destroy and recreate it on different
visuals. */
Colormap cmap; /* The colormap that goes with the window. */
+ Bool install_cmap_p; /* whether we should use our own colormap.
+ This can be overridden on a per-hack basis.
+ */
Visual *current_visual; /* The visual of the window. */
Visual *default_visual; /* visual to use when none other specified */
int current_depth; /* How deep the visual (and the window) are. */
extern void steal_focus_and_colormap (Widget dialog);
#endif
+#ifdef HAVE_MOTIF
+extern void disable_motif_drag_and_drop(Widget w);
+#endif
+
+
/* =======================================================================
timers
======================================================================= */