sonar.c demon.c loop.c t3d.c penetrate.c deluxe.c compass.c \
squiral.c xflame.c wander.c spotlight.c critical.c \
phosphor.c xmatrix.c petri.c shadebobs.c xsublim.c ccurve.c \
- blaster.c bumps.c
+ blaster.c bumps.c ripples.c
SCRIPTS = vidwhacker webcollage
OBJS = attraction.o blitspin.o bouboule.o braid.o bubbles.o \
sonar.o demon.o loop.o t3d.o penetrate.o deluxe.o compass.o \
squiral.o xflame.o wander.o spotlight.o critical.o \
phosphor.o xmatrix.o petri.o shadebobs.o xsublim.o ccurve.o \
- blaster.o bumps.o
+ blaster.o bumps.o ripples.o
EXES = attraction blitspin bouboule braid bubbles decayscreen deco \
drift flag flame forest vines galaxy grav greynetic halo \
interference truchet bsod crystal discrete distort kumppa \
sonar demon loop t3d penetrate deluxe compass squiral \
xflame wander spotlight critical phosphor xmatrix petri \
- shadebobs xsublim ccurve blaster bumps
+ shadebobs xsublim ccurve blaster bumps ripples
HACK_OBJS_1 = $(UTILS_BIN)/resources.o $(UTILS_BIN)/visual.o \
$(UTILS_BIN)/usleep.o $(UTILS_BIN)/yarandom.o @XMU_OBJS@
blaster: blaster.o $(HACK_OBJS)
$(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(HACK_LIBS)
-bumps: bumps.o $(HACK_OBJS) $(GRAB)
+bumps: bumps.o $(HACK_OBJS) $(GRAB)
$(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(GRAB) $(HACK_LIBS) $(GRAB_LIBS)
+ripples: ripples.o $(HACK_OBJS) $(SHM) $(GRAB)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(SHM) $(GRAB) $(HACK_LIBS) $(GRAB_LIBS)
+
# The rules for those hacks which follow the `xlockmore' API.
#
bumps.o: $(UTILS_SRC)/colors.h
bumps.o: $(UTILS_SRC)/grabscreen.h
bumps.o: $(UTILS_SRC)/visual.h
+ripples.o: $(srcdir)/screenhack.h
+ripples.o: ../config.h
+ripples.o: $(UTILS_SRC)/yarandom.h
+ripples.o: $(UTILS_SRC)/usleep.h
+ripples.o: $(UTILS_SRC)/resources.h
+ripples.o: $(UTILS_SRC)/hsv.h
+ripples.o: $(UTILS_SRC)/colors.h
+ripples.o: $(UTILS_SRC)/grabscreen.h
+ripples.o: $(UTILS_SRC)/visual.h
+ripples.o: $(UTILS_SRC)/xshm.h