truchet.c bsod.c crystal.c discrete.c distort.c kumppa.c \
sonar.c demon.c loop.c t3d.c penetrate.c deluxe.c compass.c \
squiral.c xflame.c wander.c spotlight.c critical.c \
- phosphor.c xmatrix.c petri.c shadebobs.c xsublim.c
+ phosphor.c xmatrix.c petri.c shadebobs.c xsublim.c ccurve.c \
+ blaster.c bumps.c
SCRIPTS = vidwhacker webcollage
OBJS = attraction.o blitspin.o bouboule.o braid.o bubbles.o \
truchet.o bsod.o crystal.o discrete.o distort.o kumppa.o \
sonar.o demon.o loop.o t3d.o penetrate.o deluxe.o compass.o \
squiral.o xflame.o wander.o spotlight.o critical.o \
- phosphor.o xmatrix.o petri.o shadebobs.o xsublim.o
+ phosphor.o xmatrix.o petri.o shadebobs.o xsublim.o ccurve.o \
+ blaster.o bumps.o
EXES = attraction blitspin bouboule braid bubbles decayscreen deco \
drift flag flame forest vines galaxy grav greynetic halo \
interference truchet bsod crystal discrete distort kumppa \
sonar demon loop t3d penetrate deluxe compass squiral \
xflame wander spotlight critical phosphor xmatrix petri \
- shadebobs xsublim
+ shadebobs xsublim ccurve blaster bumps
HACK_OBJS_1 = $(UTILS_BIN)/resources.o $(UTILS_BIN)/visual.o \
$(UTILS_BIN)/usleep.o $(UTILS_BIN)/yarandom.o @XMU_OBJS@
XDBE_OBJS = $(UTILS_BIN)/xdbe.o
GRAB_LIBS = $(SGI_VIDEO_LIBS)
-HDRS = bubbles.h screenhack.h xlockmore.h xlockmoreI.h automata.h
+HDRS = bubbles.h screenhack.h xlockmore.h xlockmoreI.h automata.h \
+ bumps.h
MEN = attraction.man blitspin.man bouboule.man braid.man \
bubbles.man decayscreen.man deco.man drift.man flag.man \
flame.man forest.man vines.man galaxy.man grav.man \
xroger.man goop.man starfish.man munch.man rd-bomb.man \
xjack.man xlyap.man jigsaw.man epicycle.man bsod.man \
sonar.man t3d.man squiral.man spotlight.man critical.man \
- vidwhacker.man webcollage.man
+ vidwhacker.man webcollage.man xsublim.man
STAR = *
EXTRAS = README Makefile.in xlock_23.h .gdbinit \
images/$(STAR).xbm \
shadebobs: shadebobs.o $(HACK_OBJS) $(COL) $(SPL)
$(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(SPL) $(HACK_LIBS)
+ccurve: ccurve.o $(HACK_OBJS) $(COL) $(SPL)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(COL) $(ERASE) $(HACK_LIBS)
+
+blaster: blaster.o $(HACK_OBJS)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(HACK_LIBS)
+
+bumps: bumps.o $(HACK_OBJS) $(GRAB)
+ $(CC_HACK) -o $@ $@.o $(HACK_OBJS) $(GRAB) $(HACK_LIBS) $(GRAB_LIBS)
+
# The rules for those hacks which follow the `xlockmore' API.
#
flame.o: $(UTILS_SRC)/colors.h
flame.o: $(UTILS_SRC)/grabscreen.h
flame.o: $(UTILS_SRC)/visual.h
-forest.o: $(srcdir)/xlockmore.h
forest.o: ../config.h
+forest.o: $(srcdir)/xlockmore.h
forest.o: $(srcdir)/xlockmoreI.h
forest.o: $(srcdir)/screenhack.h
forest.o: $(UTILS_SRC)/yarandom.h
forest.o: $(UTILS_SRC)/grabscreen.h
forest.o: $(UTILS_SRC)/visual.h
forest.o: $(UTILS_SRC)/xshm.h
-forest.o: $(UTILS_SRC)/erase.h
vines.o: $(srcdir)/xlockmore.h
vines.o: ../config.h
vines.o: $(srcdir)/xlockmoreI.h
shadebobs.o: $(UTILS_SRC)/visual.h
xsublim.o: $(UTILS_SRC)/usleep.h
xsublim.o: $(UTILS_SRC)/resources.h
+ccurve.o: $(srcdir)/screenhack.h
+ccurve.o: ../config.h
+ccurve.o: $(UTILS_SRC)/yarandom.h
+ccurve.o: $(UTILS_SRC)/usleep.h
+ccurve.o: $(UTILS_SRC)/resources.h
+ccurve.o: $(UTILS_SRC)/hsv.h
+ccurve.o: $(UTILS_SRC)/colors.h
+ccurve.o: $(UTILS_SRC)/grabscreen.h
+ccurve.o: $(UTILS_SRC)/visual.h
+ccurve.o: $(UTILS_SRC)/erase.h
+blaster.o: $(srcdir)/screenhack.h
+blaster.o: ../config.h
+blaster.o: $(UTILS_SRC)/yarandom.h
+blaster.o: $(UTILS_SRC)/usleep.h
+blaster.o: $(UTILS_SRC)/resources.h
+blaster.o: $(UTILS_SRC)/hsv.h
+blaster.o: $(UTILS_SRC)/colors.h
+blaster.o: $(UTILS_SRC)/grabscreen.h
+blaster.o: $(UTILS_SRC)/visual.h
+bumps.o: $(srcdir)/bumps.h
+bumps.o: $(srcdir)/screenhack.h
+bumps.o: ../config.h
+bumps.o: $(UTILS_SRC)/yarandom.h
+bumps.o: $(UTILS_SRC)/usleep.h
+bumps.o: $(UTILS_SRC)/resources.h
+bumps.o: $(UTILS_SRC)/hsv.h
+bumps.o: $(UTILS_SRC)/colors.h
+bumps.o: $(UTILS_SRC)/grabscreen.h
+bumps.o: $(UTILS_SRC)/visual.h