin'' hack repeatedly rotates a bitmap by 90 degrees by     \
-using logical operations: the bitmap is divided into quadrants, and    \
-the quadrants are shifted clockwise.  Then the same thing is done      \
-again with progressively smaller quadrants, except that all            \
-sub-quadrants of a given size are rotated in parallel. Written by      \
-Jamie Zawinski based on some cool SmallTalk code seen in in Byte       \
-Magazine in 1981.                                                      \
-                                                                   \\n\\n\
-As you watch it, the image appears to dissolve into static and then    \
-reconstitute itself, but rotated. You can provide the image to use,    \
-as an XBM or XPM file, or tell it to grab a screen image and rotate    \
-that.",
-"*hacks.slip.documentation:                                            \
-This program throws some random bits on the screen, then sucks them    \
-through a jet engine and spews them out the other side.         To avoid       \
-turning the image completely to mush, every now and then it will and   \
-then it interjects some splashes of color into the scene, or go into   \
-a spin cycle, or stretch the image like taffy, or (this is my          \
-addition) grab an image of your current desktop to chew on.            \
-Originally written by Scott Draves; whacked on by Jamie Zawinski.",
-"*hacks.distort.documentation:                                         \
-This hack grabs an image of the screen, and then lets a transparent    \
-lens wander around the screen, magnifying whatever is underneath.      \
-Written by Jonas Munsin.",
-"*hacks.spotlight.documentation:                                               \
-Draws a spotlight scanning across a black screen, illumnating the      \
-underlying desktop when it passes.  Written by Rick Schultz.",
-"*hacks.hypercube.documentation:                                               \
-This displays 2D projections of the sequence of 3D objects which are   \
-the projections of the 4D analog to the cube: as a square is composed  \
-of four lines, each touching two others; and a cube is composed of     \
-six squares, each touching four others; a hypercube is composed of     \
-eight cubes, each touching six others. To make it easier to            \
-visualize the rotation, it uses a different color for the edges of     \
-each face.  Don't think about it too long, or your brain will melt.    \
-Written by Joe Keane, Fritz Mueller, and Jamie Zawinski.",
-"*hacks.hyperball.documentation:                                               \
-Hyperball is to hypercube as dodecahedron is to cube: this displays    \
-a 2D projection of the sequence of 3D objects which are the projections        \
-of the 4D analog to the dodecahedron.  Written by Joe Keane.",
-"*hacks.halo.documentation:                                            \
-This draws trippy psychedelic circular patterns that hurt to look at.  \
-It can also animate the control-points, but that takes a lot of CPU    \
-and bandwidth. Written by Jamie Zawinski.",
-"*hacks.maze.documentation:                                            \
-This is the ancient X maze demo, modified to work with xscreensaver.   \
-It generates a random maze, then solves it with visual feedback.       \
-Originally by Jim Randell; modified by a cast of thousands.",
-"*hacks.noseguy.documentation:                                         \
-A little man with a big nose wanders around your screen saying         \
-things.         The things which he says can come from a file, or from an      \
-external program like `zippy' or `fortune'.  This was extracted from   \
-`xnlock' by Dan Heller.         Colorized by Jamie Zawinski.",
-"*hacks.flame.documentation:                                           \
-Another iterative fractal generator.  Written by Scott Draves.",
-"*hacks.lmorph.name: LMorph",
-"*hacks.lmorph.documentation:                                          \
-This generates random spline-ish line drawings and morphs between      \
-them.  Written by Sverre H.  Huseby and Glenn T.  Lines.",
-"*hacks.deco.documentation:                                            \
-This one subdivides and colors rectangles randomly.  It looks kind of  \
-like Brady-Bunch-era rec-room wall paneling.  (Raven says: ``this      \
-screensaver is ugly enough to peel paint.'')  Written by Jamie         \
-Zawinski, inspired by Java code by Michael Bayne.",
-"*hacks.moire.documentation:                                           \
-This one draws cool circular interference patterns.  Most of the       \
-circles you see aren't explicitly rendered, but show up as a result    \
-of interactions between the other pixels that were drawn.  Written by  \
-Jamie Zawinski, inspired by Java code by Michael Bayne.         As he          \
-pointed out, the beauty of this one is that the heart of the display   \
-algorithm can be expressed with just a pair of loops and a handful of  \
-arithmetic, giving it a high ``display hack metric''.",
-"*hacks.moire2.documentation:                                          \
-Another example of the fun you can have with moire                     \
-interference patterns; this hack generates fields of concentric                \
-circles or ovals, and combines the planes with various operations.     \
-The planes are moving independently of one another, causing the                \
-interference lines to ``spray.''  Written by Jamie Zawinski.",
-"*hacks.lightning.documentation:                                               \
-This one draws crackling fractal lightning bolts.  It's simple,                \
-direct, and to the point.  If only it had sound... Written by Keith    \
-Romberg.",
-"*hacks.strange.documentation:                                         \
-This draws strange attractors: it's a colorful,                                \
-unpredictably-animating field of dots that swoops and twists around.   \
-The motion is very nice.  Written by Massimino Pascal.",
-"*hacks.spiral.documentation:                                          \
-Moving circular patterns, by Peter Schmitzberger.  Moving circular     \
-patterns means moire; interference patterns, of course.",
-"*hacks.laser.documentation:                                           \
-Moving radiating lines, that look vaguely like scanning laser beams.   \
-Written by Pascal Pensa.  (Frankie say: relax.)",
-"*hacks.grav.documentation:                                            \
-This program draws a simple orbital simulation.         If you turn on         \
-trails, it looks kind of like a cloud-chamber photograph.  Written     \
-by Greg Bowering.",
-"*hacks.drift.documentation:                                           \
-How could one possibly describe this except as ``drifting recursive    \
-fractal cosmic flames?''  Another fine hack from the Scott Draves      \
-collection of fine hacks.",
-"*hacks.ifs.name: IFS",
-"*hacks.ifs.documentation:                                             \
-This one draws spinning, colliding iterated-function-system images.    \
-Written by Massimino Pascal.",
-"*hacks.julia.documentation:                                           \
-This one draws spinning, animating (are you detecting a pattern here   \
-yet?)  explorations of the Julia set. You've probably seen static      \
-images of this fractal form before, but it's a lot of fun to watch in  \
-motion as well.         One interesting thing is that there is a small         \
-swinging dot passing in front of the image, which indicates the                \
-control point from which the rest of the image was generated.          \
-Written by Sean McCullough.",
-"*hacks.penrose.documentation:                                         \
-Draws quasiperiodic tilings; think of the implications on modern       \
-formica technology.  Written by Timo Korvola.                          \
-                                                                   \\n\\n\
-In April 1997, Sir Roger Penrose, a British math professor who has     \
-worked with Stephen Hawking on such topics as relativity, black                \
-holes, and whether time has a beginning, filed a                       \
-copyright-infringement lawsuit against the Kimberly-Clark              \
-Corporation, which Penrose said copied a pattern he created (a         \
-pattern demonstrating that ``a nonrepeating pattern could exist in     \
-nature'') for its Kleenex quilted toilet paper.        Penrose said he         \
-doesn't like litigation but, ``When it comes to the population of      \
-Great Britain being invited by a multinational to wipe their bottoms   \
-on what appears to be the work of a Knight of the Realm, then a last   \
-stand must be taken.''                                                 \
-                                                                   \\n\\n\
-As reported by News of the Weird #491, 4-jul-1997.",
-"*hacks.sierpinski.documentation:                                      \
-This draws the two-dimensional variant of the recursive Sierpinski     \
-triangle fractal.  Written by Desmond Daignault.",
-"*hacks.braid.documentation:                                           \
-Draws random color-cycling inter-braided concentric circles.  Written  \
-by John Neil.",
-"*hacks.galaxy.documentation:                                          \
-This draws spinning galaxies, which then collide and scatter their     \
-stars to the, uh, four winds or something.  Originally an Amiga                \
-program by Uli Siegmund.",
-"*hacks.bouboule.documentation:                                                \
-This draws what looks like a spinning, deforming baloon with           \
-varying-sized spots painted on its invisible surface.  Written by      \
-Jeremie Petit.",
-"*hacks.swirl.documentation:                                           \
-More flowing, swirly patterns. This version is by M.  Dobie and R.     \
-Taylor, but you might have seen a Mac program similar to this called   \
-FlowFazer.  There is also a cool Java applet of a similar concept",
-"*hacks.flag.documentation:                                            \
-This draws a waving colored flag, that undulates its way around the    \
-screen.         The trick is the flag can contain arbitrary text and images.   \
-By default, it displays either the current system name and OS          \
-type, or a picture of ``Bob,'' but you can replace the text or the     \
-image with a command-line option.  Written by Charles Vidal and Jamie  \
-Zawinski.",
-"*hacks.sphere.documentation:                                          \
-Another of the classic screenhacks of the distant past, this one       \
-draws shaded spheres in multiple colors.  This hack traces its         \
-lineage back to Tom Duff in 1982.",
-"*hacks.forest.documentation:                                          \
-This draws fractal trees.  Written by Peter Baumung.  Everybody loves  \
-fractals, right?",
-"*hacks.lisa.documentation:                                            \
-This draws Lisajous loops, by Caleb Cullen.  Remember that device      \
-they had the Phantom Zone prisoners in during their trial in           \
-Superman?  I think that was one of these.",
-"*hacks.lissie.documentation:                                          \
-Another Lissajous figure.  This one draws the progress of circular     \
-shapes along a path.  Written by Alexander Jolk.",
-"*hacks.goop.documentation:                                            \
-This draws set of animating, transparent, amoeba-like blobs.  The      \
-blobs change shape as they wander around the screen, and they are      \
-translucent, so you can see the lower blobs through the higher ones,   \
-and when one passes over another, their colors merge.  Written by      \
-Jamie Zawinski.         I got the idea for this from a cool mouse pad I        \
-have, which achieves the same kind of effect in real life by having    \
-several layers plastic with colored oil between them.  Written by      \
-Jamie Zawinski.",
-"*hacks.starfish.documentation:                                                \
-This generates a sequence of undulating, throbbing, star-like          \
-patterns which pulsate, rotate, and turn inside out.  Another display  \
-mode uses these shapes to lay down a field of colors, which are then   \
-cycled.         The motion is very organic.  Written by Jamie Zawinski.",
-"*hacks.munch.documentation:                                         \\n\
-        DATAI 2                                                              \\n\
-        ADDB 1,2                                                     \\n\
-        ROTC 2,-22                                                   \\n\
-        XOR 1,2                                                              \\n\
-        JRST .-4                                                     \\n\
-                                                                     \\n\
-As reported by HAKMEM, in 1962, Jackson Wright wrote the above PDP-1   \
-code. That code still lives on in this screenhack, some 35 years       \
-later.  The number of lines of enclosing code has increased            \
-substantially, however.  This version is by Tim Showalter.",
-"*hacks.fadeplot.name: FadePlot",
-"*hacks.fadeplot.documentation:                                                \
-Draws what looks like a waving ribbon following a sinusoidal path.     \
-Written by Bas van Gaalen and Charles Vidal.",
-"*hacks.coral.documentation:                                           \
-Simulates coral growth, albeit somewhat slowly.         This image doesn't     \
-really do it justice.  Written by Frederick Roeber.",
-"*hacks.mountain.documentation:                                                \
-Generates random 3d plots that look vaguely mountainous.  Written by   \
-Pascal Pensa.",
-"*hacks.triangle.documentation:                                                \
-Generates random mountain ranges using iterative subdivision of                \
-triangles.  Written by Tobias Gloth.",
-"*hacks.worm.documentation:                                            \
-An ancient xlock hack that draws multicolored worms that crawl around  \
-the screen.  Written by Brad Taylor, Dave Lemke, Boris Putanec, and    \
-Henrik Theiling.",
-"*hacks.rotor.documentation:                                           \
-Another ancient xlock demo, this one by Tom Lawrence.  It draws a      \
-line segment moving along a complex spiraling curve.  I tweaked this   \
-to generate curvier lines, but still frames of it don't look like      \
-much.",
-"*hacks.ant.documentation:                                             \
-A cellular automaton that is really a two-dimensional Turing machine:  \
-as the heads (``ants'') walk along the screen, they change pixel       \
-values in their path.  Then, as they pass over changed pixels, their   \
-behavior is influenced.         Written by David Bagley.",
-"*hacks.demon.documentation:                                           \
-A cellular automaton that starts with a random field, and organizes    \
-it into stripes and spirals.  Written by David Bagley.",
-"*hacks.loop.documentation:                                            \
-This one produces loop-shaped colonies that spawn, age, and            \
-eventually die.         Written by David Bagley.",
-"*hacks.vines.documentation:                                           \
-This one generates a continuous sequence of small, curvy geometric     \
-patterns.  It scatters them around your screen until it fills up,      \
-then it clears the screen and starts over.  Written by Tracy Camp and  \
-David Hansen.",
-"*hacks.kaleidescope.documentation:                                    \
-Another clone of an ancient meme, consisting largely of frenetic       \
-rotational motion of colored lines.  This one is by Ron Tapia. The     \
-motion is nice, but I think it needs more solids, or perhaps just      \
-brighter colors.  More variations in the rotational speed might help,  \
-too.",
-"*hacks.xjack.documentation:                                           \
-This program behaves schizophrenically and makes a lot of typos.       \
-Written by Jamie Zawinski.  If you haven't seen Stanley Kubrick's      \
-masterpiece, ``The Shining,'' you won't get it.         Those who have         \
-describe this hack as ``inspired.''",
-"*hacks.xlyap.documentation:                                           \
-This generates pretty fractal pictures by doing funky math involving   \
-the ``Lyapunov exponent.''  It has a cool interactive mode, too.       \
-Written by Ron Record.",
-"*hacks.cynosure.documentation:                                                \
-A hack similar to `greynetic', but less frenetic.  The first           \
-implementation was by Stephen Linhart; then Ozymandias G. Desiderata   \
-wrote a Java applet clone.  That clone was discovered by Jamie         \
-Zawinski, and ported to C for inclusion here.",
-"*hacks.flow.documentation:                                            \
-Another series of strange attractors: a flowing series of points,      \
-making strange rotational shapes.  Written by Jeff Butterworth.",
-"*hacks.epicycle.documentation:                                                \
-This program draws the path traced out by a point on the edge of a     \
-circle.         That circle rotates around a point on the rim of another       \
-circle, and so on, several times. These were the basis for the         \
-pre-heliocentric model of planetary motion.  Written by James          \
-Youngman.",
-"*hacks.interference.documentation:                                    \
-Another color-field hack, this one works by computing decaying         \
-sinusoidal waves, and allowing them to interfere with each other as    \
-their origins move.  Written by Hannu Mallat.",
-"*hacks.truchet.documentation:                                         \
-This draws line- and arc-based Truchet patterns that tile the screen.  \
-Written by Adrian Likins.",
-"*hacks.bsod.name: BSOD",
-"*hacks.bsod.documentation:                                            \
-BSOD stands for ``Blue Screen of Death.''  The finest in personal      \
-computer emulation, this hack simulates popular screen savers from a   \
-number of less robust operating systems.  Written by Jamie Zawinski.",
-"*hacks.crystal.documentation:                                         \
-Moving polygons, similar to a kaleidescope (more like a kaleidescope   \
-than the hack called `kaleid,' actually.) This one by Jouk Jansen.",
-"*hacks.discrete.documentation:                                                \
-More ``discrete map'' systems, including new variants of Hopalong and  \
-Julia, and a few others.  Written by Tim Auckland.",
-"*hacks.kumppa.documentation:                                          \
-Spiraling, spinning, and very, very fast splashes of color rush                \
-toward the screen.  Written by Teemu Suutari.",
-"*hacks.rd-bomb.name: RD-Bomb",
-"*hacks.rd-bomb.documentation:                                         \
-Another variation of the `Bomb' program by Scott Draves.  This draws   \
-a grid of growing square-like shapes that, once they overtake each     \
-other, react in unpredictable ways.  ``RD'' stands for                 \
-reaction-diffusion.",
-"*hacks.sonar.documentation:                                           \
-This program draws a simulation of a sonar screen.  Written by         \
-default, it displays a random assortment of ``bogies'' on the screen,  \
-but if compiled properly, it can ping (pun intended) your local                \
-network, and actually plot the proximity of the other hosts on your    \
-network to you.         It would be easy to make it monitor other sources of   \
-data, too.  (Processes?         Active network connections?  CPU usage per     \
-user?) Written by Stephen Martin.",
-"*hacks.t3d.name: T3D",
-"*hacks.t3d.documentation:                                             \
-This draws a working analog clock composed of floating, throbbing      \
-bubbles.  Written by Bernd Paysan.",
-"*hacks.penetrate.documentation:                                               \
-This hack simulates the classic arcade game Missile Command.  Written  \
-by Adam Miller.",
-"*hacks.deluxe.documentation:                                          \
-This draws a pulsing sequence of stars, circles, and lines.  It would  \
-look better if it was faster, but as far as I can tell, there is no    \
-way to make this be both: fast, and flicker-free.  Yet another reason  \
-X sucks.  Written by Jamie Zawinski.",
-"*hacks.compass.documentation:                                         \
-This draws a compass, with all elements spinning about randomly, for   \
-that ``lost and nauseous'' feeling. Written by Jamie Zawinski.",
-"*hacks.squiral.documentation:                                         \
-Draws a set of interacting, square-spiral-producing automata.  The     \
-spirals grow outward until they hit something, then they go around     \
-it.  Written by Jeff Epler.",
-"*hacks.xflame.documentation:                                          \
-Draws a simulation of pulsing fire.  It can also take an arbitrary     \
-image and set it on fire too.  Written by Carsten Haitzler, hacked on  \
-by many others.",
-"*hacks.wander.documentation:                                          \
-Draws a colorful random-walk, in various forms.         Written by Rick        \
-Campbell.",
-"*hacks.critical.documentation:                                                \
-Draws a system of self-organizing lines.  It starts out as random      \
-squiggles, but after a few iterations, order begins to appear.         \
-Written by Martin Pool.",
-"*hacks.phosphor.documentation:                                                \
-Draws a simulation of an old terminal, with large pixels and           \
-long-sustain phosphor. It can run any program as a source of the text  \
-it displays.  Written by Jamie Zawinski.",
-"*hacks.xmatrix.documentation:                                         \
-A rendition of the text scrolls seen in the movie ``The Matrix.''      \
-Written by Jamie Zawinski.",
-"*hacks.petri.documentation:                                           \
-This simulates colonies of mold growing in a petri dish.  Growing      \
-colored circles overlap and leave spiral interference in their wake.   \
-Written by Dan Bornstein.",
-"*hacks.shadebobs.name: ShadeBobs",
-"*hacks.shadebobs.documentation:                                               \
-This draws smoothly-shaded oscilating oval patterns, that look         \
-something like vapor trails or neon tubes.  Written by Shane Smit.",
-"*hacks.ccurve.name: C Curve",
-"*hacks.ccurve.documentation:                                          \
-Generates self-similar linear fractals, including the classic ``C      \
-Curve.''  Written by Rick Campbell.",
-"*hacks.blaster.documentation:                                         \
-Draws a simulation of flying space-combat robots (cleverly disguised   \
-as colored circles) doing battle in front of a moving star field.      \
-Written by Jonathan Lin.",
-"*hacks.bumps.documentation:                                           \
-A bit like `Spotlight', except that instead of merely exposing part    \
-of your desktop, it creates a bump map from it.         Basically, it          \
-3D-izes a roaming section of your desktop, based on color intensity.   \
-Written by Shane Smit.",
-"*hacks.xteevee.name: XTeeVee",
-"*hacks.xteevee.documentation:                                         \
-XTeeVee simulates various television problems, including static,       \
-loss of vertical hold, and a test pattern.  By Greg Knauss.",
-"*hacks.xspirograph.name: XSpiroGraph",
-"*hacks.xspirograph.documentation:                                     \
-Simulates that pen-in-nested-plastic-gears toy from your childhood.     \
-By Rohit Singh.",
-"*hacks.nerverot.name: NerveRot",
-"*hacks.nerverot.documentation:                                          \
-Draws different shapes composed of nervously vibrating squiggles,       \
-as if seen through a camera operated by a monkey on crack.              \
-By Dan Bornstein.",
-"*hacks.webcollage.name: WebCollage",
-"*hacks.webcollage.documentation:                                      \
-This program makes collages out of random images pulled off of the     \
-World Wide Web.         It finds these images by doing random web searches,    \
-and then extracting images from the returned pages.  It can also be    \
-set up to filter the images through the `VidWhacker' program, above,   \
-which looks really great.                                              \
-                                                                   \\n\\n\
-(Note that most of the images it finds are text, and not pictures.     \
-This is because most of the web is pictures of text.  Which is pretty  \
-sad.)  Written by Jamie Zawinski.",
-"*hacks.vidwhacker.name: VidWhacker",
-"*hacks.vidwhacker.documentation:                                      \
-This is actually just a shell script that grabs a frame of video from  \
-the system's video input, and then uses some PBM filters (chosen at    \
-random) to manipulate and recombine the video frame in various ways    \
-(edge detection, subtracting the image from a rotated version of       \
-itself, etc.)  Then it displays that image for a few seconds, and      \
-does it again. This works really well if you just feed broadcast       \
-television into it.                                                    \
-                                                                   \\n\\n\
-Currently, the three lines of the script that actually grab the                \
-source picture are SGI specific, but it should be trivial to adapt it  \
-to work on other systems that can grab video (please send me the       \
-changes if you do this...)",
-"*hacks.rocks.documentation:                                           \
-This draws an animation of flight through an asteroid field, with      \
-changes in rotation and direction.  It can also display 3D             \
-separations for red/blue glasses!  Mostly written by Jamie Zawinski.",
-"*hacks.bubbles.documentation:                                         \
-This simulates the kind of bubble formation that happens when water    \
-boils:small bubbles appear, and as they get closer to each other,      \
-they combine to form larger bubbles, which eventually pop.  Written    \
-by James Macnicol.",
-"*hacks.gears.documentation:                                           \
-This draws sets of turning, interlocking gears, rotating in three      \
-dimensions.  Another GL hack, by Danny Sung, Brian Paul, Ed Mackey,    \
-and Jamie Zawinski.",
-"*hacks.superquadrics.documentation:                                   \
-Ed Mackey reports that he wrote the first version of this program in   \
-BASIC on a Commodore 64 in 1987, as a 320x200 black and white          \
-wireframe.  Now it is GL and has specular reflections.",
-"*hacks.morph3d.name: Morph3D",
-"*hacks.morph3d.documentation:                                         \
-Another 3d shape-changing GL hack, by Marcelo Vianna.  It has the      \
-same shiny-plastic feel as Superquadrics, as many computer-generated   \
-objects do...",
-"*hacks.cage.documentation:                                            \
-This draws Escher's ``Impossible Cage,'' a 3d analog of a moebius      \
-strip, and rotates it in three dimensions.  Written by Marcelo         \
-Vianna.",
-"*hacks.moebius.documentation:                                         \
-Another M.  C. Escher hack by Marcelo Vianna, this one draws           \
-``Moebius Strip II,'' a GL image of ants walking along the surface of  \
-a moebius strip.",
-"*hacks.stairs.documentation:                                          \
-by Marcelo Vianna's third Escher GL hack, this one draws an            \
-``infinite'' staircase.",
-"*hacks.pipes.documentation:                                           \
-If you've ever been in the same room with a Windows NT machine,                \
-you've probably seen this GL hack.  This version is by Marcelo         \
-Vianna.",
-"*hacks.sproingies.documentation:                                      \
-Q-Bert meets Marble Madness!  Written by Ed Mackey.",
-"*hacks.rubik.documentation:                                           \
-Draws a Rubik's Cube that rotates in three dimensions and repeatedly   \
-shuffles and solves itself.  Another fine GL hack by Marcelo Vianna.",
-"*hacks.atlantis.documentation:                                                \
-This is xfishtank writ large: a GL animation of a number of sharks,    \
-dolphins, and whales.  The swimming motions are great. Originally      \
-written by Mark Kilgard.",
-"*hacks.lament.documentation:                                          \
-Animates a simulation of Lemarchand's Box, repeatedly solving itself.  \
-Requires OpenGL, and a machine with fast hardware support for texture  \
-maps.  Warning: occasionally opens doors.  Written by Jamie Zawinski.",
-"*hacks.bubble3d.name: Bubble3D",
-"*hacks.bubble3d.documentation:                                                \
-Draws a stream of rising, undulating 3D bubbles, rising toward the     \
-top of the screen, with nice specular reflections. Written by Richard  \
-Jones.",
-"*hacks.glplanet.name: GLPlanet",
-"*hacks.glplanet.documentation:                                                \
-Draws a planet bouncing around in space.  Written by David Konerding.  \
-The built-in image is a map of the earth (extracted from `xearth'),    \
-but you can wrap any texture around the sphere, e.g., the planetary    \
-textures that come with `ssystem'.",
-"*hacks.pulsar.documentation:                                          \
-Draws some intersecting planes, making use of alpha blending, fog,     \
-textures, and mipmaps, plus a ``frames per second'' meter so that you  \
-can tell how fast your graphics card is...  Requires OpenGL.  Written  \
-by David Konerding.",
-"*hacks.extrusion.documentation:                                               \
-Draws various rotating extruded shapes that twist around, lengthen,    \
-and turn inside out.  Created by David Konerding from the samples      \
-that come with the GL Extrusion library by Linas Vepstas.",
-"*hacks.sierpinski3d.name: Sierpinski3D",
-"*hacks.sierpinski3d.documentation:                                    \
-This draws the three-dimensional variant of the recursive Sierpinski   \
-triangle fractal, using GL.  Written by Tim Robinson and Jamie Zawinski.",
-"*hacks.ripples.documentation:                                         \
-This draws rippling interference patterns like splashing water.                \
-With the -water option, it manipulates your desktop image to look      \
-like something is dripping into it.  Written by Tom Hammersley.",
-"*hacks.gflux.name: GFlux",
-"*hacks.gflux.documentation:                                           \
-Draws a rippling waves on a rotating wireframe grid, using GL.         \
-Written by Josiah Pease.",
-"*hacks.xrayswarm.name: XRaySwarm",
-"*hacks.xrayswarm.documentation:                                       \
-Draws a few swarms of critters flying around the screen, with nicely   \
-faded color trails behind them.  Written by Chris Leger.",
-"*hacks.zoom.documentation:                                              \
-Zooms in on a part of the screen and then moves around.  With the       \
--lenses option the result is like looking through many overlapping      \
-lenses rather than just a simple zoom.  Written by James Macnicol.",
-"*hacks.whirlwindwarp.name: WhirlwindWarp",
-"*hacks.whirlwindwarp.documentation:                                  \
-Floating stars are acted upon by a mixture of simple 2D              \
-forcefields.  The strength of each forcefield changes                \
-continuously, and it is also switched on and off at random.          \
-By Paul 'Joey' Clark.",
-"*hacks.rotzoomer.name: RotZoomer",
-"*hacks.rotzoomer.documentation:                                      \
-Creates a collage of rotated and scaled portions of the              \
-screen. Written by Claudio Matsuoka.",
-"*hacks.stonerview.name: StonerView",
-"*hacks.stonerview.documentation:                                     \
-Chains of colorful squares dance around each other in complex spiral \
-patterns.  Written by Andrew Plotkin, based on SGI's `electropaint'  \
-screensaver.",
-"*hacks.starwars.name: StarWars",
-"*hacks.starwars.documentation:                                       \
-Draws a stream of text slowly scrolling into the distance at an      \
-angle, over a star field, like at the beginning of the movie of the  \
-same name.  Written by Jamie Zawinski and Claudio Matauoka.",
-"*hacks.gltext.name: GLText",
-"*hacks.gltext.documentation:                                         \
-Displays a few lines of text spinning around in a solid 3D font.     \
-Written by Jamie Zawinski.",
-"*hacks.molecule.documentation:                                       \
-Draws several different representations of molecules.  Some common   \
-molecules are built in, and it can also read PDB (Protein Data Base) \
-files as input.  Written by Jamie Zawinski.",
-"*hacks.dangerball.name: DangerBall",
-"*hacks.dangerball.documentation:                                     \
-Draws a ball that periodically extrudes many random spikes.  Ouch!   \
-Written by Jamie Zawinski.",
-"*hacks.xdaliclock.name: XDaliClock",
-"*hacks.xdaliclock.documentation:                                      \
-XDaliClock draws a large digital clock, the numbers of which change by \
-``melting'' into their new shapes.  Written by Jamie Zawinski.  This   \
-is not included with the XScreenSaver package, but if you don't have   \
-it already, you can find it at <http://www.jwz.org/xdaliclock/>.",
-"*hacks.xearth.documentation:                                          \
-XEarth draws an image of the Earth, as seen from your favorite vantage \
-point in space, correctly shaded for the current position of the Sun.  \
-Written by Kirk Johnson.  This is not included with the XScreenSaver   \
-package, but if you don't have it already, you can find it at          \
-<http://www.cs.colorado.edu/~tuna/xearth/>.",
-"*hacks.ssystem.name: SSystem",
-"*hacks.ssystem.documentation:                                         \
-SSystem is a GL Solar System simulator.  It simulates flybys of Sun,   \
-the nine planets and a few major satellites, with four camera modes.   \
-Written by Raul Alonso.  This is not included with the XScreenSaver    \
-package, but if you don't have it already, you can find it at          \
-<http://www1.las.es/~amil/ssystem/>.",
-"*hacks.xmountains.documentation:                                      \
-XMountains generates realistic-looking fractal terrains of snow-capped \
-mountains near water, with either a top view or a side view.           \
-Written by Stephen Booth.  This is not included with the XScreenSaver  \
-package, but if you don't have it already, you can find it at          \
-<http://www.epcc.ed.ac.uk/~spb/xmountains/>.                           \
-                                                                   \\n\\n\
-Be sure to compile it with -DVROOT or it won't work right when launched        \
-by the xscreensaver daemon.",
-"*hacks.xaos.name: XaoS",
-"*hacks.xaos.documentation:                                            \
-XaoS generates fast fly-through animations of the Mandelbrot and other \
-fractal sets.  Written by Thomas Marsh and Jan Hubicka.    This is not \
-included with the XScreenSaver package, but if you don't have it       \
-already, you can find it at <http://limax.paru.cas.cz/~hubicka/XaoS/>.",
-"*hacks.xfishtank.name: XFishTank",
-"*hacks.xfishtank.documentation:                                               \
-Fish!  This is not included with the XScreenSaver package, but if you  \
-don't have it already, you can find it at                               \
-<http://metalab.unc.edu/pub/Linux/X11/demos/>.",
-"*hacks.xsnow.documentation:                                           \
-Draws falling snow and the occasional tiny Santa.  By Rick Jansen.      \
-You can find it at <http://www.euronet.nl/~rja/Xsnow/>.",
-"*hacks.goban.documentation:                                           \
-Replays historical games of go (aka wei-chi and baduk) on the screen.   \
-By Scott Draves.  You can find it at <http://www.draves.org/goban/>.",
-"*hacks.electricsheep.name: ElectricSheep",
-"*hacks.electricsheep.documentation:                                   \
-ElectricSheep is an xscreensaver module that displays mpeg video of    \
-an animated fractal flame.  In the background, it contributes render   \
-cycles to the next animation.  Periodically it uploades completed      \
-frames to the server, where they are compressed for distribution to    \
-all clients.                                                           \
-                                                                   \\n\\n\
-This program is recommended only if you have a high bandwidth          \
-connection to the Internet.                                            \
-                                                                   \\n\\n\
-By Scott Draves.  You can find it at <http://www.electricsheep.org/>.   \
-See that web site for configuration information.",
-"*hacks.cosmos.documentation:                                          \
-Draws fireworks and zooming, fading flares.  By Tom Campbell.           \
-You can find it at <http://www.mindspring.com/~campbell/cosmos/>.",